Episode 86

March 17, 2025

00:46:16

EP. 86 Who's At the Windoor?

Hosted by

Jordy Hake Michael Petete Samuel Sarver Abby Fincher Michael Jenkins Sven Nerness
EP. 86 Who's At the Windoor?
The Written and The Lost
EP. 86 Who's At the Windoor?

Mar 17 2025 | 00:46:16

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Show Notes

The party find themselves the target of unwanted attention after their late night monster fight.

 

Jakob Rozalski: https://jrozalski.com/

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Episode Transcript

[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part. Such as, like, comment rate. And don't forget to tell a friend to tune in for an atomic time. [00:00:31] Speaker B: No. [00:00:32] Speaker C: Where did we leave off? Ah, yes. At long last, Zaphir's struggle with the boogeyman ended as the body lay outside Ryquist's house. At the door, Velia hugged Alward and demanded an explanation. [00:00:57] Speaker D: Oh, I thought we were live. Hey, Chat, what's up? I hope today we're calling Sven Steven, so get on board. [00:01:05] Speaker C: Can I get an F in the chat for Sven? [00:01:07] Speaker E: Whoa. Yeah. [00:01:09] Speaker D: Steven Poggers, we're not doing this. [00:01:15] Speaker C: So while we were finishing up all of our prep and such, I randomly happened across this Tumblr post that was like, an appreciation of a painter named Jacob Rosowski. If I'm saying his name right, it's Polish, so I don't know if I'm saying it right. This guy's art is the bomb. It's like dark fantasy mixed with steampunk. [00:01:34] Speaker E: You had me sold. [00:01:35] Speaker D: How do you spell? [00:01:36] Speaker F: Can you send it in the chat so we can see. [00:01:40] Speaker C: Rosalski? Yeah, I'm gonna just drop it in the general. [00:01:45] Speaker D: Okay. I found it with a Z. [00:01:47] Speaker C: If anybody's played the scythe board game, I think he was the artist for that. [00:01:54] Speaker D: Okay. [00:01:56] Speaker C: They're just so atmospheric. [00:01:59] Speaker D: Yeah, he was good people. [00:02:02] Speaker C: There's, like. There's this one painting of, like, this giant, armored undead guy and, like. Oh, man. [00:02:10] Speaker E: Wow. [00:02:10] Speaker D: Did he do that piece that you used for the werewolf guy? [00:02:14] Speaker C: Oh, I don't know. [00:02:15] Speaker D: Honestly, it looks kind of similar, so. [00:02:18] Speaker C: So, yeah, the art that I use in game, I just, like, randomly peruse and then poach from Pinterest. And I don't give any credits because we're the only six people in the art. [00:02:29] Speaker E: Yeah, we know. Yeah. [00:02:30] Speaker D: Santa Claus. [00:02:31] Speaker E: Oh, he made that one. Oh, that's cool. I didn't know that. That one, it's one of, like, a really, really pale witch flying on a broken branch over some cows and a lady watching it. I've seen that one before, and I was like, that's very good. [00:02:46] Speaker D: Has Fair League seen this guy yet? Because they will make an RPG on his art. [00:02:50] Speaker C: I know. [00:02:51] Speaker A: So no joke. I looked at this and my immediate thought was, huh, Call it Cthulhu. [00:02:56] Speaker E: My immediate thought was, there's a lot. [00:02:58] Speaker D: Of sci fi in here. [00:02:59] Speaker E: Goodness gracious. What's that one game where you fight Nazis? As a big burly man. You fight Nazis? Wolfenstein Yeah, because there's these ones with like these gigantic mechs. Bip. Bipedal mechs. It also gives metal gear wheel. [00:03:17] Speaker D: Like a wheel device that they're diving in. That's fun. [00:03:19] Speaker B: Wheelie. [00:03:21] Speaker D: Like the Transformer. [00:03:22] Speaker B: Sorry, guys, I have nothing. [00:03:23] Speaker E: The red tabs. Well, look up the pictures anyway. [00:03:27] Speaker B: I guess I could. [00:03:28] Speaker D: That's all I have to say. [00:03:29] Speaker E: Yeah, they're very cool. [00:03:30] Speaker D: Actually gives me very Tales from the Loop vibe of what he does with the art. Except like in a whole different setting, but the same kind of vibes where like Tales from the loop you'd see in 80s people looking off at like giant robot construction vehicles and everything. But instead it's like here's some shepherds with sheep looking at giant warmechs. [00:03:48] Speaker E: It's such a mixture of multiple genres and it's beautiful. [00:03:52] Speaker D: He does different. [00:03:53] Speaker A: I'm now slightly worried that Jordy's getting ideas. [00:03:56] Speaker C: Oh, I am just finding out how many of the pictures that I got inspiration and ideas for were just. Jacob Rosalski. He's like the patron saint of this adventure, apparently. [00:04:08] Speaker E: Shout out to an artist who will probably never hear this. [00:04:11] Speaker A: That makes me worried considering what you're posting right now. [00:04:15] Speaker D: Someone reach out to him and let him know. [00:04:17] Speaker E: Yeah, he's. Get him now. [00:04:19] Speaker C: Get him to do some fan art. [00:04:20] Speaker A: Oh, that's a. That's a. Oh, golly. What's it called? [00:04:26] Speaker E: What's the other? It's in the Witcher. It's a tree monster. [00:04:31] Speaker C: The Leshy? [00:04:32] Speaker E: Yes. [00:04:33] Speaker B: Tree beard. [00:04:35] Speaker A: Yeah, Tree beard. No, we like that one. [00:04:37] Speaker D: Very different from Pathfinder. Leshy's very different. [00:04:41] Speaker C: Not if you're a Giant Instinct Barbarian. Leshy. [00:04:44] Speaker D: Yeah. Nor. I mean, Nordic myth mythology of Leshies is a lot different than what we use in this stuff. [00:04:50] Speaker E: I want to do that. Can I do that? [00:04:53] Speaker C: Well, I mean, Albert is not a Leshy, but I suppose you could multi class into Giant Instinct Barbarian. [00:05:00] Speaker B: He could also die. [00:05:03] Speaker E: If you kill me, you have to kill my family too. [00:05:06] Speaker C: Speaking of killing Albert's family, where we last left off, Alward's family was narrowly avoided being killed. The Boogeyman, also known as Tallboy Grossman, has just been slain. Zafir had just hugged Valia, who said, now everyone come inside. I need an explanation. Then she glances up at Val, who's still like what, 25ft tall? [00:05:35] Speaker D: Yeah. Does anyone know how I stopped doing this? [00:05:43] Speaker A: What did you do to get there? [00:05:45] Speaker D: I turned this brooch. [00:05:48] Speaker A: Unturn it. [00:05:49] Speaker D: Oh, she unturns it. [00:05:53] Speaker E: It's very funny that the person who Was stuck in wolf form all of last episode. Just undo what you did. [00:06:02] Speaker C: It's part of his character arc. [00:06:05] Speaker D: Like she's a 10 year old with an alien watch. She lifts it up, twists it, and slaps down on it. [00:06:10] Speaker E: The pin slams into your arm. [00:06:12] Speaker D: That's a Ben 10 reference. [00:06:14] Speaker B: It's alien time. That's what he says, right? [00:06:16] Speaker A: Yeah, totally smaller time. [00:06:19] Speaker C: Sorry. My brain just accepted what Jenkins said. Just stabbing it into his wrist. [00:06:24] Speaker D: I have no idea what this brooch looks like. I just. I assumed it was something on my wrist. [00:06:28] Speaker F: Do you know what a brooch is? [00:06:31] Speaker D: Yes. I mess with the brooch and I want to see if it shakes me. [00:06:37] Speaker A: Not gonna lie at the same time. [00:06:41] Speaker C: So as Val rotates the dial on the brooch back to the neutral position, she compresses back down and returns to her normal size. [00:06:50] Speaker D: Ah. [00:06:51] Speaker B: She did W for wumbo. [00:06:54] Speaker E: What? What the b. Okay. [00:06:58] Speaker B: Okay. None of you know spongebob, I guess. [00:07:00] Speaker C: Apparently that joke really hit Jenkins and nobody else. [00:07:06] Speaker F: We are so derailed already. [00:07:08] Speaker D: Okay, that feels weird, but I think. Yes. Am I right? Height? Yes. All right, coming inside. [00:07:20] Speaker A: Einar walks up to Valley and just. He has that extra inch or two, I think. Yeah, perfect. [00:07:30] Speaker D: Awesome. [00:07:33] Speaker E: So do we have time to sit and talk? [00:07:36] Speaker D: Why wouldn't we? [00:07:38] Speaker E: There was like, 20 foot tall giant. [00:07:41] Speaker D: 12 seconds. [00:07:42] Speaker E: That's still enough time to like. Cause. Yeah. Cecilia. Was that your. [00:07:50] Speaker D: Yeah. Cecilia. [00:07:51] Speaker E: So there was a 20 foot tall Cecilia for like 12 seconds. [00:07:56] Speaker B: So if somebody knocks on the door and says, hey, did you see a giant woman? We just say, no. [00:08:02] Speaker D: We are here in this windowless bedroom having a conversation. We didn't see anything outside. [00:08:10] Speaker E: This windowless bedroom that leads directly outside with a path leading up to it. [00:08:16] Speaker D: I did hear something a little odd, but I didn't say any. [00:08:20] Speaker E: Were also wanted criminals. [00:08:22] Speaker D: Except I'm Cecilia. [00:08:24] Speaker E: No, that spell ended probably. [00:08:26] Speaker D: Oh, you're right. [00:08:27] Speaker E: Because it was still. I asked Jordy. It was still going on during the combat, but it would probably be over by the time we get in the room and chatted. [00:08:35] Speaker C: You probably have, like, two rounds left if you want a little bit more time. [00:08:39] Speaker A: Yeah, a whole 20 seconds? [00:08:42] Speaker C: Yeah, just like 20 seconds. [00:08:44] Speaker E: Wow. [00:08:44] Speaker D: Wow, wow. I'll just close the door. [00:08:47] Speaker A: Once they're all in, Einar goes to the back of the room, like in the corner, away from everybody else. [00:08:56] Speaker B: Bye. [00:08:57] Speaker E: He's on the bed. I'm on the bed. [00:09:01] Speaker B: That is a big bed. I'm on the bed for a weird entryway. Are you sure that's not supposed to be a Window. [00:09:06] Speaker D: So Einar comes in, walks over to the bed and just lounges. He's like, don't mind me. [00:09:12] Speaker B: Guys. That's a window. Cause down here is a door. [00:09:17] Speaker C: So you all climb in through the window that the game master labeled as a door. [00:09:24] Speaker F: So is it actually a window? [00:09:25] Speaker B: Art wise? It is a window. [00:09:27] Speaker E: Yeah. It was a door last session. It's a door this session. [00:09:31] Speaker B: Oh, the door art changed because it was closed anyway. [00:09:36] Speaker C: And Velia just looks at Alward and is just like, what was that? [00:09:45] Speaker E: Zofia, I think it's best if you explain. [00:09:48] Speaker B: Well, I'm not entirely sure how to explain. I've never seen that large of a woman either. So. [00:09:55] Speaker E: No. About Tall Boy Grossman. [00:09:58] Speaker B: Oh, right. I'm not really sure how to explain that either. [00:10:08] Speaker E: It was. [00:10:11] Speaker B: He's a boogeyman. And he killed my family. And he wanted me to kill you. [00:10:17] Speaker E: Which is why he couldn't be around. [00:10:20] Speaker B: But I didn't want to do that. And I didn't. Obviously. I may be in shock. He's dead now, and I'm gonna have to get a new dagger, aren't I? [00:10:38] Speaker D: We can see to that. And the neck angel probably suffer. [00:10:42] Speaker B: Yeah, probably. Is his body still out there? [00:10:48] Speaker D: Does someone want me to go dispose of this body? [00:10:52] Speaker A: I'll take care of it. And Einar quickly just leaves a room. [00:10:56] Speaker C: And Rayquist follows and is like, I'll help. [00:10:59] Speaker E: Are you sure about that, Raiquist? [00:11:02] Speaker C: Well, if the guards happen by, he'll need an alibi. [00:11:06] Speaker E: Sorry about your windows. [00:11:08] Speaker C: Oh, it's fine. Rayquist is climbing out of the window. That's why I've got this dresser pushed up to it for easy in and out. [00:11:18] Speaker B: I do enjoy that. We didn't retcon anything. It just is now how we have it. Zafir puts on the hat from the boogeyman. Tall Boy Grossman's hat that he picked up last time. [00:11:32] Speaker E: It is a nice hat. [00:11:33] Speaker B: You're not here anymore, you. Steven over there is giving me a weird face. [00:11:38] Speaker E: Hey. [00:11:39] Speaker A: The amount of times we've put on strange hats in this campaign is three usually worked out well. [00:11:45] Speaker B: What do you think I'm gonna turn into a boogeyman? [00:11:47] Speaker E: Yes. [00:11:48] Speaker B: I don't think that's how that works. [00:11:49] Speaker A: I mean, Jordy just rolled. [00:11:52] Speaker B: He does that for everything. I'm not worried anymore. [00:11:55] Speaker D: I like to pick a flower. Jordy rolls a day. [00:11:58] Speaker C: No, I was just sitting there, just, like, moving my hands back and forth, trying to figure out. And I think when you put the hat on, it just kind of around the crown of your head and gets caught on your ears. [00:12:10] Speaker B: I have big hair. He didn't have any hair. [00:12:13] Speaker C: That's true. It would probably actually just perch on top of your wavy hair. [00:12:17] Speaker A: You got afro. Oh, not Afro. [00:12:19] Speaker D: This has hair. [00:12:22] Speaker F: He has beautiful hair. [00:12:24] Speaker D: Luscious locks. [00:12:25] Speaker C: Canonically beautiful. [00:12:26] Speaker E: It is canonically beautiful. [00:12:28] Speaker B: Thank you. It's also invisible. [00:12:30] Speaker E: What? [00:12:30] Speaker B: No, it's like, wispy, so you can cut. It's like translucent. Translucent. [00:12:34] Speaker E: He has polar bear hair. [00:12:36] Speaker B: Yes. [00:12:37] Speaker A: Perfect. So it looks white. [00:12:38] Speaker B: Yeah, except my. Well, never mind. Let's not get on that subject anymore. I put on the hat. Does it suit me? [00:12:49] Speaker D: Um, I think, given some time, we. Taste doesn't look bad on you. It's just all attached to it right now. [00:13:00] Speaker B: Oh, trust me, I know. But it's not the hat that makes the man. It's the man that makes the hat. And usually they're mad. [00:13:08] Speaker D: A Svet. Einar was wearing a cloak of a crazy dude that we fought. So it's not that different from you wearing this hat. [00:13:14] Speaker B: Yeah, except he turned into a wolf. [00:13:17] Speaker D: Val, like, looks you up and down to see if there's anything changing about you. [00:13:21] Speaker E: He turns into a bear. [00:13:25] Speaker C: Nothing seems to be changing about Zafir. At least not right now. [00:13:29] Speaker D: So. Seems fine. [00:13:32] Speaker B: Valia? [00:13:33] Speaker C: Yes? [00:13:36] Speaker B: I know I tried to explain things, but I wanted to personally apologize to you. I know you had nothing. You didn't see me at all. And I've already talked to Alward a little bit about this, but I'm sorry that any of this happened. I know it's not my fault, but there were times when I considered things that should not have been considered. And I am sorry. [00:14:10] Speaker C: Veelia just pulls you into a tighter hug and is just like. I. I know you've been through a lot, Zafir, and I can't imagine what kind of a burden this was. [00:14:22] Speaker B: Oh, I forgot to mention. He also killed my family somehow. [00:14:27] Speaker E: No, you. You mentioned that. [00:14:28] Speaker B: Oh, I did. [00:14:29] Speaker E: That was like, the first thing. Oh, I also mentioned you lost your family. [00:14:34] Speaker B: Well, he. He did it somehow. That's still a mystery now that I think about it. Because if he's doing the same thing to other people, maybe he hired someone to do the. Do the dirty work. [00:14:48] Speaker E: I don't mean to sound callous, Saphir. I think he just stabbed them and ate their souls. [00:14:56] Speaker D: That Val goes outside. [00:14:59] Speaker B: That was very callous of you. [00:15:01] Speaker E: I don't mean to sound. But I. I've seen it, Zafir. So you. [00:15:05] Speaker B: You've seen it? [00:15:06] Speaker E: You made me touch the dagger. On multiple occasions. Oh, please don't make me do it again. [00:15:12] Speaker B: Don't worry, I don't have it anymore. It's in his jaw. So, yeah, I'm not. I'm not gonna. [00:15:23] Speaker C: Well, I really do appreciate that. [00:15:28] Speaker B: Solid day's work. I think I need to sit down. [00:15:35] Speaker E: Probably a good idea. [00:15:38] Speaker C: So we're gonna go ahead and switch over. We're gonna follow Val now as she is stepping out of the house and she sees at the other side of the square, just about to go around the corner. Einar has most of the body of the boogeyman kind of held up under the arms, and Raiquist is, like, holding the feet. And the two of them are. They're disproportionately carrying the corpse of the boogeyman. [00:16:04] Speaker A: Einar is carrying about 90% of the boogeyman. [00:16:07] Speaker C: Reyquist has the boots. [00:16:08] Speaker B: Yeah. [00:16:08] Speaker E: I was about to say, don't blame Reyquist. He's. No, not. [00:16:13] Speaker A: I like to think of it as Reichvist insisted. Einar is just going to do it. [00:16:19] Speaker D: She is going to just start speed walking as fast as she can towards you. Einar. Einar. [00:16:26] Speaker E: Val. [00:16:27] Speaker D: Hi. [00:16:28] Speaker A: Hello. [00:16:28] Speaker D: I need to look over the body to see if he had something that might have possibly had Zafir's family souls. There's a potential he didn't eat them, but was holding on to them or something. I just want to make sure I do my due diligence. [00:16:45] Speaker A: Sure. But make it quick. [00:16:47] Speaker D: Oh, yes, for sure. Yeah. So she'll start going over, see if he has any special items or anything you might be holding them in. Because I presume I know that if he eats them, they're gone, but if he didn't, then maybe I can figure something out. [00:17:05] Speaker C: Val, as you examine over the body of the boogeyman, you're just kind of keeping your eyes out for anything that seems like it could be some kind of a vessel or something. You don't seem to find anything of interest. There's nothing really on the body that stands out to you now that the body isn't moving. The clothing just seems really ragged and out of date. But as you search sticking out of the tops of each of the boots, you notice two scabbards. [00:17:41] Speaker D: Scabbard. Oh. Oh. [00:17:43] Speaker C: And a brief examination of them reveals that they would be the matching scabbards that look like they go with the. [00:17:51] Speaker D: Daggers, the one that we buried and the one that Zafir has. Okay. [00:17:58] Speaker A: Einar is watching Val. Search him real quick. And he notices the scabbards as well, because you do. He frowns and grabs one. [00:18:11] Speaker D: They look like they're for the daggers that we buried and is right here. [00:18:16] Speaker A: He compares the scabbard that he grabbed to the dagger. He wrenches out the dagger from his jaw and compares the two, see if they match. [00:18:25] Speaker C: It's an obvious match. [00:18:26] Speaker A: Okay. He wipes the blood off the blade and sheaths one. [00:18:34] Speaker D: You gonna hold on to that? [00:18:38] Speaker A: Wishful thinking. [00:18:40] Speaker D: Oh, I see. We could try burying that one like the last. [00:18:46] Speaker A: I don't think it would hurt for sure. [00:18:48] Speaker D: Yeah, we can do that right over here. [00:18:51] Speaker A: But let's get rid of this body. It stinks in more ways than one. [00:18:56] Speaker D: Yeah, once he pulled that dagger out, it got a lot worse. [00:19:05] Speaker B: Exactly why I kept his mouth closed. [00:19:09] Speaker A: He stows the dagger and scabbards, plural, away and grabs a body again to drag off. [00:19:19] Speaker D: I'll pick up the other half so Rayquist doesn't have to. [00:19:24] Speaker C: Rayquist just kind of awkwardly follows behind the two of you, just like, I want to help, but I can't. [00:19:31] Speaker A: Einard looks at it Reyquistless. Where would be a good place to get rid of this? Possibly burn it? [00:19:37] Speaker C: Well, there's a place not far from the mine where we would be able to dispose of the body. There's a shaft that's dug out to allow the smoke to leave the chamber, but no one would be able to see the burning. [00:19:51] Speaker A: We'll go there. [00:19:52] Speaker D: That sounds good. I hate being away from Zafir this long, but. [00:19:57] Speaker A: Go. Me and Reyquist can take care of this. I think Zephir needs all the help he can get from all of you all. [00:20:07] Speaker D: Sure. We can bury the stuff later. [00:20:09] Speaker A: I'll hold on. [00:20:11] Speaker D: Yeah, right. Thank you. I'll go back. And then she drops her half at Rye Quest. [00:20:17] Speaker A: Val, as you walk away. [00:20:20] Speaker D: Yes. [00:20:22] Speaker A: You did good. [00:20:24] Speaker D: Oh, thanks. I'm glad you're not a wolf anymore. Then she turns and starts walking away. [00:20:38] Speaker C: Val, as you're heading back, you just see some torchlight on some of the roads and alleys nearby. Nothing that you feel like is in imminent danger of seeing you, but you get the sense that there are people out and about sort of investigating the ruckus. [00:20:56] Speaker D: She'll try to stick with shadows as she can since her armor is super dark. So she'll try and kind of blend as she still very quickly moves. [00:21:05] Speaker C: Yeah. And with the situation at hand, you're able to easily get back to Reyquist's house without any interruptions. [00:21:13] Speaker D: She'll just slip in through the door window. [00:21:18] Speaker B: As you enter, you just see Zafir Sitting on the edge of the bed, just silently sobbing into his hands. [00:21:27] Speaker D: I'll just go up and sit next to him if no one else is. [00:21:30] Speaker E: My mage hand is rubbing his back. [00:21:34] Speaker D: He didn't. Okay. Suffer. Oh, sorry. That was a stupid question. I just made sure that he didn't have your family's souls on him or something before he got away. You know. [00:21:51] Speaker B: He never would have kept them. It was a hollow promise anyway. [00:21:57] Speaker D: That's fair. But it is worth the hope. She eyes the hat and is like good souls fit in that thing. [00:22:09] Speaker B: Did you say that? [00:22:10] Speaker D: No, she's thinking about it in Rolling Religion. So Jodie can just say no very easily with a.32. [00:22:17] Speaker C: Yeah. You would be unaware of any way that a Boogeyman could store souls in a hat. [00:22:23] Speaker D: Unless it's a soul storing hat level 15. It's not a real item. [00:22:31] Speaker E: That sounds like a real item. [00:22:32] Speaker D: That sounds plausible, doesn't it? [00:22:33] Speaker E: Sounds plausible. [00:22:34] Speaker C: So with you said 32. Yeah, with a 32 in religion, we'll go ahead and just kind of reiterate what Val and Ubert had determined last. They were looking at this, which is typical behavior for a boogeyman, is they will devour their prey's soul. And once devoured, it is completely consumed. And the only way to restore it would be with a wish or comparable level magic. [00:23:00] Speaker D: Easy enough. [00:23:03] Speaker E: Level 20, here we come. [00:23:06] Speaker B: So I'm guessing Einar and that other guy have taken care of the body. [00:23:13] Speaker D: Yeah, they're heading over to the mine to use a smokestack to burn it away. [00:23:20] Speaker B: How do we know if he's truly gone? [00:23:25] Speaker D: Well, I think we just have to hope and have faith that he seems pretty dead, and I'm not aware of any tricks that they'd have for that. [00:23:40] Speaker B: You said that in the woods before. Hope and faith. Yeah, I know I said that. They were different. And I realized the difference between them. Hope is something that someone else can give to you, while faith is something that you must decide on yourself. And I think I'm starting to grow more and more in both our Val. You're all giving me hope, and I'm starting to have more faith in what we're doing now. The only thing that still plagues me is Heymir. I know I didn't want to bring that up, but we've taken Alward's family out of the danger zone, so to speak. [00:24:40] Speaker E: Um, I mean, as far as the Boogeyman is concerned, I don't think Hamir. [00:24:46] Speaker B: Is coming after them. [00:24:47] Speaker E: I wasn't worried about. We're Wanted criminals. Zephyr. [00:24:51] Speaker D: Well, I saw people with torches outside. They were investigating. Probably the noises. [00:24:58] Speaker B: You should have led with that. We probably need to leave. [00:25:01] Speaker D: Well, we're waiting on. I thought we were waiting on Einar to get back. Unless we all want to go to the mine together. [00:25:07] Speaker E: That probably isn't the best idea, Right? [00:25:09] Speaker D: So I thought we'd just wait. [00:25:11] Speaker B: I wouldn't have had this heart to heart conversation if I had known. People are hunting us again. [00:25:15] Speaker D: I mean, they weren't like outside. They were in the distance. But they had torches and maybe pitchforks, but I couldn't see them. We're in a semi windowless room. I think we'll be fine to just hang out here. [00:25:30] Speaker B: The. The owner of the home is not here. So what if they knock on the door? [00:25:36] Speaker E: Then we don't make a sound and we pretend like we're not here. [00:25:40] Speaker D: Or perhaps we're his distant cousins. [00:25:44] Speaker E: Well, they would. They know what we look like. [00:25:48] Speaker D: Yeah, that's fair. [00:25:50] Speaker B: Val, would you mind doing some magics, making me feel a bit better? Oh, you hurt physically Wise? [00:25:57] Speaker D: I'm sorry. Yes, just touch your shoulder. [00:26:02] Speaker B: Can I consider that full health? [00:26:03] Speaker D: Yeah, for sure. It's just more of those little crackles come out of my hand and wrap around your wounds. [00:26:11] Speaker C: As that's happening. You hear Bang, bang, bang. Hey, open up the window. [00:26:19] Speaker E: I'm sorry. The window got me. [00:26:22] Speaker D: I mean, we're not gonna. [00:26:23] Speaker E: Yeah, we're not gonna respond. [00:26:25] Speaker D: Just hide. [00:26:26] Speaker B: I mean, Valia could say something, but we'd have to. [00:26:30] Speaker E: We. We would have to go into one of the rooms with a window. [00:26:33] Speaker B: Not necessarily. [00:26:34] Speaker D: We could all get under the bed. [00:26:37] Speaker F: I mean, we could all fit under there. [00:26:39] Speaker E: Jordy, is there. Is there another room connected? Looks like a closet. [00:26:43] Speaker C: Oh, that's. That's the. I don't know. The restroom, the washroom. [00:26:48] Speaker E: We can all go to the restroom. [00:26:49] Speaker B: The restroom is almost as big as the bedroom. [00:26:52] Speaker D: That looks like a bathtub. [00:26:53] Speaker B: Oh, that is a nice bathtub. It's bubbles and everything. [00:26:56] Speaker E: Let's. Let's all go to the bathtub, rub. [00:26:59] Speaker B: A dub dub 10 maybe. [00:27:03] Speaker D: Let's all sneak back into the other room that may or may not be a bathroom and let Valia answer the door because she's not a wanted criminal. [00:27:11] Speaker F: You guys do know I still can cast illusory disguise at fourth level. [00:27:15] Speaker E: You can? [00:27:16] Speaker F: Yes. I have one more. [00:27:17] Speaker D: Oh. Oh, you want to do that again? Make us gnomes. [00:27:21] Speaker E: We're too big to be gnomes. [00:27:23] Speaker B: I'm not. [00:27:25] Speaker E: You can make Zafir a gnome. [00:27:26] Speaker B: Don't make me a gnome. [00:27:28] Speaker C: I'm still at the window. You're gonna have to make a decision. [00:27:31] Speaker A: Okay. [00:27:32] Speaker F: Everybody, D. Is willing. Yes. [00:27:36] Speaker B: Sure. [00:27:36] Speaker E: Yeah. [00:27:37] Speaker F: Okay. [00:27:38] Speaker E: Bloop. [00:27:40] Speaker D: Bloop. [00:27:41] Speaker F: The official term for you don't look like yourselves. Merry Christmas. [00:27:46] Speaker A: Illusory disguises. Official casting is bloop. [00:27:50] Speaker E: Then I guess just open the window. [00:27:54] Speaker F: I'm gonna go into the living room so I'm not just standing in the bedroom. Because that looks weird that everyone's in there. [00:28:00] Speaker E: Fair. Yeah. [00:28:02] Speaker D: Then I am going to go open the door. [00:28:05] Speaker E: The wind door. [00:28:06] Speaker D: The window. [00:28:07] Speaker B: I am in the bathroom. [00:28:08] Speaker D: I'll. [00:28:09] Speaker E: I guess I too, am in the bathroom. [00:28:11] Speaker D: I'll grab the doorknob and lift the. [00:28:13] Speaker C: Window up so the window opens, and on the other side of it, you just see a guy standing there with a torch, and in his other hand is a pitchfork. [00:28:28] Speaker E: Wait, quick question. Do you still look like Cecilia now? [00:28:31] Speaker D: No, I'm crassy business. [00:28:32] Speaker E: Okay? [00:28:33] Speaker C: You're what? [00:28:35] Speaker D: I'm crassy business. I have a business suit. [00:28:38] Speaker E: Wait, so you look like Alward, and. [00:28:41] Speaker D: I have a slicked back hair that's short. [00:28:44] Speaker B: Are you still a lawyer? [00:28:45] Speaker E: You're a lawyer man. [00:28:46] Speaker B: Oh, you're a man now. [00:28:48] Speaker D: What? [00:28:52] Speaker F: And your voice is disguised because of the spell. [00:28:56] Speaker D: Oh. Throw open the door. [00:28:59] Speaker C: Right in front of the window is a man with a torch and a pitchfork, and there's a couple other guys behind him. It looks like maybe just villagers who are roused by the tumult. They don't seem to be guards or anyone with any authority. They're just concerned citizens. [00:29:18] Speaker D: What can I do for you, Jeeves? [00:29:24] Speaker C: I'm not familiar with that word, but we heard some chaos and fighting going on over here, and one of my. [00:29:32] Speaker D: Friends said it's been very rowdy. We should keep it down out there. [00:29:37] Speaker C: Well, it's not us. We just heard a fight, and there's blood on the ground. [00:29:43] Speaker D: Blood on the ground. You people need to learn to clean up after yourselves. [00:29:49] Speaker E: It's very weird that Val is taking this aggro approach, but I love it. [00:29:54] Speaker D: How am I supposed to know what's going on out here that I don't even have a window? [00:30:00] Speaker C: Val, I'm going to want an intimidation check. [00:30:04] Speaker F: Good grief, man. [00:30:07] Speaker E: This approach, it's not expected from Val, but it's very funny. [00:30:12] Speaker D: 19. [00:30:15] Speaker C: Look, I'm sorry, sir. I know we're just trying to keep the peace in the town. I'm not blaming you. I'm not accusing you of anything. I just want to know if you saw what Happened? [00:30:27] Speaker D: Of course not. I'm in here. [00:30:32] Speaker C: Well, is there anyone else in the house who may have seen it, who wasn't in the windowless bedroom? [00:30:39] Speaker D: There might be. Why? [00:30:41] Speaker C: Well, we're trying to get to the bottom of. [00:30:43] Speaker A: What? [00:30:44] Speaker D: Do you have a warrant? [00:30:46] Speaker E: Oh, my gosh. I don't think warrants exist in this place. [00:30:49] Speaker F: You're making it seem more suspicious. [00:30:52] Speaker D: I have a very important business. [00:30:55] Speaker F: Valerie. [00:30:56] Speaker C: One of the guys in the back just kind of reaches over and puts his hand on the guy in the front shoulder. [00:31:01] Speaker D: I'm not even from here. Ryquest told me this would be a quiet town to do business. [00:31:05] Speaker C: And the guy in the back is just like, hey, hey, let's not rile up the rich people, please. [00:31:12] Speaker D: I will call the enforcers and have them here on the dime. [00:31:16] Speaker C: There's no need for that. And they just start kind of backing away from the house? [00:31:21] Speaker E: Yes. [00:31:22] Speaker C: We'll just ask around others. Maybe someone else saw. [00:31:26] Speaker D: Go back to your Midas. Picketh your secrets. Oh, my Good day. And I close the window. [00:31:36] Speaker E: Oh, my gosh. [00:31:39] Speaker D: And then Val goes over to a trash can and throws up. [00:31:44] Speaker E: I'm gonna come out of the bathroom. [00:31:47] Speaker C: You come out of the bathroom to see Val throwing up. [00:31:50] Speaker A: What was Valia doing? [00:31:52] Speaker C: Just kind of sitting in the corner, just like, what is happening? [00:31:58] Speaker E: You handled that pretty well. [00:32:00] Speaker F: Belle Nero reenters the room. She's like, what was that? [00:32:06] Speaker D: I was trying to just talk fast and be threatening and that they would just leave. [00:32:10] Speaker E: She. She didn't do a bad job. [00:32:13] Speaker F: It wasn't a good job. [00:32:15] Speaker E: They left. [00:32:18] Speaker D: Oh, boy. I'm just. I'm all over the place. My body tingly. [00:32:24] Speaker E: Why did you. [00:32:25] Speaker D: Very stressed right now. [00:32:27] Speaker E: Business will do that to you. [00:32:29] Speaker D: Yeah, that's fair. It's fair. Yep. I don't know. I wasn't thinking. Obviously, it seemed to work. She's a. I improvised her. [00:32:42] Speaker E: She gets real into the role, but. [00:32:44] Speaker D: It seemed like it worked. I think we're good. Just wait here for Einar to get back. [00:32:54] Speaker E: I beat Sophia at rock, paper, scissors. [00:32:57] Speaker D: Oh, that's nice. [00:32:58] Speaker B: Didn't I beat you? It was a tie. [00:33:00] Speaker A: You're in the bathroom. [00:33:00] Speaker D: Yeah. [00:33:01] Speaker E: You're in the bathroom. [00:33:03] Speaker B: You hear a splash from the bathroom? [00:33:07] Speaker D: Did Rye Quest have a bath going? [00:33:09] Speaker E: No. [00:33:11] Speaker A: Oh, I hear her banging at the window. The wind door. [00:33:16] Speaker D: I throw open the door. I said, what do you want? [00:33:19] Speaker A: Now a hand grabs your throat. Who are you? [00:33:25] Speaker D: It's me. [00:33:26] Speaker A: Who's me? [00:33:27] Speaker E: I know. Really? This is Val. [00:33:31] Speaker D: You're. He was a wolf last time. [00:33:33] Speaker E: I feel like you still remember that. [00:33:35] Speaker D: I don't know. [00:33:36] Speaker A: I look. I look over at Valia. [00:33:40] Speaker C: I. I really don't know what they're doing. [00:33:43] Speaker D: It's me. [00:33:44] Speaker A: But she doesn't look panicked. [00:33:46] Speaker C: No, it's me. [00:33:47] Speaker A: Mal. He releases your throat. [00:33:51] Speaker D: Thank you. Thank you. [00:33:53] Speaker E: He really went to murder immediately. [00:33:55] Speaker D: Goodness. I thought you were just another guard with a pitchfork. [00:33:58] Speaker F: There's literally a door that we can use in the other end of the house. [00:34:01] Speaker E: But then we wouldn't be able to say window a bunch. [00:34:05] Speaker D: This is why you don't put two doors and one being the bedroom. It's a north end where people are going to be walking. People aren't going to walk that much further to go to the main door. [00:34:14] Speaker C: Reichist just walks in behind Einar. And it's just like. I had it added in because sometimes I didn't want to go all the way around the house to leave in the mornings. [00:34:24] Speaker E: He is a very efficient man. [00:34:26] Speaker A: He also just wanted to use the window. [00:34:28] Speaker C: It's not every day you get to say who's at the window. [00:34:32] Speaker E: I feel like we should. It's. People can't see inside the window. [00:34:37] Speaker D: Which makes it not a window. [00:34:38] Speaker E: Yeah. Which makes it not a window. [00:34:40] Speaker A: It's just permanently shuttered. [00:34:42] Speaker E: Yeah. [00:34:42] Speaker D: Unless it's an eye also. Which makes it a window to the soul. [00:34:47] Speaker A: The body's been taken care of. [00:34:50] Speaker D: Oh, that's great. [00:34:52] Speaker A: Was Sophia. [00:34:53] Speaker D: He's. [00:34:54] Speaker A: Which one is which? [00:34:55] Speaker E: Sophia's in the. I think Sophia's taking a bath. [00:35:00] Speaker D: I think they were splashing in the bathroom, so I didn't want to go in. [00:35:06] Speaker A: Why are you all looking different? [00:35:09] Speaker E: Because a mob showed up in Nero's cast disguised self on us again and. [00:35:15] Speaker D: I scared them off. [00:35:16] Speaker E: Val couldn't be Cecilia like she was last time because cecilia was a 20 foot tall woman. [00:35:22] Speaker D: So I'm crassy. Business. [00:35:24] Speaker E: Yes. [00:35:25] Speaker A: Why are you a man? [00:35:27] Speaker D: I don't know. I didn't cast a spell. [00:35:29] Speaker E: Because crafty business is a man. [00:35:34] Speaker A: Right. [00:35:35] Speaker B: So as you guys are talking, you hear the door to the bathroom open and then close again. And then you see Zafir, who you thought went under the spell of disguise, but he's not disguised. [00:35:52] Speaker E: He was unwilling. [00:35:55] Speaker B: You see that his hair has been pulled back into, like, a ponytail and he's still wearing the same clothes and everything, but he's very clean now and he smells very good. [00:36:08] Speaker D: And your feet are just wet slapping against the ground. [00:36:11] Speaker E: It's a very quick bath. [00:36:15] Speaker B: Request is efficient. He has an efficient bath. [00:36:23] Speaker A: Canon. [00:36:25] Speaker B: Then he looks at you all and says, all right. Well, I'm feeling quite a bit better. If y'all don't mind, I'd like you to all call me Zephyr. [00:36:39] Speaker D: Yeah, that sounds good. [00:36:41] Speaker A: Well, Zephyr, the body's been taken care of. [00:36:45] Speaker B: Good, good. Was the knife still in his jaw? [00:36:51] Speaker A: The knife was not destroyed with the body. [00:36:54] Speaker B: That makes sense. Did you burn it? The body, not the knife. [00:36:58] Speaker A: Yes, all right. [00:37:00] Speaker B: I'm sure as long as it's buried in ashes, everything should be fine. [00:37:05] Speaker A: Einar looks over at Velya and Lena. A quick glance, not to go into too much detail. Due to younger ears. He is quite disposed of. I made sure that he can't come back. [00:37:27] Speaker B: I mean, I'd already responded to the. With the ashes and the. [00:37:31] Speaker A: I implied that there is a bit more to it. [00:37:33] Speaker B: Ah, well, oblivious Zafir. I mean, Zephyr will look at you and just say, good. Good. That's good. We should probably find a good way to get out of here and not raise suspicions. I heard Val yelling at some people and that was very weird. [00:37:52] Speaker D: Yeah, I bet if I lead the way, they'll leave us alone. [00:37:55] Speaker E: Probably. They don't like dealing with the company, so. [00:37:59] Speaker D: Exactly. [00:38:00] Speaker C: And if they come back here, it will be quite easy for me to just point them in the wrong direction and tell them I saw some suspicious figures going that way. [00:38:11] Speaker A: Master Iquest. [00:38:12] Speaker C: Yes. [00:38:13] Speaker A: Thank you for your help. [00:38:15] Speaker C: Of course. Atward is. [00:38:19] Speaker A: Our. [00:38:20] Speaker C: Is a good person. [00:38:22] Speaker E: I'm sorry again about your windows. [00:38:25] Speaker C: What happened to my windows? [00:38:27] Speaker E: They're shattered. [00:38:28] Speaker C: Well, I don't remember that. [00:38:29] Speaker B: Not the window. [00:38:30] Speaker A: I actually don't remember that either. [00:38:31] Speaker E: When I finished my psyche, it was a violent unleash. [00:38:34] Speaker D: That was through the broken window. [00:38:38] Speaker E: Well, he climbed through the window because we didn't establish it was a window yet. [00:38:42] Speaker B: The window is just. It just shutters. [00:38:45] Speaker C: This is why a window is important. That way, when someone has an unexpected release of magic, you still have something to close the room and you don't get a draft in the night. [00:38:56] Speaker D: Not just a door. [00:38:58] Speaker C: It's a wind door. It's a chelly ax thing. Right. Alward. [00:39:07] Speaker E: I look at him confused. I'm like, yeah, real big down there. [00:39:14] Speaker D: We're heading to Joel, right? [00:39:16] Speaker E: Yes. [00:39:16] Speaker A: And we should leave soon. [00:39:18] Speaker E: Yes. [00:39:18] Speaker F: Like right now. [00:39:19] Speaker D: Yeah, let's get out the door. [00:39:21] Speaker E: Gonna hug my family before leaving. [00:39:25] Speaker B: I'm also going to hug Albert's family before leaving. [00:39:29] Speaker E: What if my sister doesn't want a hug? [00:39:31] Speaker B: I smell nice. She should be okay. [00:39:35] Speaker F: Yes, because a child will hug somebody if they Smell nice. [00:39:40] Speaker E: You heard it here first. [00:39:42] Speaker C: Lena seems neither put off or encouraged by how Zafir smells, but willingly hugs him. [00:39:49] Speaker D: Bye, Mrs. Velden. [00:39:51] Speaker C: Goodbye. You all take care of yourselves. [00:39:56] Speaker F: No promises. And I climb out the window. [00:40:00] Speaker D: Is this thing flush to the ground or not? [00:40:03] Speaker C: Oh, it's like four feet up. You have to like climb up to get in the window. [00:40:07] Speaker F: That's why there's a dresser in front of it. [00:40:09] Speaker B: Haven't you ever snuck out your window, Sam? [00:40:11] Speaker D: I'll just go run and hurdle since. [00:40:13] Speaker C: The audience can definitely see. See this window behind me? [00:40:16] Speaker D: It's like that, but it's tall. Like a door. [00:40:18] Speaker C: Yeah, no, it's that size, except it doesn't slide. This just shutters. [00:40:22] Speaker D: Okay. [00:40:24] Speaker E: It does have a lock, though, like a normal door would. [00:40:26] Speaker C: Yeah, so it's like a four foot by three foot hole with shutters. So you could just open it and climb out the window. [00:40:31] Speaker D: Okay, well, Val also rolls out. [00:40:34] Speaker E: How did we climb in this thing? There's a ladder. [00:40:38] Speaker D: Step stools. [00:40:40] Speaker F: It's disguised as flower boxes. [00:40:44] Speaker B: Just a couple of trampled flowers outside the window. [00:40:48] Speaker F: Oh, there's nothing in them. [00:40:49] Speaker B: Trampled dirt. That's not suspicious at all. [00:40:52] Speaker C: Everybody knows Rayquist has a black thumb. [00:40:57] Speaker E: I'm gonna go out the normal door and I'm gonna walk through the house to go out the normal door. [00:41:03] Speaker B: Zafir turns around, goes into the living room and jumps out the other window. [00:41:09] Speaker E: One of the ones that. The one that's over the stove or. [00:41:13] Speaker B: Yes, that's a stove. Well, that's fine. [00:41:16] Speaker A: That just leaves Einar left, doesn't it? [00:41:18] Speaker B: What window will you use? [00:41:20] Speaker C: What manner of egress do you choose, Einar? [00:41:24] Speaker E: Defenestration of a different kind. [00:41:28] Speaker A: Einar turns to Velya and Lena. I will watch over them. They'll be safe. [00:41:36] Speaker C: Thank you. [00:41:39] Speaker A: And he goes out the window. [00:41:44] Speaker C: With your disguises and the fact that seems like most of the people patrolling the streets are just civilians. Who are they don't really. They're not really interested in who's wanted by the company. It's not very difficult for you to make your way out of town and collect your horses and get back on the road. A day passes, and now it's just getting towards the afternoon as you all crest over the hill and you're looking down at Joel ahead of you. Now, a lot of things about Zafir has changed with all that's happened. Petite, could you kind of just give us a brief description of what all like, I know a lot about his appearance has really changed. Too. [00:42:34] Speaker B: Yeah. So he is still wearing mostly the same clothes. So the silver button down shirt, slacks. And he's got a nice little cowl. He does. He's not wearing the hood, but you can tell that he does have his hair slicked back into a ponytail with his white hair is still kind of flowing over the sides of his ears, but there's still enough hair for a ponytail. But his eyes are still that blue color with no indication of going away. And his head is now adorned with the hat of the Tallboy Grossman. I should also mention that the ponytail is being held up by one of his knitting needles. [00:43:20] Speaker C: And as the camera just kind of pulls out from that close up look at Zafir, it pulls back. And we're seeing the whole group and pulls back. And we're seeing the span of Joel ahead of you. And we cut to black. [00:43:38] Speaker E: Is that where we're ending the episode? [00:43:40] Speaker C: Yeah. [00:43:40] Speaker E: You didn't say it. [00:43:42] Speaker D: We faded black. [00:43:43] Speaker E: Yeah. But he always says, and that's where we're gonna end this episode. [00:43:46] Speaker B: This isn't Delta Green. [00:43:47] Speaker C: You're right. And we cut to black and that's where we'll end this. [00:43:51] Speaker E: Thank you. [00:43:54] Speaker D: It was the fake identity. [00:43:56] Speaker C: So with this episode kind of being more of just letting characters process through what happened episode and not a whole lot of heroic actions were undertaken, I'm going to go ahead and put this hero point in escrow and it will be divvied out next time we do hero points. So there may be two awarded hero points in the next episode. [00:44:20] Speaker E: Not to be that guy. Can you do that again? But sound more enthused. [00:44:24] Speaker C: All right, everybody. Well, anyway, that's the end of this episode. I'm going to go. I'm actually going to go take a look at some more of those paintings from that Jacob guy. I mean, I do not have his last name in front of me. Rosalski Jacob Rosowski. Because I mean, man, those are inspirational for horrific DMs the world across. [00:44:46] Speaker B: Only horrific DMs. [00:44:48] Speaker C: Only horrific DMs. [00:44:49] Speaker D: That's terrible. If you're a nice DM. Don't look. Don't look. [00:44:52] Speaker C: Yeah, it'll just scare you. [00:44:55] Speaker B: Options. [00:44:57] Speaker C: And we'll see you all in the next episode. [00:44:58] Speaker E: Does that guy have dead bodies on his sword? [00:45:01] Speaker D: Why wouldn't you? [00:45:03] Speaker C: This has been an atomic broadcast production. If you enjoyed the show, make sure to give us some support by liking, commenting and following These things really do make a difference in getting the word out and helping our community grow. Also make sure to check us out on threads and check out the Discord server where you can chat with other fans and discuss all the recent developments and happenings. Links to all these good things in the description below. The Written and the Lost is an original story that uses trademarks and or copyrights owned by Paizo, Inc. Used under Paizo's Fan Content Policy. Atomic Broadcasting and the Written and the Lost are not published, endorsed or specifically approved by Paizo. For more information about Paizo, Inc. And paizo products, visit paizo.com hope to see you all in the next episode. Until then, have an Atomic time. [00:45:50] Speaker B: I just almost accidentally killed myself because I didn't know how to use this website. I'm almost dealt all of the damage. [00:45:57] Speaker D: Hardcore mode on Path Builder. You're dead. Sorry. Character deleted. [00:46:05] Speaker E: Oh that would suck. [00:46:10] Speaker D: Michael and Michael.

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