[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part, such as, like, comment rate. And don't forget to tell a friend to tune in for an atomic time.
[00:00:31] Speaker B: Now, where did we leave off?
Ah, yes.
Following their quarry's trail off the path, the party went deep into the grungyr forest.
Thinking to be approaching a mere frost troll, they suddenly came face to face with the troll's predator, large serpentine maw, glaring menacingly at them from the brush.
[00:01:06] Speaker C: Bear with me here.
If dolphins are smarter than us and being smart makes you rich, then we would eat dolphins, because we should eat the rich.
[00:01:18] Speaker D: A lot of things about that. First off, not what eat the rich means. Second off, don't we eat aren't dolphins and tuna isn't, like, a major thing?
[00:01:27] Speaker B: What? What?
[00:01:28] Speaker E: Tuna and sharks? I think it's more frowned upon to eat dolphins.
[00:01:32] Speaker D: Yeah, well, I thought, like, there's a non zero chance that dolphins get eaten when. Because they get, like, trapped in tuna nets.
[00:01:40] Speaker C: Allow me to say this. I have no further opinions. This was a Geordie discussion.
[00:01:46] Speaker B: This was, like, basically a shower thought while we were setting things up. And I didn't even do any research until we actually just started this. And I was like, nobody really eats dolphins now anyway. Now I'm, like, googling it. Oh, people do eat dolphins.
[00:01:58] Speaker E: They do.
[00:01:59] Speaker C: I told you.
[00:02:00] Speaker B: But where I was going with this was like, there's a lot of people who are, like, dolphins are just as intelligent as people. And I was like, if we could prove that, you know, if it became, like, a known fact that dolphins are just as intelligent as people, would we need to make a new law that's like, you can't eat dolphins. Or would we just expand the definition of cannibalism to say you can't eat sentient creatures?
[00:02:21] Speaker D: Well, cannibalism is eating of one's own kind. Right? Like, you can't eat a human.
[00:02:25] Speaker B: Right?
[00:02:26] Speaker D: So, no.
[00:02:28] Speaker C: So if we.
[00:02:28] Speaker D: It might be, like, a different, like, ism at that point.
[00:02:31] Speaker A: Well, cannibalism is generally defined as eating one of your own species, right?
[00:02:35] Speaker E: So if dolphins suddenly morph into being people, human people, then yes.
[00:02:40] Speaker C: If we discovered an alien race, could we eat them or not?
[00:02:45] Speaker D: We could.
[00:02:45] Speaker A: That's a good question.
[00:02:46] Speaker D: But morally speaking, if that alien race is sentient, unlike the terminids for existence, for example, then we wouldn't be able to eat them for moral reasons.
[00:02:58] Speaker A: Oh, no question.
Does the alien race produce oil?
[00:03:03] Speaker D: I think you mean element 710.
[00:03:05] Speaker B: Ah, okay. So would we be the bad guys. If we found a very tasty race of aliens and started eating them, probably, are they sentient?
[00:03:13] Speaker C: But what if they attacked us first? Then would it be okay to eat them?
[00:03:17] Speaker D: Are they smart enough?
[00:03:18] Speaker E: If they're smart enough to attack us first, then they're smart or dumb enough.
[00:03:21] Speaker D: In this case, they could just be, like, pets of another sentient race that, like, sent two, then they're very smart pets, like dolphins.
[00:03:31] Speaker E: So we should not eat dolphins.
[00:03:34] Speaker D: So long is complete.
[00:03:37] Speaker C: Let me ask a follow up to this moral question. If we killed one and we discovered they were filled with popcorn, okay, would you be fine eating them?
[00:03:45] Speaker D: I hate bringing this up. There is a whole Rick and Morty episode basically about that to where if you like these, like us people on this planet commit the self murder, their insides become really tasty spaghetti.
[00:04:01] Speaker C: What?
[00:04:01] Speaker E: What?
[00:04:03] Speaker D: Don't question it. It's a Rick and Morty episode, but it basically tackles that as well. And the answer is no.
[00:04:09] Speaker C: No, you wouldn't eat it.
[00:04:11] Speaker F: Well, you know, it's not that you wouldn't.
[00:04:13] Speaker D: It's that you should.
[00:04:14] Speaker A: So here's. Here's the question that needs to be asked.
How are we defining intelligence real fast?
[00:04:21] Speaker D: Before we get to that, I do just want to point out, just so we don't get, like, flame, the episode is about more than that. That's just the thing that's pertinent to what we're talking about.
[00:04:34] Speaker A: Yes, Rick and Morty is very deep.
[00:04:37] Speaker D: People get upset.
[00:04:38] Speaker B: That's a really good question. So, like, if we give this alien race comes down, they're like, hey, we come in peace, and are we gonna give them a test and be like, hey, if you pass this test, we won't eat you.
[00:04:51] Speaker E: Here's the test.
[00:04:52] Speaker D: Wait, then are we just operating by goblin rules at that point?
[00:04:55] Speaker C: Also, we can't trust that they say they wanna come in peace because Mars attacks also came and said they wanted peace, but to them, peace was war.
[00:05:02] Speaker D: And also semantics. The twilight Zone episode where the aliens came in peace, but then they just took us to eat us.
[00:05:08] Speaker C: So either way, we should be safe and eat them.
[00:05:12] Speaker B: Have we unraveled what happened and why we can't find any evidence of the Roswell incident?
[00:05:16] Speaker D: Because we ate them.
[00:05:17] Speaker B: We ate them.
[00:05:18] Speaker C: It was a delicacy that they didn't realize would be so rare.
[00:05:23] Speaker B: I've been chasing that high ever since.
[00:05:26] Speaker F: If we build it, they will come.
[00:05:27] Speaker D: Here's a question.
If these aliens that are tasty do exist, okay, and they're sentient and they're tasty.
[00:05:33] Speaker E: Oh, my God.
[00:05:33] Speaker D: Do you think they'd be gamey, or do you think they'd be more, like, fatty?
[00:05:39] Speaker B: It depends on the sophistication of their space travel.
[00:05:45] Speaker D: Why I refuse, if I refuse to.
[00:05:49] Speaker A: Go down that path, if they don't.
[00:05:51] Speaker F: Develop this conversation anymore, if they've developed enough to do, like, space travel that far and enter somebody else's atmosphere and planet and whatnot, I feel like that they've probably developed enough to be a safe and healthy weight and muscle mass, one that is the most.
I've lost the word.
[00:06:15] Speaker D: So I think what you're getting at is space travel makes you tasty.
[00:06:19] Speaker A: No, no, no. Hold on. They could be very bitter. They could be very bitter because they might go into cryosleep, antifreeze.
[00:06:25] Speaker C: You're also tasting. They're going to have more of a physical form related to us.
[00:06:29] Speaker D: That's true.
[00:06:30] Speaker C: They could be like a living smallpox.
[00:06:32] Speaker B: That's true.
[00:06:33] Speaker F: I would not eat that.
[00:06:34] Speaker D: What if, like, the tasty part of them does what our brains do when they get eaten and just cause people to go insane? What?
[00:06:43] Speaker B: Speaking of judging the suitability of consumption of living creatures.
[00:06:48] Speaker F: Now, that was a $20 set of words.
[00:06:53] Speaker C: All right, here you go.
[00:06:56] Speaker B: You are all standing in the the outskirts, really, of the grungear forest. Dangerous as they are, staring down face to face with this reptilian creature eyeing you from out of the bushes, who, it seems, has no compunctions about eating sentient creatures.
I would like you all to roll for initiative.
[00:07:16] Speaker C: I'd like to make note that I was scouting.
[00:07:19] Speaker B: That's true. Everyone gets a one circumstance bonus to their initiative roles.
[00:07:24] Speaker E: I will also like to say Sam cursed my dice before we started, so all of my roles going forward will make me mad.
[00:07:33] Speaker C: I love you too.
[00:07:34] Speaker E: No, no.
[00:07:35] Speaker C: Oh.
[00:07:36] Speaker E: You are not one of my favorite people right now.
[00:07:39] Speaker B: All right, let's start with Zafir.
[00:07:42] Speaker F: 28.
[00:07:43] Speaker B: And Alward.
[00:07:44] Speaker D: 30.
[00:07:46] Speaker B: And Val.
[00:07:48] Speaker C: I roll the natural 20, so I got a 30.
[00:07:51] Speaker B: Really?
[00:07:51] Speaker C: Oh, yep.
[00:07:53] Speaker E: He took. He took the luck from my dice and gave it to himself.
[00:07:57] Speaker D: It's what he does.
[00:07:58] Speaker E: And Neros, I rolled a ten for.
[00:08:00] Speaker B: A 20 and 30, but, wow.
[00:08:05] Speaker D: So he's got swords. Wait, three of us got it. I would like. My ability specifically says it breaks ties. But he did roll in at 20.
[00:08:15] Speaker C: I'll go last. Okay.
[00:08:17] Speaker B: I mean, you could always say, I go first. I'm delaying.
[00:08:20] Speaker D: That is true. I'm still gonna go first. I'm not gonna delay.
[00:08:22] Speaker E: Three of you got thirties. Yeah, I'm more upset.
[00:08:27] Speaker B: All right, so my reptilian faced creature that's poking its snout out from the bushes rolled a little bit better. So it's going to actually go first.
[00:08:37] Speaker C: I take it back. I'll take the natural 20 thing.
[00:08:42] Speaker B: It is going to slither out from behind the bushes.
[00:08:46] Speaker C: Okay, hold on. Could you describe this thing?
[00:08:49] Speaker B: Oh, sure. As you. As it's slithering out from the bushes, you're able to get a better look at this creature.
Imagine a gigantic eel.
[00:08:59] Speaker E: Ew.
[00:09:00] Speaker B: But, like, covered with plates of reptilian like, scale armor. It's got scraggly, scraggly little, like arms with claws at the ends, a very long, snaking tongue coming out of its spiky, sort of gator like mouth. And all along its back, like a horse's mane, are porcupine quills, each of them two to 3ft long.
[00:09:25] Speaker C: Oh, wow.
[00:09:27] Speaker E: Geez.
Guys, it's the quills that we've been seeing.
[00:09:32] Speaker B: It's going to slither out from the bushes, along the ground, and stop. It's just about 10ft away from Val in the front of the party.
[00:09:41] Speaker D: I don't like this.
[00:09:43] Speaker B: And it's going to reach out its neck over that ten foot span and bite at Val.
[00:09:50] Speaker D: Good.
[00:09:50] Speaker A: Hit the tank first.
[00:09:52] Speaker D: I like it a little bit more.
[00:09:54] Speaker A: I'm sorry. Sam, take one for the team.
[00:09:57] Speaker B: Val, what is your armor class?
[00:10:00] Speaker E: Well, hopefully, if I say no, can it not attack?
[00:10:04] Speaker A: Foul, bad, bad. Hit it with a bad little hit on the nose.
[00:10:09] Speaker C: 25 regular hit. Okay, that's good.
[00:10:14] Speaker B: 25 piercing damage.
[00:10:16] Speaker C: Oh, spicy.
[00:10:20] Speaker B: And then I will need a fortitude save.
[00:10:25] Speaker C: I am pretty good at fortitude, dude.
I rolled a six, so I'm gonna roll. I'm gonna reroll that with a hero point. Cause that doesn't feel good.
Natural. 20.
So that is a total of 32.
[00:10:44] Speaker E: All right, he did take my luck.
[00:10:46] Speaker A: It's a second nat. 20 already.
[00:10:49] Speaker D: He's trying to make up that gap between you two.
[00:10:52] Speaker A: I wanna look at those dice. Later.
[00:10:55] Speaker B: The creature lashes out and just chomps into your shoulder, and you take that piercing damage from the bite, but then you start feeling like something that's almost like pumping into your blood from the fangs. And the hairs on the back of your neck just kind of, like, stand on end, and you kind of get the sense, like you were just, like, shuffling along a rug, but you're able to, like, shake it off and pull yourself free from the creature before you really start to feel any negative effects of whatever was happening from that venom.
[00:11:24] Speaker C: I don't like the sounds of how you describe the thing.
[00:11:27] Speaker B: And then with its final action, it is going to lash out at you with its tail.
[00:11:33] Speaker C: Does it have to?
[00:11:35] Speaker B: Doesn't have to, but it really wants to.
[00:11:37] Speaker C: What about, ooh, fairs? Not that far.
[00:11:41] Speaker A: You're in front.
[00:11:43] Speaker B: And that is a miss.
[00:11:44] Speaker C: Oh.
[00:11:45] Speaker A: Oh, good.
[00:11:46] Speaker C: Thank goodness.
[00:11:47] Speaker B: All right, al word, it is your turn.
[00:11:49] Speaker D: First thing we're gonna do is sustain my unseen servant to keep him up and ready. And then I'm going to have him use two actions to prepare an action, to try to move in front of the thing like I normally do. And then are you trying to prevent.
[00:12:05] Speaker B: Him from moving towards the party or away from the party?
[00:12:09] Speaker D: Towards, if needed.
And then I'd like to recall knowledge.
[00:12:14] Speaker B: All right.
I don't think that accounting lore will.
[00:12:18] Speaker D: Be helpful one day.
[00:12:20] Speaker B: What is your Arcana bonus plus?
[00:12:22] Speaker D: Twelve.
[00:12:25] Speaker B: So this is as you were concerned. This is a linorm. It is a crag. Lenorm, which. This is an unusual locale to find one of these creatures. They are some of the less intense linorms, one of the weaker kinds.
But you have heard of what happens to people who kill kraglinorms. When you kill them, you are become more flammable, to put it mildly.
Essentially, you gain a weakness to fire.
[00:12:53] Speaker D: Just permanently.
[00:12:55] Speaker B: Permanently?
[00:12:56] Speaker A: That's right. Lenora, you get a curse every time you kill a lenorm.
[00:13:00] Speaker E: Is that true?
[00:13:02] Speaker D: I don't. I don't know. Do I get a question first?
[00:13:05] Speaker B: I hadn't mentioned Cragg Lunar's are level 14, but you do get a question.
[00:13:11] Speaker D: I don't believe you.
I'm scared.
Let's do strongest save.
[00:13:19] Speaker B: Strongest save would be reflex.
[00:13:22] Speaker D: Reflex.
And then my last act. Is he within? Yeah, he is. My last action.
He's going to need to make a fortitude save.
[00:13:37] Speaker B: What's your DC 22? Regular fail sick.
[00:13:42] Speaker D: Not level 14. You lied to me. Ain't no way he regular failed.
[00:13:46] Speaker B: You don't know what I rolled on the dime.
[00:13:48] Speaker D: That's fair.
Let's see. Let's see. He with a regular fail is going to be pushed away 10ft.
[00:13:57] Speaker C: No.
[00:14:00] Speaker E: You're messing up Val's things.
[00:14:02] Speaker D: No, I got you.
[00:14:04] Speaker B: Okay, so would you like him to be pushed back 10ft directly from you or one up?
[00:14:09] Speaker D: So how this looks is essentially just a burst of force pushes him 10ft away from me. And that is the first time I've ever used that spell. Kinetic ram. I thought I'd never use it.
[00:14:22] Speaker C: You're right. You are telling me all the time.
[00:14:24] Speaker D: Yes.
And that will be my turn.
[00:14:30] Speaker B: All right, Uvair.
[00:14:32] Speaker A: Uvair's gonna back up.
[00:14:33] Speaker B: Excuse me. Sorry, Val, because Val got a nat.
[00:14:36] Speaker D: Oh, right.
[00:14:36] Speaker A: Val got a Nat 20. Nevermind.
[00:14:37] Speaker D: I'm gonna use.
[00:14:38] Speaker B: There's so many thirties in a row, it's hard to.
[00:14:40] Speaker C: My actions are all screwed up cause he's out of my range.
[00:14:43] Speaker D: I'm going to give. Sam, I was trying to say this. Oh, a surge of smoke, which I play at the start of a creature's turn. The creature is quickened on its turn and can use its extra action to take a single action with the move trait.
[00:14:56] Speaker A: There you go.
[00:14:56] Speaker C: Thank you. I will move, if I can, to its southwest edge. I have 20ft of movement.
[00:15:05] Speaker B: You'd be able to get directly south of it.
[00:15:07] Speaker C: Okay, that works.
[00:15:08] Speaker B: Did you want to have the ten foot space for your glaive or do you want to.
[00:15:11] Speaker C: I would like to be 10ft away from with my glaive.
[00:15:13] Speaker B: So just could give a quick visual of where the map is. Right now, the linorm is about 20 to 25ft away from the rest of the group. And Val has run up to be 10ft south of the linorm and they're.
[00:15:24] Speaker C: To the east of it. I'm gonna use one action to give Sigrun two actions and have her fly into flanking with me. And then Sigirn is going to use her support benefit.
[00:15:36] Speaker B: And that's the one that causes dazzled and persistent bleed if. If you land a hit.
[00:15:39] Speaker C: Yes. So then Val is gonna use her two actions left. No, she only has one action.
[00:15:46] Speaker B: No.
[00:15:46] Speaker C: Yeah, she does have two actions because of the quickened to use her special, her relic ability. That allows her to do extra damage. Die.
[00:15:54] Speaker B: Yes. Because it damaged you previously.
[00:15:56] Speaker C: Is it evil?
[00:15:57] Speaker B: Yes.
[00:15:58] Speaker C: So if I hit, it will be enfeebled. I'll have to double check that, but.
Hmm.
[00:16:05] Speaker D: It's not bad. Not bad.
[00:16:07] Speaker C: I'm gonna spend a hero point. I rolled an eleven. I feel like that's probably not gonna do it with the linorm.
[00:16:15] Speaker E: Watch him roll his third nat. 20, guys, here we go.
[00:16:18] Speaker C: It's gonna be worse than eleven.
Yep.
[00:16:22] Speaker D: It's ten worse.
[00:16:23] Speaker C: So 26 flanking.
[00:16:27] Speaker B: That's a hit.
[00:16:28] Speaker C: Oh, my goodness. Really?
[00:16:29] Speaker A: Wow.
[00:16:30] Speaker C: Let me double check this relic ability level.
[00:16:32] Speaker D: 14, my butt.
[00:16:36] Speaker E: He's. He's lying.
[00:16:38] Speaker D: I mean, clearly.
[00:16:39] Speaker A: You can see clearly.
[00:16:40] Speaker B: Look, you may believe whatever you choose to believe.
[00:16:43] Speaker D: I can choose to believe I'm telling the truth.
[00:16:46] Speaker B: That's just what Alward thought of at the moment.
[00:16:48] Speaker D: Exactly.
[00:16:49] Speaker A: Look below that gorgeous beard and see.
[00:16:51] Speaker B: The depth of lies on my neck or on my shirt that says you matter.
[00:17:01] Speaker D: The shirt.
[00:17:04] Speaker C: Okay, so.
So divine retribution allows me to do an additional damage. Dying if it will be evil. And so it will become enfeebled. One. Until the start of my next turn.
[00:17:16] Speaker B: All right, cool.
[00:17:19] Speaker C: Six, seven and eight. It's pretty good.
[00:17:22] Speaker E: Nice golf clubs.
[00:17:24] Speaker C: That's 25 slashing damage.
And then Sigurd, with her support ability, will cause it to be taking one d four persistent bleed damage and be dazzled.
[00:17:37] Speaker E: Nice.
[00:17:38] Speaker C: Until the bleed is removed.
[00:17:40] Speaker D: And what's dazzled do again.
[00:17:41] Speaker C: It will take a percent chance. Roll to target us.
[00:17:45] Speaker D: Nice.
[00:17:45] Speaker C: DC five. I believe if it rolls lower than a five, it misses. Yeah.
[00:17:50] Speaker B: So a 20% mischance on anything that relies on its sight.
[00:17:53] Speaker C: So Val has run up, called Sigur, into flying, and used her divine retribution of her glaive to slash into the creature. And Sigrun has been pecking at its eyes, and that is my turn.
[00:18:07] Speaker B: All right, Uvair.
[00:18:09] Speaker A: Uvair is gonna reach out his hand as if he's gonna caress the lenorme.
In reality, what he's doing is he's casting reach, and he's casting warriors.
[00:18:21] Speaker F: Regret.
[00:18:22] Speaker A: Please make a will saving throw.
[00:18:25] Speaker B: What's the DC 22? Regular fail.
[00:18:28] Speaker C: Oh, perfect.
[00:18:30] Speaker A: At the end of its next turn, it takes one d eight damage per different creature and intentionally damages on that turn. Two d eight if it damages two different creatures, etc. All the way up to four. Four.
[00:18:41] Speaker B: And that's just for one turn. It would have been more if he was critical.
[00:18:45] Speaker D: Nope.
[00:18:46] Speaker A: Failure. Since it regularly failed, it lasts until the target spins a complete round without intentionally damaging another creature.
[00:18:52] Speaker D: Wait, what's the critical? Failed.
[00:18:55] Speaker A: It's the same as failure or it's the same as success. Except that it has to spend 24 hours atoning for its perceived sin.
[00:19:07] Speaker C: Harsh praying, little tiny lennon arms.
[00:19:11] Speaker A: Which means they would have to kill us all and probably die in the process.
And that is my turn.
[00:19:18] Speaker B: Zafir.
[00:19:19] Speaker F: So, before I take my turn, I would like to get a consensus. Are we gonna continue wailing on this guy, or can I cast phantom prison on him? Um, because if I succeed in the phantom prison, if we interact with. With him after the walls have been put up, it will break it down.
[00:19:36] Speaker B: They.
[00:19:37] Speaker C: I'm not cool with leaving it alive.
[00:19:39] Speaker A: I don't think this is. I think these are inherently evil.
[00:19:43] Speaker B: Yeah, hold on.
[00:19:44] Speaker A: I'm thinking about what do we know of lenormes so far?
[00:19:48] Speaker D: It's weakest, or its strongest save is reflex.
[00:19:52] Speaker A: This one specifically as inherent knowledge.
[00:19:57] Speaker B: So what you all know about linormous, having lived in, grown up in, or recently moved to the land of the LINORm kings Area. You know that linorms are fey dragons in a sense. They originally came from the first world and are a blight upon society. ThERe is no positive effects to having a linorm around. While some dragons can be interesting, can be kind conversationalists, you know, there, of course, are the classic evil dragons, but there are the dragons that are not quite as evil, not quite as bad. Linorms are exactly what you would think of in the classic tale of a knight charging out to slay a dragon. You know that? You know there's a dragon sitting on the hill poisoning the well. That would be more in the character of a linorm than a dragon in this setting.
[00:20:46] Speaker C: Cool.
[00:20:47] Speaker B: You also, from your experience Just in the culture, have heard about the rumors that anybody who slays a linorm must contend with their death curse. That the whoever lands the final blow then will just accept a curse based off of what, like BReed or type the lenorm is. And with this one being IDEnTIfied as a crag lenorm, then you would believe whoever lands the final blow will become quite flammable for the rest of their lives.
[00:21:13] Speaker C: I don't think that it's a Craig lenormouse, as he mentioned. The feeling of a rug, like as if it was static electricity building in my veins.
[00:21:23] Speaker D: I'm just trying to think about how we can looney tunes this thing's death.
[00:21:28] Speaker A: I was thinking that, too.
[00:21:30] Speaker C: I'm fully fine taking on a death curse to kill it.
[00:21:34] Speaker F: What if it dies by persistent damage? Would that still be the person who caused it?
[00:21:38] Speaker C: It'd be hard.
[00:21:39] Speaker B: That sounds like it might be more than you've heard in rumors and would require an action to recall.
[00:21:44] Speaker A: But we have. But this has answered the question of probably not phantom prison.
[00:21:50] Speaker F: That does answer the question that I originally had.
[00:21:52] Speaker C: I.
[00:21:52] Speaker F: Thank you.
[00:21:52] Speaker B: Yeah. You feel comfortable considering this? A blight that should be destroyed.
[00:21:56] Speaker F: So instead, I figured that I would have had my bow pulled out at this point.
[00:22:03] Speaker B: Oh, yeah.
[00:22:04] Speaker F: I'm going to do the crazy thing of doing a spell.
[00:22:10] Speaker C: Strike.
[00:22:11] Speaker E: Do it and do the mega's thing.
[00:22:14] Speaker A: I'm gonna do a thing with that. What I'm gonna do shadow projectile.
[00:22:19] Speaker D: That's what is so good. Sven, what is that?
[00:22:24] Speaker F: Yeah, I'm curious, too.
[00:22:25] Speaker A: Shadow projectile. I create an illusory, illusory duplicate of your allies. Ranged attack. To confuse your opponent, I launch a double of my allies. Projectile or spell at the same target. Leaving the enemy unsure of which attack to avoid. The target takes three d eight mental damage, depending on its will. Save 22, please. Regardless of the result of its save, it's temporarily immune to shadow projectile for an hour.
[00:22:50] Speaker E: That's so cool.
[00:22:52] Speaker D: It's so good.
[00:22:53] Speaker B: Didn't it make them flat footed?
[00:22:55] Speaker A: Oh, if the target success, it's flat footed.
[00:22:58] Speaker D: Yeah.
[00:22:59] Speaker C: Okay.
[00:22:59] Speaker A: If it fails, it gets.
It takes full damage.
[00:23:04] Speaker B: So he failed. He's gonna take the full three d eight mental damage, and then he is flat footed to your actual arrow.
[00:23:11] Speaker E: That's so good.
[00:23:12] Speaker D: Different word for flat footed now, off guard.
[00:23:15] Speaker C: You're right, you fools.
[00:23:18] Speaker E: So it's hard to break habits.
[00:23:20] Speaker C: I did it.
[00:23:20] Speaker B: And whatever spell are you lacing into the arrow?
[00:23:22] Speaker F: Ignite.
[00:23:23] Speaker B: Ignite.
[00:23:23] Speaker F: Okay, so what. Whatever. I just. I rolled everything just in case, because I rolled a 17 plus 14 makes 31. So to hit 31 with flat footed.
[00:23:34] Speaker C: Off guard.
[00:23:34] Speaker B: Off guard, that is a regular hit.
[00:23:36] Speaker F: Ah, perfectly fine.
[00:23:38] Speaker E: I think that's still so good.
[00:23:40] Speaker D: Still so good. But I was 14.
[00:23:45] Speaker F: Wait, what?
[00:23:46] Speaker D: Plus 14 damage.
[00:23:47] Speaker B: Oh, okay.
[00:23:49] Speaker F: I haven't done damage yet. Okay, so now it's a regular hit, so.
[00:23:52] Speaker A: Oh, I thought you did damage.
[00:23:53] Speaker E: 31 plus 14.
[00:24:00] Speaker A: I got ahead of myself there.
[00:24:02] Speaker B: I don't want to see a plus 14 to hit bonus.
[00:24:05] Speaker F: So, eight regular damage, plus five fire damage from the same. The flaming short bow. Plus seven from ignite.
[00:24:14] Speaker E: Wow.
[00:24:15] Speaker D: Just chunk in this.
[00:24:17] Speaker B: Plus the 14 mental damage, that's a total of 34 damage.
[00:24:22] Speaker E: Oh, my gosh.
[00:24:24] Speaker D: Getting him.
[00:24:25] Speaker E: Where's he. How's he looking?
[00:24:27] Speaker C: He's injured, so he took 34 from you guys, and he took 25 for me.
Yeah, 50 now.
[00:24:34] Speaker D: Doing good.
[00:24:34] Speaker E: Good job, guys.
[00:24:36] Speaker A: I've been wanting to use shadow projectile for so long.
[00:24:39] Speaker D: It's such a good spell.
[00:24:40] Speaker E: It's really good. I've never heard of that.
[00:24:42] Speaker F: That's a great team. Team spell for me.
[00:24:44] Speaker A: Yeah, that's why I prepared it.
[00:24:47] Speaker E: You said it was, like, badly injured.
[00:24:49] Speaker A: Injured. He just said injured.
[00:24:51] Speaker F: That ends my well. Wait, I still get one more?
[00:24:56] Speaker C: Yeah, it's goodly injured.
[00:24:57] Speaker A: Recall or move.
[00:24:59] Speaker F: I need to recharge or whatever that thing is called.
[00:25:03] Speaker C: Open up those solar panels.
[00:25:04] Speaker F: It's whatever the spell strike needs. I forget.
[00:25:07] Speaker D: I think it is recharge.
[00:25:08] Speaker C: There's an action. You can do that. Also, if you spell cast, your special spell, next turn, it'll also auto recharge the flux spell.
[00:25:16] Speaker F: Well, mine is shooting star. It is. I guess it is. But pretty sure the last time I used it, it failed. Didn't critically fail with it.
[00:25:25] Speaker D: No. Last time you used it was against the witch and it saved us.
[00:25:28] Speaker F: Oh, I thought that was against the boots. No, it did not work.
[00:25:31] Speaker E: Against what boots?
[00:25:34] Speaker D: The assassin, like, 20 episodes ago?
[00:25:36] Speaker C: Yes.
[00:25:37] Speaker E: Oh, my God.
[00:25:38] Speaker B: Although I think I am. I did misspeak and misguide you. I do believe that you take a multi attack penalty on this because it is make a range strike, which would have the attack action attack trait.
[00:25:48] Speaker D: It's up to you.
[00:25:49] Speaker F: I'm just gonna recharge.
[00:25:50] Speaker B: Okay.
And Neros.
[00:25:53] Speaker E: Oh, no.
I would like to cast noise blast, which was sonic burst before.
[00:26:02] Speaker F: Just look at it and go.
It frightens the creature and he slows the way.
[00:26:09] Speaker E: I would like a fortitude save, please.
[00:26:11] Speaker B: All right. And with how spread out this combat is, it's easy to land a ten foot burst.
[00:26:16] Speaker E: Ten foot burst.
[00:26:16] Speaker B: Ten foot burst.
[00:26:17] Speaker A: Ten foot burst.
[00:26:18] Speaker B: My goodness.
[00:26:19] Speaker C: Ten foot burst.
[00:26:20] Speaker F: 10Ft. That's a lot of feet. It's at least five people.
[00:26:24] Speaker B: Wait, you said fortitude?
[00:26:25] Speaker E: Yeah.
[00:26:26] Speaker B: What's the DC 22? A regular success.
[00:26:30] Speaker A: Honestly, it just takes half damage.
[00:26:32] Speaker E: I know.
[00:26:33] Speaker D: And it's the first regular success.
[00:26:35] Speaker A: Mm hmm. On something that maybe is as best say.
[00:26:39] Speaker D: I don't like that look, Abby, it's because I rolled.
[00:26:41] Speaker E: I rolled seven damage before being halved.
[00:26:46] Speaker D: Oh, that hurts me, Abby.
[00:26:48] Speaker E: It hurts me too. More than the lenorme.
[00:26:51] Speaker D: She can help you.
[00:26:53] Speaker F: It's okay. Whatever kills, it takes on a curse.
[00:26:56] Speaker E: I know, but this is one of my favorite spells to use.
[00:27:00] Speaker F: Just do it again.
[00:27:01] Speaker E: It's a two action spell.
[00:27:04] Speaker F: I mean, next time. Oh, I forgot to write down what happened. I'm taking notes. Of what, who does what, and then.
[00:27:12] Speaker E: I will, I guess, just recall knowledge.
[00:27:16] Speaker B: All right. What is your arcana bonus?
[00:27:18] Speaker E: Ten.
[00:27:21] Speaker B: You agree with Albert? This does seem to be a crag. Lenorm.
[00:27:25] Speaker E: Yeah.
[00:27:26] Speaker B: All right, what would you like to know?
[00:27:28] Speaker D: What did we ask before we got its best save? Which was?
[00:27:32] Speaker E: Reflex weaknesses.
[00:27:35] Speaker B: He is weak to cold iron.
[00:27:38] Speaker A: That makes total sense. He's fae.
[00:27:39] Speaker E: This is.
[00:27:40] Speaker A: Wait, who has cold iron? Somebody has a cold iron spear.
[00:27:43] Speaker D: No, no, I.
[00:27:45] Speaker A: Do. You do you have it? Yeah.
[00:27:47] Speaker E: Okay. All right. So I cast a spell that did hardly anything and recalled some knowledge. That's me.
[00:27:54] Speaker B: All right, it is now the linorm's turn.
Hmm. So many options. So many options. The first thing that happens is, Val, as you're standing there, you notice where you slashed with your glaive? Starts to kind of grow back together.
[00:28:11] Speaker C: Oh, my gosh.
[00:28:13] Speaker E: Are you kidding me?
[00:28:15] Speaker B: As it appears to be regenerating some.
[00:28:17] Speaker C: Of its health, does that mean we can infinitely eat this.
[00:28:24] Speaker F: Maybe we'll gain.
[00:28:25] Speaker E: That's called torture.
[00:28:27] Speaker C: Fair. I don't want to torture anything. I'll just kill it first.
[00:28:30] Speaker B: With its first action, it's going to lash out at Val with its tail.
[00:28:37] Speaker C: You don't have to, but it really wants to. It could hit nakas. It can't target anyone else.
[00:28:44] Speaker E: I mean, warriors regret.
[00:28:46] Speaker B: And what's your ac 25? That's a regular hit.
[00:28:49] Speaker A: Okay, so it takes one d eight.
[00:28:53] Speaker B: And that's the end of.
[00:28:54] Speaker C: Oh, wait, it's dazzled.
[00:28:55] Speaker A: Oh, okay, maybe not.
[00:28:58] Speaker B: 17 now.
So one d eight and you take 16. Bludgeoning damage.
[00:29:07] Speaker C: Neato.
[00:29:08] Speaker B: This creature has improved grab.
[00:29:10] Speaker C: Haha. So what's the new improved grab?
[00:29:14] Speaker B: It means as a free action, it makes a grab check with no penalties.
[00:29:19] Speaker C: Okay. And that's against my athletics.
[00:29:22] Speaker B: Fortitude DC.
[00:29:23] Speaker C: Oh, yes. 22 is the fortitude DC a regular success. Cool.
[00:29:28] Speaker B: See, we're grabbed.
[00:29:29] Speaker C: Sweet sauce.
[00:29:31] Speaker B: Then it is going to float up off of the ground.
[00:29:35] Speaker C: Oh, boy.
[00:29:37] Speaker B: What? Just begin to drift up into the branches of the trees. It's about 20ft off the ground now.
[00:29:45] Speaker C: Is it too late to say that? I'm not a big fan of heights.
[00:29:48] Speaker B: Val's just starting to leave the ground as she's coiled up in its tail.
[00:29:54] Speaker F: We turned on creative.
[00:29:56] Speaker B: I'm.
[00:29:57] Speaker D: Would my famil. Would my unseen servant's reaction kick into this?
[00:30:02] Speaker B: Your unseen servant has fly, doesn't it?
[00:30:04] Speaker D: Yes, it does.
[00:30:05] Speaker B: Let's see.
[00:30:07] Speaker C: Oh, did you set up a reaction? I did totally miss that.
[00:30:09] Speaker B: We have a fly speed of 30ft. Yes. Your unseen servant can intercept that motion. So the linorm lashes out at Val with its tail, grabs onto her and starts drifting upward and then just knocks into something above it and then is forced to use its final action then to try to maneuver around that. So the linorm is still drifting up. Val is about to leave the ground with the way the linorm is dragging her. But it wasn't able to do whatever it was planning on doing with that last action because it had to waste that action getting around the unseen servant.
[00:30:44] Speaker C: So I'm not actually off the ground yet.
[00:30:47] Speaker B: Kind of like you can kind of touch the ground with your toes, but you are being suspended at this point.
[00:30:53] Speaker C: Okay, so now it's like it's a really long. Now it's like a 10ft long creature. Kind of. Or is it bigger than 10ft?
[00:30:59] Speaker B: It is technically large. Okay, so it's about the size of a horse.
[00:31:04] Speaker C: Cool.
[00:31:05] Speaker B: Let's see. And that was all three of its actions. So he gets one d four. Persistent bleed, was it?
[00:31:12] Speaker C: Yes. And then he'll take the mental for war is regret.
[00:31:15] Speaker B: And do you guys want to go ahead and roll the damage you're inflicting on him?
[00:31:18] Speaker C: Yeah.
[00:31:19] Speaker A: Yes.
[00:31:20] Speaker C: Two, five.
How does the persistent roll happen again? Is it 15 or higher?
[00:31:28] Speaker B: Yeah, 15 ends it.
[00:31:30] Speaker C: Okay, I rolled a four.
[00:31:31] Speaker B: All right, so, yeah, he's still bleeding. All right. Okay. Okay. And it is Al word's turn.
[00:31:40] Speaker D: The trip action would make him fall out of the sky, right?
[00:31:43] Speaker B: Yes.
[00:31:44] Speaker D: Okay.
[00:31:44] Speaker C: Oof.
[00:31:45] Speaker D: Bludgeoning damage. Catch.
[00:31:47] Speaker B: Val.
[00:31:47] Speaker D: Oh.
[00:31:50] Speaker C: Where's Cornelius? Where's his turn?
[00:31:52] Speaker B: Oh, I knew I forgot to bring somebody from my old version of the map.
[00:31:55] Speaker C: Cornelius, cast something.
[00:31:57] Speaker D: Catch him with your glaze, corn boy.
[00:31:59] Speaker C: Cleanse. Ease your dark magics.
[00:32:03] Speaker D: Okay, I am using all of the spells. I never thought I'd use them.
[00:32:07] Speaker F: Perfect.
[00:32:08] Speaker D: So I'm going to cask. Cask. I'm going to cast telekinetic maneuver.
It needs to make a. Oh, no. I make a chip check against it. But I use my spell attack roll instead of athletics.
[00:32:24] Speaker A: Dang.
[00:32:25] Speaker B: I agree. Every time I see these spells, I'm like, when would that come in handy? But apparently, right here.
[00:32:29] Speaker D: I know. You just have to put us against the lidormous.
That's good. Oh, that's so good, bro. 29.
[00:32:40] Speaker B: That's a success.
[00:32:41] Speaker E: Yes.
[00:32:42] Speaker D: That was a trip check.
[00:32:43] Speaker B: Yes. So the lunar miss wraps its tail around Val and begins floating up. Your unseen servant intercepts it, slows it down. So Val is just beginning to leave the ground when you telekinetically knock it out of the sky and drop it back to the ground. Val, make a reflex save.
[00:33:02] Speaker C: But I was still on the ground.
Is this a damaging effect?
[00:33:06] Speaker B: Yes.
[00:33:06] Speaker C: I get a bonus for that.
[00:33:09] Speaker B: Jenkins, what is your spell?
[00:33:11] Speaker D: DC 22.
[00:33:14] Speaker A: Okay.
[00:33:15] Speaker C: I rolled a 21.
[00:33:16] Speaker B: Sorry, let me clarify. I was asking Jenkins what his DC is to modify the DC I've got over here. Oh, so you weren't trying to beat his DC.
[00:33:23] Speaker C: Good.
[00:33:24] Speaker B: Higher DC for him would be better for you. Okay, so that is a success. As you are being lifted off the ground, you feel the linorm begin to fall, and it's losing its grip on you, and you're able to swing and use the momentum so that the linorm does not land on top of you and you land on your feet.
[00:33:43] Speaker C: I appreciate that. I'm still grabbed, though, right?
[00:33:45] Speaker B: You are still grabbed.
[00:33:46] Speaker C: Good. I imagine some.
[00:33:48] Speaker B: And the leonorm takes six. Bludgeoning damage from far.
[00:33:50] Speaker D: Nice.
[00:33:51] Speaker C: Wow, wow, wow.
[00:33:52] Speaker F: The unseen servant gets the curse.
It would be great.
[00:33:57] Speaker D: I would love that. Because it can't do damage.
Alright, so. And then the last thing I'm going to do. Val is used to this by now, is used to this feeling. A golden light connects me to Val. And on her next turn, whenever she chooses on an attack roll or skill check, she will see a glimpse of two futures. One of success, one of failure. And she gets advantage on either one.
[00:34:22] Speaker C: I hate watching my friends die all the time.
[00:34:27] Speaker D: So you failing an attack roll, none of us dying.
And that will be my turn.
[00:34:32] Speaker B: Alright, Val. Yes, it's your turn. Oh, you still have a linorm tail wrapped around you, but you're on your own. 2ft of. And the lunar arm is kind of groggily leering its head back up off the ground.
[00:34:46] Speaker F: Shouldn't have messed with us.
[00:34:48] Speaker A: I think it was just hoping for a quick dinner.
[00:34:50] Speaker F: Yeah, who knew his dinner party chose.
[00:34:51] Speaker E: The wrong dinner party?
[00:34:53] Speaker C: Should I do this? Probably not. But I'm going to do it.
So Belle's not looking great. She's taking a lot of damage. She's starting to get kind of frustrated. And her being wrapped up the other's probably couldn't necessarily see it, but it's not something uncommon at this point. The veins start being a little more and the skull face paint starts kind of building up as she like, grabs onto this thing with its hands and she casts withering grasp on it.
I make an attack roll.
[00:35:25] Speaker D: All right. You do have the fortune effect on this attack roll if you want.
[00:35:29] Speaker C: Oh, it wasn't the plus one guidance. It was a fort. I'll take the fortune effect.
This is a great time for that.
I'm sorry, Sam, I can't use a card.
[00:35:43] Speaker B: Those would be fortune effects and they can't overlap.
[00:35:46] Speaker C: I don't like that.
[00:35:48] Speaker D: For anyone listening, he rolled a seven and an eight.
Oh.
[00:35:53] Speaker C: Okay, that is going to be then, I believe, 19 against. Flat footed. Mmm.
[00:36:00] Speaker B: That's gonna be a miss.
[00:36:01] Speaker C: Yeah, that's what I thought.
[00:36:04] Speaker B: But I will say as you're reaching out to grab onto the linorm, it like kind of rolls over a little bit while it's struggling to get up. And as you're reaching out, what caused you to miss is that roll. But you also notice that if you had hit your hand would have gone directly into the spines as it was trying to maneuver them to make sure that you would have hit the spines with your hand.
[00:36:24] Speaker C: Oh, I like that.
[00:36:26] Speaker A: Ouchie.
[00:36:27] Speaker C: Alright, things really changed. For my turn, I'm gonna call up to Sigurd for help. And Sigurd's going to attack with her jaws, or her beak, as it were.
There's a 25 against. Flat footed.
[00:36:43] Speaker B: That's a hit.
[00:36:46] Speaker C: Two ones on damage. That's five damage.
And then she's a. She's gonna slash out with her talons.
[00:36:53] Speaker B: Before that, I do want to mention she pokes herself on a spine and takes three piercing damage.
[00:37:00] Speaker C: Oh, it's like a fish.
17 on Sigrun's second attack. I believe that misses.
[00:37:07] Speaker B: Yeah, that'd be a miss.
[00:37:08] Speaker C: That is the end of my turn.
[00:37:10] Speaker B: The linorm is now bloodied because of Sigrun, actually.
[00:37:14] Speaker D: Nice.
[00:37:15] Speaker E: Good job, Sigrun.
[00:37:16] Speaker D: Go, Sigurd. Go, Jordy.
[00:37:17] Speaker A: I'd like to make a recall knowledge.
[00:37:19] Speaker B: All right.
[00:37:20] Speaker A: Arcana 1515, please continue.
[00:37:23] Speaker D: The fails.
[00:37:26] Speaker B: You're not entirely sure? The Krag lunar bit doesn't sound quite right. But you're not entirely sure? It's almost certainly a linor, but it's a lot smaller than a lidorm should be. And the fact that it's not using a breath weapon is a little bit odd.
[00:37:42] Speaker A: Is that all I get?
[00:37:43] Speaker B: That's all you get.
[00:37:44] Speaker A: That sucks on a regular fail.
[00:37:47] Speaker D: I'm gonna be so frustrated if this thing is not a linorm and it's like a worm.
[00:37:54] Speaker A: I'm.
I'll do it. I'll do it because I want to.
[00:38:00] Speaker C: Okay.
[00:38:01] Speaker A: I was hoping to maybe change my mind with that check.
[00:38:04] Speaker D: Do it.
[00:38:06] Speaker A: Sudden bolt.
[00:38:07] Speaker D: Oh, that's so good.
[00:38:10] Speaker A: Maybe.
[00:38:11] Speaker D: No, that's just always good. Even if. Unless it quickly succeeds.
[00:38:14] Speaker A: Reflex, please.
[00:38:16] Speaker B: And what was your DC 22? A regular success.
[00:38:19] Speaker A: Okay, okay. Four D, twelve halved.
[00:38:22] Speaker E: Oh, my gosh.
This spell is just out of this world bonkers.
[00:38:28] Speaker A: I like it a lot.
[00:38:32] Speaker D: That was beautiful.
[00:38:33] Speaker E: What just happened?
[00:38:36] Speaker D: That was a beautiful.
[00:38:37] Speaker A: Wish you all could see our dm.
[00:38:41] Speaker F: He's dancing.
[00:38:42] Speaker B: I think Sam got it.
[00:38:44] Speaker D: Yeah, yeah, I didn't.
[00:38:46] Speaker B: There's nothing in the rules, though, about a creature that has somebody grabbed moving electricity that hit them onto the creature they've got.
[00:38:54] Speaker C: That's not what I was thinking.
[00:38:55] Speaker F: Oh, you were redirecting like a firebender. Redirecting lightning.
[00:38:59] Speaker B: The Lenoram just shoots it.
[00:39:02] Speaker A: Eight damage. That's already halved.
[00:39:04] Speaker B: Oh, okay.
[00:39:05] Speaker A: I rolled a one twice. Unfortunately, that's all I got. That's my turn.
[00:39:11] Speaker E: Val. If Val dies today, I will personally quit the campaign.
[00:39:15] Speaker D: Oh, no.
[00:39:17] Speaker C: But you don't get to beat my backup, pal.
[00:39:21] Speaker D: It's Val's younger sister that no one's talked about.
[00:39:26] Speaker B: Zafir what?
[00:39:28] Speaker A: The second cousin twice removed.
[00:39:31] Speaker F: Yet another fun arrow just whizzes through the air, but this time, it's got a blue aura instead of a fiery one.
Casting frostbite with my spell. Strike. So this might not actually hit.
[00:39:48] Speaker D: I need to start giving him the fortune effect.
I've only given it to validae.
[00:39:53] Speaker C: I've needed it.
[00:39:54] Speaker F: 25.
[00:39:56] Speaker B: That's a hit. Nice.
[00:39:57] Speaker F: Okay, perfect. So this is gonna be really interesting because that's gonna be.
[00:40:04] Speaker C: Ooh.
[00:40:05] Speaker F: Five arrow plus five flame or fire damage. And then you got the opposite end of the spectrum.
[00:40:15] Speaker D: All right, we have a flaming rune on his boat.
[00:40:17] Speaker A: Oh, yeah.
[00:40:20] Speaker F: Eleven cold damage.
[00:40:22] Speaker D: Oh, some damage.
[00:40:25] Speaker A: What?
[00:40:25] Speaker E: Good job, safir.
[00:40:26] Speaker A: Mister glass cannon over here.
[00:40:29] Speaker D: Hi. Welcome to being a bursty caster.
[00:40:32] Speaker B: So that's 21 damage in all.
[00:40:34] Speaker D: Nice.
[00:40:35] Speaker B: Lunar is now badly injured.
[00:40:38] Speaker A: Did that lightning damage look like it actually went through?
[00:40:42] Speaker C: Hmm?
[00:40:43] Speaker B: No.
No, it didn't.
[00:40:46] Speaker C: Yeah, I knew it.
[00:40:49] Speaker A: That's why I recalled knowledge first.
[00:40:50] Speaker D: Mm hmm.
[00:40:53] Speaker A: It's okay.
[00:40:54] Speaker C: It's not like I've ever shared anything about that rug thing in character. There's no reason.
[00:40:59] Speaker E: I know, I know. We're talking about static electricity, but every time someone says the rug feeling, it's like Val's feet is suddenly in a very plush carpet.
[00:41:07] Speaker D: This grass. This grass is very mossy.
[00:41:10] Speaker F: What is this, the eighties?
[00:41:12] Speaker E: Yes.
[00:41:13] Speaker F: Shag, cue the Austin powers impression.
Yeah, baby.
[00:41:24] Speaker D: I love Austin.
[00:41:25] Speaker C: Have you done anything with your last section?
[00:41:27] Speaker F: Isn't it just known you have to say.
[00:41:30] Speaker E: You have to say it.
[00:41:31] Speaker D: What? If you want to move, you need.
[00:41:33] Speaker C: To know your turn is over.
[00:41:34] Speaker F: I'm good where I am. I recharge.
[00:41:37] Speaker B: All right.
[00:41:38] Speaker E: Those solar panels come out like the wall e movie.
[00:41:42] Speaker D: If I played an automaton, that's how.
[00:41:43] Speaker F: I would one of those reflective things out.
[00:41:46] Speaker E: Yes.
[00:41:47] Speaker B: Tanning neros.
[00:41:53] Speaker E: Yeah, I can do this. No one's technically else in the line from where I'm standing.
[00:41:59] Speaker A: That poor bush.
[00:42:00] Speaker E: I'm gonna cast grim, grim tendrils.
[00:42:08] Speaker D: Bush needs to make a save.
[00:42:11] Speaker E: Give me a fortitude.
[00:42:12] Speaker C: Save poor Irving.
[00:42:14] Speaker A: Oh, it's a bush. You might have pretty good fortitude.
[00:42:17] Speaker D: It's very hardy.
[00:42:19] Speaker E: 22.
[00:42:19] Speaker B: Is the DC a regular success?
[00:42:23] Speaker E: All right, you will be taking two d, four. Void damage.
[00:42:29] Speaker C: Yeah.
[00:42:30] Speaker E: You said a regular success, correct?
[00:42:32] Speaker B: Yes.
[00:42:33] Speaker E: Okay. Unfortunately, no persistent bleed damage.
[00:42:37] Speaker A: No.
[00:42:38] Speaker E: And it takes half the amount of damage I roll, which, with my luck, oh, won't be much.
Seven.
[00:42:46] Speaker C: That's really it.
[00:42:47] Speaker E: Whatever. Half of seven is three.
[00:42:49] Speaker B: Yep. Round down.
And he takes it.
[00:42:53] Speaker E: Cool. I'm just rolling threes over here consistently.
[00:42:58] Speaker B: Nearest is playing hot potato with that death curse.
[00:43:00] Speaker E: Hot potato. Hot potato.
[00:43:05] Speaker A: She got the final blow.
[00:43:08] Speaker E: And then I would like to move north. Like, direct north, like, not that much. Like 15. Yeah, 15ft.
[00:43:17] Speaker B: All right, so just kind of widening out the arc that you guys have around the linnor.
[00:43:21] Speaker C: Yes, just push Howard out of the way.
[00:43:24] Speaker E: Get out of my way.
[00:43:25] Speaker D: You can ask Nero.
[00:43:26] Speaker E: Nero's coming through.
[00:43:29] Speaker B: Speaking of the lenorm.
[00:43:30] Speaker E: Oh, gosh, guys. It has regeneration.
[00:43:33] Speaker C: Hmm.
[00:43:34] Speaker B: His turn begins, and some of those wounds begin to knit shut again.
He is still dazzled.
[00:43:40] Speaker D: He's also taking plea damage. Still.
[00:43:43] Speaker B: But he is going to try to bite Val.
[00:43:46] Speaker D: And he still has warriors regret going.
[00:43:49] Speaker E: We're never gonna kill this thing with its regeneration.
[00:43:52] Speaker D: I mean, we're pumping out some damage.
[00:43:54] Speaker E: I know, but.
[00:43:55] Speaker B: What's your ac, Val?
[00:43:56] Speaker C: 25 regular. Sorry? It's 23 right now.
[00:44:01] Speaker B: A regular hit.
[00:44:02] Speaker C: I'm grabbed one d eight.
[00:44:07] Speaker B: So you take 21 piercing damage.
[00:44:09] Speaker E: Oh, my gosh.
[00:44:11] Speaker C: Hmm.
[00:44:11] Speaker D: Do you have a heel?
[00:44:12] Speaker E: Val, are you okay?
[00:44:15] Speaker F: Val just goes to limp.
[00:44:16] Speaker C: I mean, I have hit points, and.
[00:44:18] Speaker B: Then I'll need a fortitude save.
[00:44:20] Speaker C: Another one? Are you sure? What if I said don't worry about it?
[00:44:26] Speaker B: Well, I mean, you could just skip the save if you want to take bad effect 21. So this time, as it bites down, it bites in that same place, and you just start to feel that staticky feel, and then it starts building up and crackling, and all of its spines just, like, stand up on end as that lightning y sort of electricity energy comes down through its fangs into you, and you just feel this burning, crackling feeling in your shoulder.
[00:44:55] Speaker C: Oh, no. Oh, no, he's making a face. I don't like his face.
[00:44:58] Speaker B: You only take seven. Electricity damage only.
[00:45:02] Speaker C: Was that, like, multiple over there?
[00:45:04] Speaker B: Maybe.
[00:45:05] Speaker C: Oh, no, I still have hit points.
[00:45:08] Speaker A: Nobody is allowed to do that.
[00:45:10] Speaker B: You are also drained one.
[00:45:12] Speaker E: Oh, my God.
[00:45:12] Speaker D: Oh, no, that's not true.
[00:45:14] Speaker C: Well, gosh, Dolly.
[00:45:15] Speaker B: And anybody who's looking will just see, like, crackle, spark, crackle, spark, crackle, spark around the bite of the shoulder. Almost as if this is something that will keep going for a while.
[00:45:24] Speaker E: Oh, my God.
[00:45:25] Speaker F: Wait, is this her fake arm or her real arm?
[00:45:28] Speaker B: Her shoulder.
[00:45:29] Speaker C: Oh, I have two shoulders.
[00:45:33] Speaker F: Are either of them fake?
[00:45:35] Speaker C: No, they're both real shoulders.
[00:45:36] Speaker F: The one with the real arm is the fake shoulder, and the one with the fake arm is the real shoulder. Wait, yeah, I said it right.
[00:45:42] Speaker C: Ow.
[00:45:44] Speaker A: Ow.
[00:45:45] Speaker D: Oh, wait, Jordy, I don't think it affect anything, but he is prone right now. Because I tripped him out of the sky.
[00:45:51] Speaker C: Can he be prone, though? There's, like, a snake.
[00:45:54] Speaker B: He can be prone. Thank you for reminding me. He spends his first action righting himself, and he's no longer prone.
[00:46:00] Speaker A: Wait a minute. Did you roll dazzled?
[00:46:03] Speaker B: No, not 20. On the desk.
[00:46:06] Speaker C: Oh, I've been super hit. Not really. He really.
See, we lost eyes.
[00:46:15] Speaker B: I really see.
[00:46:16] Speaker D: He only has one action left now, though.
[00:46:19] Speaker B: Yes, because he used one to stand up.
[00:46:20] Speaker C: He. I mean, right here.
[00:46:24] Speaker A: You lifted it.
[00:46:25] Speaker C: I don't see why you wouldn't.
[00:46:26] Speaker D: The bird.
The bird did more damage to him.
[00:46:29] Speaker C: That's a lie.
[00:46:30] Speaker B: He knows that you tried to hurt him last time, and he gets the sense that you can only hurt him with you if you're close to him.
So with you wrapped up in his tail, he swings you around.
[00:46:40] Speaker C: Oh.
[00:46:41] Speaker B: Throws you at Nero's.
[00:46:42] Speaker C: Oh, no.
[00:46:44] Speaker D: Catch.
[00:46:44] Speaker B: What is your fortitude?
[00:46:45] Speaker C: Dc that. That's cool. 20. Oh, actually, I think it's less right now.
[00:46:51] Speaker D: 21 camaros make a reaction to crab.
[00:46:54] Speaker E: Yeah, I was gonna say, can I. Can I catch her?
[00:46:56] Speaker B: He doesn't throw you far enough, and you just land on the ground in between.
[00:47:01] Speaker A: Dang it. If it hit you and did damage, I could do another de.
[00:47:07] Speaker D: Val.
[00:47:07] Speaker B: You go flying and, like, skid across the forest floor, but you don't fall. You don't fly far enough or hard enough to take any damage. But now you're about 15ft away from the linorm and 10ft away from Neros.
[00:47:19] Speaker C: So Val's just laying there between the Lenorme and Neros, bleeding, and there's static, like electricity sparking off of her wounds.
[00:47:26] Speaker B: Yes.
[00:47:27] Speaker C: Cool.
So she's almost spasming, I imagine.
[00:47:31] Speaker B: She doesn't look like she's feeling very good right now.
[00:47:34] Speaker E: She's just sitting there having epileptic seizure.
[00:47:36] Speaker C: It happens.
[00:47:38] Speaker B: All right, so warriors regret on two targets.
[00:47:41] Speaker A: So does the bird count?
[00:47:43] Speaker B: The bird counts.
[00:47:44] Speaker A: Bird counts, yes. Two targets.
[00:47:46] Speaker B: And, Sam, do you want to roll? Persistent bleed.
[00:47:48] Speaker A: This may be the hot potato for Uva.
[00:47:52] Speaker C: Three bleed, maybe not, does not end.
[00:47:59] Speaker A: Six.
[00:48:01] Speaker B: He's still up, but he's not looking good.
Howard.
[00:48:07] Speaker C: I'm gonna ask to possibly avoid you getting to some sort of death curse. Is there any support you can give me to help me get there and start killing it?
[00:48:18] Speaker E: I don't want you to have a death curse either.
[00:48:20] Speaker D: Nobody wants to.
[00:48:21] Speaker C: I'm willing to take a death curse.
[00:48:23] Speaker A: We're also assuming the death curse is real.
[00:48:26] Speaker C: We are.
[00:48:26] Speaker D: True.
[00:48:26] Speaker C: We are also. We are assuming that it's real to.
[00:48:30] Speaker E: Assume that it's real at this point.
[00:48:32] Speaker A: U ver does.
[00:48:33] Speaker D: How does Val look like overall?
[00:48:36] Speaker C: She's laying on the ground, bleeding, convulsing, with electricity bursting out of her wounds.
[00:48:40] Speaker B: Okay.
[00:48:41] Speaker C: Wow.
[00:48:42] Speaker D: Alord is going to unleash his psyche after seeing Val get thrown toward neros. Valid.
And then I'm going to cast telekinetic projectile, amped.
[00:48:52] Speaker C: Oh, wow.
[00:48:53] Speaker D: He's going for the kill, my friends.
[00:48:57] Speaker C: You're gonna kill something.
[00:48:58] Speaker D: I've killed things before. I haven't killed humans.
[00:49:00] Speaker C: It's true.
[00:49:01] Speaker E: This is not a human.
[00:49:03] Speaker C: That's true.
[00:49:04] Speaker B: How do you know?
[00:49:06] Speaker D: We do the fortune effect on the cards. Right? So I take the better.
[00:49:10] Speaker B: Yes.
[00:49:10] Speaker D: Okay, I'm gonna go ahead and spend a hero point just to be safe. I rolled an eleven. Not bad, but yeah, it doesn't hurt.
[00:49:17] Speaker B: Okay, 23, that is a mythical.
[00:49:24] Speaker C: Your emotions, they are too wild.
[00:49:28] Speaker D: Yeah.
[00:49:30] Speaker C: Oh, no. You hit my bird.
[00:49:37] Speaker D: I'm gonna go ahead and cast force barrage as one action to deal one d four plus one force damage.
[00:49:46] Speaker A: Do it. Use the.
[00:49:47] Speaker B: The power of your mind. And is there, like, a static damage bonus for just having your psyche unleashed or something?
[00:49:53] Speaker D: No, because this isn't coming from my psyche ability. It's coming from my staff.
[00:49:58] Speaker B: Gotcha.
[00:50:00] Speaker D: So five damage.
[00:50:01] Speaker C: Hey. Nice.
[00:50:04] Speaker B: It is now near death.
[00:50:06] Speaker C: Oh, yeah.
[00:50:08] Speaker D: I would have killed it. Gosh freaking darn it. It would have died.
[00:50:13] Speaker B: Ah, speaking of ah, Val, it is your turn.
[00:50:19] Speaker C: It's 15ft away from me, isn't it?
[00:50:21] Speaker A: Yep.
[00:50:21] Speaker B: Yes.
[00:50:22] Speaker D: You're proned.
[00:50:23] Speaker C: What if it's not? Could you. Could you say it's ten?
[00:50:27] Speaker B: Well, it did spend an action throwing you.
[00:50:30] Speaker C: Yeah, and it didn't do well.
[00:50:34] Speaker B: As you begin your turn, I'm going to.
[00:50:35] Speaker C: Need a fortitude save at the start of my turn.
[00:50:40] Speaker D: I feel bad for not giving guidance.
[00:50:43] Speaker B: Yeah, you should.
[00:50:44] Speaker D: It wouldn't have helped.
[00:50:45] Speaker C: Is this for the damage?
[00:50:47] Speaker B: Yeah, this is for that crackling electricity.
[00:50:49] Speaker C: It was a fortitude save.
[00:50:50] Speaker B: Yes.
[00:50:50] Speaker C: Okay, my buff, I'm spending my hero point to my last hero point to evade an eight on the die and roll. A natural one.
[00:51:01] Speaker E: Oh, my God.
[00:51:02] Speaker C: Thankfully, 19 fortitude.
[00:51:05] Speaker B: So that's a regular fail, so the you don't recover from the effect. Oh, but you do take damage right now.
[00:51:13] Speaker C: Are you sure?
[00:51:14] Speaker B: Yep.
[00:51:15] Speaker C: Can I have a. Can I have a turn first, please?
[00:51:19] Speaker B: Depends.
How does twelve electricity damage?
[00:51:22] Speaker E: Oh, my gosh.
[00:51:23] Speaker C: Oh.
Brings me to negative one hit points.
No.
[00:51:30] Speaker A: Oh.
[00:51:31] Speaker C: So Val looks like she's gonna start getting up, and then the electricity sparks and flares up more. And she is just convulsing on the ground and she is dying.
[00:51:44] Speaker B: One uvair. It's your turn. You just saw Val be thrown across the forest floor, and when she went to get up, she just collapsed.
[00:51:54] Speaker C: I really wanted to kill it. I.
[00:51:56] Speaker A: It's okay.
[00:51:57] Speaker C: I possibly could have.
[00:51:59] Speaker A: It's alright.
[00:52:00] Speaker F: She'll be okay.
[00:52:01] Speaker D: Murder it. Nobody touches our cleric. Champion thing.
[00:52:05] Speaker E: No one touches our valve.
[00:52:07] Speaker F: If you don't kill it, I will.
[00:52:09] Speaker D: And if you don't kill it near.
[00:52:10] Speaker A: Us, well, uver seeing that happen is suddenly. No.
As he, and this is just for dramatic effect, slams his staff onto the ground with that hollow boom.
As it seems he draws deep within himself. His eyes flash as he reaches a hand forward and he casts agonizing despair.
[00:52:38] Speaker D: Ooh, what's that do?
[00:52:40] Speaker B: It's a vow.
[00:52:41] Speaker A: Yes. Unfal, no, I'm already agonizing. I need a will saving throw. With disadvantage with the card, I don't think.
[00:52:51] Speaker D: We hope. I don't think. You've cast this.
[00:52:53] Speaker B: And your DC was 26.
[00:52:54] Speaker A: 22.
[00:52:55] Speaker B: 22.
[00:52:56] Speaker D: I wish our DC's were 26.
[00:52:59] Speaker B: A regular success.
[00:53:01] Speaker A: Okay. A half damage. It becomes frightened one mental damage.
[00:53:07] Speaker D: Nice.
[00:53:10] Speaker A: Six damage.
[00:53:11] Speaker E: Okay.
[00:53:12] Speaker B: All right. It's still up. Frightened one. So all of its stats and DC's and everything are all down by one.
[00:53:18] Speaker D: That's good.
[00:53:19] Speaker A: I wish it hadn't succeeded, but even. What? I'm kind of scared because I gave it disadvantage and it succeeded.
[00:53:26] Speaker D: We're all on this right now.
[00:53:28] Speaker B: And was that casting with reach, or do you still have an action?
[00:53:31] Speaker A: I still have an action.
[00:53:32] Speaker C: You can do a little dance, get down tonight.
[00:53:36] Speaker F: I think for him it would be a jig.
[00:53:39] Speaker C: Do a little dance.
Do a little jig.
[00:53:43] Speaker B: Get down.
[00:53:43] Speaker A: Mister president, I can do this. Maybe.
[00:53:49] Speaker D: What you thinking about?
[00:53:51] Speaker A: I can theoretically do it. Attack.
[00:53:54] Speaker E: I mean, theoretically.
[00:53:55] Speaker D: Do you have any weapons drawn?
[00:53:57] Speaker A: A staff counts as a simple weapon, yes?
[00:53:59] Speaker D: Oh, it does?
[00:53:59] Speaker C: We only have one action.
[00:54:01] Speaker A: Yeah.
[00:54:01] Speaker D: And you have to get close to it.
[00:54:02] Speaker E: Are you gonna throw it?
[00:54:04] Speaker A: Hand of the apprentice.
[00:54:06] Speaker C: Oh, yeah.
[00:54:08] Speaker A: A focus spell.
[00:54:09] Speaker D: What's it do? What's do?
[00:54:10] Speaker C: Universal one action.
[00:54:14] Speaker A: I take advantage of one of the most fundamental lessons of magic to levitate. Levitate and propel your weapon.
[00:54:22] Speaker E: Nice.
[00:54:23] Speaker D: Oh.
[00:54:24] Speaker A: I hurl a held melee weapon.
My staff and I make a spell attack.
[00:54:31] Speaker C: Roll with it.
[00:54:32] Speaker D: Beautiful.
[00:54:33] Speaker B: All right. And since the previous spell you cast was a save spell, you're at your full attack, boss.
[00:54:38] Speaker A: I am?
[00:54:39] Speaker D: Get him with that bonk stick.
[00:54:41] Speaker A: I am.
[00:54:42] Speaker E: Come on, just please murder it in the face.
[00:54:47] Speaker C: That's a face.
[00:54:48] Speaker A: It's 20.
[00:54:51] Speaker B: Unfortunately, not enough.
[00:54:53] Speaker A: It comes back to my hand, though.
[00:54:54] Speaker D: That's good.
[00:54:55] Speaker B: And it comes back to me.
[00:54:57] Speaker D: Zafir, it's up to you.
[00:54:59] Speaker C: Just like a boomerang. I mean, if anyone can kill a.
[00:55:02] Speaker D: Thing that is true, it is our assassin.
[00:55:04] Speaker C: Yeah, he could use a death curse.
[00:55:08] Speaker D: No, I think we all could use a death curse.
[00:55:12] Speaker C: Let's all take our hands on this knife and plunge it in at the same time.
[00:55:16] Speaker E: We all get one fifth of the curse.
[00:55:19] Speaker A: I will say Uwehr missed, because he's still, uh, slightly emotionally traumatized by vowel, and his aim was off.
[00:55:27] Speaker F: So, once again. Once again, you see another arrow fly towards the linworm, but this time, it is encased in a white energy looking just. Just ball of magical energy as I cast phase bolt.
[00:55:45] Speaker D: Nice.
[00:55:46] Speaker F: With the spell strike.
Just. I just used a card. Show you why in a second.
[00:55:52] Speaker D: Okay, that's much better.
[00:55:56] Speaker F: Yeah, I rolled a natural one at the beginning.
That's why I used a card.
So does 28 hit.
[00:56:06] Speaker B: That's a hit.
[00:56:07] Speaker D: Yes.
[00:56:07] Speaker A: Kill it.
[00:56:08] Speaker E: Kill it.
[00:56:09] Speaker F: I'm going to overkill it.
Nine regular damage. Okay, four fire damage.
[00:56:19] Speaker A: What's scaring me is that he's not saying. Hold on. You can stop right there.
[00:56:23] Speaker D: He won't. He wouldn't do that.
[00:56:25] Speaker C: Give him the chance to count. Do the math, rocks.
[00:56:28] Speaker D: No, he wouldn't do that.
[00:56:29] Speaker A: He wouldn't do that. He has done that.
[00:56:31] Speaker F: Not RGM 16 phase bolt damage.
[00:56:37] Speaker D: That's so good.
[00:56:38] Speaker E: Spell damage.
[00:56:39] Speaker D: I think it's force.
[00:56:40] Speaker B: Specifically, I have your arrow blasts into the lunar, and it starts just collapsing and falls lifeless to the ground. And for a second, you feel just like something. Just like.
Almost like you're feeling very rooted to the ground and just weighed down, and then it just dissipates and is gone. But we're not out of initiative order yet, because Val is still in serious condition.
Zafir, you have one action remaining.
[00:57:13] Speaker F: Well, I literally have no Healy abilities, and I don't think I have any potions or anything, so I'm just gonna dash up to the linorm.
[00:57:23] Speaker B: All right, Neros.
[00:57:26] Speaker E: I'm going to pull out a healing potion.
[00:57:29] Speaker C: Hey.
[00:57:30] Speaker E: And run up to Validore.
[00:57:31] Speaker D: Nice.
[00:57:32] Speaker E: And force it down her throat.
[00:57:34] Speaker D: Drink it.
[00:57:36] Speaker E: And I'm using a moderate, so it's three d, eight plus ten.
[00:57:39] Speaker D: Oh, nice.
[00:57:40] Speaker C: Oh, I like it.
[00:57:42] Speaker E: It's not that great.
[00:57:43] Speaker D: Healing is healing.
[00:57:44] Speaker A: Anything's better than zero.
[00:57:46] Speaker F: I just realized I do have a healing.
[00:57:47] Speaker E: 1717 points of healing to you.
[00:57:50] Speaker C: That should keep me from dying. To another round of that electricity, theoretically, unless he rolls really good.
Oh, my. No longer grabbed right?
[00:58:00] Speaker B: No, you're not.
[00:58:01] Speaker C: I'm still drained, though, right?
[00:58:02] Speaker D: Yeah.
[00:58:04] Speaker B: Neros. As you are feeding that potion to Val, Cornelius is running up, like, on the opposite side of Val, pulling a potion bottle out of his cloak. And as he sees you've got Val taken care of, he, like, puts the potion back, and, like, starts acting a little more dignified as he's walking up.
But just as Val is beginning to regain consciousness and before she has a chance to do or say anything, the linorm's head, like, jerks, and it starts, like, getting back up again.
[00:58:33] Speaker E: Guys. Regeneration, people.
[00:58:37] Speaker B: As at the start of its turn, it regains health points, and we'll see you all in the next episode.
[00:58:46] Speaker D: I knew it was coming, but it's never good.
[00:58:49] Speaker B: Sorry to kill steal your petite, but it's okay. It gets back up.
[00:58:53] Speaker F: I was wondering.
[00:58:54] Speaker C: That's why there's no curse yet.
[00:58:55] Speaker B: All right, and the hero point for this episode goes to Jenkins for that usage of both the unseen servant and your telekinetic maneuver, which prevented Val from taking quite a nasty drop.
[00:59:07] Speaker C: Yeah.
[00:59:08] Speaker D: Thank you. Thank you.
You know, I've always wanted a hero point to myself. I think I'm gonna take it and go get some food, go on a date with my hero point.
[00:59:21] Speaker C: Oh, nice.
[00:59:22] Speaker A: Show us some love, and we will.
[00:59:24] Speaker B: See you all in the next episode.
This has been an atomic broadcasting production. Pathfinder, Galarian, and the lost omens world setting are copyright of Paizo. More
[email protected] music in the show is from Monument Studios collection, as well as assorted artists with some original tracks composed by Jordi Hague. More details in the description. If you enjoyed the show, please remember to share with a friend, and we'll look forward to seeing you again next time.
Well, to start with, I am prepared for an unforgettable luncheon.
Oh, did you guys think this was a combat?
[01:00:08] Speaker D: Yes.
[01:00:09] Speaker B: Unforgettable luncheon.
[01:00:11] Speaker F: Luncheon for the who's the course.
[01:00:14] Speaker C: What's the who wins.
[01:00:18] Speaker B: We have discussed eating the linorm. If you guys win, don't eat the linormous.