Episode 39

March 25, 2024

00:54:29

EP. 39 Mag-Mommy and Forge-Daddy

Hosted by

Jordy Hake Michael Petete Samuel Sarver Abby Fincher Michael Jenkins Sven Nerness
EP. 39 Mag-Mommy and Forge-Daddy
The Written and The Lost
EP. 39 Mag-Mommy and Forge-Daddy

Mar 25 2024 | 00:54:29

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Show Notes

The party comes face-to-face with something from the forge's glory days - that didn't wake up in the best of moods.

 

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Episode Transcript

[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part, such as, like, comment rate. And don't forget to tell a friend to tune in for an atomic time. [00:00:32] Speaker B: Now, where did we leave off? As the party ventured deeper into troll forge, it began to show signs of life, as if waking up after centuries of lying dormant. In a prominent corner, they discovered an enchanted anvil and a hammer etched with the same style of runes on Uvair's body. [00:01:06] Speaker A: I like photosynthesis. I like how we take energy from the sun into chlorophyll, creating a sugar to go give energy to the plant. [00:01:22] Speaker C: I thought it was chloroplast. [00:01:24] Speaker A: I'm just focused on the fact that you said chloroplast, not a chlorophyll. Okay, I may have had some chlorophyll before this lecture, but that is neither here February nor there. It was a substance of some sort in the coffee. I don't know. [00:01:44] Speaker D: Chlorophyll is a thing. [00:01:45] Speaker C: It is a thing, and it does involve. [00:01:48] Speaker B: All right, Jordy Pathfinder trivia. [00:01:53] Speaker D: I automatically fail. [00:01:54] Speaker B: I do. [00:01:54] Speaker C: Sam is the winner. [00:01:56] Speaker D: Yeah, Sam's going to win. [00:01:58] Speaker A: New rule. You cannot win two rounds in a row. [00:02:02] Speaker D: What spin are you? [00:02:04] Speaker E: That's ridiculous. [00:02:05] Speaker A: Jordy just died. [00:02:06] Speaker E: Questions already? [00:02:07] Speaker B: I have a few. [00:02:08] Speaker C: Okay, let's go. [00:02:09] Speaker B: We'll start easier. Right. Question number one. What divine beast is imprisoned deep below the serpent? Jenkins? [00:02:20] Speaker C: Robagog. Yes, I knew that one. Because of Sam's last campaign, the full. [00:02:26] Speaker B: Question for our listeners was, what divine beast is imprisoned deep below the surface of Galarian? [00:02:32] Speaker C: Yeah, Galerian's an egg for a giant creature that will bring forth the end of the universe. [00:02:37] Speaker A: So you said divine beast. I thought of breath of the wild. It's an egg, Zelda. [00:02:41] Speaker B: Question number two. What artifact can any mortal, even a drunken fool? [00:02:48] Speaker E: The starstone. [00:02:49] Speaker B: Yes. The full question for our listeners was, what artifact can any mortal, even a drunken fool, touch to ascend to divinity? [00:02:58] Speaker A: Just let him finish the question. None of us are going to get it. [00:03:01] Speaker C: I would have gotten that one. [00:03:03] Speaker A: Said that thing about finishing the question. [00:03:06] Speaker D: I knew what it was, but my brain couldn't get there fast enough. [00:03:09] Speaker B: Question number three. [00:03:10] Speaker A: I'm just not even going to. [00:03:11] Speaker B: What region on Galerion does magic not work? [00:03:16] Speaker A: What? [00:03:17] Speaker B: Sam. [00:03:18] Speaker E: Oh, I'm probably going to get this wrong. It's near there. Is it the impossible lands? [00:03:23] Speaker B: Incorrect. [00:03:24] Speaker C: Dang it. [00:03:24] Speaker E: It's close there. [00:03:25] Speaker B: I'm petite. The ocean. [00:03:31] Speaker C: The second you get on her ship. [00:03:33] Speaker A: No magic, no magic. [00:03:34] Speaker B: Incorrect. [00:03:37] Speaker C: I didn't know there was a place like that. [00:03:39] Speaker D: I didn't either. [00:03:40] Speaker C: Can we have a campaign there? [00:03:41] Speaker B: It would be less magical. [00:03:44] Speaker A: I'm a wizard. [00:03:45] Speaker B: Going once, going twice. [00:03:48] Speaker A: Canned magic. [00:03:49] Speaker C: Abattor. [00:03:51] Speaker D: Did you say abattor? [00:03:52] Speaker C: The big city with the Starstone. [00:03:55] Speaker B: The correct answer is the mana wastes. [00:03:58] Speaker C: Oh, that doesn't. [00:04:01] Speaker E: It's in the region. [00:04:02] Speaker B: I was thinking it's in the impossible lands, which is a region that includes the mana wastes. Magic doesn't. [00:04:09] Speaker E: I was so close. [00:04:10] Speaker B: But Falcon Star is a portion of that area. But magic does work there. [00:04:14] Speaker C: Yeah. [00:04:15] Speaker B: All right, next question. Question number four. The common language of the inner sea region. Sam. [00:04:22] Speaker C: Oh, I know that. Talden. [00:04:24] Speaker B: No. Is incorrect. Really, Jenkins? [00:04:27] Speaker C: I think petite may have beat me to it. [00:04:28] Speaker A: He was just like, I'm going to the ocean. Ocean language. [00:04:37] Speaker C: 1 second. I want to say it's tn incorrect. [00:04:51] Speaker B: I'm going to give Sam a half point on that one because it's Taldane. Taldin is the country where the language. Taldane. [00:04:59] Speaker E: Everyone keeps saying Taldan when they keep talking about the language in this campaign. So that's why I'm thinking Taldin. [00:05:05] Speaker D: That's why I'm giving you wrong. [00:05:07] Speaker C: I thought it was Taldin. [00:05:08] Speaker B: All right, and our final question. Question number five. [00:05:10] Speaker A: I'll win this one. [00:05:12] Speaker B: What human ethnicity rules over. [00:05:18] Speaker E: Oh, over. Irison. I blank on. It's not. I'm going to say the olfin, but I don't think that's right. [00:05:28] Speaker B: Incorrect. [00:05:29] Speaker E: Because it's the place with the petite. [00:05:32] Speaker A: You know what I'm going to say? Mermaids. [00:05:38] Speaker C: That's not human. [00:05:41] Speaker D: They're half human. [00:05:43] Speaker C: Yeah, that's right. I'm sorry. [00:05:45] Speaker A: You were correct. [00:05:48] Speaker D: I think Sam is going crazy over here. [00:05:52] Speaker C: Of all of the races of human. And I think the only one I know is Chalaxian and Ulfin. [00:05:58] Speaker B: Going once, going twice. Sven. [00:06:01] Speaker A: Moon People. That's what I am. [00:06:05] Speaker E: Russians. Because as we all know, Rasputin is from ericid and galerian. [00:06:13] Speaker C: That is true. He is correct. As is the baba yaga we don't talk about. [00:06:17] Speaker E: I was thinking hags. When you said ethnicity, I was like, oh, hags. Hags, like, rule that whole place. And I'm like, that's not an ethnicity. [00:06:25] Speaker C: It is now. [00:06:25] Speaker B: And yet so far, the correct answer is the Jedwiga. [00:06:30] Speaker C: Russians. [00:06:31] Speaker A: Oh, yeah. [00:06:32] Speaker E: I wasn't going to remember that off top of my head. [00:06:34] Speaker C: Jedwiga. [00:06:35] Speaker A: I'm glad to see that. I could have just left my paddle on the ground and called it good. [00:06:39] Speaker C: You also could have spoken gibberish and had a decent chance. [00:06:43] Speaker A: Correct. [00:06:47] Speaker E: I was really going all in on the hag and then I thought about it for another second. You said ethic. I was like, dang it. The only northern one I know is olfin. I know it's not right. [00:06:55] Speaker B: Bonus question. [00:06:56] Speaker D: Oh, God. [00:06:57] Speaker A: Oh, good. Leaving my paddle. [00:06:59] Speaker C: All of the beans. [00:07:01] Speaker B: What are Alward and Zafir going to do with this hammer? [00:07:05] Speaker A: They just found the ocean. Correct. [00:07:08] Speaker C: We're going to throw it into the lava ocean. [00:07:11] Speaker E: Lotion, Portman. [00:07:13] Speaker A: Lotion. Lotion. Don't put that on your skin. It's so warm on a cold day. [00:07:22] Speaker C: In all seriousness, what's up with this hammer? [00:07:25] Speaker B: Well, it's a nice looking hammer. I know that it's like a smithy hammer for beaten metal, but it's about for the benefit of the audience. It's about yay long, right? [00:07:38] Speaker C: So about the size that it's half a jordy. [00:07:42] Speaker A: About three and a half feet long. [00:07:44] Speaker B: It's about the size of a warhammer. [00:07:46] Speaker C: Imagine a normal hammer in triple it. [00:07:49] Speaker A: Warhammer. [00:07:49] Speaker C: It's a big. [00:07:50] Speaker B: And that's more than triple a pathfinder warhammer. Not a real life war. [00:07:55] Speaker A: So three and a half feet long. Yeah. [00:07:57] Speaker B: I was substantiating what you said. [00:08:00] Speaker A: Okay. [00:08:01] Speaker B: In fact, if you wanted to, you could wield it as a warhammer. [00:08:05] Speaker A: Yeah, right. [00:08:06] Speaker B: Like I'm going to be able to say it. [00:08:07] Speaker C: Okay. But if I remember it, you said I realized something about it. [00:08:10] Speaker B: Yeah. It appears to have familiar runes. Runes? Such as may have been seen in the bean. [00:08:17] Speaker D: Told you. [00:08:18] Speaker C: The bean. [00:08:19] Speaker A: Chicken scratch runes. [00:08:21] Speaker C: How heavy is it? [00:08:22] Speaker B: So it'd be about one bulk. [00:08:24] Speaker C: Okay. I can't. [00:08:27] Speaker A: With the hammer would be about one bulk. Yes. Are you going to tell Uvair about this? [00:08:31] Speaker C: Is it a simple weapon? [00:08:32] Speaker E: Why? [00:08:33] Speaker B: Let me double check. No, it would be a Marshall special. [00:08:37] Speaker C: I can't use this. Can you use this? [00:08:42] Speaker B: I don't know. [00:08:43] Speaker A: I tried to pick it up. [00:08:44] Speaker C: Hey, Ufair. [00:08:45] Speaker B: It picks up nicely. [00:08:47] Speaker C: Yes. We found something that might be of interest to you. But we're not sure if any of us can use it. But you may want to keep it. [00:08:53] Speaker A: I hold it above my head. It's this hammer. Why would. [00:08:59] Speaker C: Just get over here. It has runes on it. [00:09:05] Speaker A: He's just suddenly turned around and boom. Uber is right there. [00:09:11] Speaker E: Excited about runes. [00:09:14] Speaker A: I can't talk. Sorry. [00:09:20] Speaker B: Neros is holding in a laugh. [00:09:22] Speaker C: She saw that little dwarf run. Does Uvair have warp step? [00:09:27] Speaker A: Yes. [00:09:27] Speaker C: I'm just imagining. [00:09:31] Speaker A: You can literally just. [00:09:34] Speaker B: And as Uvair is running across the room. Rustaford flutters back down from where he was exploring up the waterfall and is just like. And just like, perches on the ground. [00:09:44] Speaker A: Well, I did say to go to Uvair. [00:09:47] Speaker B: He gave up. [00:09:49] Speaker A: All right. [00:09:50] Speaker C: Zafir, please hand the hammer to Uvair. [00:09:53] Speaker B: I don't want to. [00:09:54] Speaker A: It looks good over my head. [00:09:56] Speaker C: Zafir, please. [00:09:57] Speaker A: You just suddenly have the hammer out of your hand. [00:09:59] Speaker B: You're not that much taller than me. How did you do that? [00:10:02] Speaker A: I actually am tallest than you, but that's the point. What do I notice about it, actually, other than the runes? [00:10:09] Speaker C: It has the runes. [00:10:11] Speaker B: So it appears to be a very fine make with various precious metals that are inlaid into different spots. The end of the hammer, where it would be the pommel, if it were a weapon, has a fiery ruby embedded in it. [00:10:27] Speaker C: While he's looking at it for the runes, can I try to identify it, see if it has any special properties? [00:10:31] Speaker B: Yeah, while I'm describing it, go ahead and roll a crafting check. And one thing that you notice, particularly Uvair, is that the runes on this hammer do match the runes in the bean and the runes on your flesh, but they actually bear more similarity to your runes than the bean's runes. Where in the bean room, the runes seem to be like following a line of thought as they went across. These are more like on your runes, where it seems more scattered and disconnected. When you see somebody with a tattoo of japanese and it's just like an idea written out, it seems more. That style of inscription on the hammer. [00:11:14] Speaker A: Fascinating. And while he's staring at it, he is actually going to cast read aura. [00:11:20] Speaker C: I rolled a 21 for my crafting. [00:11:23] Speaker B: You're not sure. [00:11:24] Speaker C: Good to know. [00:11:25] Speaker B: Yeah. So that would be a failure on your identification. The read aura is magical and has the evocation school. [00:11:34] Speaker A: I'd like to cut in while it's still fresh on everybody's minds that the bean, as we have lovingly called it, the bean room is from the first episode. The cave room that we went in. [00:11:46] Speaker C: First episode. Okay. [00:11:47] Speaker D: The first few episodes. [00:11:48] Speaker A: Couple of episodes. [00:11:49] Speaker B: Episode four. [00:11:50] Speaker A: I think we call it the bean because the room was shaped like a bean. [00:11:54] Speaker B: Stop. [00:11:54] Speaker A: Kidney bean. [00:11:55] Speaker C: Hard things to identify. [00:11:57] Speaker A: Jordy, I really needed to put that out there because the first time you said bean, I just couldn't remember. [00:12:03] Speaker B: Petite's got your back, audience. [00:12:06] Speaker A: It has been a while at this point. Evocation magic. Evocation magic. Now, what about these runes would actually be about that? Is there something I can possibly look at? [00:12:21] Speaker C: Did you say it had evocation magic? [00:12:23] Speaker A: I did. [00:12:24] Speaker C: Could it have anything to do with the ruby at the bottom? [00:12:29] Speaker A: What? You are wholeheartedly overestimating my understanding of evocation magic. [00:12:38] Speaker C: So evocation magic is basically, really broadly, anything that does damage. It's the primary, like, damage school, but. [00:12:46] Speaker E: The gym might be a thing that holds the magic. [00:12:48] Speaker A: Yeah. [00:12:49] Speaker B: If you would like to identify the hammer, you can do so with a plus two circumstance bonus with Alward's assistance. [00:12:57] Speaker C: Do I have to roll again? [00:12:58] Speaker B: No. [00:12:58] Speaker A: Okay. What am I rolling? [00:13:00] Speaker B: A crafting check. [00:13:04] Speaker A: No. What'd you get on a nat one? Oh, this dice. I love this dice. But I roll more nat ones on. [00:13:10] Speaker C: This dice, we somehow know less about the hammer. [00:13:13] Speaker A: So as you roll your nat one, I grab the hammer and I lick it, and then I tap it on the anvil. [00:13:22] Speaker B: As you tap it on the anvil, small sparks of flame just, like, spurred out from the head of the hammer where it struck the anvil. Guys, did you see what happened when. [00:13:32] Speaker A: I licked the hammer? I don't think it was you licking the hammer. As he takes it back. [00:13:38] Speaker C: Try hitting something other than the anvil. [00:13:40] Speaker B: Don't hit me, please. [00:13:41] Speaker A: I know you'll. I just look at. I look around and I'll look at a spot on the floor and just go whack. [00:13:48] Speaker B: Are you giving it a good dwarven smack? [00:13:51] Speaker A: I'll give it a good dwarven smack. [00:13:54] Speaker B: There's more than a few sparks of flame. There's like a spurt of flame. Enough to light your faces from beneath as there's just. [00:14:02] Speaker A: I thought you were going to say light your faces on fire. Well, that is most interesting. That means that this might be part of the evocation pit. [00:14:12] Speaker B: And as you have been experimenting with the hammer and rolling pretty decently on Alward's part, I'll go ahead and call this item identified and pass you an item card. What is it? [00:14:27] Speaker A: A Smith's hammer. Usage. Held in two hand, one bulk base weapon, Warhammer. This oversized smithy hammer is large enough for a medium creature to use as a warhammer and is inlaid with precious metals and decorated with geometric patterns. In an unfamiliar style, the Smith's hammer deals an additional one. D four fire damage on a hit. [00:14:52] Speaker C: Nice. [00:14:52] Speaker A: In addition, this hammer imparts a plus one item bonus to crafting checks made to work. Metal or stone. [00:14:58] Speaker C: Nice. [00:15:00] Speaker A: There's an activation. Activation. Two actions. Envision, interact frequency, once per day effect. You slam the hammer into the ground at your feet. Trimmers and flames erupting around you. Dealing three d six bludgeoning damage and fire damage. DC 23 basic reflex, save to all creatures in a ten foot emanation. Thank you, Jordy, for not activating this. [00:15:34] Speaker E: So I'm the only person who can make use of that hammer? [00:15:37] Speaker A: Yeah, of course you are. [00:15:38] Speaker E: I'll take it. [00:15:40] Speaker A: No. [00:15:42] Speaker C: It'S holding the grappling. [00:15:46] Speaker A: Hold on. Uber is not necessarily going to be willingly to part from it, but uvair. [00:15:55] Speaker C: You can always look at it later. If you can't use it, then there's no point in you having it. [00:16:00] Speaker A: He's not actively saying no. [00:16:02] Speaker B: Uber takes a level and fighter so. [00:16:04] Speaker A: He could wield the. Yeah, he's not actively saying no, but he is not actively listening to anybody else while he's examining. So besides, you're on the other side of the room. [00:16:15] Speaker E: I said that as Sam. I said I'm the only person in. [00:16:18] Speaker C: The party that can are megas not trained in Marshall. [00:16:21] Speaker E: Oh, well, it'd be hard to use two handed weapons. [00:16:24] Speaker C: Oh, yeah, that's true. That's true. [00:16:25] Speaker A: It is a two handed weapon. [00:16:27] Speaker C: We can give it to pilgrim and he can use it as a one handed. [00:16:30] Speaker B: So the special ability on it is what takes two hands. You can wield it as a weapon in one. [00:16:36] Speaker E: Oh, I thought it said usage. Two hands. [00:16:38] Speaker B: Yeah, I didn't write it very clearly. [00:16:40] Speaker E: Oh, okay. So it is a one or two handed. That's actually good, because I wanted a one handed. [00:16:46] Speaker A: So, an important question that seems to have been completely skirted over. What does it taste like? [00:16:56] Speaker B: Zinc. [00:16:57] Speaker C: That makes sense. After realizing what I've done to my unseen servant, I'm going to move to where he can do what I asked him to. [00:17:06] Speaker B: So you get closer to the lava channel so that your unseen servant can get up and hook the grappling. Hook up. [00:17:17] Speaker A: The lava pit looks like a thermometer. And now I can't separate the two ideas. It kind of looks like a spoon to me. [00:17:23] Speaker D: I was thinking it looks like a uvula. [00:17:26] Speaker E: Oh, it looks like many things. [00:17:29] Speaker A: The room is just so we got the. [00:17:31] Speaker D: It looks like a mouth. [00:17:33] Speaker A: The uvula pitula. [00:17:36] Speaker E: The whole thing's kind of a mouth. [00:17:38] Speaker D: That's the tonsil. And the ice thing is a tonsil. [00:17:42] Speaker A: So as Alward moves closer to that lava pit to let his unseen servant go up the. [00:17:47] Speaker C: Are you going to push me off? No, you traitor. [00:17:49] Speaker A: I turn around and just see Rustaford sitting there on the perch next to the frozen waterfall and just. [00:17:56] Speaker B: Rustaford, what are you doing? [00:17:57] Speaker A: I said to go talk to Uveler. [00:18:00] Speaker B: Rustaford sighs a birdly sigh. [00:18:02] Speaker E: Rustaford, you could just tell us we're over here. [00:18:06] Speaker B: Looks over at Val and shakes his bird head. [00:18:10] Speaker E: I'm sorry, Eric. [00:18:11] Speaker B: Rustafir flies across the lava channel, perches on Zafir's shoulder, looks at Zafir, looks at Uber. [00:18:19] Speaker E: He's got sass now. [00:18:21] Speaker B: The tunnel continues after the waterfall, turns to the left and goes on quite a ways. [00:18:27] Speaker A: Is it full of frozen water? He says, absent mind. And Lee, looking at the hammer. [00:18:32] Speaker B: It is. Thank you, Rustaford. [00:18:34] Speaker A: I'm going to put you away now. You seem to be not having a day. [00:18:40] Speaker B: Rustaford. [00:18:41] Speaker E: Bye, Rustaford. [00:18:44] Speaker A: I pull out a slight notebook and try and transfer the runes again, kind of half heartedly make a society check. [00:18:54] Speaker C: Alward's going to lean into Zafir and be like. On a completely unrelated note, do you think that fountain, whenever it's flowing, is like, charmed with create and destroy water so it doesn't overflow? [00:19:05] Speaker A: Maybe there's a hole underneath it. [00:19:07] Speaker C: But where would the hole go down? [00:19:10] Speaker B: You've done it again. You have transcribed the runes perfectly. [00:19:18] Speaker A: Do you want to share with the class 14? Yeah, I tried to transcribe their ends again. Can you do a scrape? What is called a rubbing? I will say this is the second time that Uvair has done this. [00:19:33] Speaker C: I can give it a try. Uber, did they do it again? Yes. Specifically. [00:19:41] Speaker A: Perfect. [00:19:42] Speaker C: That one looks like. [00:19:44] Speaker B: That one looks like Rustaford. [00:19:46] Speaker A: It doesn't matter. Any clothes. The book puts in his pack. And very grumpily, it's like, here, try it. [00:19:53] Speaker C: I guess I'm going to give it a try. [00:19:55] Speaker B: Yeah, go ahead and make a society check. [00:19:57] Speaker E: Quick. Spin as fast as you can. [00:19:59] Speaker C: Natural 20 for a total of 34. [00:20:06] Speaker E: You did it, buddy. [00:20:08] Speaker A: I swear you finally succeeded. [00:20:11] Speaker C: I am not allowed to help you with things. [00:20:14] Speaker A: Apparently not. The rune spells out hammer. [00:20:20] Speaker E: Close in the dark. [00:20:22] Speaker C: Did I say 24 or 34? [00:20:23] Speaker E: 34. [00:20:24] Speaker C: 34. [00:20:25] Speaker B: Uber. As you're watching, as Alward begins working on transcribing this rune, he starts off well and you're actually, like, noticing he's actually copying the rune. And then Alward seems to lose focus for just half a second and then goes completely off the rails and just ruins it. And because you succeeded, you notice that moment where it's like, I messed up and you lose that laser focus where you were copying. [00:20:56] Speaker A: You almost had it. You almost did it. What happened? [00:21:04] Speaker C: It was weird to describe. It was sort of like everything was going fine and then it wasn't. Remember when you were a child and you would get distracted you'd be doing a task, and then you would get distracted by, like, a bug. [00:21:22] Speaker A: You and I had very different childhoods. [00:21:25] Speaker C: I mean, I played outside when I was a child. [00:21:28] Speaker A: I understand what you're trying to describe, but continue. [00:21:32] Speaker C: It was like that, except instead of getting distracted by anything, my brain stopped working for half a second. And I lost focus on my task. [00:21:44] Speaker A: I don't know what that means, but that means that there is a chance. [00:21:48] Speaker C: That we can do this rune by room. [00:21:53] Speaker A: Yes. [00:21:53] Speaker C: One at a time. [00:21:55] Speaker A: Very carefully. I don't know if I could help you. You can see the visible, like, absolute frustration that he could do it. [00:22:07] Speaker C: If it helps. I think it was a fluke, and I got lucky. [00:22:12] Speaker A: Yes, maybe that's it. But there's a chance. There's a chance, and it is possible we can do it. But now's up the time. [00:22:31] Speaker C: We should probably go check out that waterfall before it melts. Yes. [00:22:36] Speaker B: Are you actually climbing? [00:22:37] Speaker C: Yeah. [00:22:38] Speaker B: Okay. [00:22:38] Speaker E: Val spent some time walking up the little hill of ice. And then sliding back down. And as they seemed like they were really taking a while, she'd heard what rest of her said. So she just went ahead and started climbing up the rope to go take a peek. [00:22:52] Speaker B: And, Nero, you said you were just hugging the wall, or are you going to follow Val as she climbs? [00:22:57] Speaker D: I'm hugging the wall. And then if Val says, come on. [00:23:00] Speaker A: I'll be like, all right, Val. [00:23:04] Speaker B: As you get about halfway up, there's a loud crack throughout the room. And for a moment, you're concerned. Know, it might be the waterfall is starting to loosen up and starting to melt and fall. But the rope still feels stable and strong. And everyone realizes they heard the crack. [00:23:25] Speaker A: From behind them in the lava pit. [00:23:28] Speaker B: In the lava pit, it wouldn't be behind me. [00:23:30] Speaker E: I'm going to start sliding back down. Look out, neuros. [00:23:34] Speaker A: Get out of your way. [00:23:36] Speaker B: So as you hear this crack, then you all kind of look over your shoulders to see what that noise came from. And you see fingers maybe, like, reaching through a crack in the stone. That's been covering most of this channel of magma. But these fingers are each easily six to seven inches across. As this massive clawed hand starts reaching its way out of the stone, covering the lava. [00:24:04] Speaker C: What? [00:24:05] Speaker E: Oh, my. [00:24:06] Speaker A: What is that? [00:24:09] Speaker E: Is that living lava? Lava elemental. Oh, no. It's like a minotaur. [00:24:15] Speaker C: A lava minotaur. That is so sick. [00:24:18] Speaker B: So this massive clawed hand just, like, reaches its way out through the stone covering the lava channel. And as you're just processing what you're seeing, a second arm pulls out, and it just begins to surface its upper body up through the stone sheathing this channel of lava. And I'll need you all to roll initiative. [00:24:42] Speaker A: So I rolled an at one. [00:24:44] Speaker C: Dude, do you want a different d 20? [00:24:46] Speaker D: Were you using your onyx die? [00:24:48] Speaker A: Yeah. [00:24:49] Speaker D: Oh, no. [00:24:50] Speaker C: You see, I got dice as a gift as well, and they hate me. [00:24:54] Speaker A: The dice I got as it likes me and it doesn't. It just kind of swaps. [00:24:58] Speaker C: At least, you know it's balanced, I guess. Yeah, that's like four nat ones in a row, though. [00:25:03] Speaker A: It is. [00:25:06] Speaker C: We can lend you some dice if that's all you got. [00:25:08] Speaker A: I got my other one. [00:25:09] Speaker C: Okay. [00:25:09] Speaker A: My cheese dice are not balanced at all. [00:25:12] Speaker C: All right, alward, I did my fancy thing and destabilized the timeline. I rolled an 18 for it, but I got 39 total. [00:25:20] Speaker E: Whoa. [00:25:23] Speaker C: 29. [00:25:24] Speaker D: Oh, my gosh. [00:25:25] Speaker C: My brain keeps undoing math wrong. [00:25:28] Speaker D: Undoing math. [00:25:29] Speaker A: Doing math wrong. [00:25:31] Speaker C: You understand? [00:25:33] Speaker D: No. [00:25:35] Speaker B: Uber. [00:25:36] Speaker A: Eleven total neros. Also eleven zafir, unnatural 20, and val, 23. [00:25:47] Speaker B: All right, so we'll begin with the creature. [00:25:53] Speaker E: Oh, no. [00:25:54] Speaker C: Why did it roll? [00:25:56] Speaker B: I'm going to say because of the way I narrated. It spends its first action finishing pulling itself up out of the stone and is now fully standing in the pooling lava. That's kind of bubling up out of that stone. [00:26:09] Speaker C: How far down is that, by the way? [00:26:11] Speaker B: It's not. Oh, it's on floor level. [00:26:14] Speaker C: How are we not on fire? Also, I've been meaning to say. Oh, this is what I've been meaning to say. It wasn't a pun. I've been wanting to correct you. This is magma. [00:26:23] Speaker A: No, it's lava. [00:26:24] Speaker C: No, we are underneath the mountain. It is magma. [00:26:27] Speaker B: It's still underground. [00:26:29] Speaker C: It's just in a room. [00:26:31] Speaker D: It is technically underground. [00:26:33] Speaker C: Yes. [00:26:33] Speaker B: Hot rock. [00:26:34] Speaker A: Hot rock. [00:26:35] Speaker B: So, technically reaching down and scooping a chunk of its leg, which seems to be made out of technical magma. It goes ahead and just blobs this glob of magma at the junction of the squares between Zafir and Uvair. [00:26:51] Speaker D: Why flash damage? [00:26:53] Speaker B: Because you're next to each other. I'm going to need reflex saves. [00:27:00] Speaker E: Everyone. [00:27:01] Speaker B: Just the two of them. Uber and Zafir. [00:27:04] Speaker A: 1327. I feel like I should use a hero point for that. [00:27:10] Speaker B: It's your choice. [00:27:11] Speaker A: My last wand. [00:27:12] Speaker E: It's good thing I packed fire extinguishers. [00:27:14] Speaker C: The wand. [00:27:16] Speaker A: Yeah. And I might go down. [00:27:19] Speaker C: If you're going to go down, use a hero point. [00:27:21] Speaker E: I would reroll. [00:27:22] Speaker C: Yeah. There's a chance it's a crit, because. [00:27:23] Speaker A: This could be a big last hero. [00:27:25] Speaker E: Point because mine right now at trained is only 20 DC. [00:27:29] Speaker A: So I feel like natural 20. [00:27:31] Speaker C: There we go. That's the retribution. [00:27:35] Speaker B: So Zafir gets a regular success, and Uvair gets a critical success with a 20 on the die. And Uvair is able to just kind of skirt out of the way just in time as this globule of lava lands. The globule of magma lands on the ground between the two of them and begins coating the stonework there in lava that still sticks around afterwards. Zafir, with a regular success. You take six damage. [00:28:06] Speaker A: Oh, I would have only taken twelve. [00:28:08] Speaker B: So those four squares are now coated in a maybe six, seven inch thick layer of magma. [00:28:15] Speaker C: Magma. You're welcome. [00:28:17] Speaker E: That's fine. [00:28:17] Speaker B: And that is the creature's turn. [00:28:20] Speaker C: Alward, man, I want to do things, but I need to know things before I can do things. [00:28:26] Speaker D: I understand. [00:28:28] Speaker C: Ooh. I'm going to sustain my unseen servant and basically have him again block off movement if possible. Yeah. [00:28:42] Speaker B: So your servant moves forward to stand between the creature and valiniros. [00:28:47] Speaker C: Yeah, go ahead and get it. One over towards the creature. [00:28:51] Speaker A: Yeah. [00:28:53] Speaker C: And then I'm going to go ahead and move up into the. [00:28:58] Speaker B: Oh, so heading up north to that blocked doorway that you passed by on the your way, on the other. [00:29:02] Speaker C: And then I'd like to recall knowledge if possible. [00:29:04] Speaker B: All right, that will be a nature check. Okay. [00:29:10] Speaker C: Oh, I am trained in nature. [00:29:12] Speaker B: All right. What's your bonus? [00:29:13] Speaker C: Ten. I don't like that look. [00:29:17] Speaker B: You recognize this creature? [00:29:19] Speaker C: I don't believe you. [00:29:20] Speaker B: It's known as a forge servant. [00:29:23] Speaker C: I might believe you. [00:29:24] Speaker E: That looks like a surprise. He succeeded. Look. [00:29:28] Speaker B: It's a form of fire elemental summoned from the Plane of fire that is most commonly seen in dwarven citadels and is like it's summoned to be an assistant to the forge master and provide heat when needed and keep the forge working. It is almost always seen in operations like this that make use of living magma to be the heat source for the forge. You've never seen one this big before or this vicious. The horns and craggy protrusions from the creature seem to be some sort of corruption of its form. It's usually much more friendly looking and doesn't throw magma at people. [00:30:08] Speaker C: So I will say that look also looked excited that I got it wrong and he can lie to us. [00:30:12] Speaker D: That's true. [00:30:13] Speaker B: It's a level seven creature. [00:30:15] Speaker E: Oh, boy. [00:30:15] Speaker D: Oh, gosh. [00:30:16] Speaker B: It obviously has the elemental and fire traits. [00:30:20] Speaker A: Maybe we shouldn't have taken that hammer. [00:30:22] Speaker B: And you have one question. [00:30:23] Speaker E: Use the hammer and say you're its master. [00:30:26] Speaker D: That might work. [00:30:30] Speaker C: Man. I really need to know its strongest save for things I want to do. [00:30:36] Speaker E: We don't want weakest. [00:30:37] Speaker C: Yeah, weakest would be good. And then I can make assumptions. [00:30:41] Speaker B: I suppose its weakest save is will. [00:30:44] Speaker C: Yeah, I figured that means I most likely won't be able to do the thing. I want to do. [00:30:49] Speaker B: Some information that you would have. Just because you've identified the creature and you know its traits, elementals are typically not mindless. [00:30:56] Speaker C: Yeah, okay, but that is my turn. That is all three actions. [00:30:59] Speaker B: All right, Val. [00:31:01] Speaker E: Oh, boy. Jeez. How far is 30ft? How close can I get to it? [00:31:07] Speaker B: You can jump right in the lava. [00:31:10] Speaker E: Can I go to the right? And one, two, down. [00:31:12] Speaker B: Yeah. So you want to run up to the lower right edge of the channel where it pools out into a circle. [00:31:17] Speaker E: Yes. [00:31:18] Speaker B: But you're still within 10ft of the creature. [00:31:20] Speaker A: Yes. [00:31:20] Speaker E: And it hurt one of my friends, didn't it? [00:31:22] Speaker B: It did. It hurt Zafir. [00:31:24] Speaker E: Then I'll use divine retribution. That's my relic ability, where I deal extra damage. So, like, we'll have the crackles coming from my face, paint of the feathers going into the glave as I swing to attack. That's 25. [00:31:43] Speaker B: That's a hit. [00:31:44] Speaker E: Okay, so that will do damage. Plus four. [00:31:54] Speaker A: Whoa. [00:31:55] Speaker E: All sevens, 7725 points of damage. Lucky. [00:32:00] Speaker B: And you slice out with your glave and cleave off 25 points worth of magma. One of us are. [00:32:07] Speaker E: You mean 25%? [00:32:08] Speaker B: 25 points worth. Nowhere near 25%. [00:32:13] Speaker E: Oh, that's my whole turn. [00:32:14] Speaker C: Well, we know his hit points are higher than 100. Or her. It's an it, I think. [00:32:21] Speaker A: Zafir, do I have any conditions from this magma splatter? [00:32:27] Speaker B: Your boots are smoking. If you end your turn there, they will do more than smoke. [00:32:31] Speaker A: Okay, well, that's not the plan. [00:32:33] Speaker C: I like lava. [00:32:35] Speaker A: So Zafir is going to go up to Alward, so he still has a line of sight. How far away am I from magma mama? [00:32:50] Speaker C: Magma mama? Now it's named magma mama. [00:32:53] Speaker B: You are 25ft away. [00:32:55] Speaker A: This is not a named creature. We are not suggesting in any way that this. [00:32:59] Speaker C: No, but we are affectionately calling it magma mama. [00:33:03] Speaker E: Mama portmanto. [00:33:05] Speaker C: Magma. [00:33:06] Speaker D: Magma. [00:33:07] Speaker A: I do look forward to the nat ones that Jordy will hopefully roll. So I've already taken an action to move out of the puddle of magma. [00:33:16] Speaker B: Yes. [00:33:18] Speaker A: I'm going to cast ray of frost. [00:33:25] Speaker C: Hopefully it's not resistant to cold damage. Fire creature, sometimes things can be hot. [00:33:32] Speaker E: It's so hot, it's cold. [00:33:34] Speaker A: How hot is it? [00:33:35] Speaker C: He just said it's so hot, it's. [00:33:37] Speaker D: Cold it's burning it. [00:33:38] Speaker A: A chance. [00:33:39] Speaker D: It's liquid nitrogen. [00:33:40] Speaker A: A 29 to hit. [00:33:41] Speaker C: Nice. [00:33:42] Speaker B: That's a hit. [00:33:43] Speaker A: Yes. Yay. [00:33:45] Speaker E: All right, that's three. D. Four plus three. [00:33:47] Speaker A: And I have to remember the plus three. [00:33:54] Speaker E: All right. [00:33:54] Speaker A: Seven total. [00:33:56] Speaker C: Still good. [00:33:57] Speaker A: That's the plus three. Or that's with the plus three. [00:34:00] Speaker B: So your ray of frost swings through the air and blazes him on the other shoulder, opposite from how he's facing val. And there's just this sizzling sound as all the steam enters the air and it jolts way more than you were expecting from the spell that you'd cast at it. Or maybe exactly how you were expecting. [00:34:23] Speaker A: Yeah, that's my whole turn. [00:34:26] Speaker B: All right, Neros, you're up. [00:34:29] Speaker D: I have a dumb idea. [00:34:32] Speaker A: Do your dumb idea. [00:34:33] Speaker D: I don't know if I should do it. [00:34:35] Speaker A: The only thing that can happen is it doesn't work. That's the worst. [00:34:39] Speaker D: That is true. [00:34:41] Speaker E: From a realist standpoint, I would say probably don't. But from a fun standpoint, it does seem like it could be interesting. [00:34:47] Speaker D: Because if it works, we could get out of this pretty easily. [00:34:51] Speaker C: I mean, that sounds good. That sounds real good. I'm going to be honest. [00:34:58] Speaker D: Should I try it? [00:34:59] Speaker A: If it could help. [00:35:00] Speaker C: Is it worth it? Do it. [00:35:01] Speaker A: Do it. [00:35:01] Speaker D: I don't know if it succeeds. [00:35:04] Speaker A: If you think it's useful, do it. [00:35:06] Speaker E: Yeah, well, they're blindly saying yes, it has a mind. [00:35:09] Speaker A: I mean, unless you're going to tell us what it is, don't tell us what it is. [00:35:13] Speaker C: I like the surprise. [00:35:13] Speaker D: I want a will save from this creature, please. [00:35:16] Speaker C: All right, I think I know what it is, and I'm excited. [00:35:19] Speaker A: What's the DC 21? [00:35:22] Speaker C: Regular success. [00:35:23] Speaker E: Does it get a bonus? [00:35:25] Speaker D: Yeah, it gets a plus four circumstance bonus because you guys have threatened it. [00:35:29] Speaker B: So, still regular success. [00:35:30] Speaker D: Okay, so nothing really happens. [00:35:33] Speaker C: Did you try to charm it? [00:35:35] Speaker D: I did. [00:35:35] Speaker B: I thought so. [00:35:36] Speaker C: Good move. [00:35:37] Speaker A: That's hilarious. [00:35:38] Speaker D: I did. [00:35:39] Speaker E: It seems to be immune to you. [00:35:41] Speaker D: Unaffected, but thinks your spell was something harmless instead of charm. [00:35:45] Speaker C: Well, that's nice. [00:35:46] Speaker B: It looks in your direction and is like, fool. [00:35:49] Speaker C: You were just trying to make it smell good. [00:35:51] Speaker A: Fool of a thretchling. [00:35:53] Speaker B: That's crazy. [00:35:54] Speaker D: It usually works, and then I want to not use a focus point to go. I don't think it's time for tentacle arm yet. [00:36:07] Speaker E: If you come closer to me, I can protect you in case you get hit. [00:36:10] Speaker D: I would like to move closer to Val, but not that close. [00:36:16] Speaker A: Yeah, just to keep a little distance. [00:36:18] Speaker B: You're now 15ft from Val and 20ft from the monster. [00:36:22] Speaker D: Okay. [00:36:24] Speaker B: All right. Uber lava is pooling around your dwarven boots. [00:36:29] Speaker A: Oh, he moves, but he's going to move behind the envil. Do a cartwheel, because I can hide behind that. [00:36:35] Speaker B: Yeah. It's taller than you are. [00:36:37] Speaker A: Yeah, I should have done that. [00:36:41] Speaker E: Use the hammer, pretend to be its daddy. Use the hammer. Pretend to be its master. Right. It's an assistant creature. [00:36:53] Speaker C: I have the hammer. [00:36:55] Speaker A: What? [00:36:55] Speaker E: I thought he had it. [00:36:56] Speaker C: He gave it to me so I could. I'm technically holding the hammer. [00:37:04] Speaker A: I said I had it and I was ignoring everybody while I was examining. [00:37:07] Speaker B: Is this episode title Mag Mommy and Forge Daddy. [00:37:11] Speaker C: Yes, that is correct. Nothing beats that. I don't even care. [00:37:16] Speaker E: But, like, you pretend you're the one who summoned it, therefore being its father. Tell them how disappointed you are, daddy. [00:37:25] Speaker B: That's how the charismatics praised Torag or daddy. [00:37:34] Speaker A: It's an elemental. [00:37:36] Speaker E: I was being quite serious about my idea. [00:37:38] Speaker A: I know you were. [00:37:39] Speaker E: Okay, just get that out. [00:37:40] Speaker A: And honestly, I had the same thought. [00:37:43] Speaker E: Okay. [00:37:43] Speaker A: Cool thing is, I don't speak elemental or I forget what elemental speak. Off top of my head. [00:37:48] Speaker B: Used to be ignon. It's now pyrek. [00:37:51] Speaker A: Either I don't speak. I do speak Jotin. So regardless if it was a troll or whatnot, maybe it speaks Jotin. You said it looked corrupted. [00:38:02] Speaker B: Yes. Imagine a friendlier, smaller version of this. That's more like a teddy bear as opposed to a kodiak bear. [00:38:11] Speaker A: Also one that's not trying to kill you. [00:38:14] Speaker B: That's what I just said. [00:38:16] Speaker A: Right? I don't have remove curse or anything. That's the problem. How much would I know just from being a dwarf and being around dwarven stuff? Because you said this was often in. [00:38:28] Speaker B: I would say if you were to make a recall knowledge check about this thing, you'd get a bonus for being around dwarven stuff. [00:38:33] Speaker A: Yeah. So that'll be my first action. [00:38:35] Speaker B: What's your nature bonus? [00:38:36] Speaker A: My nature bonus is plus ten. [00:38:39] Speaker B: Right. Unfortunately, you do not recall much of help about this creature. [00:38:46] Speaker A: Regular failure. Sad day. I really don't want to call out to it because I'm very squishy. [00:38:52] Speaker C: Come at me, magma mummy. [00:38:54] Speaker A: I do have one thing that could help that would hopefully work, provided that information wasn't learned as a lie. And I really want to use it. I'm going to. I need a will save. [00:39:08] Speaker D: Are you going to charm it. [00:39:10] Speaker A: DC 21. No. [00:39:11] Speaker B: Critical failure. [00:39:12] Speaker C: You're a kid. [00:39:13] Speaker E: Wait, what are you. [00:39:14] Speaker B: I got in that one. [00:39:15] Speaker D: Yeah. [00:39:15] Speaker A: Heck yes. [00:39:17] Speaker E: What are you doing? [00:39:18] Speaker A: Span warriors regret. Yeah. [00:39:22] Speaker C: Wait, what's that do again? [00:39:23] Speaker A: At the end of its next turn, the target takes one d eight damage per different creature. It intentionally damages on that turn. So good if it damages one creature, two d, eight if it damages two different creatures, and so on to a maximum of critical failure. The curse damages the target at the end of each of its turns and lasts until the target spends 24 hours atoning for its perceived sins. [00:39:48] Speaker C: That's amazing. [00:39:49] Speaker A: There you go. [00:39:50] Speaker C: Beautiful. [00:39:52] Speaker A: That is my turn. I am behind the anvil, as I. [00:39:56] Speaker E: And it just says damages. [00:39:59] Speaker A: Yep, that is that. [00:40:02] Speaker B: Speaking of the creature, what's that face for, Jordy? Sam, I'm going to need a reflex save. [00:40:11] Speaker E: Reflex? What's going on? [00:40:13] Speaker C: Probably the same thing that just happened previously. [00:40:15] Speaker E: Is this a damaging effect? [00:40:17] Speaker B: Not immediately. [00:40:19] Speaker E: Okay, 21. [00:40:22] Speaker B: So just a minute ago, your glave like slices off a chunk of magma from this creature. It gets that stinging cold from Zafir, but it turns its head back to you, realizing you're in position to do some serious damage, and it begins wading through the lava towards you. And you try to get out of the way, but it's too late. As the creature moves into your space and you're engulfed into the lava that makes its form. [00:40:46] Speaker E: Okay, they can just do that? That's fun. [00:40:50] Speaker C: That does count as it damaging you, though. [00:40:52] Speaker B: So you take five bludgeoning damage and eleven fire damage, for a total of 16 damage. [00:40:59] Speaker A: Ouch. [00:41:00] Speaker E: Cool. [00:41:01] Speaker B: And then it'll turn a little bit to its side and bring down a molten fist on Neros. [00:41:08] Speaker A: Wow. [00:41:09] Speaker D: Please don't. [00:41:11] Speaker C: Two people. [00:41:12] Speaker A: It has reach. [00:41:13] Speaker B: It does. [00:41:14] Speaker E: It's large. [00:41:15] Speaker C: Yeah, most large things have reach Neros. [00:41:17] Speaker B: What is your armor class? [00:41:23] Speaker E: All right, either he doesn't hurt Neros, or Neros gets seven resistance, and it becomes enfeebled too, until the end of its next turn. [00:41:34] Speaker B: I choose resistance and enfeebled. [00:41:37] Speaker E: Okay, so you have seven less damage. [00:41:39] Speaker C: Plus whatever mine is from the strength modifier of the enemy. [00:41:43] Speaker B: When does that enfeebled happen? [00:41:45] Speaker E: The enemy becomes enfeebled too, after the damaging effect is applied. [00:41:50] Speaker B: Okay, thank you. With the resistance taken into account, you take seven bludgeoning damage and no fire damage. [00:41:59] Speaker E: That's nice. [00:42:00] Speaker B: But the lingering magma that's caught on your armor and your clothes. You are now taking one d four. [00:42:05] Speaker E: Persistent fire damage just for getting hit by its attack. This is insane. [00:42:12] Speaker B: Sven would you like to roll. Warriors regret damage. [00:42:15] Speaker A: Oh. It is at the end of his next turn. [00:42:17] Speaker E: Yeah, it hurt both of us. [00:42:19] Speaker A: I will. Eight. [00:42:25] Speaker B: Alward, it's your turn. [00:42:30] Speaker C: Jordy, does concentrating on a spell count as casting or. [00:42:33] Speaker B: No, like sustaining a spell. [00:42:35] Speaker A: Yeah. [00:42:35] Speaker B: No, because it's not the cast a spell activity. [00:42:38] Speaker C: Then I'm going to sustain my unseen servant, and I'm going to have it ready a move action to intercept it if it decides to move. And then I'm going to need it to make a will save. [00:42:54] Speaker B: All right. 21 is the DC that's a regular success. [00:43:00] Speaker C: Sucks. Okay, if it doesn't move, take the stride action. Next round, it will take damage because it is now agitated at a third level. [00:43:10] Speaker B: And how much damage is attached to that if he doesn't? [00:43:13] Speaker C: Six d. Eight. Mental damage. [00:43:16] Speaker D: Holy. [00:43:17] Speaker C: I heightened it to level three. [00:43:21] Speaker B: Oh. [00:43:22] Speaker D: What are you? Cast. What is this? [00:43:24] Speaker C: Agitate. [00:43:25] Speaker D: Nice. [00:43:26] Speaker C: It's non lethal, but it packs a wallop if you don't move. [00:43:30] Speaker D: Nice. [00:43:30] Speaker E: Drew that. [00:43:32] Speaker B: All right, Val, you're inside a lava monster. Yep. [00:43:37] Speaker A: Might want to run. [00:43:40] Speaker D: Can you get out at the lava monster? [00:43:43] Speaker B: So, to be uningulfed by a creature, as we learned with our dwarven friend when we faced the gelatinous cube, there are two things you can do. You can either escape or you can cut your way out. [00:43:56] Speaker E: I'm engulfed. Right, then I guess I'll try to escape. That's athletics. [00:44:03] Speaker B: Yes, athletics. Acrobatics or 26. Nice. It's a success. [00:44:11] Speaker C: Yay. [00:44:12] Speaker B: So with your first action, you're able to pull yourself back out of the magma. Yes. So you can, for free move to a space that's not inside to the right. [00:44:22] Speaker E: Am I still slowed because I'm out of it? [00:44:24] Speaker B: You are slowed because at the start of your turn, you only regain two actions. [00:44:28] Speaker E: I will strike. 21 to hit. [00:44:33] Speaker B: That is not a hit. [00:44:34] Speaker E: All right, that's my turn. [00:44:36] Speaker B: Zafir. [00:44:37] Speaker A: So I am going to pull out my bow, which. That's just a one action, right? [00:44:42] Speaker B: Yes. [00:44:42] Speaker A: Okay, so I'll pull out my bow, and I'm going to spell strike ray of frost. I think that's pretty good. 26. [00:44:54] Speaker B: That's a hit. Perfect. [00:45:00] Speaker A: Okay, that's pretty good. 17 damage. And that's with the ray of Frost. [00:45:06] Speaker B: Nice. So, yeah, that arrow laced with the cold magic, just blasts into its back. And again, there's that sizzling crackling as it takes seemingly extra damage. All right, Neros, you should probably get some distance. [00:45:22] Speaker D: Me? [00:45:22] Speaker A: Yeah. [00:45:22] Speaker E: So doesn't punch you again. [00:45:24] Speaker C: And if our goal is to push it toward the water. [00:45:27] Speaker D: Can I cast a spell before I move? [00:45:29] Speaker E: Yeah, of course. [00:45:30] Speaker C: Do what you want. [00:45:31] Speaker D: Okay, give me a fortitude save. [00:45:37] Speaker B: What's the DC 21? Critical success. [00:45:41] Speaker D: Okay, I'm just going to move, then. North. [00:45:45] Speaker B: How far north? If you do one step, you'll still be in range of Val's protection. [00:45:50] Speaker D: I want to go further than I want to go. Northwest. [00:45:55] Speaker E: Fire. [00:45:57] Speaker B: Oh, you're right, neros. At the end of your turn, you. [00:46:01] Speaker D: Had to remind him. [00:46:02] Speaker E: This is a chance for you to get rid of it, though, because it's persistent damage. [00:46:06] Speaker B: You take three fire damage and roll a tweet. D 2015 or better, and it ends 18. All right. Uber. [00:46:19] Speaker A: What a day not to have ray of Frost prepared. [00:46:22] Speaker E: You should have known. We are going into a forge. There's lava everywhere. [00:46:26] Speaker C: There's always lava at our forge. Haven't you played minecraft? [00:46:32] Speaker A: This thousand year old unused forge has lava. [00:46:37] Speaker C: Oh, sorry. Magma. [00:46:39] Speaker A: I swear, just because I want to do this. [00:46:47] Speaker C: Do it. [00:46:48] Speaker A: Sophia, you're just going to hear. Safir, quick, take this. [00:46:51] Speaker B: Okay, I don't know what this is, but. [00:46:57] Speaker A: Episode five. I want to say, what, four, five or six? I forget which one. There was an item that we got. [00:47:08] Speaker C: I don't. What. [00:47:09] Speaker A: Which one that increases ray of frost. [00:47:13] Speaker B: That was episode 21, I think. [00:47:16] Speaker A: I thought we. [00:47:18] Speaker C: No. [00:47:18] Speaker A: Was it the ice shards? Yeah, I have two of those. [00:47:23] Speaker E: Wasn't that when we do. Killed the giant ice golem? [00:47:25] Speaker A: Yeah, right. You're right. [00:47:27] Speaker D: Okay, did you get either way? [00:47:29] Speaker A: I probably did have some, and I don't remember it. I mean, I've got two. You've got two, so we'll say you got two, and I lost them somewhere because I literally don't remember. I just forgot what they did. Well, now you know about your shards. I do. Thank you. Yes. Oh, that's actually very. [00:47:44] Speaker C: Um. [00:47:45] Speaker A: Sorry, Jacob. So we'll start with something else. [00:47:49] Speaker B: Abby, did you have something? [00:47:50] Speaker D: We just got that wand of quench. [00:47:52] Speaker C: Yeah, you're right. [00:47:54] Speaker A: I completely forgot about that. We brought that up. [00:47:56] Speaker C: I literally said that, and somebody looked at me and said, I know. [00:47:59] Speaker A: I wasn't listening. [00:48:00] Speaker C: I'm pretty sure it was you. [00:48:01] Speaker E: I think I did. [00:48:02] Speaker A: Okay, is it usable? [00:48:04] Speaker D: Yeah. He has to trick magic item, but he can use it against this thing. [00:48:09] Speaker C: He has a 50% chance of succeeding. Trick magic item. [00:48:12] Speaker B: So technically, it takes an action to pull it out. An action to trick. And then for the rest of that turn, you count as meeting the prerequisites for that item, and then it will take two actions to act so he. [00:48:24] Speaker C: Can'T do it this turn, but he can at least. Well, he can because he hasn't used an action. [00:48:28] Speaker E: You can at least pull out your wand. [00:48:30] Speaker A: Yeah. So I'll remember the wand. Right. He uses an action to pull it out. Remembering is going to look at them and go, okay. Would it being frightened be helpful to everybody? [00:48:46] Speaker E: Yes. [00:48:47] Speaker A: Make it. Will save. [00:48:48] Speaker B: All right. Will save we go. Regular success. [00:48:54] Speaker A: Sorry. [00:48:54] Speaker B: Excuse me. Regular failure. Okay. Excuse me. [00:48:59] Speaker A: Thank you. You're excused. [00:49:01] Speaker C: Golf claps all around. [00:49:02] Speaker A: On a regular failure, you take four d six mental damage. And become frightened, too. [00:49:08] Speaker B: What's happening to. [00:49:10] Speaker C: Wait, what spell does that? [00:49:12] Speaker A: Agonizing despair. [00:49:13] Speaker C: That's amazing. I've never heard of that spell. [00:49:15] Speaker A: Yeah, I thought you were just cast very aggravated fear. I was like, that's so cool. [00:49:19] Speaker B: So how frightened am I? [00:49:21] Speaker A: Two. [00:49:21] Speaker B: Too frightened. [00:49:22] Speaker A: Two. All right. [00:49:23] Speaker B: And you want to roll 46 damage. [00:49:25] Speaker D: He's too frightened to function. [00:49:27] Speaker A: Too frightened to speak. Ouch. Three oh four. [00:49:34] Speaker C: I'm so confused. Yeah. [00:49:35] Speaker A: What? [00:49:36] Speaker C: What is happening? [00:49:36] Speaker B: You rolled 46 and got three. [00:49:38] Speaker A: I'm confused. You rolled all 412 damage total. Okay, my apology. [00:49:44] Speaker C: Oh, you forgot to roll it again. [00:49:47] Speaker A: Okay. [00:49:49] Speaker B: He is now bloodied. [00:49:51] Speaker C: Nice. [00:49:52] Speaker B: He's lavaed magma when it's in. [00:49:55] Speaker A: It's lava when it's out of dodge. [00:49:57] Speaker C: But we're underground. Jordan. [00:49:59] Speaker A: He's in the air. [00:50:00] Speaker C: No, he's not. [00:50:01] Speaker B: All right. It is now the creature's turn. [00:50:05] Speaker A: Has to move. [00:50:06] Speaker B: So many options. So many options. [00:50:07] Speaker A: Has to move. [00:50:08] Speaker C: It doesn't have to. [00:50:08] Speaker A: Oh, it doesn't have to move. Don't move. Don't move. [00:50:10] Speaker C: It would be beneficial if it didn't. [00:50:13] Speaker B: It's gonna swing a fist down on Val. [00:50:17] Speaker E: No. [00:50:19] Speaker B: Oh, Sam said no. [00:50:20] Speaker A: It's also enfeebled. [00:50:22] Speaker C: That is true. It is enfeebled. [00:50:23] Speaker E: Enfeebled too. [00:50:24] Speaker B: I defy your curse. [00:50:26] Speaker E: With the minus two. [00:50:27] Speaker B: With a minus two. [00:50:29] Speaker E: And from the frightened. [00:50:30] Speaker B: And from the frightened. [00:50:32] Speaker C: So a minus four. [00:50:33] Speaker B: They don't stack. They're both status penalties. So with a minus 235 to hit. [00:50:39] Speaker E: That'S a critical hit. [00:50:40] Speaker A: What? [00:50:42] Speaker C: Bad, Jordy, bad. [00:50:44] Speaker A: Wow. [00:50:45] Speaker C: You're not allowed to do that. [00:50:46] Speaker B: For cursing my dice. [00:50:47] Speaker C: You're not allowed to kill our brand new character. [00:50:50] Speaker A: Amir comes back. Hey, guys. [00:50:52] Speaker C: I was just getting a drink. [00:50:53] Speaker A: What was going on here? [00:50:56] Speaker E: It smells like barbecue, idiot. [00:50:57] Speaker C: I was getting a long sip. [00:50:59] Speaker A: Alan, are you cooking barbecue? [00:51:04] Speaker B: So, already doubled. You will take 32 bludgeoning damage. [00:51:11] Speaker A: He's telling me one of those hero points. [00:51:13] Speaker B: And twelve fire damage. You still up? [00:51:19] Speaker E: Got 13 hit points. [00:51:23] Speaker C: Please tell me that hit took all three actions. [00:51:26] Speaker B: That was one action. [00:51:27] Speaker C: No, it wasn't. [00:51:27] Speaker A: Again, it's in fee blood. [00:51:29] Speaker B: For its second action, it's going to bring its second fist down. [00:51:33] Speaker E: Come at me, bro. [00:51:34] Speaker B: It swings its second fist. [00:51:39] Speaker C: With a minus seven. [00:51:40] Speaker B: And we'll see you all in the next episode. [00:51:45] Speaker C: You better remember, I have agitate on. [00:52:00] Speaker B: I have written the results of that hit on a piece of paper. And I am passing that paper to Sven, who will keep it safe. [00:52:09] Speaker E: Hold on. [00:52:10] Speaker A: Not looking at it forgets things all the time. Going in my wallet. [00:52:17] Speaker B: Anybody but Sam, maybe. [00:52:18] Speaker C: I was about to say I could just keep it where I keep my. But if it's going in Sven's wallet, we all just have to remember it's in his wallet. [00:52:27] Speaker E: It's going to get lost. [00:52:28] Speaker B: I've also put it in my notes. [00:52:29] Speaker C: Please put it in the notes of all of the conditions. [00:52:32] Speaker A: This thing, it won't get lost. [00:52:35] Speaker E: Okay? [00:52:35] Speaker C: I don't want to forget the agitate. [00:52:37] Speaker E: Two weeks later, Sven's wallet was stolen. [00:52:41] Speaker C: Don't say that. [00:52:45] Speaker B: All right, so we've given out two hero points. We had our pending hero point from our last episode, which was awarded, and this episode's hero .1 of which went to Sam, whose character is in imminent peril and may soon need it. And the other one went to Sven for his quick thinking and good usage of warrior's regret. We've never had a dual award at the end. [00:53:11] Speaker E: Well, we just both say what we're. [00:53:14] Speaker B: Going to do at the same time. Ready? One, two, three. [00:53:18] Speaker E: I'm going to build a backup character. Well, I'm going to build the scarecrow. I'm going to go build the scarecrow from Oz. [00:53:27] Speaker C: I would actually like to see that. Oh, wait. Let's all be Oz characters. [00:53:31] Speaker E: What are you gonna do? [00:53:32] Speaker A: I'm gonna go eat something. I'm hungry. [00:53:34] Speaker B: What? [00:53:35] Speaker A: Come on. [00:53:35] Speaker B: And with that pizza, we're off to see the wizard. And we'll see you in the next episode. [00:53:40] Speaker E: I hope you guys liked what you saw. Val. [00:53:56] Speaker B: Music in the show is from Monument Studios collection, as well as assorted artists, with some original tracks composed by Jordy Hanke. More details in the description. If you enjoyed the show, please remember to share with a friend, and we'll look forward to seeing you again next time. Why is it so small, Jordy? [00:54:18] Speaker A: What do you mean, why? [00:54:21] Speaker D: I'm okay with bite being a small creature. [00:54:23] Speaker A: Small is fine. [00:54:24] Speaker D: Small is good. [00:54:25] Speaker A: Do not fight me. [00:54:26] Speaker D: Small means it might be easier to kill.

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