Episode 55

July 15, 2024

00:46:34

EP. 55 Into the Woods

Hosted by

Jordy Hake Michael Petete Samuel Sarver Abby Fincher Michael Jenkins Sven Nerness
EP. 55 Into the Woods
The Written and The Lost
EP. 55 Into the Woods

Jul 15 2024 | 00:46:34

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Show Notes

Our heroes track their way through the forest, getting ever closer to their quarry... hopefully...

 

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Episode Transcript

[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part, such as, like comment rate. And don't forget to tell a friend to tune in for an atomic time. [00:00:32] Speaker B: Now, where did we leave off? Ah, yes. The forest grew more menacing as the group went deeper, and Uwe spoke to it to calm it down before making camp. As the party slept during Neros watch, a tree person approached the camp, set something down and walked away. [00:01:02] Speaker C: Hey, so my favorite underrated Disney movie, Atlantis. [00:01:07] Speaker D: That is good. [00:01:08] Speaker C: I named my first car after Milo. [00:01:11] Speaker A: I bought that a movie I haven't watched, but I've actually wanted. [00:01:14] Speaker E: Bro, do you like Stargate is so good. [00:01:17] Speaker A: I said I wanted to watch it. [00:01:18] Speaker E: Yeah. Have you seen Stargate? [00:01:20] Speaker A: Oh, I love Stargate. [00:01:20] Speaker E: It's just. It's. It's based on. It's like inspired by star. [00:01:24] Speaker D: Yeah, it's really good. [00:01:25] Speaker E: Completely. Like, so much of it is same. And Mike Mignola did most of the design work, and that makes me super happy. [00:01:35] Speaker C: I don't know who that is. [00:01:36] Speaker E: He's the writer and artist of Hellboy. [00:01:38] Speaker D: Oh, that makes sense. [00:01:40] Speaker E: I love his art. And you can see it in the cg models. You can see it everywhere. And I love it. [00:01:45] Speaker D: Atlantis was one of the first movies, wasn't it? For Disney? [00:01:54] Speaker C: Was the first. [00:01:55] Speaker D: Oh, I guess, yeah, with the ball. [00:01:57] Speaker C: The lady that was on the intercom in Atlantis. [00:02:00] Speaker E: Yeah. [00:02:00] Speaker C: She looked like Hellboy. [00:02:04] Speaker E: That's so funny. This always reminds me down to the smoking. It always reminds me the movie because it's so Stargate. It always makes me think. The Milo character and the main guy from Stargate. Yeah, my wife. They're like the same person. Yeah, my wife. That was one of my wife's first crushes was that character. [00:02:25] Speaker C: So he's in the office for a second. [00:02:27] Speaker E: I don't know, my wife, the nerdy glasses and such. But the tv show, Daniel, not the movie by James Spader. The TV SG one. The tv show. That actor, not the movie. [00:02:42] Speaker A: What's his name? [00:02:43] Speaker E: I do not know. I have only watched a couple seasons of that tv show. I need to really watch it all. [00:02:48] Speaker A: Yeah, at least up to the fifth. [00:02:50] Speaker B: I will say, you guys know that I am an avid filmgoer. I watch every movie that you loan to me immediately. [00:02:55] Speaker E: Oh, yeah, that's accurate. It hasn't waited seven months. [00:02:58] Speaker B: But sarcasm aside, if we set up a watch party for Atlantis, I will be there for that one, because I've been wanting to rewatch it. [00:03:03] Speaker D: A watch party for Atlantis. And I'm not sure how many people have seen this. Can we also do one for treasure Planet? [00:03:07] Speaker F: Yes. [00:03:08] Speaker D: Also super good, because that is my wife favorite feature. And her first crush was the main character. Not her first, but my first crush. [00:03:18] Speaker C: Was the lady from treasure plant. [00:03:20] Speaker D: Sorry to call you. [00:03:20] Speaker E: I listen to Jim's theme all the time for her Val. It's songs for Val that I listen to. [00:03:29] Speaker F: It's just a good standalone. [00:03:30] Speaker D: Every song character is so, like, in, like, well fleshed out and, like, the villain is amazing. [00:03:37] Speaker A: I think. I heartily agree with all of this. That movie, though, scared me as a child. [00:03:44] Speaker F: I mean, I could see that, like. [00:03:45] Speaker D: Roger Rabbit scared me. [00:03:48] Speaker E: I've never seen Roger Rabbit. [00:03:49] Speaker F: I haven't either. [00:03:51] Speaker B: We've come full circle. [00:03:53] Speaker C: You know, there's a Disney ride Roger rabbit. [00:03:55] Speaker D: There is? [00:03:57] Speaker C: I think so. It's in Toontown, I believe. [00:04:00] Speaker D: But they have Toontown in Disney. [00:04:01] Speaker C: Well, I think they're knocking it down to make something else they need to burn. [00:04:05] Speaker D: That's terrible. [00:04:06] Speaker C: Well, it depends on if you're on the west or the est coast, the. [00:04:10] Speaker A: Wiest or the est coast. [00:04:11] Speaker F: Okay. [00:04:12] Speaker E: Okay. To get back to Atlantis, has anyone seen the dvd sequel? [00:04:18] Speaker A: No. [00:04:18] Speaker D: I think I have. [00:04:19] Speaker F: Yeah, once. Oh, yeah, once I have. [00:04:23] Speaker C: It wasn't that good animation. [00:04:25] Speaker E: We haven't watched it yet, but we bought the Blu ray two pack so you could watch Atlantis. [00:04:30] Speaker D: Have you seen the show? [00:04:31] Speaker E: No. There's a show Disney did. There's that time period where Disney made all of their movies. Like a companion show. [00:04:39] Speaker D: Yeah, like, Aladdin has a show. It's like 60. [00:04:43] Speaker E: Lilo and Stitch was great. [00:04:44] Speaker D: Lilo and stitches, I never watched. It was the only good one. [00:04:50] Speaker E: Yeah, that's all. The only one I remember from based on a movie. [00:04:53] Speaker D: The show of Atlantis is basically. They become Indiana Jones. [00:04:57] Speaker E: I mean, that's kind of cool, though. [00:04:59] Speaker D: It is. [00:04:59] Speaker B: Like. [00:04:59] Speaker D: And they. The concept was there, but I don't think it's. [00:05:02] Speaker E: It's not the same. It's not gonna have too far away from it. [00:05:05] Speaker F: What? [00:05:06] Speaker C: Plus, did they have Michael J. [00:05:07] Speaker G: Fox? [00:05:08] Speaker E: I always forget. I always forget he's Milo. I love Michael J. Fox. [00:05:12] Speaker C: He's great. I was gonna say he was great, but he's still alive. [00:05:15] Speaker F: He's still alive. [00:05:16] Speaker C: We love that. We love that. Here at the atomic broadcasting, if your. [00:05:21] Speaker E: Celebrity'S alive, we love it. [00:05:25] Speaker D: There's an asterisk there somewhere, I'm sure. [00:05:28] Speaker B: Speaking of a fabulous cast, are you guys ready to get back in? [00:05:31] Speaker F: Aw, I don't believe you. [00:05:38] Speaker B: Abby. In the pre dawn just beginning to peek in the bits of daylight through the canopy above. This tree like creature has just set a small object in the middle of the clearing and is currently walking back into the woods. [00:05:58] Speaker F: I just stare at it, perplexed at the tree, like, what do you say? Don't laugh. Sven, what do you say to a tree? [00:06:07] Speaker C: Thanks. [00:06:11] Speaker E: I like breathing. Thanks. [00:06:13] Speaker F: I've never. [00:06:14] Speaker D: Thanks for the octopus. [00:06:16] Speaker F: I and Neros have never seen a walking tree before. It's kind of weird. It's not normal. [00:06:23] Speaker E: That's fair. [00:06:24] Speaker B: So you don't even like, hey, everybody. [00:06:26] Speaker A: The camp. [00:06:26] Speaker B: What the heck? [00:06:27] Speaker D: No, we're sleeping. [00:06:29] Speaker F: Out of shock. [00:06:30] Speaker C: No, to be fair, out of shock. Yeah. [00:06:33] Speaker A: I have last watch. [00:06:37] Speaker F: So as it's disappearing back into the forest, I'm going to approach whatever object it dropped on the ground. [00:06:48] Speaker B: As you get closer, before you even, like, reach it, like, within picking up distance, you can immediately recognize that it seems to be like a horn, like you would use in battle, but it's naturally formed out of wood. [00:07:03] Speaker F: Interesting. I'm gonna pick it up. Maybe you do. [00:07:09] Speaker B: So it seems to be made out of a nice form of mahogany. [00:07:15] Speaker F: Mahogany, this is. That is mahogany. [00:07:20] Speaker D: Hmm. Mahogany. [00:07:23] Speaker F: Can I make a roll to see if it is magical or anything? Or if it's just a horn? [00:07:29] Speaker B: Yeah, go ahead and give me a nature check. [00:07:33] Speaker F: Oh, yeah, that's great. Um. [00:07:42] Speaker D: What'D you get? [00:07:44] Speaker F: Nothing that would give me any information. [00:07:49] Speaker B: Uwe rolls over in his sleep, you. [00:07:51] Speaker F: Want to turn in a hero point. [00:07:53] Speaker E: Card and try to keep that economy moving? [00:07:55] Speaker A: There we go. [00:07:56] Speaker F: I've had three for a while. I need to get rid of one. [00:07:58] Speaker B: What did you roll on the die? Out of curiosity? [00:08:00] Speaker F: A six. And I'm. I'm untrained in nature, so I. I have a plus one. [00:08:05] Speaker E: Oh, that's great. [00:08:09] Speaker F: That's a little better. [00:08:10] Speaker D: Is that what I think it is? [00:08:11] Speaker F: What? 16 on the die. [00:08:13] Speaker D: I thought you got a natural. [00:08:14] Speaker A: 17 total, so. [00:08:16] Speaker F: 17. [00:08:18] Speaker B: It seems to be a horn. [00:08:25] Speaker C: Okay, new information. [00:08:28] Speaker A: You thought about it first, love it. [00:08:31] Speaker C: Now you know for sure. That's what. [00:08:33] Speaker B: Untrained in nature, you get the sense that maybe this might be a little bit outside of the realm of what a standard adventure might be able to figure out. [00:08:42] Speaker F: Okay, cool. Outside of what a neros could figure out. [00:08:46] Speaker B: An untrained neros. [00:08:47] Speaker F: An untrained neros. She's trained in many other things, but nature is not one of them. Okay, cool. [00:08:55] Speaker E: Yeah. [00:08:56] Speaker D: Anything else happen? [00:08:57] Speaker F: Yeah, anything else? [00:08:58] Speaker B: Just looking at the horn. No. [00:09:00] Speaker D: Does a goblin show up and steal it? [00:09:02] Speaker F: No, I look up and look around at the trees. [00:09:06] Speaker B: They seem similarly relaxed to how they were last night. After Uwe's speech. The sense of foreboding is actually a little bit lesser than it was the night before. [00:09:17] Speaker E: Okay, cool. [00:09:20] Speaker F: I'll go back and finish my watch. Who's after me? [00:09:26] Speaker B: I believe it was Uwe. [00:09:27] Speaker E: Yeah, I don't think. Yeah. [00:09:30] Speaker F: When I wake up uwe for his watch, I'm gonna show him the horn and be like, hey, so, funny story. A tree walked out of the woods and dropped this. I don't know what it is. Can you look at it, see if there's anything important? [00:09:47] Speaker B: Sorry, I'm just laughing because I'm imagining uwe being like, I'm the only sober person here, and then he's woken up to this. [00:09:59] Speaker F: I know I've had a lot to drink tonight, but I'm telling the truth. [00:10:04] Speaker G: Well, you do have a horn, obviously. [00:10:08] Speaker F: Yeah, I didn't have it before. It's made out of mahogany. It's really nice. [00:10:15] Speaker G: And you said a tree. A tree walked out of the forest and interrupted. [00:10:21] Speaker F: Yeah, it was, like, shambling, and then it reached forward and dropped it and then shuffled back into the forest like nothing happened. [00:10:34] Speaker G: That is an interesting tale that I. [00:10:38] Speaker A: Need to now look at the GM and say, does it proc. [00:10:41] Speaker D: Anything? [00:10:42] Speaker B: Even without rolling checks, to know if it's possible that that actually happened. This would not be the first such story you've heard about the grindeer forest. [00:10:50] Speaker A: Fair enough. [00:10:51] Speaker E: It's true. [00:10:52] Speaker F: It's a magical forest, man. Anything happens, this I am most aware of. [00:10:56] Speaker G: Um, I will take a look at this horn, and I think you really need some sleep. [00:11:04] Speaker F: I believe you, but can you look at it? I want to know. [00:11:08] Speaker G: I will look at it, but I will tell you in the morning while I study. [00:11:11] Speaker F: I want to know. I want to know now. [00:11:14] Speaker G: I need to study it. It will take time, and you need your sleep. [00:11:18] Speaker F: Fine, fine. [00:11:21] Speaker G: I promise I will tell you what I find in the morning. [00:11:23] Speaker F: Be that way. [00:11:26] Speaker A: Go to sleep. [00:11:27] Speaker F: I go to sleep. [00:11:29] Speaker E: I have music lore. [00:11:32] Speaker A: You aren't awake. [00:11:33] Speaker E: I know. [00:11:34] Speaker B: Okay, so you're just examining it. [00:11:36] Speaker A: I'm gonna examine it. I'm also going to cast, detect magic and read aura. [00:11:41] Speaker B: All right, so detect magic reveals that it is magical and for read aura. Hmm. Can you remind me how that works with the remaster? Now that they've removed spell schools, I. [00:11:54] Speaker A: Get a plus two circumstance bonus to identify magic on the item. [00:11:58] Speaker C: Oh. [00:11:59] Speaker A: If the object is illusory, you detect this only if the fx rank is lower than the rank of your read aura spell. [00:12:05] Speaker B: That's actually more useful than the original one. [00:12:08] Speaker D: Yeah. [00:12:09] Speaker B: All right, so go ahead and make a nature check with a plus two bonus. [00:12:13] Speaker A: Nature. [00:12:13] Speaker E: Okay, where are you now? [00:12:14] Speaker F: Are you trained in nature? [00:12:16] Speaker A: I am. [00:12:16] Speaker F: Good. Oh, no. [00:12:19] Speaker G: What'd you roll? [00:12:20] Speaker F: My point. [00:12:23] Speaker C: It's a horn. [00:12:25] Speaker A: Now it's a 14 plus 227. [00:12:30] Speaker B: You do realize what this is? You've actually heard about it in folktales before, but it's not something that you would commonly find in a store or a shop or something. This is. Well, it's difficult to translate directly from FaE, but the common translation would be the horn of the shepherd of the forest. It flows a bit better in Fae. [00:12:55] Speaker E: Could you say that in Fae for us? [00:12:59] Speaker D: Geordi doesn't know Fae. [00:13:01] Speaker B: Adorva ana. [00:13:02] Speaker A: Adorva ana. [00:13:04] Speaker B: Once blown on this horn, it will send out a signal to any of the plant type creatures in the area with a request for help. Essentially, it summons as a summon plant spell that scales based off of the region you're in. [00:13:20] Speaker D: Oh, neat. [00:13:21] Speaker A: Oh, that could be really useful in. [00:13:23] Speaker D: The grungar forest if we're in, like, a field. Not too good. [00:13:27] Speaker B: Yeah. You might summon an awakened wheat stalk. [00:13:29] Speaker D: In this amazing forest. [00:13:30] Speaker A: But in the grungyar forest, ancient. [00:13:33] Speaker C: How many uses does it have once. [00:13:35] Speaker B: Per day as a single interact action? [00:13:38] Speaker C: That's important to know. [00:13:39] Speaker A: Um, as soon as Uvair finds out what that is. Um, did you motion where it happened? Where the, uh. Where the tree came out of? [00:13:50] Speaker F: No, no, I just said, could I. [00:13:52] Speaker A: See, uh, any footprints or anything? [00:13:54] Speaker B: Uh, make a survival check? [00:13:55] Speaker F: You mean root prints? [00:13:57] Speaker A: He said walk. [00:13:59] Speaker F: Yeah, they're roots, you know, over the ground. [00:14:03] Speaker E: You think those are? [00:14:04] Speaker F: Have you ever seen Narnia 18? [00:14:07] Speaker A: I've watched Lord of the Rings. That's better. [00:14:10] Speaker D: How did you bump my mic? [00:14:14] Speaker F: I'm just gonna leave now. [00:14:17] Speaker C: Session's over. [00:14:18] Speaker B: You're not able to discern exactly if there were any footprints or if there were where they came from. [00:14:25] Speaker C: Okay, trees don't have feet. [00:14:28] Speaker F: They have fruits. [00:14:30] Speaker A: He described it as an introduced. [00:14:32] Speaker F: Yeah, but that doesn't mean. Whatever. [00:14:33] Speaker D: The end head tree walker. [00:14:35] Speaker E: Depends on what you describe as a. [00:14:36] Speaker B: Foot, twelve inches. [00:14:43] Speaker A: Imperial. Okay, Uwe, as soon as he finds out what it is, he will move away a little bit from the camp, take the horn and bow. Actually, to the forest in general and in fay, he will say, we thank. [00:15:06] Speaker G: You for the gift and for what it means. As long as we are here, we will respect your wishes. [00:15:17] Speaker B: And similarly to the night before, you just kind of hear groaning and creaking of wood out and around the forest. And then it's quiet again. [00:15:29] Speaker A: And he'll go back to his watch, but he'll strap the horn on his back or wearing it on his side, the strapping. [00:15:39] Speaker B: When you go to affix it, there's a chest strap that's fashioned out of living vine. [00:15:46] Speaker A: Okay, cool. Can you pronounce what it was again? [00:15:52] Speaker B: Edorva, Ana. [00:15:54] Speaker A: Adora Anna. [00:15:56] Speaker E: Thank you for humoring me and speaking fae to me. [00:16:00] Speaker B: I am surprisingly prepared to speak fae. [00:16:03] Speaker E: It means a lot. [00:16:04] Speaker C: So one or two ends in Ana? [00:16:07] Speaker B: One. [00:16:08] Speaker C: Okay. [00:16:09] Speaker A: Uwehr will just finish out his z watch, and either depending on who wakes up at dawn, or he'll wake up, or he'll somewhat wake up people at dawn. Maybe make a small fire. Just getting some tea or coffee ready. [00:16:26] Speaker D: I was about to say. I think for once Alord doesn't like get up, get up, but his servant still just comes out of the tent holding his, basically his coffee percolator and starts making coffee. [00:16:38] Speaker E: Val's gonna go get like water and wash up. [00:16:42] Speaker A: Where is she getting the water? [00:16:44] Speaker E: I imagine there's a stream or something nearby. She's gonna go looking for something. [00:16:49] Speaker C: Don't wander to. [00:16:50] Speaker E: I was about to say super far. [00:16:53] Speaker A: I was about to say u ver actually would stop you from going too far. [00:16:56] Speaker E: Yeah. Looking around to see if there's something. Cuz that's been like two days. [00:17:00] Speaker A: If Uver sees you walking away, like out and about, he'd actually stop you and I. Digitization. [00:17:09] Speaker D: Do you clean? [00:17:10] Speaker A: Oh, that's a good point. [00:17:11] Speaker E: Val gets up and just starts prepping all her stuff. Neros. It's the morning now. [00:17:19] Speaker F: No, it's not. [00:17:20] Speaker E: Yes, it is. Come on. Everyone else is already dressed. [00:17:26] Speaker D: I'm not. [00:17:29] Speaker C: I walk up. Knock, knock, wink, wink. [00:17:33] Speaker F: No, no, no. Go away. [00:17:37] Speaker E: I'm just gonna lift her up. [00:17:38] Speaker D: Try the better pattern. [00:17:39] Speaker F: You're gonna lift her? [00:17:41] Speaker E: Yeah. [00:17:42] Speaker F: How? [00:17:42] Speaker E: With my arms, bridally. Oh, to make you get up. [00:17:47] Speaker F: Are you like actually holding her or like, setting her up on her feet? [00:17:51] Speaker E: Setting her up on her feet. [00:17:52] Speaker F: Okay, that changes things. [00:17:53] Speaker E: Unless you're gonna fall over, in which case she'll pick you up. [00:17:55] Speaker F: No, I don't. No, it's fine. I'm not gonna fall over. What? [00:18:02] Speaker E: It's the morning. I think we need to start heading out soon. [00:18:05] Speaker F: Oh, yeah. All right. [00:18:08] Speaker E: I don't want to stay too long. [00:18:10] Speaker F: I know, I know, I know, I know. Oh, that reminds me. And she just kind of walks off without her shoes in the direction of Uwe. [00:18:20] Speaker E: I'm all right. [00:18:24] Speaker F: Uwe? [00:18:26] Speaker G: Uh, yes. Neros? [00:18:28] Speaker F: Did you ever. Oh, my gosh. I'm not awake. The horn. Did you figure out what it is? Please tell me you did. [00:18:40] Speaker G: I do know what it is. [00:18:41] Speaker F: Oh, good, good, good. What is it? [00:18:44] Speaker G: It is called Edorva Anna, as he says in Fae. [00:18:49] Speaker F: That's fancy. It's adorable. [00:18:52] Speaker G: In common. It is the horn of the treeharden. [00:18:56] Speaker F: The what? That is not. [00:18:58] Speaker E: That's an interesting translation. [00:18:59] Speaker D: Horn of the shepherd of the forest. [00:19:02] Speaker A: Thank you. [00:19:02] Speaker F: Tree. Tree herder. [00:19:04] Speaker A: Yeah. [00:19:07] Speaker F: Horn of the tree herder. I mean, it says it's the same thing. [00:19:11] Speaker B: I 100% appreciate that. Like, I gave Sven, like, this awkward translation, and he's like, uwe would translate that better. [00:19:22] Speaker F: What does it do? [00:19:24] Speaker G: It is a sign of acceptance from Sephora. [00:19:29] Speaker F: Oh, good. So they're not going to kill us? [00:19:31] Speaker G: As long as we abide by their rules and respect the forest, they will, at least here in this area, leave us alone. [00:19:40] Speaker F: Cool. [00:19:40] Speaker G: But what does it even help you? [00:19:43] Speaker F: What does it do? [00:19:46] Speaker G: I can call upon the forest for help. [00:19:50] Speaker F: Okay, cool. So you blow it and plants help, essentially. [00:19:56] Speaker G: Is that in a simplified term? I suppose you can think of it that way. [00:20:00] Speaker F: Okay, good. Simple is best. [00:20:02] Speaker E: Nero, you forgot your shoes. [00:20:04] Speaker F: Oh, look at that. I did. Okay, I need coffee. And with that, she wanders back to the fire. [00:20:11] Speaker D: The unseen servant immediately goes up to you with coffee. [00:20:15] Speaker C: As you approach the camp, you see zafir sitting there, kind of sipping on one of the bottles from the previous night as his breakfast. [00:20:27] Speaker F: Nero. There's, like, a whole bunch of emotions that go over her face, from why to confusion, to acceptance, to. You know what? I respect that. [00:20:41] Speaker B: And with that, we'll jump ahead. The camp struck everything packed up, back on the horses and pony, and heading out down the trail again. [00:20:49] Speaker A: Uwehr's going to make sure that any trace other than, you know, footsteps or something like that, but basically, anything we brought, we definitely take with us. [00:20:59] Speaker B: Take nothing but memories, leave nothing but footprints. [00:21:02] Speaker A: Pretty much. [00:21:03] Speaker C: That's the most white girl sounding thing. [00:21:06] Speaker E: I throw my aluminum can on the grass. [00:21:08] Speaker F: It's the rules of the forest, don't you know? Have you. Have you ever gone hiking? [00:21:13] Speaker C: I don't go outside. [00:21:15] Speaker A: Definitely the rules of this force. Because this force can kill you. [00:21:19] Speaker D: I like how that can be. Both a petite answer and a zafir answer. [00:21:22] Speaker F: I don't go outside. [00:21:24] Speaker C: I don't go outside. [00:21:27] Speaker B: And you continue on down the path. So are zafir and Uweir still leading the charge? [00:21:34] Speaker C: I think I've taken a bit of a lax position. More middle. [00:21:40] Speaker B: Okay, I'd like then whoever is in the front. The front two to make survival checks. [00:21:47] Speaker F: Who is that? [00:21:48] Speaker E: Do you want me to be one of the fronts? Just in case things get dangerous? [00:21:51] Speaker A: You have the map? [00:21:53] Speaker D: I have it right here. It says Uwe surveyor's map plus one to survival. [00:21:57] Speaker E: Oh, it's not in my gear. [00:21:59] Speaker A: Okay, nevermind. I have it. [00:22:01] Speaker B: This was the map that uwe made? [00:22:03] Speaker D: Yeah. [00:22:03] Speaker A: Oh, yeah, that one. [00:22:04] Speaker D: Jordy never said it stopped being plus one to survival. So it's on here? [00:22:09] Speaker B: Yeah, that map is good anywhere in the south Moor region or the grungear forest region. [00:22:14] Speaker A: Cool. I guess that puts me out in front. [00:22:17] Speaker D: You also have the best survival out of all of us. [00:22:20] Speaker A: Do I? [00:22:20] Speaker E: I have a plus nine. [00:22:22] Speaker F: I have a plus one. [00:22:23] Speaker D: I have a plus three. [00:22:25] Speaker C: Nine. [00:22:26] Speaker A: Yep, I do. Plus 1112. [00:22:29] Speaker E: Now I'll roll survival as well. [00:22:32] Speaker G: 14. [00:22:34] Speaker A: Okay, I rolled a two. [00:22:36] Speaker F: I'm humming something. [00:22:37] Speaker E: 19. [00:22:38] Speaker D: That's better. [00:22:39] Speaker B: So you're moving along down the trail, keeping your eyes peeled for any tracks or any hint of which way Yilda had gone or if she'd been this way. Still not finding any of that. But val, you notice along the side of the path, the. Let's see, that would be the west side of the path. Spines. Kind of like porcupine spines, except a lot bigger that are like, stuck into the tree. [00:23:07] Speaker E: Could I roll a check on what that might be from? [00:23:11] Speaker B: What's your arcana bonus? [00:23:12] Speaker E: Oh, my arcana bonus. That's two. [00:23:15] Speaker A: Can you point that out to me? [00:23:17] Speaker E: I have music lore. [00:23:20] Speaker B: What's your music lore bonus? [00:23:21] Speaker E: Ten. [00:23:23] Speaker B: You think of a nice song about, like, a giant porcupine and how it invented a special kind of ale, got the moon drunk, and then it gets crazy from there, but that doesn't seem particularly relevant. [00:23:36] Speaker E: She starts humming that song, and she's like, hmm, oh, there, you recognize spines like that. [00:23:44] Speaker G: Spines. [00:23:45] Speaker A: He looks up from the map. [00:23:47] Speaker E: Yeah, it's like from. She starts describing the song as she's humming. [00:23:51] Speaker A: 15. [00:23:55] Speaker B: Yeah, they. They definitely don't seem like giant porcupine spines. [00:24:02] Speaker F: You good, buddy? [00:24:03] Speaker B: No. [00:24:04] Speaker E: Okay, not porcupine. [00:24:06] Speaker A: I have a plus 15, and I don't know what he rolled, but it wasn't good. [00:24:11] Speaker B: But yeah, from just the spines. You know, it's really gonna be difficult without any additional pieces of information to know what caused that, but they're definitely so like these spines. Maybe 20 inches long. [00:24:26] Speaker E: Oh, well, we'll just have to be a little careful, that's all. [00:24:30] Speaker F: Huge porcupine. [00:24:34] Speaker D: It. [00:24:34] Speaker G: I think it would be best to be on guard against something such as that. [00:24:40] Speaker D: On guard in the Fae place? Yeah, that makes sense. [00:24:44] Speaker B: I cast mage armor, so you observe these spines. You're not exactly able to figure out what may have caused them, but you do renew your watchfulness and continue down the trail. [00:24:57] Speaker E: Mm hmm. She's still humming that porcupine song. [00:25:01] Speaker F: And neros is humming two fetching fetchlings. [00:25:05] Speaker E: I'm glad you like it. [00:25:09] Speaker B: As you continue further, something catches your attention. Uwe, as you're leading this path down the trail, you see on the edge, like the bank of where the ground has been worn down to make this trail, there's a chunk of sod that has been more or less recently overturned and rolled down into the path on the west side of the. Of this trail. With your attention drawn to that portion of the trailhead, you very quickly are able to make out human footprints heading off the path into the forest to the west. [00:25:45] Speaker A: I'm gonna assume there's a reason for this, so I'm going to point it out. [00:25:50] Speaker G: There seems to be somebody seems to. [00:25:55] Speaker B: Have left the path, and once this has been pointed out, it's really easy for everyone to see. Like whoever was making their way in this direction was not worried about concealing their tracks. [00:26:06] Speaker E: Um, do they look? I don't know. Is that similar fashion of movement that you'd expect from the eretzens? [00:26:14] Speaker G: I mean, I don't know if I can give any sort of movement to one of the aridsons. [00:26:22] Speaker E: Right, sorry, I forget you guys aren't really any more experienced than I am. [00:26:26] Speaker G: Not. Not in that sense, no. [00:26:28] Speaker F: How do cultists and a family move in a forest? [00:26:32] Speaker G: Well, if. [00:26:32] Speaker E: I mean, data was pretty nice. [00:26:35] Speaker B: It. [00:26:35] Speaker E: So I assume they're all pretty nice. [00:26:37] Speaker F: Oh, yeah. I forgot that you knew. [00:26:39] Speaker G: You knew data. That's right. Do you think, uh, anyway, z u. [00:26:45] Speaker A: Ver, very quickly is skipping over this. [00:26:50] Speaker G: But the. If it is, the quills that we saw could be explained by her creature that follows her. See, the wolf, dragon. [00:27:05] Speaker E: Are we sure it's not like, like a druid cat, you know, animal shaping, changing its form? [00:27:13] Speaker G: That. That is quite possible. I don't. It does sound like, considering the amount of animals it could be. Sounds like something that could change its form, be it rude or otherwise, or another way. But if that is true, then we should be even more cautious about what this creature could do. [00:27:37] Speaker B: A bird in a tree nearby just kind of startles and flies off into the forest. [00:27:45] Speaker D: Can birds talk? [00:27:47] Speaker G: No, but I do know about the cantalken. Why don't we have your friend Zafir scout ahead? [00:27:57] Speaker C: What about Val's? [00:27:59] Speaker G: He doesn't talk. Does it talk? [00:28:02] Speaker E: I've never heard Sigurd talk. [00:28:04] Speaker G: It doesn't talk. [00:28:05] Speaker F: It's also huge. [00:28:07] Speaker D: It is also huge. [00:28:08] Speaker E: She's right here. [00:28:10] Speaker B: Sigurd looks offended. [00:28:14] Speaker F: But you're huge, Sigurd. It's not really the most stealthy scout. [00:28:19] Speaker C: All right, Rusterford, come on out. [00:28:23] Speaker B: Rusterford, after too long of a pause, pokes his head out of the shadows of your cloak. Yes. [00:28:32] Speaker C: Sorry to disturb your neck. [00:28:35] Speaker E: Hi, Rusterford. [00:28:37] Speaker B: I was meditating. [00:28:39] Speaker C: Well, you've had plenty of time to meditate. I forgot about you for many, many sessions. [00:28:45] Speaker B: That's what I was meditating on. [00:28:49] Speaker C: Welcome back to the world. I would like to have you scout ahead. [00:28:57] Speaker B: Which direction? [00:28:58] Speaker G: If you could please follow these footprints ahead of us as we go down the path. [00:29:04] Speaker C: Yes, but stay to the path. I don't want you getting lost. [00:29:09] Speaker B: The footprints do seem to be going off the path. How far do you want me to scout up? [00:29:17] Speaker G: That's why I said follows the footprints. [00:29:20] Speaker C: Okay, well, I'm worried for him. [00:29:24] Speaker D: Not to sound, um, uncaring, but you could just get him back. He. He's not an actual bird. [00:29:32] Speaker C: I don't know what to say to that. [00:29:34] Speaker B: You're not an actual nice person. [00:29:37] Speaker E: That was kind of rude out there. [00:29:39] Speaker D: Well, he's. I'm not anything against Rusterford, but I. He's a familiar. He's not like Sigurd. [00:29:44] Speaker E: He still has a life. [00:29:45] Speaker D: I know he has a life. [00:29:46] Speaker C: All right? [00:29:47] Speaker D: Because he's gone. [00:29:49] Speaker C: All right. Okay. I just wanted you to stop talking. Okay, Rusterford, maybe you could go up really high and see if the. See how far the footprints. [00:30:01] Speaker G: It's the woods that are covering the air, that we have a solid cannon be. [00:30:05] Speaker C: I mean, there should be some break in the leaves, right? [00:30:10] Speaker B: It does seem to be unnaturally dense in this unnatural forest. [00:30:14] Speaker C: All right, I guess I'm unnaturally dense, too. Rustoper, do you believe in yourself enough? [00:30:20] Speaker B: I believe in me more than I believe in any of you. [00:30:24] Speaker D: Now who's being rude? [00:30:26] Speaker C: No, no, no, he's got a point. [00:30:28] Speaker B: I woke up on the wrong side of the cloak this morning. [00:30:31] Speaker F: Obviously. [00:30:32] Speaker C: Oh, it's. I do usually get you out of the right side. Sorry. [00:30:35] Speaker B: Oh, excuse me. He pulls his head back into the cloak and then pokes it out the other side. What can I do for you? [00:30:49] Speaker C: I love you. [00:30:50] Speaker E: Did you have a connection with you, or do you want to go by yourself. [00:30:55] Speaker B: I'll. I'll be better able to scout alone. And he flutters out into the woods. [00:31:01] Speaker C: Don't forget to come back. [00:31:03] Speaker G: He has to come back. [00:31:05] Speaker D: He didn't. [00:31:06] Speaker C: He doesn't have to. [00:31:07] Speaker G: No, but. [00:31:10] Speaker C: He'S his own bird. [00:31:11] Speaker D: Are we just gonna wait here like ten minutes? [00:31:14] Speaker G: We can slowly follow the footprints. [00:31:18] Speaker C: That defeats all purpose. [00:31:21] Speaker D: I think we, um. Just in case that's a fey trap of some sort. I think we should wait here for the rest of her to get back to us. [00:31:31] Speaker G: I can see the wisdom in that because. Well, it is the forest. [00:31:37] Speaker C: I'm worried about my bird. [00:31:39] Speaker D: I'm sure he'll be fine. [00:31:41] Speaker G: As someone who is somewhat familiar with how familiars work, you will be able to see him again. [00:31:51] Speaker C: Doesn't help. [00:31:52] Speaker D: Okay. I was about to say if that helped. And I'm frustrated because I already said that. [00:31:55] Speaker C: Would I know if something happened to him? [00:31:59] Speaker B: I don't think so. Familiars are weird in Pathfinder. [00:32:02] Speaker E: Yeah, well, they're discussing and waiting. I gonna pull out my book, the bones land in a spiral and start discussing some of my findings with Neros. [00:32:15] Speaker C: Hmm. [00:32:16] Speaker D: I didn't know you had a book. [00:32:18] Speaker E: It's a big thick tome. All about. [00:32:24] Speaker B: As a few minutes pass. Then you begin to hear and Rustaford comes flying back and lands on Zafir's shoulder and goes the footprint. [00:32:39] Speaker C: Okay, take your time. I know you just went a long way. [00:32:41] Speaker B: I'm a little shaken up. [00:32:43] Speaker D: Have to catch your breath. [00:32:44] Speaker B: The footprints continue in that direction for a while, as if moving towards a known destination. They do double back a couple places, which is a little bit odd, but after a while, they suddenly turn north. And if my tracking skills are anything to be estimated, they begin to run. [00:33:04] Speaker C: Well, you heard the bird from running. [00:33:07] Speaker F: From what? [00:33:08] Speaker C: That's a good point. Did you see any other tracks around those running footprints? [00:33:14] Speaker D: Loudly. Roll the die. [00:33:16] Speaker B: I tossed a metal die. [00:33:19] Speaker C: With what? Your hands? [00:33:20] Speaker B: I did not see any trash. [00:33:24] Speaker C: Well, I appreciate the information. I think that's enough that we can go off on. What do you guys think? [00:33:30] Speaker G: It sounds like whoever was traveling or was searching for something and found something that they didn't want to find. [00:33:38] Speaker D: So are we staying on the trail or. You're the expert of the forest. I don't know how more of an. [00:33:45] Speaker F: Expert than we are. [00:33:48] Speaker G: On one hand, I don't know that this is the person that we are searching for. And on the other, if it isn't, I'm worried that this person, whoever it was, is now in danger. Perhaps by the same creature that left the quills on the road. [00:34:11] Speaker D: So you're suggesting we go play hero again? I'm not opposed. I'm just. [00:34:18] Speaker A: How recent are these tracks? Can I tell that? [00:34:23] Speaker B: I would need a survival check on. [00:34:25] Speaker D: You don't get the plus one for. [00:34:26] Speaker A: This 1823, with the two of you. [00:34:33] Speaker B: Working together and your memory of the recent weather in the area. Thinking back to when that hag summoned the blizzard, which wasn't terribly far away from this, you feel reasonably confident that these tracks were made about two days ago, which, alward from your talking with the locals, times out perfectly to be Yilva. [00:34:53] Speaker D: Okay, so I'll bring that up whenever you mention that. [00:34:57] Speaker E: So we should probably check it out then. [00:34:59] Speaker C: Yes, I would like to make sure that she's out of the picture, if that's the case. [00:35:07] Speaker D: Well, that's not. She's well liked around here. [00:35:11] Speaker G: To be perfectly honest, I would like to follow this path, even if it is not our query. Okay, but what I am worried about is finding the path again, if it is not. [00:35:26] Speaker A: Jordy, do I know of a way to. Well, I guess with ever shifting woods, that there's not really a good way to mark your path, so to speak, with. Especially without wanting to damage any of the woods. [00:35:38] Speaker B: Yeah, I mean, if you took it like an axe and just, like, chopped out a chicken. [00:35:40] Speaker A: Oh, yeah. [00:35:41] Speaker E: I think personally, we are friendliness of the forest. And perhaps us some guidance from Ghazra. I think we'll be fine to get back where we need to get to if this doesn't pan out. [00:35:55] Speaker D: Onward, outward. All right, so we're going down the trail then. [00:36:02] Speaker G: We shall take such an. [00:36:06] Speaker E: Faith. [00:36:09] Speaker B: All right, as you all leave the trail, we'll do a dramatic shot as the camera is, like, from behind, watching you turn and go off the trail. And there's just the empty trail as the bushes, like, settle behind you. Let me cross fade to see you making your way through the brush into the woods. And you begin to hear the sound of water running ahead of you. And as you're making your way forward, you don't have to roll or make any checks to start noticing that these spines in the trees are getting a little bit more frequent. [00:36:49] Speaker E: Can I begin scouting? [00:36:51] Speaker B: Yes. [00:36:52] Speaker C: Could it be possible that these spines are markers rather than warnings? [00:36:58] Speaker E: Do they feel markers, or do they just feel like leftovers from encounters? [00:37:02] Speaker C: Well, that's what I'm thinking. Like a marker as a question, like, yeah, telling where the path is. [00:37:09] Speaker B: Zafir, what are your arcane and society bonuses? [00:37:13] Speaker E: Nice thinking, fatigue. [00:37:14] Speaker C: Arcana. Eleven society three. [00:37:17] Speaker B: Okay, so with that thought in mind of seeing, like, if they're intentionally placed to mean something, you look a little bit closer at them that way, and you feel reasonably confident that these were more just haphazardly or accidentally stabbed into the tree. They don't seem to have any rhyme or reason that you're able to make out. Mm. [00:37:40] Speaker E: I guess if it was just walking. [00:37:41] Speaker C: And just scraping off, it's still a good accidental marker. [00:37:45] Speaker E: Yeah. Yeah. Because we could follow it around with that thought. [00:37:49] Speaker B: All of the spines do seem to be stabbed on the. How do I put this? The inward side of the trees. So if you were to turn and go in the same direction that the spines were stabbed from, it would take you back to the path. [00:38:02] Speaker D: Okay. [00:38:03] Speaker E: Oh, cool. [00:38:04] Speaker D: Okay, so that solves that. [00:38:05] Speaker B: Gazra provides, and I'm calling it now. That's a hero point. [00:38:11] Speaker E: Yeah. Good thinking. Petite. [00:38:14] Speaker A: Yeah. [00:38:14] Speaker C: Thank you. [00:38:16] Speaker B: As you're getting closer to the water, Rustaford kind of ruffles his feathers a bit and is like, we are just about to the point where the trail turned north. [00:38:25] Speaker C: Thank you. Wonderful work. Did you go any further past this? [00:38:30] Speaker B: No, I came back to report once the trail changed. [00:38:33] Speaker C: Well, in that case, does anyone want him to go forward again? We can sit here for ten minutes, or I could put him up and he can go back to meditating. [00:38:41] Speaker G: It would be nice to perhaps before we get to the point of the path change to see if there is a creature there or there are more signs that perhaps he missed on the first go around. [00:38:53] Speaker C: Well, he hasn't gone past this, so. [00:38:55] Speaker B: Right. [00:38:56] Speaker C: He wouldn't have missed anything. Rastaford, you know the drill. [00:39:01] Speaker B: Right o. And he takes off and flies off to the north again. [00:39:05] Speaker E: So with the psychopomps, it's not just no soy. There's also Markana's esselbox, ezenith. [00:39:13] Speaker F: So there's a whole list of things. [00:39:15] Speaker E: There's like. [00:39:17] Speaker D: I'm sorry to intrude. [00:39:18] Speaker E: There's a ton. [00:39:19] Speaker D: Can you spell that last one for Katrina? [00:39:24] Speaker A: What? [00:39:26] Speaker F: Katrina? [00:39:27] Speaker E: Are you talking about? Sns. [00:39:28] Speaker D: That one. [00:39:29] Speaker E: Sns. It's a. Yes. Eneth. And she's pointing in the book, there's about, like, nine or so, I guess, more mentioned ones. I imagine that there's, like, potentially, like, an infinite amount of psychopomps. [00:39:48] Speaker G: Have you had dealings with these psychopomps that you would know so much about them? [00:39:51] Speaker E: Well, I've been studying a lot. [00:39:55] Speaker B: Rusterford flies back. Um, troll. [00:40:00] Speaker F: Oh. [00:40:01] Speaker D: Oh. [00:40:04] Speaker B: Just. Just to the north a little ways. We're far enough. Away. It probably won't see us for some time. It seems to be sleeping, but. Troll? Yes, troll. [00:40:13] Speaker C: Good. Good troll or bad troll? [00:40:15] Speaker B: Ah, sleeping troll. [00:40:16] Speaker C: Oh, I guess we'll never know. [00:40:17] Speaker F: We could befriend it. [00:40:18] Speaker C: Schrodinger's troll. [00:40:19] Speaker G: I don't think that odd. [00:40:20] Speaker B: Trolls are the same, but there's no spines up north. [00:40:24] Speaker C: Oh, so they may not have gone that direction. [00:40:27] Speaker G: At least not the. Whatever created the spines. [00:40:32] Speaker D: I mean, we're already on this. [00:40:34] Speaker C: Did you see where the spines had stood? [00:40:35] Speaker B: Stopped, actually, not far north of where we are now. [00:40:41] Speaker C: Did they turn or just stop? [00:40:44] Speaker B: Just. Just stopped. [00:40:45] Speaker C: All right, we're dealing with a naked. [00:40:47] Speaker D: Hedgehog or a dead one. [00:40:51] Speaker C: Porcupine. [00:40:51] Speaker F: Porcupine. [00:40:52] Speaker C: Hedgehogs don't have spines. [00:40:53] Speaker E: That's fair. [00:40:55] Speaker F: They do come off. [00:40:56] Speaker G: They do. Just not the same naked porcupine. [00:41:01] Speaker E: But the trail keeps going past the troll. [00:41:05] Speaker B: I didn't check that far. I came back to report once I found a troll. [00:41:10] Speaker E: I see. [00:41:11] Speaker B: I thought you would want to know. [00:41:13] Speaker C: I believe there's a troll in the woods. I. [00:41:16] Speaker A: From what I understand, the footprints are troll sized, right? [00:41:20] Speaker B: No, they are human footprints, as far as you can tell. [00:41:23] Speaker D: If this is her, we have to keep going. [00:41:27] Speaker C: She's a troll. [00:41:28] Speaker D: No, she's not. [00:41:29] Speaker F: The troll is probably guarding something. [00:41:31] Speaker A: Can I sleeping do? [00:41:33] Speaker F: Yes. [00:41:34] Speaker A: A recall knowledge on trolls. [00:41:37] Speaker B: What is your society bonus? [00:41:38] Speaker D: I was gonna ask 15, but I wasn't sure if the last time we saw a troll, if we got the base amount for trolls. [00:41:44] Speaker A: I am expert in society. [00:41:47] Speaker B: And, Albert, what's your society? [00:41:49] Speaker D: Same. [00:41:50] Speaker B: 15. Okay, so trolls are common enough creatures, and you guys have high enough bonuses. What do you want to know about trolls? [00:41:58] Speaker A: Um, how. How best to fight them, perhaps, or avoid them, or. [00:42:05] Speaker C: Or if all of them are. [00:42:07] Speaker D: I would like to ask Rusterford any specific, like, if he could describe the troll? [00:42:12] Speaker A: Yeah. [00:42:12] Speaker D: That way, I can, like, understand what troll we're about to face. [00:42:16] Speaker B: Mm hmm. [00:42:17] Speaker D: Because I would know there are multiple. [00:42:19] Speaker A: Mm hmm. I didn't know that. [00:42:21] Speaker B: It was. It was. It was a little bit smaller than, you know, pilgrim was a little bit smaller, and it was kind of bluish. [00:42:29] Speaker D: That doesn't sound like a troll. [00:42:32] Speaker B: That one I want a society check on. [00:42:35] Speaker D: You want me to roll that? [00:42:37] Speaker B: Uh, yeah, since this one's a little different. It's not exactly a straight up recall knowledge. [00:42:41] Speaker A: Him. [00:42:42] Speaker B: Just him you can go to. [00:42:44] Speaker C: How do you know it was a troll? [00:42:46] Speaker D: That's so good. That sucks. 19 plus 15 is 34, right? [00:42:53] Speaker E: Yeah. [00:42:54] Speaker D: Okay. [00:42:55] Speaker B: Oh, yeah, that's definitely a frost troll that Rustopheart is talking about. Oh, which are the weakest kind of trolls? [00:43:02] Speaker E: Oh, frosty. [00:43:03] Speaker B: You know, they are level four creatures. [00:43:05] Speaker D: I mean, we could probably deal with him rather easily. Hopefully we won't have to. Might be amiable to talk. [00:43:12] Speaker A: But they speak. What do they speak? [00:43:14] Speaker D: Jotun. [00:43:15] Speaker A: Jotun? [00:43:15] Speaker B: Yes, and most of them speak common as well. [00:43:18] Speaker A: True. Are they weak to fire as well? [00:43:21] Speaker B: Yeah. So as with a standard troll, they are weak to fire, and that disables their regeneration. [00:43:26] Speaker A: Except we would not want to be using fire here. [00:43:31] Speaker B: Acid is also an option for disabling the regeneration, but they don't have a weakness. [00:43:35] Speaker E: Something like my sunblade would be fine. [00:43:36] Speaker D: To use something that's as a direct hit. [00:43:40] Speaker A: And I don't have acid either. [00:43:41] Speaker D: I mean, we could just continue onward and follow the path to make sure that we, um. [00:43:46] Speaker G: Ze fear your mind prison might work. [00:43:52] Speaker A: If you prepared it. [00:43:53] Speaker C: I do have phantom prison prepared. I don't think I ever unprepared. [00:43:57] Speaker A: It works. [00:44:00] Speaker C: I can also make him thirsty. [00:44:03] Speaker B: I'm trying to think what it would sound like if you had something really big and heavy that was being dragged along the forest floor. [00:44:13] Speaker E: You could just say that. [00:44:14] Speaker D: Yeah. [00:44:14] Speaker B: So, like, the sound of, like, a large sized creature that's being dragged along a forest floor. That's what you hear. Oh, no, right now it coming from the north in your direction. You hear just like a. [00:44:27] Speaker E: Is the rostral dead being dragged? [00:44:30] Speaker B: That seems like a reasonable possibility. [00:44:33] Speaker E: Oh, I will prepare my weapon. [00:44:36] Speaker D: Yeah, I guess. Prepare stuff and move forward. I don't know. Do we want this fight? [00:44:41] Speaker E: I mean, we have to go this way to find the people, right? [00:44:44] Speaker B: You hear a little ways further ahead. Just like a. [00:44:56] Speaker D: Help. [00:44:56] Speaker E: Yep. [00:44:57] Speaker D: Yeah. [00:44:57] Speaker B: What. What do I help? [00:44:58] Speaker A: Can I roll something for that sound. [00:45:00] Speaker B: Out of the brush up ahead? [00:45:02] Speaker A: Nope. [00:45:03] Speaker B: You see a long reptilian snout about the size of a horse's head? [00:45:10] Speaker D: Oh, that's big. [00:45:13] Speaker B: And that's where Belinda. [00:45:14] Speaker A: No. [00:45:16] Speaker E: Oh, boy. [00:45:16] Speaker D: Every time. [00:45:17] Speaker B: Oh, all right. And petite, you've got the hero point for this episode, which is going to you for that clutch moment where you found a way to backtrack to the trail even though you've ventured off into the forest. [00:45:32] Speaker C: Well, yeah, that was definitely, definitely forethought. And I had so much thinking about that and did not think about that in the very moment, just zoning out. So thank you for that. I'm now going to go try to think about as much as I know about snakes and why they like trolls. [00:45:51] Speaker B: If they do, and we'll see you all in the next episode. This has been an atomic broadcasting production. Pathfinder, Galarian and the lost omens world setting are copyright of Paizo. More [email protected] music in the show is from monument Studios collection as well as assorted artists with some original tracks composed by Jordi Hague. More details in the description. If you enjoyed the show, please remember to share with a friend and we'll look forward to seeing you again next time. [00:46:26] Speaker E: Happy to. Snakes like trolls? [00:46:28] Speaker F: Not that I know of. [00:46:31] Speaker E: You are a resident snakespert. [00:46:33] Speaker D: Snake spurt. [00:46:53] Speaker B: All right, so hold on. Alright, so detect magic reveals that it is magical and for read aura. Hmm. Can you remind me how that works with the remaster now that they've removed spell schools.

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