[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part, such as, like, comment rate. And don't forget to tell a friend.
[00:00:19] Speaker B: To tune in for an atomic time.
[00:00:31] Speaker C: Now, where did we leave off?
[00:00:35] Speaker D: Ah, yes.
[00:00:38] Speaker C: The party finally cornered Saito, who had found an amulet producing a spirit like sword.
[00:00:45] Speaker D: As Val dealt the finishing blow with.
[00:00:47] Speaker C: Her glaive, Saito dropped the amulet at the feet of the party.
[00:00:56] Speaker A: So I went down to Sedalia, my hometown, with. For my little brother's eight, 19th birthday.
[00:01:03] Speaker E: Happy birthday.
[00:01:03] Speaker A: And he's going to college down there for art and stuff. And he's taking a lot of art classes. And we were like, what do we want to do? And he's like, let's go to the art museum at my college. And I was like, sure, that sounds interesting. Olivia was all for it, a man of class. And we went in there, and the whole thing was built around a glass blown chandelier that looks like a mix of. It looks like a mix of jellyfish heads and, like, tentacles all coming out. And you can see it on all three floors. It is, like, all visible to be seen from different angles.
It reminded me back in college when I took the vision, I took the visual arts class. Did anyone else take visual arts? Was it just me?
[00:01:50] Speaker B: Was a history of the visual arts?
[00:01:52] Speaker A: Yeah, I think so.
[00:01:52] Speaker B: I took that class.
[00:01:54] Speaker A: One of the, one of the sections was all about glass blowing art.
[00:01:58] Speaker B: I did not have that section.
[00:01:59] Speaker A: And it stands out to me because one, I love watching it. It's amazing.
[00:02:04] Speaker F: It's mesmerizing.
[00:02:05] Speaker A: But the documentary series we watched is a dude in Venice, Italy. So he's on one of those boats, like the gondola. I don't know if it was a gondola, but it might have been. He's got a big puffy shirt, you know, billowy color. He's always wearing. He's always wearing that same shirt, but different colors every time. He's got, like, this crazy curly, grayish black hair and an eye patch.
[00:02:28] Speaker F: What?
[00:02:28] Speaker B: What?
[00:02:29] Speaker A: And he's sailing around on a boat. Is this glass blowing? I don't know who this man is.
[00:02:34] Speaker G: I don't remember what are his qualifications?
[00:02:37] Speaker A: But I'm on a boat. He's a pirate. Picture the pimmy. Him and the crew of people who blow glass. There's. It was amazing to watch, but I just can't escape this glass blowing pirate that I just love so much. I love that style.
[00:02:53] Speaker F: I need to know who this is.
[00:02:54] Speaker A: It's called amazing, dangerous looking art style.
[00:03:00] Speaker D: Yeah.
[00:03:00] Speaker A: It always looks like I would die if I tried to.
[00:03:03] Speaker F: Right.
[00:03:03] Speaker G: For whatever reason, I love art styles. Like, glassblowing is one, but things that have high temperatures, so glass blowing, forging, you know, any of that kind of deal. I just. I don't know what it is about taking a substance that is usually a solid and then raising it to their liquid or almost liquid temperature and then molding it to your design. It just fascinates it.
[00:03:26] Speaker F: Super cool.
[00:03:27] Speaker E: It is the will of human race to want to manipulate nature.
[00:03:31] Speaker B: It fascinates me as well, but I think for a slightly different reason. And it's because I look at whatever the thing, the metal, the glass, whatever, and I'm just like, I need to touch it. I need to touch.
[00:03:44] Speaker A: I'm glad I'm not the only one I like.
[00:03:48] Speaker G: Not exactly. Not gonna lie.
[00:03:50] Speaker B: I've thought that too.
[00:03:50] Speaker G: It's like I just want to, like, whenever they're doing, like, the little rods and they're in the torch, and it's like, I don't wrap it around your finger or something. You know, barely queue or something like that. Right.
[00:03:58] Speaker B: It's the same issue with the lava.
[00:04:00] Speaker G: Bad idea, but don't touch it.
[00:04:02] Speaker H: Bad idea.
[00:04:03] Speaker E: When you're on your deathbed, you can go through all these things that you're not.
[00:04:06] Speaker B: I have so many. Like, I have a. If I had no self control list of just harmful things that I want to know what feels like. It's like a bucket list, except for if I ever go and, like, lose my sense of self control, like, I want to know what it feels like.
[00:04:23] Speaker G: To get bit by a shark because I have.
[00:04:25] Speaker B: I don't know why I do.
[00:04:26] Speaker G: I just do wear a shark suit. Sorry, what?
[00:04:30] Speaker E: I'm wondering if that's a normal list of things for people to have. Because I have a list too.
[00:04:34] Speaker G: I mean, like, it's called an intrusive thought. Usually stopped in the frontal cortex, but.
[00:04:39] Speaker E: It'S not an intrusive thought, it's a list.
[00:04:41] Speaker B: It is a rewritten list. What is on your list? It's not very intrusive, what I have. Like, I want to get bitten by a shark. What's one on yours?
[00:04:47] Speaker E: I mean, well, obviously there's, like, biting into the poisonous mushrooms. Just like, what does that feel in my teeth? I mean, I'm probably gonna die. Or sticking your finger in, like, lava.
[00:04:57] Speaker G: Or something, but intrusive thoughts 101 lava edition.
[00:05:02] Speaker E: Luckily, I've never been in the situation where I was given the opportunity.
[00:05:06] Speaker G: That's good. But you know, but, yeah, totally back on the glass blowing thing.
[00:05:10] Speaker B: It's just amazing.
[00:05:12] Speaker G: I had a friend growing up, she. She was in glassblowing, and she actually. One of her wedding gift to me was actually a glass blown ornament.
[00:05:19] Speaker A: Yeah, it was.
[00:05:21] Speaker G: It was really, really nice.
[00:05:28] Speaker A: I'm scared of glass.
[00:05:29] Speaker E: Just with how fragile it is.
[00:05:31] Speaker A: Just on a secondary note about that art museum, on the first of all, I stepped out on the third floor and it was far fall, and I'm afraid of heights. I was like, oh, boy, this goes deeper. Like, you come out and then the museum goes down. And I was like, oh, okay. It was built around the chandelier. So then I walk over, we go up to the top floor and there's this huge painting, like, I don't know, like 10ft wide. That's like, on the edge is like, on the left side is like a tree kind of close to you, and the right is like this mountainside. And then it's all like hills. So it looks like you're standing on the edge of a cliff. And I had to sit down. It was, like, making me unstable and shaky. It was probably the most I've ever felt from a piece of art. It was bad way, I guess, but also a good way.
[00:06:20] Speaker G: They did a good job.
[00:06:22] Speaker A: I was like, I can't. I can't. So we went down to the first floor and I sat down.
[00:06:28] Speaker F: You wouldn't be alone in that room. I'd probably be there with you.
[00:06:31] Speaker B: You keep saying it was built around this. So was this chandelier, like five stories tall?
[00:06:35] Speaker A: No, it doesn't go down to the first floor. It can just be seen from every angle on all three floors.
[00:06:41] Speaker F: That's really cool.
[00:06:42] Speaker A: And from outside, that's fascinating. So it's like it's next to the stairway in a corner, the thing. Yeah, it was. I don't know. It could have been 20ft tall.
[00:06:52] Speaker B: So much class.
[00:06:53] Speaker A: I could be wrong. It could have been ten.
[00:06:56] Speaker G: I can't imagine how nerve wracking it was to hang that.
[00:06:59] Speaker F: Right.
[00:06:59] Speaker A: It was a student project.
I think I could be wrong. I'm pretty sure it's a student project. They have a lot of student art in there. And they were also changing the main exhibits. So I didn't really get to see one of the floors.
[00:07:12] Speaker G: I don't want to be in charge of changing that exhibit.
[00:07:14] Speaker A: I'm just imagining I was like an 80 year old.
[00:07:16] Speaker E: Hey, Charles, you still working on your student project?
[00:07:20] Speaker A: So I wasn't really expecting much. I wasn't really expecting much from the community college art museum, but, like, they have a lot of good stuff and, like, popular stuff on loan and whatnot and exhibits. And I was like, oh, that's really cool.
[00:07:33] Speaker G: Depending how you curate your artists, like, art, artistry doesn't have to be limited to, you know, that's the great thing about art, is that artistry doesn't have to be limited to, like, these grand exhibitions or, you know, high tier schools for art, which I don't know.
[00:07:49] Speaker A: Yeah, exactly. Sometimes they're just in a place you wouldn't expect them to be.
[00:07:53] Speaker B: Yeah.
[00:07:53] Speaker A: Because they're just moving around.
[00:07:55] Speaker G: Yeah.
[00:07:55] Speaker A: And I thought that was awesome, and I thought it was worth talking about. That is cool.
[00:07:59] Speaker E: Or you can just simply look outside and experience the art.
[00:08:02] Speaker A: That's lame. I'd rather look at a picture.
[00:08:05] Speaker B: Get out of here.
[00:08:06] Speaker G: Get out of here.
[00:08:07] Speaker B: Petite. We live in a city. Petite. Get out of here.
[00:08:10] Speaker A: Speak for yourself. I don't want to look at things. I want to look at things that are painted on things. Reality sucks.
[00:08:17] Speaker G: I want to see a painted representation of the nature I can look out my window of.
[00:08:21] Speaker F: That's. Wow, that's sad.
[00:08:24] Speaker D: Speaking of beautiful forms of art, the camera is doing a close up of this amulet as its slow motion slides out of the lifeless, limp hand of saito, skitters across the stone floor, and spins to a stop right in front of Zafir and Nero's.
[00:08:41] Speaker E: I immediately raise my hand and say.
[00:08:43] Speaker D: Should I touch it?
[00:08:44] Speaker A: What is it up there?
[00:08:46] Speaker B: Don't. Don't touch it.
[00:08:47] Speaker E: Amulet. Touch pretty, don't it?
[00:08:51] Speaker H: Howard, would you grab it with your mage hand?
[00:08:54] Speaker B: I'll grab. Use my mage hand to pick up the amulet.
[00:08:58] Speaker H: I understand wanting to grab it, but I don't think I should grab it, considering what happens with a helmet.
[00:09:06] Speaker F: What does the amulet look like?
[00:09:09] Speaker D: It looks like a quiver and a sword crossing each other. It's made out of either gold or a gold hued metal, but it's decorated with various precious gems that are, like, encrusted into it. And, Howard, if you turn it over and look at the back with your mage hand, there's another rune on the back.
[00:09:34] Speaker B: I'm not going to bring that up to zafir yet.
[00:09:37] Speaker G: What about Uwe or Uwehr?
[00:09:39] Speaker B: My bad. I'm not going to bring that up to uwe yet.
Should we.
Should we throw this in the lava?
[00:09:46] Speaker F: I don't think so.
[00:09:47] Speaker E: Would this be a contested role if I just wanted to snatch it out of the mage hand?
[00:09:52] Speaker D: I think if you were to try to snatch it from Alward, and Albert doesn't want you to have it. I think you would have to make a disarm check.
[00:09:58] Speaker E: I would like to try to snatch it.
[00:10:01] Speaker D: Okay, so that would be an athletics check against his reflex DC.
[00:10:09] Speaker B: But when you say you don't think it's gonna be. But if they want it, we can permanently stop them from having it, that.
[00:10:17] Speaker H: Isn'T a bad idea. We do have the forge and hammer.
[00:10:21] Speaker F: Oh, we could just put it in the lava.
[00:10:24] Speaker B: That's what I said.
[00:10:25] Speaker H: I don't think I would want to trust the synced not beam.
[00:10:30] Speaker B: Who's going to get it in lava?
[00:10:32] Speaker H: Who's.
[00:10:34] Speaker B: What'd you get?
[00:10:35] Speaker E: I rolled a nat one.
[00:10:38] Speaker D: You fail. So, Zafir, you turn around, and you, like, go after the amulet, and then you realize you were, like, right, about to step off the catwalk, and you're maneuvering, and you, like, reef configure, but you were able to catch yourself and completely miss your chance to snatch at the amulet.
[00:10:53] Speaker B: Do you want to look at it, Zafir?
[00:10:56] Speaker E: I'm not sure if I want to.
[00:10:57] Speaker F: Anymore or if we want to destroy it. We could go down to the forge and see if it could actually be melted before we just try and throw it into the lava.
[00:11:08] Speaker E: Who's gonna go after it?
[00:11:10] Speaker A: Why are we thinking about destroying it?
[00:11:12] Speaker F: I don't know. Just ask Albert.
[00:11:13] Speaker B: Because if the Eretzens want this and, well, we can make it to where they can't get it.
[00:11:19] Speaker A: He was coming for a. So is it that ghostly sword?
[00:11:22] Speaker B: I don't know.
[00:11:23] Speaker H: That would be the only sword that I've seen in this thing.
[00:11:25] Speaker A: What, does he have a sword on him? Like, a normal weapon?
[00:11:29] Speaker D: Yes, he has a normal katana and a normal.
[00:11:31] Speaker A: But it's safe to assume that this ghostly sword is probably what he came for compared to regular sword. Like, I'll draw his regular sword.
[00:11:40] Speaker D: Yeah, his regular sword just looks like a normal sword.
[00:11:42] Speaker A: Okay, so it's definitely not that.
Yeah. Do we want to try and spend some time identifying this thing?
[00:11:49] Speaker G: I'll. I'll do.
[00:11:51] Speaker B: I'm gonna try it away from you.
[00:11:53] Speaker G: I'm just gonna do Redora.
[00:11:54] Speaker B: Okay.
[00:11:55] Speaker G: I don't have to touch it for that.
[00:11:56] Speaker B: Okay.
[00:11:56] Speaker E: And I am going to loot the body.
[00:11:58] Speaker G: Uber already said he doesn't want to necessarily. He doesn't think it'd be a good idea for him to touch it.
[00:12:02] Speaker B: Yeah, he's just gonna. I'm gonna constantly keeping it face where the room's facing me.
[00:12:07] Speaker G: Oh, that's what you mean.
[00:12:08] Speaker A: I will assist Zafir in respectfully taking things off of this guy.
[00:12:13] Speaker E: Oh, well, I'm not respectively doing anything.
[00:12:15] Speaker B: I'm trying punching him in the face. He's taking off his helmet.
[00:12:18] Speaker E: Hey, I'm the only one who got hurt.
[00:12:20] Speaker A: I want to prepare him for a burial, essentially.
[00:12:22] Speaker D: So as Alward and Uver are working together, holding up the amulet, doing read aura that takes ten minutes to process. While that's going on, I imagine that val is very politely, respectfully, removing things from the body and passing them over to Zafir, who's just like, would this fit me?
[00:12:41] Speaker E: For every respectful thing you do, I just do the opposite.
[00:12:46] Speaker D: Zafir, what you find as Val passes over to you, you get a suit of. Oh, your eye armor.
[00:12:55] Speaker F: What?
[00:12:57] Speaker A: It's a tn.
[00:12:58] Speaker F: Shaw, can you spell that?
[00:13:00] Speaker D: Sure. O y o r o I.
[00:13:06] Speaker A: It's essentially heavy.
[00:13:09] Speaker B: O u eye e.
[00:13:15] Speaker D: It is magical.
You can tell, really, the way that it is?
[00:13:22] Speaker F: I had no idea that it was possibly magical.
[00:13:26] Speaker D: You also find the katana and the tanto and 160 gold pieces.
[00:13:34] Speaker F: Are you keeping all of that?
[00:13:36] Speaker A: No, it's automatically split amongst the group.
All loot.
[00:13:40] Speaker D: And as you are finishing removing these items from the body, uvair your read auras complete, and you find that it has.
[00:13:51] Speaker C: This is difficult.
[00:13:52] Speaker D: And one of the reasons why I'm glad the remaster is removing the schools.
Conjuration, maybe evocation, but certainly conjuration magic. Yes, definitely evocation. Conjuration and evocation.
[00:14:04] Speaker G: But not divination.
[00:14:05] Speaker D: Not divination.
[00:14:06] Speaker F: The amulet, right?
[00:14:07] Speaker A: Yes, it's a non reflective amulet. No divination.
[00:14:11] Speaker H: Oh, this is certainly magical, but at least it doesn't have divination magic on it.
[00:14:16] Speaker B: Well, I mean, we could assume it was magical. It had a ghost sword.
[00:14:19] Speaker H: But we do have conjuration and evocation. Conjuration makes sense, as the evocation does as well.
[00:14:26] Speaker F: I do think it wouldn't. I don't think it would be beneficial to destroy it. I really don't.
I just. I don't know. I have a feeling that we shouldn't destroy it yet.
[00:14:35] Speaker B: All right, well, if we're not going to destroy it.
[00:14:37] Speaker H: U ver.
[00:14:37] Speaker B: And then I flip it around for you to see the rune.
[00:14:41] Speaker G: Oh, my.
[00:14:42] Speaker H: It has a rune that apparently is very connected to the iridescent.
[00:14:46] Speaker D: Now, that.
[00:14:47] Speaker H: Which one is that again?
[00:14:49] Speaker D: You recognize it as the same rune that's on the back of the brooch.
[00:14:53] Speaker G: Oh, u versus that kind of sarcastically. And then he just stops as he actually reads it and goes, wait, wait a minute. And then he pulls out the broach.
[00:15:02] Speaker H: Just the same room.
[00:15:04] Speaker B: They robbed this off a guy. I don't know.
[00:15:08] Speaker H: Do we need. I'm tempted.
[00:15:11] Speaker F: Does the amulet fit within the brooch?
[00:15:15] Speaker E: You had mentioned he raised a shield.
[00:15:17] Speaker D: Yes. Oh, sorry. Yes. I forgot that one. It's on a different list is why I forgot it. It is a wooden tower shield.
[00:15:26] Speaker E: Can anybody use shields?
[00:15:28] Speaker B: Yes.
[00:15:29] Speaker D: It's a very nice looking wood, though.
[00:15:31] Speaker A: You can use it technically.
[00:15:32] Speaker G: Nice looking wood?
[00:15:33] Speaker D: Yeah. Special kind of wood.
[00:15:35] Speaker G: Can I.
As they bring it up, I'm guessing. I don't know where everybody is at this moment. Yeah, they're right there.
[00:15:42] Speaker D: I think you're distracted with the amulet.
[00:15:44] Speaker G: Sure. Okay.
[00:15:45] Speaker A: Where did he get the amulet from? Is there like a pedestal or something?
[00:15:49] Speaker F: That's a good question.
[00:15:50] Speaker B: Yeah.
[00:15:51] Speaker D: No.
[00:15:54] Speaker A: It was presumed. There's no body at any, like at the end of this walkway. There's just a dead end.
[00:16:00] Speaker D: Yes, there's just a dead end. The catwalk just stops.
[00:16:03] Speaker A: What if it's an illusion?
[00:16:05] Speaker E: I don't think that this is the actual sword.
[00:16:08] Speaker B: I don't think it is either. I think we'll have to continue to investigate.
But bring you the amulet. We could try.
[00:16:16] Speaker H: Sure. They're here.
[00:16:18] Speaker B: And then with a second mage hand.
[00:16:21] Speaker G: Yeah.
[00:16:21] Speaker B: I'm going to put them together and see what happens.
[00:16:25] Speaker D: Slowly, you bring the brooch of scales and the amulet together.
[00:16:29] Speaker G: Nothing.
[00:16:29] Speaker B: Nothing's happening.
[00:16:30] Speaker G: Nothing happens.
[00:16:31] Speaker A: They turn into a sword.
[00:16:35] Speaker D: Suddenly the amulet doubles in scale megazord.
[00:16:39] Speaker B: I'm gonna give the amulet back.
[00:16:40] Speaker G: And then the broach. You gave me the broach back.
[00:16:43] Speaker B: Broach back.
[00:16:44] Speaker F: I want to walk to the end of the catwalk.
[00:16:47] Speaker B: Zafir.
[00:16:48] Speaker D: Yes.
[00:16:49] Speaker B: You use bows and swords?
[00:16:51] Speaker H: Yes.
[00:16:52] Speaker B: Do you want this and I float the thing to you?
[00:16:57] Speaker E: Absolutely. I just pluck it off of your mage handle.
[00:17:00] Speaker B: You may want to double check with.
[00:17:02] Speaker A: The others, but Nero, you have to.
[00:17:04] Speaker F: I'm just looking.
[00:17:05] Speaker H: Don't move too far.
[00:17:07] Speaker F: I can't go any further.
[00:17:10] Speaker H: Where? Where did he get this?
[00:17:13] Speaker F: That's what I'm looking for.
[00:17:17] Speaker H: Well, let's go look.
[00:17:20] Speaker A: Jordy's thinking.
[00:17:21] Speaker G: Jordy? Jordy is apparently thinking.
[00:17:23] Speaker D: I'm trying to think. If there's anything you can determine at this point.
[00:17:29] Speaker F: Is there a wall?
[00:17:30] Speaker G: Anything Nero's can determine or us in general?
[00:17:32] Speaker D: Both. There is a wall about 10ft out from the end of the catwalk. And on either side of you are massive, like three or four inch thick steel cables that are going out into the walls.
[00:17:45] Speaker F: Can I throw something at the wall and see if it bounces? Back.
[00:17:48] Speaker B: Yeah.
[00:17:48] Speaker E: Throw this amlet.
[00:17:51] Speaker F: I'm not going to do that.
[00:17:53] Speaker D: So imagine on your way over, you picked up one of those chunks of scree.
[00:17:56] Speaker F: Sure.
[00:17:56] Speaker D: That was dropped down from the ceiling or my scree. You throw it, and it clatters against the wall. And then you hear from below what's.
[00:18:04] Speaker C: Going on up there.
[00:18:06] Speaker F: Oh, I don't remember what we named.
[00:18:08] Speaker D: And then you hear Cornelius.
[00:18:10] Speaker F: Oh, I'm sorry. That was pilgrim. It's just me, Neros.
Oh, I'm sorry.
[00:18:17] Speaker C: How'd you get up there?
[00:18:18] Speaker F: Um, it took a catapult, technically. Um, we'll be down in a few minutes, maybe.
[00:18:27] Speaker C: All right. We've almost got something made for you. I'll have to show it to you when you get down.
[00:18:33] Speaker F: Okay.
[00:18:34] Speaker B: Is anybody else hoping he's made, like, a mastercraft weapon?
[00:18:39] Speaker A: Um, Val, after getting their body prepared, starts saying rights there, next to the edge.
[00:18:45] Speaker G: Uvair goes up to where Nero says and looks up.
[00:18:50] Speaker D: So, as you look up from where you're standing, the walls of the interior begin to slope inward in a dome ish shape. And in the very center, there is an opening in the ceiling that goes out in a sort of a chimney construction. But the tiling and, like, chiseling treatment of the interior continues all the way up until it reaches that chimney.
[00:19:14] Speaker F: Like an air shaft.
[00:19:15] Speaker D: Yeah.
[00:19:16] Speaker B: Albert would like to go watch Val perform the rights on the body.
[00:19:23] Speaker A: Hello.
[00:19:25] Speaker E: So I took that amulet, I just plucked it out of the mage hand, and I'm good.
[00:19:31] Speaker D: Oh, yeah, good.
[00:19:32] Speaker A: Okay. Is it a wearable amulet?
[00:19:34] Speaker E: I'm gonna work on it later.
[00:19:35] Speaker D: So you just. You take it. Nothing happens.
[00:19:38] Speaker E: That and the magical armor that I apparently have.
[00:19:41] Speaker B: I don't know if you can wear heavy armor.
[00:19:44] Speaker A: Ah, I can.
[00:19:45] Speaker E: I can wear it. I just can't operate in it.
[00:19:47] Speaker B: I just can't do anything.
[00:19:49] Speaker E: I can wear anything.
[00:19:52] Speaker A: So when she's finished with the rights, she kind of wraps the body and then drops it into the lava.
[00:20:02] Speaker H: And.
[00:20:02] Speaker A: Says a goodbye, may pharaz maj. You're so worthy of what you deserve, whether that be elysium or hell.
[00:20:15] Speaker B: Do you think pharasma sends them to, like, other planes? Aside from those two?
[00:20:19] Speaker A: Oh, yes. I call several.
[00:20:21] Speaker B: Well, I was like, do you think she sends them, like, sometimes to the plane of fire, the plane of law?
[00:20:26] Speaker A: Not for my general readings. There's. At least, I think it might just be nine. There might be a few more specific afterlife realms. Planes that she sends the souls to, though I'm sure exceptions always exist.
[00:20:43] Speaker B: I never got real big into that. Whenever I had to learn about Abaddon hasmodeus, so.
[00:20:48] Speaker A: Oh, well, they're not too concerned about what happens in the afterlife. They're more concerned about what they can take from the people in the material plane.
[00:20:57] Speaker B: Well, I'm back at the end of.
[00:21:00] Speaker D: The catwalk with Neros and Uweir. What are you two doing now?
[00:21:05] Speaker G: Uvar's just going to try and see where if anywhere in this supposed room or this holy. Whatever the cobalt's called it.
[00:21:13] Speaker A: Sacred.
[00:21:14] Speaker G: The sacred doorway where this thing could have been, other than.
Because I assume it would just fall through the grating if it.
[00:21:22] Speaker D: Yeah, it's definitely small enough that it would slip through a hole right just.
[00:21:27] Speaker G: Where it would have come from. It's very vague, but I got. I don't have much to go on.
[00:21:32] Speaker A: He opened an errand.
[00:21:33] Speaker E: There is more of this area that we have yet to that issue.
[00:21:36] Speaker G: There's a whole extra.
[00:21:37] Speaker F: I was.
[00:21:38] Speaker D: But, yeah, I don't think there's really anything that you could glean while Uvair's looking around.
[00:21:45] Speaker F: I'm just, without saying anything, gonna walk away and head down the stairs and turn left.
[00:21:51] Speaker A: I'll go with you when you.
[00:21:52] Speaker F: That was my plan anyway.
[00:21:54] Speaker E: As Val walks away from the edge.
[00:21:56] Speaker A: I kind of walk up to the.
[00:21:57] Speaker E: Edge, do a half really disrespectful selection, and I go, may you rot in lava.
[00:22:04] Speaker B: I am also following.
[00:22:05] Speaker G: Uvair will turn around after realizing everybody's left and go back.
[00:22:10] Speaker D: Rustiford, unbidden, flies back to Zafir.
[00:22:14] Speaker A: Whoops.
[00:22:15] Speaker D: So you all go down the stairs and begin heading down the remaining portion of the troll forge that you have yet to explore.
[00:22:24] Speaker A: As we're walking in here, Val's like, oh, Zafir, I forgot. Are you alright? You're hurt.
[00:22:30] Speaker E: I could use some help.
[00:22:31] Speaker A: And she'll lay on hands for 18 hit points back.
[00:22:35] Speaker D: As you come around the corner, it opens into a very dusty, unkept room that has, like, a small ledge that goes down a spiral staircase and onto the first floor that you came in. With a little bit of thought, it's pretty easy to determine that the door at the other side of the room is the locked door that you found when you first entered the structure.
[00:23:03] Speaker B: Do you think we can unlock it?
[00:23:06] Speaker D: There are also a collection of chests on the first floor.
[00:23:10] Speaker E: Are there any disturbances in the dust that you had mentioned as if to say he was in this room?
[00:23:17] Speaker D: Yes. There's a lot of footprints all over.
[00:23:21] Speaker B: Do any of the chests seem messed with?
[00:23:23] Speaker D: There are a couple that are open and are empty. There are a few that are still closed.
[00:23:27] Speaker A: Aw, I bet Havel's armor is in that.
[00:23:31] Speaker F: Two chests that are open and one that isn't opened.
[00:23:33] Speaker D: Two that are opened and empty, and then three that are still closed.
[00:23:36] Speaker B: Oh, I misunderstood completely.
[00:23:38] Speaker E: Is anyone gonna risk it?
[00:23:40] Speaker H: Albert, could you open them from here?
[00:23:44] Speaker B: Uh, I'm gonna try to. I'm assuming they're locked, but I'll shimmy them and I'll shake each one with a mage hand.
[00:23:52] Speaker E: I have mage hand. I have my mage hand.
[00:23:56] Speaker B: We gave each other mage hand high fives also.
[00:23:59] Speaker E: I know, but I forgot that I had prepped it, so.
[00:24:01] Speaker B: Fear.
[00:24:01] Speaker A: You can also make tools out of your shadow, Jordy.
[00:24:05] Speaker D: The temptation was strong.
[00:24:07] Speaker B: You have no.
[00:24:08] Speaker G: I. I am.
[00:24:09] Speaker D: But all three of the chests are normal.
[00:24:11] Speaker B: Chest.
[00:24:12] Speaker F: Oh, my.
[00:24:13] Speaker B: It's the door. That's the mimic I was.
[00:24:16] Speaker F: I'm not gonna lie. When you said that there were chests in this room, I'm like, I swear, if one is a mimic, I'm going to. I'm going to rage, quit, and go home.
[00:24:24] Speaker A: We would pone a mimic at this level.
[00:24:27] Speaker B: But do any of them just open? From my jostling?
[00:24:30] Speaker D: Yeah, they all seem loose.
[00:24:31] Speaker E: I will also jostle some.
[00:24:33] Speaker B: Can I open any of them?
[00:24:34] Speaker D: Yes. So as you are all jostling and loosening, each of the chests can be opened. I'm sure that a mage hand can open a chest.
[00:24:42] Speaker B: Anything fun in the chest?
[00:24:43] Speaker D: Well, are you getting close?
[00:24:45] Speaker B: Yeah, there's fungus.
[00:24:46] Speaker D: As you get close to the chests, you see inside of them, a mouth, teeth. In summary, there are a bunch of old coins inside the chests that, from your skill in society, you know, that you could probably pawn and sell and, you know, get to antiques, collectors and such and probably make about 120 gold off of the collection of antique coins.
[00:25:09] Speaker B: Can we just say that happens?
[00:25:10] Speaker D: Yes. My general rule is I like to flavor that you find and not necessarily always have it be gold. But if I give you the gold currency and it's not an item, just say it's gold.
But that's about all you find in the chests.
[00:25:25] Speaker B: Actual question, though, do you think we can open that door? Because it would be a lot better than having to jump across to lava.
[00:25:30] Speaker H: I would agree. Let this try and go down and opens the door.
[00:25:35] Speaker F: Yep, I'll go down and try to open it.
[00:25:38] Speaker A: I'll go with her.
[00:25:40] Speaker D: I'm sure an architect or an engineer could tell me what this is called. But when you get to the door, there's, on each of them, there's a thing where you like, you grab a vertical bar and you turn it horizontal and it pulls a deadbolt aside. And if you do it on both, then the door is free to open.
[00:25:57] Speaker A: Double bar made. Hands lock.
[00:26:00] Speaker E: It's called a lock.
[00:26:02] Speaker H: I'm. I bet. I bet you.
I would presume that his armor and his shield probably came from the other chests. Perhaps.
[00:26:14] Speaker B: Maybe his shield. I don't know about his.
[00:26:16] Speaker H: What is special about the shield? Well, obviously, I know something about his armor. I couldn't do anything.
[00:26:22] Speaker E: This shield is wooden.
[00:26:23] Speaker B: I could believe that the gold in the amulet came from that.
[00:26:26] Speaker G: If I look at the shield, can I tell something?
[00:26:28] Speaker D: Crafting. Check.
[00:26:29] Speaker B: Okay.
[00:26:30] Speaker A: Did you unlock the door?
[00:26:32] Speaker F: Are we ready to unlock the door?
[00:26:34] Speaker G: 14.
[00:26:34] Speaker D: With a 14, you know that the wood is unique. It's not just like, oak or something like that. But you're not sure exactly what it is. It seems to be some sort of, um, exotic wood.
[00:26:45] Speaker H: This is not normal wood.
[00:26:47] Speaker D: You like it?
[00:26:48] Speaker E: I don't need it.
[00:26:49] Speaker A: It's probably from Tian Shaw.
[00:26:51] Speaker H: I thought it would be an area to tell I'm not well familiar with. As much as I used to say that nowadays, I cannot use a shield, I personally don't need one.
Anybody else like it?
[00:27:06] Speaker E: I'll just sell it.
[00:27:07] Speaker G: If.
[00:27:08] Speaker H: Perhaps you.
[00:27:11] Speaker A: If I were to keep a shield, it would not be a tower shield.
I'm traveled in more of a. Circular shields. I think it's best we might sell it.
[00:27:22] Speaker D: So, as you were mouthing to me, Jenkins, a 24 in crafting will let you know that this is a dark wood shield.
[00:27:30] Speaker A: That's not bad.
[00:27:31] Speaker B: Do I know what dark wood does or means?
[00:27:33] Speaker D: It's a wood that's, like, as hard as metal.
[00:27:37] Speaker A: Let's get dangerous.
[00:27:38] Speaker D: And it's very often used when you're crafting something magical, because otherwise it would be prohibitively expensive.
[00:27:43] Speaker E: Wait, so is the shield magical?
[00:27:46] Speaker D: Most likely.
[00:27:47] Speaker B: Probably be able to get some money out of it if none of us can use it.
[00:27:51] Speaker A: I mean, I can use it, but I'm not going to.
[00:27:53] Speaker H: What about the armor? Can you use the armor? Val?
[00:27:56] Speaker A: I don't. I don't want to wear that.
[00:27:58] Speaker B: It's dead man's armor. That's a little weird.
[00:27:59] Speaker E: It's also pretty ugly.
[00:28:01] Speaker H: It's. It's extremely terrible, though.
[00:28:03] Speaker A: It's not for me.
[00:28:05] Speaker E: I don't know how I'm carrying it.
[00:28:07] Speaker D: It's kind of crazy.
[00:28:09] Speaker F: If I use armor, my ac goes down.
[00:28:13] Speaker B: I think we should go back, get our tents, get Cornelius, say goodbye. Well, or, I mean, we could just come along with us. I want my tent.
[00:28:22] Speaker A: Basically, we're done with this dungeon, right?
[00:28:25] Speaker B: We also have to let the kobolds know we completed our end of the bargain and give them the amulet. No, the amulet's ours.
[00:28:32] Speaker F: I will stay down here.
We can send a couple representatives.
[00:28:38] Speaker E: What door were they referencing?
[00:28:40] Speaker B: We don't.
[00:28:41] Speaker H: The door.
[00:28:42] Speaker A: There was a door at the top of the stairs that was already open that led up to the gap. Seemed like some sort of high falutin. They could. They could have just societally given it a grander purpose. Or they know something more about the door than we do.
[00:28:58] Speaker B: Regardless. Um, did we look at the door?
[00:29:01] Speaker D: Let's do a flashback.
As you reach the top of the, you see a massive ornate door that has been recently opened. There's a series of sliding tiles, like there was some kind of puzzle on the door that's been recently solved that allows the doors to be open.
[00:29:19] Speaker A: The director's cut answers so many questions.
[00:29:23] Speaker D: Flashback to the present.
[00:29:24] Speaker A: Wow.
[00:29:25] Speaker E: Jordy told us that all.
[00:29:27] Speaker B: I know.
But regardless, we need to bring some part of that armor to the core bolts so they know that we can keep the brooch. So we can keep the broach and let them know our deal is done. I need to get my tent back. And then we need to get Cornelius and maybe pilgrim and leave the helmet.
[00:29:48] Speaker H: Well, I think would be best.
[00:29:51] Speaker B: Probably.
[00:29:52] Speaker E: I just wanted to clarify. I thought you said give the brooch.
[00:29:56] Speaker B: I mean, we could also just take the shield. I mean, that would. If we're talking about monetary, they might want to keep it and we may not get as much for a full set of armor.
[00:30:04] Speaker H: That's true.
[00:30:05] Speaker A: Then they could enjoy the shield.
They'd probably light it on fire, sled it on ice.
[00:30:11] Speaker E: I mean, if they light it on fire, what's.
[00:30:13] Speaker H: What's to us?
[00:30:15] Speaker B: That's fair.
[00:30:15] Speaker A: I'll take the shield back to them since I'm the only one who can talk to him.
[00:30:20] Speaker B: I'll go with you to get my tent.
[00:30:21] Speaker H: Actually, see, the chief is the one that we need to give it back to. And he speaks common and I am the one with the broach.
[00:30:28] Speaker A: All right, well, if you want to head back, then I can stay here in case something else happens.
[00:30:33] Speaker H: He is waiting for us at the entrance because we asked him to.
[00:30:36] Speaker A: Oh, so.
[00:30:37] Speaker G: Oh, right. I forgot.
[00:30:39] Speaker B: We asked him.
[00:30:39] Speaker A: So it's literally just right over there.
[00:30:42] Speaker B: Right there.
[00:30:43] Speaker G: Literally right there.
[00:30:44] Speaker B: I want my tent.
[00:30:45] Speaker A: Oh, right. Maybe they brought it for you.
[00:30:48] Speaker B: Maybe they. Maybe they did.
[00:30:51] Speaker D: So are you guys gonna open the locked door?
[00:30:52] Speaker B: Yeah.
[00:30:53] Speaker G: Yeah. Yes.
[00:30:53] Speaker D: You open the door for the third.
[00:30:56] Speaker C: Time, I think, in this dungeon.
[00:30:57] Speaker D: Dramatic aragorn through the doors.
And as you come through, there's chieftain Arboo. Oh, three other kobolds standing there with him. And he looks up from the sundial strapped on his wrist, and he's like, you're later than I expected.
[00:31:14] Speaker E: Zafir just looks around. Is there a sun in here?
[00:31:17] Speaker D: He sticks his arm outside.
[00:31:20] Speaker A: As grand craftsmen like yourselves should know, quality work takes time.
[00:31:26] Speaker D: The kobolds all nod to each other, including one of the kobolds that's holding a bundled tent.
[00:31:30] Speaker B: Can I have my tent back?
[00:31:32] Speaker D: She walks up and is like, here's your tent in common.
[00:31:37] Speaker E: I'll take my tent back, too.
[00:31:39] Speaker G: You didn't put your tent up.
[00:31:40] Speaker A: I did.
[00:31:41] Speaker G: You did.
[00:31:43] Speaker D: They were bundled together.
[00:31:44] Speaker B: It was easier to carry that way. I'll unbundle them later. Right now, they're in my backpack.
[00:31:50] Speaker E: You better give me the right one.
[00:31:52] Speaker B: I will.
[00:31:53] Speaker G: Uwehr just walks up to the chieftain and just sets a shield.
[00:31:58] Speaker H: And here is the promised payment for the brooch.
[00:32:02] Speaker D: The chieftain squints at the shield, looks at all of you, then nods. Our home is safe again.
[00:32:11] Speaker A: I.
[00:32:13] Speaker E: Anything else we can do, like, nah, I shouldn't ask that.
[00:32:17] Speaker D: If you wanted to establish secure trade routes with the other people in the area. We have nothing to trade, but we would love to get stuff.
[00:32:26] Speaker E: We'll see what we can do. If you get someone, try not to kill them. On first glance, be a little more.
[00:32:33] Speaker A: Cautious about hurting people for stuff.
[00:32:36] Speaker D: You're right.
[00:32:36] Speaker A: The crafting gods don't like that stuff.
[00:32:39] Speaker D: We will be cautious not to hurt other people for stuff.
[00:32:44] Speaker B: I'm glad you learned a lesson. I think they did lots.
[00:32:48] Speaker A: Great to hear.
[00:32:48] Speaker H: Chieftain um, I think it would be best if we go pick up Cornelius in Pilgrim, right?
[00:32:56] Speaker B: Yeah.
[00:32:57] Speaker A: Cornelius. She looks at Zafir and near us. Like Cornelius, right?
[00:33:03] Speaker E: Cornelius yes.
[00:33:06] Speaker A: Thinking back to how you two are, like, Cornelius could lead us instead of.
[00:33:11] Speaker D: Albert the chieftain and two of his kobolds scamper off. The third one is just kind of sitting there, just like, looking at Zafir, Val and Neros just smiling.
[00:33:24] Speaker F: I want to give it a hug.
[00:33:26] Speaker D: She accepts the hug gladly.
[00:33:28] Speaker E: I gave it a little pat with my mage hand.
[00:33:30] Speaker B: Can we take it with us?
[00:33:32] Speaker A: I'll toss her up on my shoulder.
[00:33:33] Speaker G: You're not keeping a cobalt. She's not kidnapping.
[00:33:35] Speaker F: If they accept it, I don't know that the entire village will accept us taking one of their cobalt.
[00:33:42] Speaker B: I don't know if other societies will accept us. With a cobalt.
[00:33:45] Speaker A: I will grab her and put her up on my shoulders whilst we go get the others. All right, tiny Tim, let's go. What's your name, by the way?
[00:33:54] Speaker B: Hold on.
[00:33:55] Speaker D: My name is Ruby.
[00:33:56] Speaker A: How old are you?
[00:33:58] Speaker D: Uh, adolescent for a kobold, I see.
[00:34:01] Speaker B: And you're a scout?
[00:34:03] Speaker D: Yeah.
I'm a good one, too.
[00:34:05] Speaker E: You drink coffee?
[00:34:07] Speaker D: No, that wasn't her.
[00:34:09] Speaker B: That was the first.
[00:34:09] Speaker F: That was another cobalt.
[00:34:11] Speaker B: Oh, I hope he's doing okay. I don't think they're supposed to ingest caffeine.
[00:34:15] Speaker E: All of you look the same to me.
[00:34:17] Speaker F: That's crazy.
[00:34:20] Speaker B: Wow.
Petite, go home.
[00:34:23] Speaker F: That's so racist.
[00:34:24] Speaker A: I mean, he's Zafir.
[00:34:25] Speaker G: Just feels a whack.
[00:34:28] Speaker D: She reaches into, like, a pouch on her side and just pulls out a little rock and throws it at you.
[00:34:32] Speaker A: It's just like a ding.
[00:34:33] Speaker G: So you got a double whack.
[00:34:34] Speaker E: He just gave me. Lay on hands. Don't kill me now, Jordy.
[00:34:38] Speaker B: It does 72 damage. You take.
[00:34:41] Speaker D: You take one damage, rounded down to zero.
[00:34:44] Speaker A: Zero.
[00:34:46] Speaker E: You just hurt me. I like. My brain went through what Uvairs did with the symbol.
Everything just came flooding in all at once.
[00:34:55] Speaker A: All right.
[00:34:56] Speaker G: All your memories.
[00:34:58] Speaker A: Cornelius. Cornelius.
[00:35:01] Speaker D: As you walk around the corner into the forge proper, you see Pilgrim with his back to you, and he's holding over his head a massive sword. Oh, like sized for his scale.
[00:35:16] Speaker H: It's dang.
[00:35:17] Speaker B: What?
[00:35:18] Speaker A: It's the special sword.
[00:35:19] Speaker B: You did something good there, pilgrim.
[00:35:22] Speaker D: I felt appropriate, he says, and he turns around. He's just looking at it.
[00:35:26] Speaker C: There's been lots of fighting, and I thought I'd make something to commemorate it.
[00:35:29] Speaker A: What if it's the special sword that had to be crafted by the hands of a troll? And why it was called troll forge?
[00:35:36] Speaker B: I don't.
I don't think they would send that person to. Maybe they didn't know that doesn't exist.
[00:35:42] Speaker A: It's magic.
[00:35:43] Speaker G: Vayer's gonna look at the sword and see if it's something that he could conceivably see a troll forging.
[00:35:50] Speaker C: Oh, you think somebody wanted this sword? What for?
[00:35:53] Speaker A: Bad things.
[00:35:55] Speaker B: Very bad.
[00:35:55] Speaker C: Oh. Couldn't hurt a fly.
[00:35:58] Speaker D: And he, like, pushes it up against the wall, and it just, like, bends.
Oh, and then he, like, pulls it back off and just, like, straightens it out with two fingers.
[00:36:06] Speaker A: That's fun.
[00:36:07] Speaker C: It's decorative.
[00:36:08] Speaker A: Oh, I see.
[00:36:10] Speaker D: To answer Uwe's question, it's actually really good craftsmanship, like, the design and, like, what metal he made it out of that it could be bent like that, and then just straightened back out again.
You're not even sure, like, what dwarvish craftsman could do that.
[00:36:29] Speaker G: Uwehr just. Just stares at him in, like pilgrimage.
[00:36:35] Speaker H: May I seize that sword?
[00:36:37] Speaker C: Oh, be careful.
It's not sharp, but it's heavy.
[00:36:41] Speaker D: And he hands it to you.
[00:36:42] Speaker G: How heavy is it?
[00:36:44] Speaker D: Like, 50 pounds. So it's. It's different. It's heavy, but it's not, like, unreasonable.
[00:36:49] Speaker G: Well, the reason why I ask is metals. You know, does it seem like iron or something else?
[00:36:54] Speaker D: It's lighter than iron. I mean, when I say this is a massive sword, it's like, 8ft long, right?
[00:36:59] Speaker G: Which I. If that was iron, I have an idea of how much that would weigh. So, yeah, it's.
[00:37:04] Speaker D: It's very light for its size.
[00:37:07] Speaker H: Gotcha.
[00:37:07] Speaker D: But it's certainly not like a me thrill compound, because then it would be much firmer, and it wouldn't be able to be bent, like, against the wall like that.
[00:37:14] Speaker H: Can I make a check and see.
[00:37:16] Speaker G: If I can figure out what or what metal that is crafting?
[00:37:19] Speaker D: Check. Anybody else who's interested, I would like to aid.
[00:37:23] Speaker B: I don't think I'd want to know specifically.
[00:37:26] Speaker G: I hope. I only have a plus four in crafting.
[00:37:29] Speaker B: I give you.
[00:37:30] Speaker A: I got 24.
[00:37:32] Speaker B: What's your critical success on.
[00:37:34] Speaker H: Oh, good point.
[00:37:35] Speaker A: I get it from my deity.
[00:37:37] Speaker E: I have made two rolls in this session.
[00:37:39] Speaker G: Both of them are ones.
I got a six.
[00:37:43] Speaker B: Oh. I mean, I could just take it.
[00:37:45] Speaker A: You could have just aided me.
[00:37:47] Speaker B: No.
Wow. I rolled a 27.
[00:37:51] Speaker D: So Alward and Val are a little bit more confident about what they're determining. Their reasoning that it's got to be some form of an alloy and not like, a pure metal, because they haven't heard of any metal that on its own could do this. But what kind of alloy? No clue. As far as uwe and Zafir go, it's like, all bets are off. It's something made out of some kind of metal.
[00:38:18] Speaker H: Well, where did you get some metal for this sword, pilgrim, if you don't mind my asking?
[00:38:23] Speaker C: In storerooms and around the place. And I got some. Got some minerals outside and just threw it all in a pot and stirred it up, you know?
[00:38:32] Speaker H: Pilgrim, who told you to forge like this?
[00:38:38] Speaker C: I guess it's just a knack. I'm figuring it out as I go.
[00:38:44] Speaker A: I believe the expression is hammers and tongs. You must have been blessed by Shaolin and Torag to be able to do such wonderful crafting.
[00:38:53] Speaker C: That must be it.
[00:38:54] Speaker E: Are the strips of cloth that I gave him in it at all.
[00:38:59] Speaker D: It looks like he made the hilt hand, like the handguard wrapping his hand wrap. Yes.
[00:39:06] Speaker H: Pilgrim, I have seen many beautiful craftsmanship made by dwarves of my race, people of my race, dwarves.
Beautiful pieces of craftsmanship and masterful work.
And for someone that supposedly has just picked it up, picked up a hammer and worked on a forge and just found random materials, this is beautiful.
[00:39:40] Speaker C: Well, it's a very good forge.
Would you like to take it with you as a memorandum?
[00:39:47] Speaker D: And he starts rolling the blade up from the tip down.
[00:39:51] Speaker A: I'll take it. Sure.
[00:39:53] Speaker G: Can we even straighten it out?
[00:39:55] Speaker C: Sure.
[00:39:55] Speaker D: After he finishes rolling it, he, like, holds the hilt and just, like, flicks his wrist, and it just, like, rapidly unrolls, and then he flicks his wrist again. It rolls back up.
[00:40:03] Speaker B: Pilgrim, I think you might be. I still look the smith of an age.
[00:40:09] Speaker C: Oh, thank you greatly kindly, good sir. I'm just a humble troll making his way in the world. I think I might make a horseshoe next.
[00:40:19] Speaker A: That would be wonderful.
Very lucky horse.
[00:40:24] Speaker C: Oh, is there anything you'd like me to make for you?
[00:40:28] Speaker E: Can he wear the armor that I got?
[00:40:31] Speaker C: You'd be a bit small on me.
[00:40:33] Speaker E: Oh, darn it. I want to protect him at all costs.
[00:40:38] Speaker A: If you really wanted a project, I could use some new armor. This stuff's getting old and beaten. If you want to test your hand at crafting all these embellishments.
[00:40:52] Speaker D: And he looks down and seems to, like, notice for the first time, your hands don't match.
[00:40:59] Speaker A: Oh, that's right.
Yeah, I lost my arm, and now it's been replaced with a facsimile prosthetic.
[00:41:09] Speaker E: You could try crafting her a new arm.
[00:41:13] Speaker C: He just kind of squints a bit, and he's like, that will take a bit longer than a simple foldy sword, but I'll get started right away.
[00:41:22] Speaker A: Oh, very honored, sir.
[00:41:24] Speaker B: How are we gonna get it from him? He's so far away.
[00:41:28] Speaker E: We'll come back.
[00:41:30] Speaker B: Sorry, Howard. Still reeling at the fact that this troll just made something look like impossible.
[00:41:36] Speaker A: In less than a day.
[00:41:37] Speaker B: Yeah, in less than a day.
[00:41:39] Speaker H: Pilgrim?
[00:41:40] Speaker C: Yes?
[00:41:41] Speaker H: Can you set the doors on the great doors in the front again?
[00:41:46] Speaker C: Oh, yes, I'm going to do that probably tomorrow. I don't want to draft getting in.
[00:41:52] Speaker H: I think you had better do that and close them, protecting yourself as you do your work.
[00:41:59] Speaker C: Oh, of course, yes.
[00:42:01] Speaker H: There are people in this world that would not understand.
[00:42:04] Speaker C: Wouldn't want to waste your hard work getting rid of all the monsters in here.
[00:42:08] Speaker E: Speaking of other creatures, the kobolds. They're around.
[00:42:14] Speaker C: Oh, you mean like that one?
[00:42:15] Speaker D: And he points at Ruby. Yes.
[00:42:19] Speaker E: Pay no mind to them. They're nice.
[00:42:21] Speaker H: They may be able to help you with items.
[00:42:24] Speaker C: Oh, that's an idea. And I could give them little things.
[00:42:28] Speaker H: Would you be able to. Would you be able to talk to your chief, Ruby, about sis?
[00:42:33] Speaker D: Ruby, like, looks over you? I thought I was coming with you. She said I could come with you when she points at Nero's.
[00:42:40] Speaker F: Wait, what?
[00:42:42] Speaker A: Only if the tribe allows it.
[00:42:45] Speaker D: Oh, they don't care. I'm a scout.
[00:42:47] Speaker A: We want to get confirmation with them.
[00:42:49] Speaker F: Yeah, I don't want them to think that we took you against your will.
[00:42:54] Speaker D: Anything cobalt just crosses her arms.
[00:42:57] Speaker H: What a great scout you may be. And you are to your people, and you should stay and serve your people.
[00:43:06] Speaker D: But I'm a scout. I have to go find things and bring them back.
[00:43:11] Speaker H: Where we are going, we may not come back, and we do not wish that upon you.
[00:43:16] Speaker D: But then you're going the bestest places.
[00:43:19] Speaker H: To scout, but you may not come back. And what would be your purpose?
[00:43:23] Speaker D: To be a scout. But if there are places that no one's ever been back from.
[00:43:28] Speaker H: No. We may die. All of us.
[00:43:36] Speaker A: I think as long as the tribes all right with it, it should be fine.
[00:43:40] Speaker H: No.
[00:43:40] Speaker A: And we'll just make sure she's not with us when we go into particular dangers.
[00:43:45] Speaker H: That is not how these adventures work.
[00:43:48] Speaker A: So it worked this time for Cornelius.
[00:43:50] Speaker H: The places that we go to and are going to go to, especially one that I can think of. There is no guarantee of coming back.
[00:43:58] Speaker A: I know.
[00:44:00] Speaker H: If you wish upon an innocent creature, if she.
[00:44:04] Speaker A: If that's what she wants to do, an adolescent. I mean, I trust her to protect herself more than I trust Cornelius to protect himself, and he's always with us.
[00:44:12] Speaker H: Cornelius is a lot older than you, a lot older than this cobalt.
[00:44:17] Speaker A: And he could help protect her.
[00:44:19] Speaker H: No.
[00:44:20] Speaker A: Val, couples also don't live long.
[00:44:25] Speaker H: I wish this one to have a long life.
[00:44:29] Speaker E: Val, if I may interject.
[00:44:33] Speaker D: I.
[00:44:35] Speaker E: I was robbed of my childhood, and I would not wish that on anyone, even if they saw themselves as a scout.
[00:44:46] Speaker D: I I'm not a child.
[00:44:48] Speaker B: She's an adolescent. It's.
[00:44:50] Speaker E: You're an adolescent that's still young.
[00:44:54] Speaker D: I'm like. She counts on her fingers. I'm, like, 19 in human years.
[00:44:58] Speaker A: It's true.
[00:45:00] Speaker E: That's still young means she is old.
[00:45:02] Speaker A: Enough to make about as old as I am, almost.
[00:45:06] Speaker G: Yeah, there would have the same opinion of you, but there's. There's a difference here.
[00:45:11] Speaker E: I I think we're on an adventure that needs to be done by us, and you can find your own adventures.
[00:45:22] Speaker D: Is this a democracy?
[00:45:25] Speaker E: Technically, we don't really have a leader.
[00:45:29] Speaker B: You could have a democracy and still have a leader.
[00:45:31] Speaker E: I know, but that. That's why I'm saying we don't really have a leader.
[00:45:34] Speaker A: We.
[00:45:35] Speaker E: It's kind of a democracy.
[00:45:37] Speaker H: I don't wish to cause harm to someone who was not an original part of this.
Dangerous. Very dangerous.
[00:45:49] Speaker B: I hesitated to vow.
[00:45:52] Speaker A: Neither was I. I was cooped up in my life until Cornelius gave me an opportunity to leave, much like this opportunity.
And while I've been hurt, I've grown nothing better than being shut in a house all my life.
[00:46:06] Speaker H: And are you saying that this cobalt is the same as you? Are you saying this cobalt is a scout?
[00:46:10] Speaker A: Maybe she is part of her people.
[00:46:12] Speaker H: That can leave and around this place. But we're going to drag her into there, possibly put her entire village in danger when they find out about them?
[00:46:19] Speaker A: We're not dragging her. If it's her own choice.
[00:46:22] Speaker H: Think about the consequences of your actions. Val.
[00:46:25] Speaker A: It's her choice. It's not ours. Uvair.
[00:46:28] Speaker H: We can choose not to take her.
[00:46:31] Speaker A: Well, we could also choose to give her a life of her chooses, instead of another old man trying to control a young child like a fool.
[00:46:40] Speaker H: Val, listen to yourself and understand the consequences of what you are saying.
[00:46:45] Speaker A: You know I wish you are trying.
[00:46:47] Speaker G: To control things yourself.
[00:46:49] Speaker H: Now.
[00:46:53] Speaker B: Howard's going to grab the Kopal child. Let's just get out of this room, shall we, Ruby?
[00:47:01] Speaker D: Just like nods.
[00:47:03] Speaker B: Cornelius, do you want to come? Pilgrim, do you want to come?
[00:47:08] Speaker C: Let's give them some time.
[00:47:10] Speaker D: Cornelius and Pilgrim follow you out.
[00:47:16] Speaker H: Do not sink to project your own situation on others.
[00:47:21] Speaker A: It's not what I'm doing.
[00:47:23] Speaker H: It is what you are doing.
[00:47:25] Speaker A: No, it's not.
She's gonna just leave out the front door. Main door.
[00:47:36] Speaker H: Why? Other young.
What have you done here?
[00:47:42] Speaker D: So, Val, you're just walking out the front door.
You walk past Albert. Ruby. Pilgrim.
[00:47:48] Speaker A: Cornelius, she's going off into the woods.
[00:47:51] Speaker B: Albert is just doing his best to, like, distract the child, but, like, little bits of magic and mage hands and stuff.
I know it's not a child. I know it's not a child.
[00:48:01] Speaker D: But, like, just small.
[00:48:03] Speaker B: Her being the size she is and being an adolescent alerts like.
Like he would with his sister. Like, you don't need to see this. It's fine.
[00:48:13] Speaker D: Make a perception check.
[00:48:18] Speaker B: 13.
[00:48:20] Speaker D: Ah, that's good enough. She's humoring you.
[00:48:23] Speaker E: I figured fair is going to follow out the door.
[00:48:27] Speaker B: Ruby, why do you want to come with us anyway?
[00:48:30] Speaker D: Because it's an adventure. It's kind of just boring just scouting around the same places around here. There's nothing interesting going on.
Then you guys showed up. You killed all the monsters. You made this place so much better, and now you're gonna go off and make everything else better. And I want to come and be a part of it.
[00:48:48] Speaker F: Has uwe walked into the room yet?
[00:48:50] Speaker G: Uh, is there a hammer in there?
[00:48:56] Speaker D: In the smith? The forge proper?
[00:48:58] Speaker G: In the forge proper, yeah, there are.
[00:49:00] Speaker D: A couple hammers that looks like pilgrims.
[00:49:02] Speaker G: Kind of collected from the other room. You're just gonna hear a ring of hammer on steel.
[00:49:09] Speaker F: Okay.
I'm gonna approach you.
[00:49:13] Speaker G: Okay, that's fine. You're gonna just see him. He just has essentially nothing fancy, just a piece of a metal bar or something, you know, a scrap. And he's just.
Obviously, he's heating it up, and it's just hammering almost as if he's in thought over and over again.
[00:49:37] Speaker H: Just the ting, ting, ting.
[00:49:42] Speaker G: You can't even see a shape he's necessarily going for. It's just.
[00:49:47] Speaker F: Okay, I'm gonna call out to just.
[00:49:55] Speaker H: Yes, Neros. Ting.
[00:49:58] Speaker F: So you don't turn around and look at her.
[00:49:59] Speaker H: Ting.
[00:50:00] Speaker G: He acknowledges you're there, but he's continuing what he's doing.
[00:50:04] Speaker F: I am going to walk around to where she's basically forcing you to face her, and just, uwe, look at me.
[00:50:17] Speaker G: And he just stops and looks. Looks at the metal in front of.
[00:50:23] Speaker H: Him and then looks up, yes, Neros.
[00:50:27] Speaker F: I understand where you're coming from, but you went too far.
[00:50:34] Speaker H: Too far.
[00:50:35] Speaker F: You went too far. Val was just trying to stand up for somebody, and I think you just blew it out of proportion.
[00:50:43] Speaker H: I think a lot of things have gone too far near us.
[00:50:48] Speaker G: As he just walks over and it starts heating up the metal again.
[00:50:53] Speaker H: I think Hymir went too far. I think whatever happened with Elward and his family has gone too far. I think whatever happened with me and your mother and the party that I might have been a part of went too far. I sink.
[00:51:12] Speaker G: I as he brings it back and.
[00:51:14] Speaker H: Just does this bang.
[00:51:17] Speaker G: Way too hard for anything craftsman.
[00:51:19] Speaker H: I have lived too long.
[00:51:27] Speaker F: What are you saying?
[00:51:29] Speaker H: I shouldn't be alive? Neros.
[00:51:32] Speaker G: As he just looks at the obviously now way too flat, ruined piece in front of him.
[00:51:39] Speaker H: The standard age of my people is at most my age, and the dwarves that have lived that long have long put up the hammer, so to speak.
[00:51:52] Speaker G: As he just motions to the hammer. That's, I would imagine, rather large.
[00:51:55] Speaker H: And he just lifts easily and kind of flips it and catches it and have settled things with their family and prepared themselves to go to Torag or whatever. And yet here am I.
[00:52:14] Speaker G: Just drops a hammer on the.
[00:52:16] Speaker H: On the anvil.
Still alive.
Feeling as if I was still a young dwarf with a memory in pieces, but still seems like I've lived too long.
Yeah, perhaps I went too far. Neros.
And I'll have to deal with that later.
But what am I to do?
[00:52:51] Speaker F: Not protect your own frustrations onto someone who is just trying to stand up for someone else.
That's all I'm saying. I understand that you're frustrated with your situation. I am frustrated with your situation because you are the closest thing I have found to figuring out who my family is, what they are, where they went. You're not the only one that's frustrated. But that does not give you the right to take it out on other people.
[00:53:17] Speaker H: Did you not perhaps think that I'm not the only one projecting? NEros yes, perhaps I got angry.
[00:53:27] Speaker F: Yeah, you can say that. You were screaming at her.
And I understand she's frustrated too.
[00:53:34] Speaker H: She's frustrated and she's young. Neros yeah. She's been through things horrible that, that she at her age should never have been through.
[00:53:43] Speaker F: It's not a perfect world.
[00:53:44] Speaker H: No, it isn't. But I'm trying to save at least one in that moment that doesn't have to go through that again.
[00:53:51] Speaker G: Neros.
[00:53:51] Speaker F: I'm not saying that Ruby should go with us. I don't think she should. But the fact that you were literally screaming at somebody else, I don't think that was right. And you owe her an apology. And I understand. You said that you will deal with it later.
But good Lord, that was uncalled for.
And you saying that we're young and we don't understand.
You understand what consequences of actions are.
Act like it. And I'm going to walk out and go toward Val.
[00:54:26] Speaker B: So while that's going on and like hear muffled yelling beyond the thing, I'm just going to look at the cobalt and say, so you want to come with us because you're bored?
[00:54:37] Speaker D: I want to come with you because I want to make my life matter. I dont want to just go out and pick berries and bring them back and then dream about big things. I want to be a part of all that. Whats going on?
[00:54:53] Speaker B: Im normally not one to break any rules, but just because we say no.
And if you feel safe and feel like you can keep yourself safe, doesnt mean you cant follow us until it isn't an option.
[00:55:10] Speaker D: She like, starts small smile and nods.
[00:55:15] Speaker B: But don't do that.
[00:55:19] Speaker D: She nods again. Right. Cause that would be disrespectful.
[00:55:25] Speaker B: It would be very disrespectful. And you could get hurt.
[00:55:29] Speaker D: Right. I should. I should just head home and not pack my things.
[00:55:33] Speaker B: Exactly. You should head home and gather some berries.
[00:55:39] Speaker D: She winks and then scampers off into the cave just past neros as she's coming out.
And with that, we're going to camera's gonna like drift to the side and pass by like a corner. And as it passes the corner, we come out on the other side and we're coming around a tree. And we see Val still walking away from troll forge deeper into the forest.
[00:56:05] Speaker A: She is pacing back and forth. Her armor is off at this point. And Sigourn is up in the tree, kind of looking down at her. And she's pacing, she's yelling a bunch of stuff at herself.
And she kind of angrily grabs onto a branch or a small plant, like a bigger plant coming out of the ground with her left hand.
She's like, it's never going to go away. He's always going to be there, who's just another hay mere.
Every time I try to do something good, someone is there.
Feels like they always get in my way.
What am I supposed to do?
And she turns up to singer and she says, can't you, like, say something or do anything?
You're supposed to help me write.
I don't know what to do.
[00:57:05] Speaker D: Sigrun just kind of cocks her head like a bird. Just ruffles her feathers a bit.
[00:57:13] Speaker A: Well, it's good to have you here anyway.
And Val walks over to like a river or a creek nearby and sits down.
And behind her, the camera kind of stays on the plant and it begins to decay.
And when the camera turns around to see Val's face, the very vague paint of a skull grows a little less faint and a little more pronounced.
[00:57:46] Speaker D: And that's where we'll end this episode.
[00:57:49] Speaker B: That emotion's not gonna be there next session.
[00:57:51] Speaker A: Do we get multiple hero points? Do we level?
[00:57:53] Speaker B: I vote for multiple hero points.
[00:58:02] Speaker D: And you all level up.
[00:58:03] Speaker A: Yeah.
[00:58:06] Speaker E: So bittersweet.
[00:58:07] Speaker D: As such, everybody has gotten one hero point for leveling up. And I have been talked into providing hero points. Additional on top of the level up hero points to Sam, Sven, and Abby for that awesome role playing scene. I thought this was gonna be a fun little ep, but that turned into something amazing. So hero points. Kudos to you all. That'll wrap us up for the end of this chapter, and we will see you all in the next episode.
This has been an atomic broadcasting production. Pathfinder, Galarian and the lost omens world setting are copyright of Paizo. More
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[00:59:03] Speaker E: Should I touch it?
[00:59:05] Speaker A: What are you talking about?
[00:59:06] Speaker B: No, Zafir, don't. What was that?
[00:59:10] Speaker A: I don't know.
[00:59:13] Speaker F: Weird voice just came out of his mouth.
Are you going to be. Can you do your.
[00:59:20] Speaker A: What is it up there?