[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part, such as, like, comment rate. And don't forget to tell a friend to tune in for an atomic time.
[00:00:32] Speaker B: Now, where did we leave off?
Deep within troll forge, the team was ambushed by a corrupted forge servant, drawing its strength from the very lava running beneath the room.
As they tried to subdue it, it lashed out at Val, nearly killing her, then aimed another strike her way.
[00:01:04] Speaker C: So I was at Wendy's the other day, and you know those Coca Cola freestyle machines where you can select your drink and you can select the flavor? You have one button to push, the one with the touch screens that never work, right?
[00:01:16] Speaker D: Yeah, those are gross.
[00:01:17] Speaker C: They have these things now that. Well, not these things, but they have a QR code that you can scan up in the top corner with your phone and you can actually dispense. Choose dispense and everything with your phone, and that is touch screen. Absolutely ridiculous. But the thing that I was thinking of was, what if I scanned the QR code or took a picture of it, went home, and then just randomly dispensed soda, put up a little GoPro.
[00:01:45] Speaker E: Camera somewhere, so when someone's standing there.
[00:01:50] Speaker A: They'Re going through the selection.
[00:01:53] Speaker B: Cherry coke.
[00:01:54] Speaker D: This is the chaotic, evil energy we all need in life.
[00:01:57] Speaker C: I was sitting in my bed, and I opened up my phone's browser, and I looked at it and it said, your phone is no longer connected, or something. Like, another phone is connected to this device at the time. And I'm like. I feel like after I left their area, like a GPS network or something, they would cut me off. But if I had that QR code, I could just scan it at any time and then dispense whatever I wanted. Please do.
Such a bad good idea.
[00:02:26] Speaker B: You thought you were getting a coke.
[00:02:29] Speaker F: But no, you're getting a cherry phantom.
[00:02:34] Speaker D: Here's why I think it's a good idea.
At most, you waste, like, a nickel, depending on how much you do it, and it will rarely ever cause a mess, and it will be a weird mystery.
People who work there, well, we have.
[00:02:49] Speaker C: To choose a soda.
Have to choose a soda that nobody likes and just use that one every once in a while. So what is the least popular soda at this table? Sundrop.
[00:02:59] Speaker A: Screw you.
[00:03:00] Speaker D: I love Sundrop.
[00:03:02] Speaker B: I'm going to choose. I'm going to choose Fanta, Strawberry Fanta, as our scapegoat.
[00:03:08] Speaker A: Are you sure you don't want Strawberry Phantom now?
[00:03:10] Speaker C: Is that.
[00:03:14] Speaker B: I now have a vision in my mind. Of this guy in a business suit and he bursts into the CEO's office. Sir, consumption of strawberry Fanta has quadrupled.
[00:03:24] Speaker A: In the last week.
[00:03:25] Speaker D: All from this one Wendy one store.
[00:03:29] Speaker C: There's one person that just had a craving.
[00:03:31] Speaker A: That's how you get a strawberry Fantas store in that location.
[00:03:34] Speaker C: It's like back in the day, I don't remember how long ago, but whenever somebody decided to put like a two liter thing, attach it to them and run a hose through their sleeve and put it on the bottom of a Taco Bell cup and then dispense at a Taco bell, just a whole bunch of Baja blast and just fill up the two liter bottles by two liter bottles just consistently. Like he would just stand there for like ten minutes filling up his cup. But I feel like that would really increase consumption.
[00:04:03] Speaker E: That would also be really suspicious if.
[00:04:05] Speaker D: Someone is standing there with don't be suspicious of.
[00:04:08] Speaker B: Don't be suspicious.
[00:04:09] Speaker D: Always confuses me because it's free. Once you buy it, you have infinite refills as long as you stay at the location. But they hate it when people do stuff like that. And it's like, but I can sit here all day and drink a two liter if you want.
[00:04:21] Speaker A: They gave you the cup. Use that cup, not another cup.
[00:04:24] Speaker C: Well, it's like if you go to a buffet that says all you can eat, but then you stay there for like 6 hours and you have breakfast, lunch and dinner, they don't actually want you to sit there and eat for 6 hours. Maybe they eat what you can.
[00:04:36] Speaker A: You can't walk in with a bag full and just fill it full of food and leave.
[00:04:39] Speaker D: No, you can. They just charge you extra.
[00:04:41] Speaker B: Well, yeah, that's called to go from this group's experience. When you do that and you stay at the buffet all day, you just go up and you pay for each meal.
[00:04:51] Speaker E: That is true.
[00:04:53] Speaker A: That is true. Just pay for breakfast, lunch and dinner. Stay in a cafeteria for twelve plus.
[00:04:58] Speaker C: Hours, take the salt dispenser.
[00:05:00] Speaker D: Playing random games. Do we still have. And have a good day?
[00:05:03] Speaker A: I have it.
I took it.
[00:05:06] Speaker E: Wait, one of us took a salt.
[00:05:12] Speaker A: I didn't take it. I got it from John.
[00:05:14] Speaker F: Oh, right.
[00:05:14] Speaker A: It was the salt dispenser. Everyone would spin around the table for years. And then when we were graduating, I took it and put it in my car, then forgot about it for two years.
[00:05:22] Speaker C: We have to clarify for legal reasons that it was, one, a disposable salt to shaker, and two, it was empty. So it's not like we were stealing salt.
[00:05:33] Speaker B: And three, they don't use those ones anymore.
[00:05:35] Speaker A: And four, I don't know where it came from.
[00:05:37] Speaker C: Well, that's McDonald's. I stole this, but I don't know where I stole it from.
That's a good defense.
[00:05:44] Speaker B: Speaking of a good defense, let's jump back in.
[00:05:50] Speaker A: I don't want to die.
[00:05:54] Speaker B: So last time I went ahead and I rolled our monsters attack roll against Val.
[00:05:59] Speaker A: Spence got the paper.
[00:06:00] Speaker B: He has the paper I wrote on that paper. The final attack roll. All bonuses and penalties taken into account.
[00:06:09] Speaker D: Can sven read it?
[00:06:10] Speaker B: Yes. But first, our monster has used one action to critically hit Val.
[00:06:16] Speaker D: Yeah.
[00:06:16] Speaker B: Has used its second action swinging down now. And Sven, what is the attack roll against Val?
[00:06:24] Speaker F: Does a 17 hit.
[00:06:26] Speaker D: Oh, please tell.
[00:06:27] Speaker A: That's so good. It does not hit.
Okay, let me just throw this backup character.
[00:06:38] Speaker B: So this forged creature's second fist just, like, slams down onto the ground next to Val.
It reaches up with its first fist again. Val, make a perception check.
[00:06:53] Speaker A: I guess I can do that.
18.
[00:07:00] Speaker B: Perfect. Right on the money.
[00:07:01] Speaker C: Oh.
[00:07:02] Speaker B: As it's reaching up with that first fist again.
[00:07:04] Speaker A: But do remember, Val doesn't really know money very well.
[00:07:08] Speaker B: Well, then I won't tell you this.
[00:07:10] Speaker A: Okay, thank you.
[00:07:11] Speaker B: As it's reaching up with its first fist again, you notice on the outside of this molten lava creature, there seems to be forming, like, a shell of cracked stone. And as you're noticing that, the creature looks down and seems to notice it itself looks at you with just, like, this pure look of malice, and then backs up into the lava again with its final action.
[00:07:36] Speaker C: Oh.
[00:07:36] Speaker B: And as you're watching, the heat from the lava seems to melt that stone back into liquid lava again.
[00:07:43] Speaker A: It can only stay so long out of the lava.
[00:07:45] Speaker D: Oh, wait, no. Move him back.
Yeah. I readied my thing's action to prevent him from moving.
So whenever I readied his action to take a stride action, to step in front of him when he would take the action.
[00:08:00] Speaker A: Oh, the invisible.
[00:08:02] Speaker D: Yeah.
[00:08:02] Speaker E: Unseen servant.
[00:08:03] Speaker B: So here's an interesting thing. If your unseen servant was a scene servant, I would go ahead and say, this creature can go ahead and make an athletics check at a penalty to try to push through the space, because it was already moving in that direction. Since it's an unseen servant, and this creature doesn't necessarily know what's getting in the way, I don't think it's going to get an athletics check, and I think it doesn't get to move. Yay.
[00:08:29] Speaker A: But it doesn't use the action. Or it does use.
[00:08:31] Speaker B: Yeah. So it spends the action. It's wasted because it's blocked and can't move.
[00:08:34] Speaker A: Oh, that's great.
[00:08:35] Speaker B: So it ends its turn right next to Val, because it churns to move back into the lava and is stopped by the unseen servant.
[00:08:43] Speaker E: Nice.
[00:08:44] Speaker B: So what we're saying before of the lava, like, melting the stone and becoming fluid again, does not happen. And instead, you're noticing that hardness just starting to creep up from the fist along the arm.
[00:08:56] Speaker A: Yes.
So excited.
[00:08:58] Speaker B: And it is now Alward's turn.
Oh, pardon me. There are a few things that happen. Alward, would you like to roll damage for this creature that did not get to move?
[00:09:08] Speaker D: I would love to. So I need.
[00:09:10] Speaker A: I'm all for it. More damage. Thank you.
[00:09:13] Speaker E: Please.
[00:09:17] Speaker D: Are you kidding me?
[00:09:18] Speaker A: Did you roll completely?
[00:09:19] Speaker E: Minimum damage.
[00:09:20] Speaker D: Almost three of them are ones.
[00:09:23] Speaker C: Sorry, should have taken mine.
[00:09:25] Speaker B: The curse of Sam speaking onto your ties continues.
[00:09:29] Speaker D: However, it is 20 damage.
[00:09:32] Speaker E: Not bad.
[00:09:34] Speaker B: All right, so it takes that damage from being agitated and unable to move, but it also did damage Val. So it's going to take damage from warrior's regret. Sven, one d, eight.
[00:09:43] Speaker A: Oh, just one over. It's each creature.
[00:09:46] Speaker F: Each creature.
[00:09:47] Speaker A: It's not bad, though. Good, consistent damage. Three.
[00:09:52] Speaker B: Right.
[00:09:53] Speaker A: It's not bad.
[00:09:54] Speaker B: So its turn ends, and it takes 53 damage and is now only frightened.
[00:10:01] Speaker A: 153 damage. 23 damage.
[00:10:04] Speaker B: Excuse me. Yes, 23 damage.
[00:10:06] Speaker D: I was confused. I was like, oh, my goodness.
[00:10:08] Speaker A: Something we don't know about just did a bunch of damage.
[00:10:12] Speaker B: Did you all miss the orbital laser going off?
[00:10:16] Speaker A: I was going to say something, but it felt like it just wasn't the right time.
[00:10:19] Speaker B: All right, Jenkins, it's Albert's turn.
[00:10:22] Speaker D: Okay, so what I'm going to do is unleash my psyche, which is always fun.
[00:10:30] Speaker A: Yes.
[00:10:31] Speaker B: I do it on the daily, 98% of the time.
[00:10:34] Speaker D: Yeah, every now and again, it's pointless, but, you know.
And then I'm going to cast something good, I hope. Yeah, something very good. Cast amped, telekinetic projectile at the thing.
Okay, that I don't want to tell you. I'm going to use a hero point.
[00:11:01] Speaker E: Oh, no.
[00:11:03] Speaker A: Are you sure?
[00:11:04] Speaker D: I rolled a four.
[00:11:06] Speaker E: Yeah, he's sure.
[00:11:12] Speaker F: Do you two roll the same thing?
[00:11:14] Speaker A: It's better.
[00:11:15] Speaker D: Technically, five six. So when it was cocked, it was cocked on a two.
Then I rolled a four.
[00:11:25] Speaker F: Okay.
[00:11:25] Speaker D: And now I rolled a six.
So that is a grand whopping total of 17 to hit.
[00:11:33] Speaker B: Unfortunately, that is not a success.
[00:11:35] Speaker C: It also doesn't hit Sam.
[00:11:40] Speaker D: I'm going to use my last action to sustain my unseen servant. And then do the same thing. Have him ready in action for if that thing tries to move.
[00:11:47] Speaker B: All right.
[00:11:48] Speaker A: I'm sorry about your psyche.
[00:11:50] Speaker D: I have one more round.
[00:11:51] Speaker A: It's fine.
[00:11:52] Speaker B: Val.
[00:11:54] Speaker A: Val run begins casting a spell.
She says, shylin guide disglave to its target's heart as she casts true strike, which I don't know if we've ever cast that on the show yet.
[00:12:08] Speaker B: No.
[00:12:08] Speaker A: So basically, the next time I make an attack roll before the end of my turn, roll it twice and use the better result. And then I will use my special ability, because it did damage to me. Divine retribution.
As I attack with my glave.
[00:12:24] Speaker F: It needs to do more damage to a few of you, actually, so I can do more damage to it by proxy, or else.
[00:12:30] Speaker C: You want to get in there?
[00:12:31] Speaker E: No, I'd really rather not.
[00:12:34] Speaker D: Never mind.
[00:12:35] Speaker A: 32.
[00:12:37] Speaker B: That's a hit.
[00:12:38] Speaker A: It is frightened, but still not a critical hit. That's sad, but it was a hit and that's good.
Can I roll my damage here?
It's not bad.
That's 40 points of damage.
And if it's evil, it's enfeebled.
[00:12:59] Speaker B: Was it enfeebled two or just one?
[00:13:01] Speaker A: One.
[00:13:02] Speaker B: Okay.
[00:13:03] Speaker A: Until the start of my next turn.
[00:13:04] Speaker B: All right, so it takes that 40 points of damage is in feebled one. And you can tell this thing is on its last legs. The form that's being held together out of just molten lava is starting to become less distinct. There's just like portions that are dripping and sagging here and there.
[00:13:23] Speaker A: And then I'm going to use my hero point healing prayer to heal one d. Eight plus eight hit points.
[00:13:28] Speaker D: Nice.
[00:13:28] Speaker A: Which is ten.
[00:13:30] Speaker B: Nice. Zavir, you're standing on the opposite side of this chasm of lava in the center of the room. On the opposite side of val. From. No, on the opposite side of the monster from Val.
[00:13:45] Speaker C: I was so ready to roll my dice. I was like, just shaking it in anticipation.
[00:13:50] Speaker B: Make an anticipation check.
[00:13:53] Speaker C: Was that a d?
[00:13:54] Speaker B: Twelve.
[00:13:56] Speaker C: I'm definitely first. My first move or action is going to be to recharge my spell strike, because I can remember that I didn't do that last time, but then I'm just going to spell strike once more.
[00:14:10] Speaker B: Get him.
[00:14:11] Speaker A: I believe in you.
[00:14:12] Speaker D: Oh, gosh.
[00:14:13] Speaker C: I'm going to use a card doing very bad.
[00:14:16] Speaker E: Oh, no, I forgot.
[00:14:17] Speaker A: I shouldn't tell people I believe in them.
[00:14:20] Speaker E: Yes.
[00:14:20] Speaker D: Stop it.
[00:14:21] Speaker A: I'm just an optimistic, believed person.
[00:14:24] Speaker E: Yes, but you say that and then it messes up our roles.
[00:14:27] Speaker A: Be more happy, historic.
[00:14:28] Speaker F: We're not optimistic about your optimism.
[00:14:34] Speaker C: Oh, that is so much better.
[00:14:35] Speaker D: So much better.
[00:14:36] Speaker C: Okay, 28.
[00:14:39] Speaker B: Well, that's a hit. Perfect.
[00:14:41] Speaker A: Yahoo. All right, we're going to do.
[00:14:46] Speaker C: Whole 22 damage.
[00:14:50] Speaker D: Nice.
[00:14:51] Speaker B: So, as you launch this arrow imbued with ICE magic, would you like to describe what we see as this elemental totally loses all of its stability?
[00:15:02] Speaker A: Yeah, goes the fear.
[00:15:05] Speaker C: So if anyone can remember what happened last time I shot one of these, except, I think, with the ICE thingies in the cave, I used a flaming arrow. It's going to do the exact same thing. But I shoot the arrow, you see, ICE from my.
Whatever spell I put on it, I totally forgot. It forms around the arrow and it flies straight over the lava, leaving a slight trail of.
[00:15:28] Speaker A: What is it?
[00:15:28] Speaker C: Magma. It's still magma. Magma solidifying as the arrow goes straight into its head. And the form of the creature starts to just shatter and then reform. But in, like, an impact zone, as it starts to fall apart.
[00:15:45] Speaker B: Nice. And it just kind of teeters back and just the lava that formed its body just flows down back into the channel. And you five adventurers are once again alone in the forge room.
[00:15:59] Speaker E: Oh.
[00:15:59] Speaker A: Lay out hands.
[00:16:03] Speaker E: Good job, Zafir.
[00:16:05] Speaker D: Yeah. Ten out of ten. Thank you.
[00:16:07] Speaker A: You're the best.
[00:16:08] Speaker C: Okay, so I will say that my first roll for that was a three.
Technically, it would have been 16, but it still wouldn't have hit.
[00:16:18] Speaker F: Well, that's a third level and a second level. Spell slot gone.
[00:16:21] Speaker D: Same Z.
I'm down too, but I'm fine.
[00:16:25] Speaker C: Are you laying hands on yourself? Is that what's happening?
[00:16:27] Speaker A: Yeah. She touches her shoulder and she goes, ah, this hurts so much.
[00:16:33] Speaker C: Zafir runs over to her.
I know you just say you're really hurt, but are you okay?
[00:16:41] Speaker A: Well, I'm not dead. That's nice.
It still hurts, but I'm getting better. If I have some more time in prayer, I can probably close all this up.
[00:16:53] Speaker C: If you were to give your amount of life left in you.
[00:16:57] Speaker A: I am 45 hit points out of 73.
[00:17:07] Speaker C: You're also a very good whiz at math.
[00:17:10] Speaker A: Thank you.
[00:17:12] Speaker C: Was I the first person to pick up that hammer?
[00:17:14] Speaker E: I don't know.
[00:17:16] Speaker D: It was either you or me.
[00:17:18] Speaker C: Do you think that was what caused the lava thingy to come out?
[00:17:22] Speaker D: Oh, most definitely.
[00:17:23] Speaker C: Because I don't want that to be because of me.
[00:17:26] Speaker D: Which one of us has it now? Mirror you?
[00:17:28] Speaker F: Uvair has it.
[00:17:29] Speaker A: Yes. Uvair has the hammer.
[00:17:30] Speaker F: Uvair has the hammer.
[00:17:32] Speaker C: Uvair has the hammer.
[00:17:34] Speaker B: Uvemmer, you could make a religion out of this.
[00:17:37] Speaker D: Thank you.
[00:17:41] Speaker C: I'm not going to touch anything else.
[00:17:47] Speaker A: Okay.
Did something.
Would you touch something?
[00:17:53] Speaker C: So there was a hammer over there and it was.
[00:17:56] Speaker A: Yeah. I saw you guys playing around with that.
[00:17:59] Speaker C: I think that's what triggered things to happen.
[00:18:04] Speaker A: I see.
[00:18:05] Speaker C: I'm a little worried that was will what caused this.
[00:18:08] Speaker A: I probably could have done the same thing. So I don't necessarily think it's your fault.
[00:18:15] Speaker C: I appreciate that sentiment.
Did you make any headway up the icy?
[00:18:24] Speaker A: Actually, we were climbing up it when the creature came out. Is everyone else all right?
[00:18:30] Speaker F: Pretty sure you just see Uber just dusting himself off behind the anvil.
It's dead and everybody's okay?
[00:18:43] Speaker A: More or less.
[00:18:45] Speaker F: Does the burns hurt?
[00:18:47] Speaker C: I understand it's getting better.
[00:18:50] Speaker A: I'm refocusing so I can heal more.
[00:18:54] Speaker D: So I think we should take as much time as we need for Val to feel better.
I need to sit and think for a bit. Refocus, as it were. If somebody can go out into the hallway and make sure nobody passes by here, because we're not sure if who we're looking for is in here or not, I think that would be the best idea. Which one of us is most ready to do that duty?
[00:19:19] Speaker C: I would rather give another suggestion. Do you think we could go back to the lobby area?
[00:19:29] Speaker A: Do you not like the giant flaming lava pit with the giant ICE waterfowl?
[00:19:35] Speaker C: While it is cool?
I would prefer to go back where we can prepare a little bit more around other friends so we could.
[00:19:47] Speaker D: But there's that issue of having to climb up that really steep thing and then possibly getting shot with lava again.
That was kind of painful.
[00:19:57] Speaker F: I didn't enjoy that bit of it.
[00:19:59] Speaker C: We will have to do it again at some point.
[00:20:02] Speaker B: Alward, since you had moved up to the far corner of the room near that door that was on the other side of that greeting, you all had to climb over. You can see that there is some rubble and assorted, like, forge equipment that's been leaned up against the door. And that's what was keeping it shut from your side.
[00:20:19] Speaker D: We could also move this stuff, I suppose, to have a workaround.
[00:20:24] Speaker C: Oh, did that lead to the outside?
[00:20:26] Speaker D: No, to the area.
[00:20:28] Speaker C: That's what I meant. Outside this room?
[00:20:30] Speaker A: Yes. Alternatively, we could just have Rustaford watch the hallway.
[00:20:35] Speaker F: Either way, we need to have a watch set.
But it would be nice to give a little bit of time for those that can heal themselves to have an ability to do so.
I will be fine.
[00:20:52] Speaker C: Are you all sure we're ready to take this on?
[00:20:56] Speaker F: Are we sure of anything?
[00:20:58] Speaker A: Right now, I don't think it matters if we're ready or not.
[00:21:02] Speaker F: The time to do it is now.
[00:21:04] Speaker E: Whether we're ready or not, we're already here.
[00:21:07] Speaker D: If we wait or spend too much time, they could get what they want and leave.
[00:21:12] Speaker F: And then what will be the consequences of that?
[00:21:15] Speaker C: Well, do you think there's only one entrance?
[00:21:20] Speaker B: Yeah. So from your general society check. Knowing about troll forge, you're not aware of any other entrances. However, you've already made it further than most people have.
Most people who are aware of troll forge have made it into that front room and haven't gone any further.
[00:21:36] Speaker A: I would presume that that would mean that there aren't any other entrances on the mountain, because I imagine people would have explored the mountain pretty thoroughly.
[00:21:45] Speaker C: I would not mind if we went back into the lobby. Now that we've discovered that there is one path that we absolutely cannot take.
[00:21:55] Speaker D: And not to be against your idea, I would prefer to be in the lobby too, aside from being next to Magama. But the zombie things came out of there, and we don't know how many more there are.
They could just be melting. I forgot which one of you said that last time. That was a good point.
[00:22:16] Speaker A: Oh, the ICE. The whole ICE cookie looking thing up the stairs. It looks like it's melting. And it might have been where those shamblers came from. Yeah, or more might be coming.
I heal again.
[00:22:31] Speaker D: I think the best idea would be just to take 30, 40 minutes, however.
[00:22:35] Speaker A: Long Val needs about ten more minutes.
[00:22:39] Speaker D: And then have Rustaford watch the hallway in that time, if you wish to.
[00:22:44] Speaker F: Go check on our friends outside and Cornelius and Pilgrim. Pilgrim. That would not be a bad idea. Perhaps if they wish to come and look in the room, pilgrim. Especially aside from the molten pit of magma and the possibility of another one of those creatures coming, I think that.
[00:23:07] Speaker C: Is a good idea, actually.
[00:23:09] Speaker F: Can I make a check and see if that creature actually is dead or just been melded into the magma to come back? Another time, perhaps?
[00:23:18] Speaker B: Yeah, go ahead and make a nature check.
[00:23:20] Speaker D: Good thinking.
[00:23:21] Speaker B: This would also have that plus two bonus from it being something that you're familiar with from your dwarvish background.
[00:23:26] Speaker F: That's good.
That would be a 20.
[00:23:30] Speaker B: Yeah. So from your understanding of these forged servants, you believe that having dissipated its physical form here, it would have to be resummoned intentionally to reform.
[00:23:44] Speaker F: I reiterate, but this one was different.
This one is not how they usually are.
They're not violent. They're not even necessarily huge.
So I do wonder if somebody intentionally summoned it or corrupted it and sent it our way. Knowing that we are here, perhaps we have made a bit of a ruckus.
[00:24:12] Speaker C: Or just as a security measure, ease.
[00:24:15] Speaker F: Either way, it is better to assume that they might know that we're here and be prepared than to not and be taken off guard.
[00:24:24] Speaker B: That's true. That is true.
[00:24:27] Speaker C: If you don't all mind, I'm going to go check on Pilgrim and Cornelius.
[00:24:32] Speaker A: Was it east? Cornelius. Hi.
[00:24:36] Speaker C: Zafir steps out of the room. Well, I guess after we clear the door. Clear the door?
[00:24:42] Speaker D: We've been traveling with Cornelius for days. Can't remember his name. Immediately remembers the troll we just met.
[00:24:48] Speaker C: Well, y'all said it like three times.
[00:24:50] Speaker A: I'll go with him back to the lobby.
As she's going, she swings, upset with hair, and she's like that weapon you have there.
[00:25:01] Speaker F: Yeah, Zehammer.
[00:25:04] Speaker A: Should I hold on to it since I can make use of it if anything happens?
[00:25:11] Speaker F: Yeah. You are more than welcome to hold on to and to use it if you think that you are going to use it. I mean, I know you have your magic clave or whatever.
[00:25:22] Speaker A: It's always good to be prepared for things.
[00:25:25] Speaker F: You can see he's kind of hesitating a little bit because of what it.
[00:25:28] Speaker A: Is, and she motions to her prosthetic arm. I'm not always going to be able to use both hands, so it'd be nice to have something I could use in just one.
[00:25:40] Speaker F: That is true.
Just take good care of it. I will.
[00:25:45] Speaker A: I take good care of things. Especially if they're not mine.
[00:25:50] Speaker F: Yes.
[00:25:51] Speaker A: If you ever need to look at it, just let me know. I'm not going to keep it from you.
[00:25:55] Speaker F: That's not it. I trust you in that. And you can just see him. He's still staring at the hammer. Now that attentions are brought back to it in just contemplation.
[00:26:05] Speaker A: All right, she kind of just turns and then walks out.
[00:26:11] Speaker C: As soon as Zafir steps out the door, he does kind of lift up his cloak and he says, rustaford, could you keep an eye up out down that hallway? Just come back to me if you see anyone or anything coming our direction.
[00:26:29] Speaker B: And Rustaford will flutter out of your shadow and down the hallway. I'm presuming you're talking about deeper into.
[00:26:34] Speaker C: The forge, to the area where the stairs were.
[00:26:40] Speaker B: Okay. Yeah. So he'll fly off down that direction and just like, perch on the side of the wall where there's like an outcropping in the carving. Cool.
Opilgram Cornelius, I would like Val and Zafir to make perception checks as you come around the corner.
[00:27:04] Speaker A: I don't like that.
[00:27:05] Speaker E: That's suspicious.
[00:27:08] Speaker A: 18.
[00:27:09] Speaker C: Oh, gosh.
[00:27:11] Speaker B: Twelve?
Yeah. So as you come around the corner, Cornelius and Pilgrim look up, and they're just like, oh, Cornelius.
[00:27:19] Speaker A: Oh, hello.
[00:27:20] Speaker B: How did it go in there?
[00:27:22] Speaker C: Not super well, but we won.
[00:27:26] Speaker A: I got a little singed. Have you seen Sigurin around?
[00:27:31] Speaker B: She's outside. I think she's hunting something.
[00:27:34] Speaker A: All right. She's going to call Sigurin back, and.
[00:27:37] Speaker B: She, of course, comes back immediately.
[00:27:39] Speaker A: Does Sigurd get a perception check?
[00:27:41] Speaker B: No.
[00:27:43] Speaker A: That's unfortunate.
[00:27:44] Speaker C: How did things go out here?
[00:27:48] Speaker B: Not bad. I've been enjoying the carvings on the walls and just tidying up a bit, and there's just, like, a portion of the floor that's been swept, and he's, like, holding a big evergreen branch.
[00:28:02] Speaker C: You've done a wonderful job, pilgrim.
We have somewhat cleared out that other room that we just came out of.
Would you be interested in seeing it?
[00:28:16] Speaker B: Would I?
I would love to see it.
[00:28:19] Speaker D: Hold on.
[00:28:19] Speaker A: Are you sure it's safe to let them just go inside?
I mean, a giant lava monster tried to kill us in that room.
[00:28:26] Speaker B: Oh, that sounds awful.
[00:28:28] Speaker C: Uvair did say that it wouldn't be coming back. Know, purposefully recreated.
[00:28:35] Speaker A: I mean, that is true, but it does put them in a great urgence of danger.
[00:28:41] Speaker C: I'm sure Alwood has stuff to do while we just kind of sit around. So if we can stay there, we'll keep an eye out.
[00:28:51] Speaker A: If you think it'll be fine, Zafir, then I guess I'll just give it to you. I mean, they're both, I guess, grown people, so I guess I can do that.
[00:29:00] Speaker B: I'm very grown.
[00:29:02] Speaker A: I trust Cornelius enough to stay out of trouble, mostly.
And with, like, another minute or two, she heals up again, and she is back at full hit points.
[00:29:13] Speaker C: So if you two will follow me, I will lead you into this pretty neat room.
[00:29:20] Speaker B: Right, of course. Lead the way.
[00:29:24] Speaker C: Was there any other hallways, by the way, coming out of the lobby area?
[00:29:28] Speaker B: There was a set of doors that immediately were opposite the doors that you entered the construction from, but they were securely locked.
[00:29:39] Speaker A: Okay.
[00:29:40] Speaker B: And as you lead pilgrim into the room, he's just, like, looking around and up and at everything, just, like, obviously in total wonderment.
It's just so beautiful, the ceilings. Did you see all the little carvings on the ceilings?
[00:30:00] Speaker C: Do they say anything, or are they just pictures?
[00:30:02] Speaker B: Oh, they're just. They're doodles. They're just kind of squiggle and squares and stuff.
[00:30:10] Speaker F: That mention Uber looks up.
[00:30:13] Speaker B: It is kind of like, you know, the sort of like arabic art where it's artistic and aesthetic, but it doesn't depict anything specific, that kind of art style. Gotcha.
[00:30:26] Speaker A: I want to on record that Sigurin is still patrolling the entrance to let us know in case someone leaves or comes in.
[00:30:34] Speaker D: Why did you bring them in here?
[00:30:38] Speaker C: I figured they'd want to see the room after we've cleared it up.
[00:30:45] Speaker D: I suppose that's fair. But I guess if they're going to leave, they have no reason to come through this room. So I guess they're safer in here than outside. Unless the zombies come back.
[00:30:58] Speaker C: But you all seem to think that we are all safe in here, so I assume that you'd be okay with them being here, too.
[00:31:08] Speaker D: He is a troll.
[00:31:10] Speaker F: I will say that if the zombies do come back, the lava might be a good deterrent.
[00:31:16] Speaker C: Give him a good shove.
[00:31:19] Speaker D: I forgot the troll's name. I know it starts with a pilgrim. Pilgrim. Thank you. Sorry, pilgrim, if you fight.
If the ICE zombies come back, just throw them in the lava in the magma.
[00:31:31] Speaker B: That sounds like it might hurt them.
[00:31:33] Speaker D: They're going to hurt you if you don't.
[00:31:35] Speaker F: They are already dead. There is no way to kill them for real.
[00:31:39] Speaker B: Then I suppose it would be all right.
[00:31:42] Speaker F: It would be a mercy.
[00:31:44] Speaker B: All right.
And he seemed to have been kind of distracted while you were telling him this. He's walked up to the massive anvil and is kind of running his hand over the surface of the anvil.
Those who are watching Pilgrim might get the sense that he's a little bit too tall for it.
[00:32:04] Speaker D: And how tall is he?
[00:32:06] Speaker B: Like, 12ft, I believe. Let me double check his character sheet. No, he's, like, 14ft tall.
[00:32:15] Speaker A: Somewhere in between trolls and people.
Trolls and humans.
[00:32:19] Speaker D: And remind me, how small is the smallest giant?
[00:32:23] Speaker B: 8Ft would be the smallest. You could be to be considered to have the giant subtype. Okay, so if you're seven foot tall, you're just a basketball player.
[00:32:31] Speaker D: Yeah.
[00:32:33] Speaker C: So do you see anything up there, pilgrim? Like, any engravings or anything? Or is it just an anvil?
[00:32:40] Speaker B: Oh, here. This anvil. It's a very nice anvil. I hope to someday shape something wondrous on here.
[00:32:48] Speaker C: Are there any tools or anything?
[00:32:51] Speaker B: Well, I thought there might be a hammer.
[00:32:57] Speaker A: If you need some tools for crafting, I've got some children.
[00:33:02] Speaker D: Surely your tools would be too small.
[00:33:04] Speaker A: I mean, it's true.
[00:33:05] Speaker F: What's about the tools that were bites the door. Is there anything over there?
[00:33:09] Speaker B: Yes. Let me look through those. And he starts kind of sifting through just the collection of items that were shoved up against the door. And before long, he's collected an oversized set of tongs and a hammer, and he's just kind of collecting tools out of the pile and just setting them off to the side.
[00:33:27] Speaker C: Do you have any smithing experience?
[00:33:30] Speaker B: Well, I've heated things up before and hit them really hard. I can't imagine there's too much more to it than that.
[00:33:39] Speaker C: I respect that.
Is there anything to hit besides the anvil? Well, no, I'm not asking him, I'm asking you.
[00:33:53] Speaker B: There's some stuff here and there. There's, like, on the south side of the room, there obviously used to be some wooden shelving, but the wood is completely gone and now there's just the objects as they've kind of melted and fallen in on top of each other. But if you sift through that pile, then you might find a few ingots of, like, iron.
[00:34:16] Speaker C: I'm going to go grab one of those and kind of toss it on top of the anvil.
[00:34:21] Speaker B: Oh. Would you like me to make you something?
[00:34:25] Speaker C: Sure.
I don't really know what you can make.
I usually just stick with the tools that I have, but you can bang away.
[00:34:39] Speaker D: Maybe you should make a crucible first, something that you can use to melt. Does he not?
[00:34:45] Speaker F: Are they iron ore or iron ingots?
[00:34:47] Speaker B: Ingots.
[00:34:48] Speaker F: Already been.
You will need some tongues or something.
[00:34:55] Speaker B: I've got those. And he carefully picks up the ingot with the tongs and goes and sticks it in the lava. It's not very hot, so it might take a while to warm up.
[00:35:06] Speaker F: Duver just looks at the lava.
It might take a shorter time than.
[00:35:19] Speaker D: You think, but at the same time.
[00:35:22] Speaker F: And now he's thinking about it, how hot would a forge was? Forge elemental.
[00:35:29] Speaker B: Yeah. Let's see.
[00:35:30] Speaker A: Probably pretty hot. Yeah.
[00:35:32] Speaker C: Funny thing about lava, now I'm questioning how hot the magma actually is.
[00:35:39] Speaker B: So temperatures of molten lava range from about 1300 to 2200 degrees Fahrenheit. Most forges are somewhere between 1602,500, depending on what metal you're trying to Smith.
[00:35:51] Speaker A: Yeah.
[00:35:51] Speaker D: And iron melts at 2800. So it's not going to melt, thankfully.
[00:35:56] Speaker F: No, just time.
[00:35:57] Speaker C: So I'm just going to throw this out there, and this is a weird suggestion. Do you think, would anybody mind if we use the heated up metal to make footholds in that mountain of ICE.
[00:36:08] Speaker B: That might hurt your feet? Oh, no, I see what you're saying.
[00:36:11] Speaker C: Yeah, you melt the ingot in the.
[00:36:13] Speaker D: To make holes so that ICE is melting really fast. I don't know if doing that would be worthwhile.
[00:36:21] Speaker C: We need to get up there. I'm sure.
[00:36:23] Speaker D: I think we might just have to do the jump.
[00:36:25] Speaker B: Petite. Would you make me a flat check? DC eleven. So eleven. Higher is good. Ten and lower is bad.
[00:36:32] Speaker C: I highly doubt that I'm going to be able to do this.
Wow. I was a 17.
[00:36:38] Speaker D: Nice.
[00:36:39] Speaker B: So as time has passed and the room has been heating up, the waterfall itself is beginning to lose some of that frozen structure. There doesn't seem to be much water coming down from the top. There's a bit of a trickle, but most of the ICE wall that was there has melted away. However, the grappling hook is still firmly tucked attached to something at the top of the waterfall head. So you'll still be able to climb the wall, just not onto ICE. You'll be repelling up on stone wall instead.
[00:37:10] Speaker C: That's right.
[00:37:11] Speaker F: We did use the grappling hook.
[00:37:13] Speaker C: Well, does anyone feel up to climbing up there? I mean, I guess if nobody wants to leave, we can.
[00:37:18] Speaker F: That would be the next step. I think we decided on before the whole lava monster, the corrupted forge elemental.
[00:37:25] Speaker C: Well, who wants to go first?
[00:37:27] Speaker A: Well, I can go first since I've got. She looks at an armor.
[00:37:33] Speaker D: So we all have armor.
No, most of us, and in fact, I think, including you, don't have armor.
[00:37:42] Speaker A: He might have armor because he's a megas.
[00:37:44] Speaker E: If I wear armor, it hurts my AC as a sorcerer.
[00:37:48] Speaker A: There's also a time for me to point out I've been acting as if foul has 30ft movement speed, because every single character I've ever played does. She indeed only has 20 because she's wearing full plate.
So I will rectify this in the future.
[00:38:03] Speaker B: So Val slowly crosses the room.
[00:38:07] Speaker C: It's okay. She didn't go very far from the plank. Magma monster.
[00:38:10] Speaker D: I'm going to send my unseen servant to move ahead of Val so there's no surprises.
[00:38:15] Speaker A: Well, the rest of her had already.
[00:38:17] Speaker D: Looked down the hall for like, you get up there, you start going in, and then a monster just.
[00:38:23] Speaker A: That was just Val saying it.
[00:38:25] Speaker C: Yeah, Rustaford didn't actually tell me anything. I don't think he came out and just sat down.
[00:38:31] Speaker D: And then the lava monster happened.
[00:38:33] Speaker C: Yeah.
[00:38:34] Speaker F: Where is Rustaford?
[00:38:36] Speaker C: He's in the hallway making sure nobody sneaks up on us from the inaccessible pathway. That. I don't realize why I did that.
[00:38:46] Speaker A: Now, from the top, Valuk stands. It's all right. Seems fine. Go ahead and follow.
[00:38:52] Speaker B: Up we go.
[00:38:57] Speaker A: How is this ICE? Is it pretty smooth or is it, like bumpy and messed up?
[00:39:01] Speaker C: Is it slippery?
[00:39:03] Speaker B: It's fairly smooth. It would be challenging to walk if you were to walk directly on this. Let me describe the room that you've entered real quick. So it's a narrow channel with a semicircle ceiling over you. Sort of like if you imagine underground canals in Rome or something where there's a narrow stone walkway on either side and then a deep channel of water in the middle.
If you were a giant sized creature like pilgrim, you would have to stoop in this room as the ceilings are only about 10ft high.
[00:39:39] Speaker A: Val is going to just kind of slide around like she's ICE skating.
[00:39:44] Speaker E: Are there sidewalks?
[00:39:45] Speaker B: There are. There are five foot sidewalks on either side.
[00:39:48] Speaker D: Howard's going to get on a sidewalk.
[00:39:49] Speaker E: I would also like to get on a sidewalk.
[00:39:51] Speaker A: How familiar are all you? Is ICE traveling?
[00:39:56] Speaker E: Not at all, no.
[00:39:57] Speaker A: You should head up a little more north or over to Erison.
[00:40:00] Speaker C: Zafir pokes his head out the little hole that we walked through and said, pilgrim, Cornelius, you can stay there if you want. Rustaford's watching from the hallway.
[00:40:11] Speaker B: Pilgrim gives you a thumbs up and then pulls the ingot out of the lava and inspects how it's taking on a reddish hue, like a kid warming a marshmallow over a fire and sticks it back in the lava.
[00:40:23] Speaker C: Don't hurt yourself.
[00:40:25] Speaker D: Or Cornelius.
[00:40:26] Speaker C: Or Cornelius.
[00:40:27] Speaker E: Is bal ICE skating?
[00:40:31] Speaker D: That would be a fun mechanic happen in this room. If you succeed in athletics. Check. You can move faster on the ICE.
[00:40:38] Speaker B: Did I just hear somebody say it would be fun to have a combat in the.
[00:40:41] Speaker C: No, I said it'd be a fun mechanic.
[00:40:44] Speaker A: Val grew up where there's like ICE like this all the time, so she's just used to traveling across ICE.
Especially with her last couple years of.
[00:40:52] Speaker F: Traveling, she's thinking of actual ICE skating.
[00:40:55] Speaker C: And how that works.
[00:40:56] Speaker A: Well, she's just sliding on her feet like a person can do.
[00:40:59] Speaker D: Yeah.
[00:40:59] Speaker C: Zafir has hopped up on the right side of the tunnel opposite everyone else.
[00:41:04] Speaker A: Just longer strides than that.
[00:41:06] Speaker E: Walk like a penguin.
[00:41:07] Speaker A: She's having fun. She's having fun. But then she kind of looks at everyone.
[00:41:12] Speaker E: We look back.
[00:41:13] Speaker C: Yeah, we look back because it's not.
[00:41:15] Speaker A: That kind of situation. So she hops off in front of.
[00:41:18] Speaker C: Zafir, so everybody else gives her a look of it's not that situation. And mine is, how the heck are you doing that?
[00:41:25] Speaker D: I'm then going to move my unseen servant in front of me.
[00:41:28] Speaker A: She's also reminded that she almost died.
[00:41:30] Speaker D: You can continue.
[00:41:32] Speaker A: No, it's fine.
[00:41:34] Speaker F: You get used to it.
[00:41:36] Speaker E: When we're out of trouble. When we're out of danger, we can go ICE skating. Yeah, it looks like fun.
Like a plank of wood or something and just, like, scoot on a slope.
[00:41:48] Speaker D: That's sledding.
[00:41:49] Speaker E: Yeah, on ICE, you know how fast you'd go.
[00:41:52] Speaker D: That sounds dangerous.
[00:41:53] Speaker E: Sounds like a great time.
[00:41:55] Speaker A: You can get pretty fast.
[00:41:56] Speaker C: It's giving me some ideas.
[00:41:58] Speaker A: However, there's a lava pit over there that might be dangerous.
[00:42:01] Speaker F: There were some contraptions when I was growing up that the Smiths would make just kind of, like, scrap, that they would give us, that we would do that on the mountains.
[00:42:10] Speaker D: It was fun on, like, the snow top of mountains.
[00:42:14] Speaker C: Yeah.
[00:42:15] Speaker F: Yes. And sometimes during the winter.
[00:42:17] Speaker A: Look, it's where I saw that ICE cacade.
[00:42:21] Speaker B: As you continue down, or rather up this channel, deeper along, it curves off to your left until it aligns perfectly with that hallway that had broken off after the stairs. And you shortly come to a portion of the wall on your left side that's been completely blown out and shattered and opens out to where you can see it lines up with the portion of the walkway that's been shattered and destroyed. And there's chunks of ICE and, like, fragments on the ground next to it, leading you to assume that possibly some ICE had frozen through the wall and broken it in the past.
[00:43:00] Speaker C: Can we see what is towards the end of that pathway?
Like the one, the broken pathway through.
[00:43:07] Speaker A: The hole, the path we would have had to jump across?
[00:43:09] Speaker B: Yeah. Not from this angle. It looks like it's a tube essentially made out of stone, so you aren't able to see what would continue down that path. However, looking through the broken tube, or over the broken tube, or under the broken tube, you can see a massive chasm leading down to a lava pit hundreds of feet below. And on the other side of that tube of stone is a narrow aqueduct of molten lava and a contraption of stone and metal water wheels of a sort that work on a conveyor belt to pull lava up from the chasm and deposit it into this aqueduct that seems to be feeding the forge lava wheels.
[00:43:57] Speaker C: It would not be an aqueduct.
[00:44:00] Speaker B: Lava duct. That's what I duct and magma wheel.
[00:44:03] Speaker D: I have to ask, and if it does not matter, feel free to tell me and we can move on. So what's powering the lava duct to lift up the lava to go to the chasm?
[00:44:18] Speaker B: It's hard to tell from here.
[00:44:20] Speaker D: I hate you.
[00:44:21] Speaker A: It's probably their engines, because those are hot wheels.
[00:44:25] Speaker E: Stop.
[00:44:26] Speaker B: No.
[00:44:27] Speaker D: Hero point. Hero point out.
[00:44:30] Speaker C: I would think it might be steam powered, considering all the ICE.
[00:44:34] Speaker A: Episode title other hero point hot wheels, steam wheels, steels. Portmanto.
[00:44:42] Speaker C: Portmanto.
[00:44:43] Speaker A: So if we continue down this ICE pathway, does that just keep going or is that a dead end?
[00:44:48] Speaker B: Yeah. So another like 30 or 40ft beyond where you are right now, it seems to go up another waterfall, and the opening beyond that seems to be more natural stone. It's not as worked as the area that you've come along up through this channel here.
[00:45:06] Speaker A: Do you guys want to keep heading up, or should you go back and try and get through that tube?
[00:45:10] Speaker D: Well, I feel like if we keep heading up would be the easiest way I can have my unseen servant attach.
[00:45:15] Speaker C: Like I did before the tube.
[00:45:18] Speaker A: It's true. But if it's looking like it's more natural, it might be heading out of the troll forge and more to like, a water spring or something.
[00:45:29] Speaker C: Well, I'm sure there might be other inlets of where the water is coming.
[00:45:33] Speaker F: If that's the case, I think that we should continue down this way, because I don't know if I can make that jump.
[00:45:39] Speaker A: Saying throw.
[00:45:40] Speaker E: You put a work in a catapult and just.
[00:45:44] Speaker C: We've had this conversation.
[00:45:45] Speaker B: I don't want to be thrown one point. That is a little bit unclear from the two dimensional map we are using. You're about 12ft up from the point where you would jump to, as opposed to being on level ground as you were before.
[00:45:57] Speaker A: Well, I meant, like, we would go around and go back. We would jump from here.
[00:46:00] Speaker B: Yeah. Just letting you know you're on.
[00:46:02] Speaker D: Higher.
[00:46:02] Speaker B: It's further away.
20ft away now, instead of a ten foot jump. But you have a twelve foot advantage.
[00:46:07] Speaker C: Anyone bring a glider?
[00:46:09] Speaker E: Stupid suggestion.
[00:46:11] Speaker C: Now, I've had those all day.
[00:46:13] Speaker E: We get Pilgrim to toss us across.
[00:46:17] Speaker A: The chasm, or he just reaches his.
[00:46:19] Speaker D: Hand out and I would be okay with that.
Just saying it's possible.
[00:46:27] Speaker A: Could work.
[00:46:27] Speaker C: Can we see what's at the end of this tunnel first and then consider.
[00:46:31] Speaker E: But if we actually need to go across there, Pilgrim can know. Lift us and set us over.
[00:46:38] Speaker D: Don't. So Jordy mentioned last time we were talking about going over, if I remember right, that it looks very unstable, unstiry. So I would worry if we got him too far out there that it would collapse the rest of it and he would die.
[00:46:51] Speaker C: We don't need pilgrim.
[00:46:52] Speaker E: Yes, we do.
[00:46:53] Speaker C: I'm sorry.
[00:46:54] Speaker A: That.
[00:46:54] Speaker C: Scratch that from the wreck.
[00:46:55] Speaker D: Remove the hero point.
[00:46:57] Speaker E: I want to throw something at you.
[00:46:59] Speaker D: That wasn't very hero like.
[00:47:00] Speaker E: I am like a very sharp d four.
[00:47:03] Speaker D: You don't know my alignment.
So I think the throwing idea is what I was trying to get at would be fine.
[00:47:10] Speaker B: Who has the best perception bonus?
[00:47:13] Speaker C: 810.
[00:47:15] Speaker D: Hang on, ten.
[00:47:16] Speaker E: Hang on.
820.
[00:47:19] Speaker B: All right. So Alward and Uber are the first to notice a sort of a scratching sound from further down this canal. And it sounds like it's coming from that more natural stone arch at the top of that next waterfall. Sort of like when you hear like a raccoon getting into the barn. That kind of a scratching sound.
[00:47:42] Speaker A: That's not good. I've already mimed Val climbing up the waterfall.
[00:47:46] Speaker E: What about squirrels getting in the ceiling?
[00:47:49] Speaker B: Less like that. The squirrels getting into the ceiling is a little bit more frantic. What about the raccoon is a little more stealthy.
[00:47:54] Speaker A: What about bats and a belfry?
[00:47:56] Speaker D: So I no longer.
[00:47:58] Speaker F: Are you actually climbing up there continuing.
[00:48:01] Speaker A: I had intended to be over at least throwing the grappling hook and getting it prepared to climb.
[00:48:06] Speaker D: Maybe we shouldn't do that now.
[00:48:09] Speaker A: Well, I thought you all just said we had to get up here.
[00:48:13] Speaker D: Do you not hear that? I don't want to fight something if we don't have to.
[00:48:16] Speaker A: It sounds like just an animal. Something small, like a rodent or something.
[00:48:21] Speaker D: Or a swarm.
[00:48:22] Speaker A: I could take a look.
[00:48:23] Speaker C: I'll ready my bow just in case.
[00:48:26] Speaker F: Same.
[00:48:27] Speaker A: I'll take a look.
[00:48:27] Speaker F: Oh, not my bow.
[00:48:28] Speaker A: You all stay down here.
[00:48:29] Speaker D: You don't have to throw it. We have magic. I can easily just.
[00:48:33] Speaker A: You guys are talking.
[00:48:36] Speaker D: On your own though. That's how you die.
[00:48:38] Speaker A: You all voted for this, so I went to do it.
[00:48:41] Speaker F: Working on your own is the best way to never see your friends or family again.
[00:48:47] Speaker A: You guys are like 15ft away from me. I pretty sure it's fine for me to throw a grappling hook up the way we all decided we were going.
[00:48:56] Speaker D: It wasn't decided yet. Is what we were trying to. We were discussing on if we should and then we heard scurrying.
[00:49:04] Speaker F: Is it coming towards us? Away from us?
[00:49:06] Speaker B: How's it once you've started talking about the scratching, it actually stops.
[00:49:11] Speaker C: Scratching is sentient.
[00:49:13] Speaker A: Maybe Rustaford could take look for us.
[00:49:16] Speaker C: Could he hear me from.
[00:49:18] Speaker A: He's.
[00:49:19] Speaker D: You said he was right there.
[00:49:21] Speaker B: I believe so. Because if you stick your head out that like broken out portion of the wall, Rustaford's only like what 20, 40ft away.
[00:49:28] Speaker F: Also, don't you have like, a mental connection?
[00:49:31] Speaker C: No, not that I know of.
[00:49:32] Speaker D: That's a specific feat you can get.
[00:49:35] Speaker C: He can speak and he can fly. Got you. He is a normal raven.
[00:49:41] Speaker F: Normal air quote normal.
[00:49:48] Speaker C: I stick my head out the hole and.
Rustaford, we need you again. I'm sorry to make you leave your post.
[00:49:56] Speaker B: There's a fluttering sound, like a bat in a belfry. And Rustaford comes around the corner.
[00:50:04] Speaker C: Would you mind taking a look up there and just kind of let us know if there's anything spooky at the.
[00:50:12] Speaker B: Top of the waterfall?
Yes, of course. And he takes off, flies up.
What's Rustaford's fortitude DC?
[00:50:24] Speaker C: Oh, I don't know. How do I find that out? It's probably in my pets. Yeah, you killed Rustaford.
[00:50:35] Speaker B: So Rustaford flutters up to the top of the waterfall, and you know how I described earlier? The scratching like a raccoon and getting into the barn? Well, it sounds like the raccoon has gotten into the chicken coop and the chickens are flying out frantically. And Rustaford pops back out of the waterfall and lands on your shoulder. And he goes, lizards.
Lots of lizards.
[00:50:58] Speaker C: So it was spooky.
[00:50:59] Speaker A: Like what kind of lizards?
[00:51:01] Speaker E: Big ones, like monitor lizards.
[00:51:03] Speaker B: I don't have a good skill to identify them.
[00:51:06] Speaker C: Are you all right?
[00:51:08] Speaker B: I'm a little stressed.
One of them grabbed my tail feathers.
[00:51:13] Speaker D: So maybe let's not fight the lizards.
[00:51:16] Speaker E: Let's not go up there.
[00:51:17] Speaker F: Or we leave the lizards here in they go and gets pilgrim and the rest ing.
[00:51:21] Speaker D: I have faith in pilgrim.
[00:51:24] Speaker E: You can tell them that this not.
[00:51:25] Speaker D: So much Cornelius and that he can.
[00:51:28] Speaker E: Just start those as.
[00:51:29] Speaker F: I had to tell Pilgrim that it would be okay to kill the ICE zombies because they're already dead.
[00:51:35] Speaker D: So regardless of his temperament, he is a troll. They are unnaturally strong.
But that doesn't mean when push comes to shove, I'm sure he would.
[00:51:46] Speaker F: He did. He left.
[00:51:48] Speaker A: Yeah, that's true. He ran last time instead of fighting things.
[00:51:51] Speaker F: Well, then he would run this and leave Cornelius.
[00:51:54] Speaker D: No.
[00:51:54] Speaker A: Cornelius would be, well, far gone.
He's good at that.
[00:52:00] Speaker C: So, as you're all arguing and discussing, Zafir spell strikes his bow with a produced flame.
[00:52:12] Speaker A: Yeah.
[00:52:12] Speaker C: And he shoots it into the vague direction.
[00:52:15] Speaker E: Oh, my gosh.
[00:52:16] Speaker C: That we heard the noises.
[00:52:20] Speaker E: Make a luck check.
[00:52:22] Speaker B: I'm trying to decide the DC of this luck check.
[00:52:26] Speaker D: How many lizards are there? How much area does it take up? And how likely would it be that they're in that area.
[00:52:31] Speaker B: A flat check with a DC 15.
[00:52:34] Speaker F: That's fair.
[00:52:35] Speaker D: Yeah.
[00:52:39] Speaker C: What was the DC 15?
[00:52:41] Speaker A: I got an eleven.
[00:52:42] Speaker E: Dang it.
[00:52:43] Speaker B: So, as you loose that flame imbued arrow, it arcs up over the top of the waterfall and the little bits of fire that are still on it as it's, like, seeking out its target, creates a little bit of light at the top of that waterfall. Just enough to glint off of the eyes of a bunch of short, reptilian figures that are looking over the edge of the waterfall. And you hear it clatter against a stone wall behind them. Anybody who is watching this, go ahead and make a society check.
[00:53:11] Speaker D: I was about to say, I think I know what's going on.
[00:53:16] Speaker A: Society.
[00:53:17] Speaker D: I didn't roll. Bad for a society check. Jordy, I got a 28.
Are you proud?
[00:53:24] Speaker A: I got a 20.
[00:53:25] Speaker F: 418.
[00:53:28] Speaker E: 22.
[00:53:28] Speaker C: 20. Not natural.
[00:53:31] Speaker B: Okay, so Neros, Uvair and Zafir succeeded.
Alward and blue val.
Alward and Val, critically, succeed. You all recognize about seven cobalt who are looking at the edge of the water.
[00:53:50] Speaker D: I assumed it'd be a cobalt.
[00:53:53] Speaker A: All right, we're going to back away now. Right?
[00:53:57] Speaker D: Well, hold on. If they're cobalt, that means they're sentient, so we could try to talk to them.
[00:54:04] Speaker A: Right?
[00:54:06] Speaker D: Does anybody speak draconic? I know that's weird coming from me.
[00:54:09] Speaker A: I do.
[00:54:12] Speaker D: Why do you speak draconic?
[00:54:13] Speaker F: Draconic.
[00:54:14] Speaker A: I'm going to double check that. I do.
I have so many languages because I got multilingual.
[00:54:20] Speaker D: Multilingual?
[00:54:21] Speaker A: From my ancestry.
I speak it.
Wait.
[00:54:30] Speaker D: I haven't dabbled into learning it because I didn't think I would need it.
[00:54:37] Speaker A: Hello, I.
[00:54:43] Speaker B: Hello.
[00:54:44] Speaker A: Blessings of Harazna and shailen upon you.
How are you today?
[00:54:53] Speaker B: Warm.
[00:54:54] Speaker A: Oh, that's good, right? That's good.
[00:54:57] Speaker B: It's very good.
[00:54:58] Speaker A: Yes, it's cold down here.
[00:55:04] Speaker B: Should we invite them up? No, not to the village.
[00:55:07] Speaker A: Is there much up there? We are just exploring.
[00:55:10] Speaker B: No, just a boring cave.
[00:55:12] Speaker A: All right. You haven't seen any other people like us down here recently? Avia.
[00:55:20] Speaker B: Are you looking for the warrior?
[00:55:23] Speaker A: Probably.
[00:55:25] Speaker B: He came through and he took the ICE bridge with him.
[00:55:28] Speaker A: The ICE bridge? Over there. She points to the tunnel.
[00:55:33] Speaker B: Yes. Over there.
[00:55:35] Speaker A: Oh, I see all the lava starting up again.
It's a big monster. Did you see that before? The big, giant lava monster?
[00:55:44] Speaker B: No.
[00:55:45] Speaker A: We slayed it.
[00:55:47] Speaker B: Likely story.
[00:55:49] Speaker A: I have the burns to prove it.
[00:55:53] Speaker B: Your gloves are burned.
[00:55:55] Speaker A: True. Look at me.
[00:55:58] Speaker D: Say Howard's going to tug on Val's shoulder. Not to be rude, but if you can see if they know skald something we all know, that would be.
[00:56:07] Speaker A: Do you speak any other languages? Or is this it?
[00:56:11] Speaker B: One of them sticks a spear out. We speak the language of war and they, like, pull him back.
[00:56:19] Speaker A: Well, let me make.
[00:56:20] Speaker B: What's that?
[00:56:21] Speaker F: In draconic.
[00:56:22] Speaker A: In draconic, I'll make this clear. We are not interested in fighting or war.
[00:56:27] Speaker E: Even though there was an arrow that shot over.
[00:56:30] Speaker A: Everybody enjoy the arrow that shot over.
[00:56:34] Speaker D: We thought you were lizard lizards, not lizard people.
[00:56:38] Speaker C: You know what? I should have used my ability.
[00:56:41] Speaker A: A friend of mine got a little carried away with his arrow, so I apologize about that. I didn't know there was a village up here.
[00:56:51] Speaker B: We have lived here for ten generations.
[00:56:54] Speaker A: How long is that for, Coval?
[00:56:58] Speaker D: Don't they live to be like, 30 or something? Or is it longer than I thought?
[00:57:02] Speaker B: I think they might live more normal.
[00:57:04] Speaker D: More normal?
[00:57:05] Speaker B: That's a question I didn't prep for.
[00:57:06] Speaker D: My brain wants to say they, like, mature at age twelve and diet age 40.
[00:57:10] Speaker A: Aren't they look at, like, goblins that mature at, like, age four and diet, like, 20 something.
[00:57:15] Speaker D: I thought that.
[00:57:15] Speaker B: Jenkins, you're dead on.
[00:57:16] Speaker D: Really?
[00:57:17] Speaker B: You have a life expectancy of 30 years. Whoa.
[00:57:19] Speaker A: There we go.
[00:57:21] Speaker F: Ten generations.
[00:57:22] Speaker B: Okay.
[00:57:22] Speaker A: However, that's a long time.
[00:57:24] Speaker B: That's because they usually get killed at that point.
[00:57:26] Speaker A: That is true.
[00:57:27] Speaker B: They could live to be as old as 140.
[00:57:30] Speaker C: Well, just like Vikings.
[00:57:32] Speaker D: My new backup characters are 100 year old cobalt. Cobalt?
[00:57:37] Speaker F: No, my new backup character.
[00:57:40] Speaker A: Well, he just crossed that path there and broke the ICE bridge. The warrior.
[00:57:48] Speaker B: Yes.
[00:57:49] Speaker A: Do you know of another way to get across? And over there. We really need to get there to see this man.
[00:57:57] Speaker B: We could build nuts.
[00:57:59] Speaker A: I can roll a diplomacy check.
[00:58:01] Speaker B: Maybe roll a diplomacy check.
[00:58:03] Speaker D: Can I give them guidance?
[00:58:05] Speaker C: Can I give them.
[00:58:06] Speaker D: I'm going to give you guidance.
[00:58:07] Speaker A: I'm going to talk to him. Bless me.
I need a hero for it.
[00:58:16] Speaker D: Yeah, 25 plus guidance.
[00:58:23] Speaker A: 26.
[00:58:25] Speaker B: We are in the mightiest forge of the land. We can build you a bridge.
[00:58:31] Speaker A: I would be forever in your debt if you were to do such a service and favor for us.
[00:58:36] Speaker B: It'll take some time.
[00:58:37] Speaker A: We have time to spare.
[00:58:40] Speaker D: How much you might want to.
[00:58:43] Speaker A: How much time?
I should ask. I hear voices in my head.
[00:58:50] Speaker B: I really wanted to say, like, 13 weeks.
Why? If we were to build a bridge, you would probably want to take a long rest while we did it.
[00:59:01] Speaker D: Val, what are they saying?
[00:59:03] Speaker A: That's a long time, surely.
[00:59:06] Speaker B: Val. What?
[00:59:07] Speaker D: What's going on?
[00:59:08] Speaker A: He said it'd take, like, 12 hours. Eight to 12 hours? To build a bridge for us.
[00:59:12] Speaker D: That's not bad. That's rather fast.
[00:59:14] Speaker A: This is fast.
[00:59:15] Speaker B: Have you ever built a bridge?
[00:59:17] Speaker D: We literally just repaired a bridge the other day.
[00:59:19] Speaker A: There's a crazy cult member trying to steal a sword inside the hearts of the cave. I feel like time might be an issue.
[00:59:25] Speaker F: We also are at the only entrance.
[00:59:27] Speaker A: That we know of.
[00:59:28] Speaker D: I mean, we could assume that they need.
[00:59:30] Speaker A: Hold on, everybody shut up.
Great cobalt. Great crafters.
Do you know, are there any other entrances or exits to this mighty forge?
[00:59:42] Speaker B: There's another one.
And he, like, pokes his head out so you can see him more fully, and he gestures with two fingers pointing behind him. It's up here, but it's like this big. And he's like. It's just like 2ft. Like his shoulder width.
[00:59:56] Speaker C: I see.
[00:59:57] Speaker A: And this is the only way into your village up here?
[01:00:00] Speaker B: Yeah, this is the back door.
[01:00:01] Speaker A: The back door. And I imagine you have a very well crafted and well guarded front door.
[01:00:07] Speaker B: Of course.
[01:00:08] Speaker A: All right, well, you're welcome to come.
[01:00:12] Speaker B: Spend the night in the village while we built the bridge.
[01:00:14] Speaker A: That would be so kind. I thought about asking, but I didn't want to impose too much.
[01:00:19] Speaker B: Oh, no. We'll have a feast in your honor.
[01:00:21] Speaker A: Oh, that sounds wonderful. Thank you so kindly.
[01:00:24] Speaker F: Do they speak any other language that we can speak?
[01:00:27] Speaker A: No.
[01:00:28] Speaker C: They sound so scary.
[01:00:29] Speaker A: Actually, they speak the language of war. At least one of them does.
[01:00:33] Speaker D: Can you ask them again and maybe this time be insistent?
[01:00:37] Speaker F: I just speak up and scald.
Can you understand this?
[01:00:42] Speaker B: What's he saying?
[01:00:45] Speaker A: They really want you all to speak other languages.
[01:00:47] Speaker C: I say something in abyssal.
[01:00:49] Speaker A: Hello.
[01:00:52] Speaker B: That language sounds kind of scary, but I don't know why.
[01:00:55] Speaker A: I agree. Now, you only speak cobalt in war, is that right?
[01:00:59] Speaker C: Yes.
[01:01:00] Speaker A: Or draconic?
I do.
[01:01:02] Speaker D: Jotin.
I'm going to go through all of my languages, which include, hello, different languages.
The language that the people in Chileak speaks. I forgot what the. Taldane? Yes, Taldane, Dwarven, Elvish, Nomish, Halfling, Skald, Hallett, Tien, ancient Thessalonian and Sylvan.
[01:01:26] Speaker A: While he's doing that. And we're like, do you have a latter or something?
[01:01:29] Speaker F: I join in with Sylvan.
[01:01:30] Speaker B: We have a well crafted ladder, one of them says, while the others are just looking at each other, shrugging and shaking their heads, and they begin to lower down a ladder, and it's about a foot wide.
[01:01:43] Speaker F: Do I recognize the ancient Thessalonian?
[01:01:47] Speaker B: Don't you know it?
[01:01:49] Speaker C: No, I don't have it. As a language.
[01:01:51] Speaker B: Oh, I thought you knew that language.
[01:01:54] Speaker F: I mean, I study, obviously.
[01:01:57] Speaker B: Yeah, you recognize it as ancient Thessalonian because you have ancient thessalonian lore as a skill.
[01:02:04] Speaker A: All right, they're lowering this ladder for us to get up.
I think I need to go first.
You can come right after me, though.
[01:02:15] Speaker F: I just speak in. I look over at Alwin and Jotun, just say, you know, ancient thessalonian.
[01:02:23] Speaker D: I speak in Sylvan. I don't know Jotin.
[01:02:26] Speaker B: You don't know Jotin?
[01:02:27] Speaker A: I should say, they really don't like you guys having all these conversations in different languages.
[01:02:32] Speaker C: What do you expect us to say or speak?
[01:02:35] Speaker A: You guys keep switching languages over here. It's kind of freaking me out too.
[01:02:40] Speaker D: So as of right now, until later levels, all of my languages except for ancient Thessalonian were picked based off of if they could earn our money and or be useful in a normal day to day life.
[01:02:55] Speaker B: So, Val, you begin scaling the waterfall with the use of their ladder. You can use it more of, like, a rope and, like, walking up the wall, because when you try to use it as a ladder, it just starts, like, creaking.
[01:03:07] Speaker A: Yeah. All right. She gets up. She's like, all right, come on up, everyone. Oh, they tell you they're letting us spend the night in the village.
[01:03:15] Speaker C: You didn't tell us.
[01:03:16] Speaker A: We're going to have a feast while they build the bridge. Also, there's another way out of the place, and it's up here.
[01:03:22] Speaker D: I'm going to go let Cornelius and Pilgrim know what we're doing. I'll be back.
[01:03:28] Speaker A: Great. Cobalt crafters. I should let you know we have two other friends. A small man whose head is an eye and a troll. But the troll is kind and a crafter himself.
He hopes and dreams one day to be as great as you at crafting.
[01:03:46] Speaker F: What are you saying?
[01:03:47] Speaker A: I'm just introducing Cornelius and Pilgrim to them so they're not freaked out.
[01:03:50] Speaker C: I don't think Pilgrim's going to be able to climb this ladder.
[01:03:52] Speaker A: No, but they're going to have to walk right past those two, and I'd rather them not get freaked out seeing them.
[01:03:57] Speaker C: Oh, right, they have to go out.
[01:04:00] Speaker A: Yeah, to get to the place to build the bridge.
Unless they're building it from right here to there. But I don't know if that would be as easy for them.
[01:04:09] Speaker C: They build it, then put it on a flatbed truck, and then drive it there at 15 miles an hour.
[01:04:14] Speaker A: Have you seen how tall those stairs are? I don't know if a flatbed's gonna make it up anyway. If you all will just come up here. There's food, there's rest. I'm sure it's all great.
[01:04:30] Speaker B: Now, the cobalt you've been primarily speaking with Val turns to you and says in the most serious face, notice we have no lights up here. It is completely dark. We will not be lighting your path, as you cannot know the secret paths to our village.
[01:04:47] Speaker A: I feel like I should let you know, my good sir, that all of us can see in the dark, so it should be quite fine. Actually, we don't need any lights.
[01:05:01] Speaker B: He looks crestfallen. Then we.
[01:05:04] Speaker A: Her eyes. Her eyes are, like, glowing right now.
[01:05:07] Speaker B: Then we will have to blindfold you.
[01:05:10] Speaker A: Are you sure that's necessary? Great crafters. We are just visiting, after all.
[01:05:14] Speaker C: Why are they holding blindfolds?
[01:05:16] Speaker F: Val, what is going on here?
[01:05:17] Speaker A: I will say my friends get very anxious when they can't see things.
[01:05:21] Speaker F: Val, what are you.
[01:05:22] Speaker B: We'll poke them if they're going the wrong way.
[01:05:23] Speaker A: That feels. See, now you're pointing things. They don't understand fully what's going on, and those type of things feel very aggressive, you know? Val, it's fine.
[01:05:32] Speaker B: The cobalt puts his hand like he's trying to reach up to your shoulder, and just ends up like, putting his hand on your elbow.
[01:05:38] Speaker C: I lift him up.
[01:05:39] Speaker B: So now he's got his hand on your shoulder, and he's like, I understand that your friends aren't as intelligent as you.
Maybe you can explain to them why we have to blindfold you all just.
[01:05:51] Speaker E: Because we don't know.
[01:05:52] Speaker C: Draconic and she can't stop sharing information.
[01:05:59] Speaker D: Yeah, and I can't stop her because. I don't know, draconic.
[01:06:02] Speaker A: Exactly. None of us can.
Sucks.
Well, trying to think about how they might take me talking to them about that. Like I said, they don't much like for blindfolds.
They say that one she points at Uber. He gets very rabid if he can't see things.
And I'm very concerned for your safety if he's blindfolded. So maybe all of us but him.
[01:06:33] Speaker B: Make a deception check.
[01:06:34] Speaker E: Boo bear starts foaming at the mouth.
[01:06:40] Speaker B: I don't understand.
[01:06:44] Speaker D: Magic spells start casting everywhere.
[01:06:48] Speaker B: Wild wizard.
[01:06:52] Speaker A: Nine.
[01:06:54] Speaker E: Oh, my gosh.
[01:06:58] Speaker B: He looks like the second most intelligent one in the group.
[01:07:02] Speaker A: He is.
[01:07:02] Speaker B: I don't think he would go rabid.
[01:07:05] Speaker A: I mean, I feel like I've seen it once, but I could have been wrong.
Is there anything I can say to you to perhaps convince you not to do this because tomorrow, we're going to have to leave again.
[01:07:19] Speaker B: It's not up to me to decide. It's the chieftain who decides who may know where the village wrecks.
[01:07:23] Speaker A: Can I speak to the chieftain?
[01:07:24] Speaker B: He's in the village.
[01:07:25] Speaker A: What if I just go to the village?
[01:07:29] Speaker B: Well, it's not a long walk. We could just blindfold you and take you there.
[01:07:34] Speaker A: That sounds good. I could talk to the chieftain about this.
[01:07:36] Speaker B: All right. Let's do it. Starts pulling out a blindfold.
[01:07:39] Speaker A: She starts just walking with the blindfold.
She turns around with the blindfold still on.
I'm going to go speak to the chieftain. I'll be right back.
[01:07:52] Speaker F: Val, why are you blindfolded?
[01:07:54] Speaker A: Because I feel like all of you don't want to be blindfolded.
[01:07:57] Speaker F: Why would we have to be blindfolded? What have you been saying to these?
[01:08:00] Speaker A: What's been going on? They want us to wear head blindfolds so we don't know how to get.
[01:08:05] Speaker F: To the village, why was in.
[01:08:06] Speaker A: And I'm trying to convince them to not do that. So first, I need to get blindfolded and speak to the chieftain, and then I'll come back.
[01:08:15] Speaker D: How do you know they're not just going to blindfold you, take you to their village, gang up on you, kill you, and then eat your corpse?
[01:08:22] Speaker A: Ow. That's awfully close minded of you. These are kind, crafting gentlemen.
[01:08:26] Speaker C: They could and drop you in a pit of lava.
[01:08:29] Speaker D: I don't know that. I don't speak draconic.
[01:08:31] Speaker A: They would never do this. They are good people. People to be trusted.
[01:08:35] Speaker F: Val is going to die.
[01:08:37] Speaker B: Yeah.
[01:08:37] Speaker D: We say Val survived the lava monster. You're going to die by, like, 15 coal bolts.
[01:08:42] Speaker A: Well, actually, she looks down. She has a thought.
Who of you are really good at talking, like, diplomacy and stuff? Neros, why don't you come with me, and I'll translate for you? Wait.
[01:08:54] Speaker C: You are.
[01:08:56] Speaker E: In a manner of speaking, Neros.
[01:08:59] Speaker A: I can translate for you.
[01:09:01] Speaker C: Please don't charm the chieftain.
[01:09:03] Speaker A: I think you might be better at this.
[01:09:04] Speaker E: I have a plus 13 in diplomacy.
[01:09:06] Speaker C: Dang.
[01:09:07] Speaker F: I have a minus one, so go for it.
[01:09:09] Speaker A: I guess before this, I should ask, are you all okay with being blindfolded, or is that a no? I told them it was a no from you.
[01:09:15] Speaker D: I have really good memories, so I could probably figure out where it's at, even if. But I don't.
[01:09:23] Speaker F: I want to know why they think we would need to be. I mean, it's such a dwarf.
[01:09:26] Speaker B: I would probably.
[01:09:28] Speaker F: Why do they need to blindfold us?
[01:09:30] Speaker A: In the first place, because it's the chieftain said so.
[01:09:32] Speaker C: Is it fair? Just holds up two thumbs?
[01:09:34] Speaker F: That doesn't answer my question.
[01:09:35] Speaker A: So do I not need to do this? We can just all go blindfolded?
[01:09:37] Speaker E: I'm fine with being blindfolded. I can guess.
[01:09:40] Speaker A: Good to know.
[01:09:40] Speaker D: Yeah, we're good. So, are we going to the village?
[01:09:43] Speaker A: Yeah. Okay.
[01:09:44] Speaker D: I'll be right back, then. And then I walk away.
[01:09:47] Speaker A: All right. I've spoken to them some more. They are okay with being blindfolded, so I don't need to speak to the chieftain?
[01:09:55] Speaker B: Perhaps your friends are not as unintelligent as you have made them out to be.
[01:09:59] Speaker A: It's true.
All right, you all can come up here and be blindfolded, and we'll just head over to the village. Sorry to make drag this out longer than I needed to.
[01:10:10] Speaker C: Whenever they try to blindfold me, I kind of hold my hands out and shake them like, no. And then I close my eyes tightly.
Do they blindfold me anyway?
[01:10:20] Speaker B: You feel them attempting to blindfold you?
[01:10:23] Speaker C: Can they not reach me?
[01:10:24] Speaker B: Well, like they're going to do it. But you would have a chance to stop them if you choose to.
[01:10:29] Speaker C: Oh, I don't stop them. I just close my eyes.
[01:10:30] Speaker B: Then they blindfold you.
On average, they're about a foot shorter than you.
[01:10:35] Speaker C: Oh.
[01:10:36] Speaker D: Okay, I'm out of the room.
[01:10:39] Speaker B: Zephyr makes his way up and is blindfolded. Neros and Uvair, and by the time the rest of you are up, Howard, did you have anything you wanted to do?
[01:10:49] Speaker D: Oh, I'm just going to go tell Cornelius and them, like, hey, so we found a supposedly friendly group of cobalts. I don't really know. I don't speak draconic yet.
Val does, though, and she seems to like them, so we're going to go to their camp. I'm sorry, pilgrim. You're too big.
[01:11:09] Speaker B: That's fine. I think they wouldn't like me anyway. Too big.
[01:11:13] Speaker D: So they are going to come down here and help build a bridge over the next several hours, so just be wary of that.
Cornelius, if you want to come, I guess you can.
[01:11:27] Speaker B: I am not a fan of spending the night in a cobalt village.
[01:11:31] Speaker D: You know, I'm not either, but Val is very keen. I don't know how we got roped into this, so I gotta go back, and then I'm gonna head back.
[01:11:44] Speaker B: And as you're leaving, Pilgrim pulls the iron ingot out of the lava, nods, and starts hitting it with a hammer.
[01:11:52] Speaker A: Nice.
[01:11:52] Speaker C: How would blindfolding Cornelius even work?
[01:11:55] Speaker A: That's just a bag over your head.
[01:11:58] Speaker B: So, Alward, as you return to the rest of the group, you're seeing, they're just finished tying the blindfold onto uver. So you climb the ladder, get blindfolded, and we'll see you all in the next episode.
[01:12:10] Speaker D: Yeah.
[01:12:10] Speaker A: Sweet.
[01:12:12] Speaker E: This we're all going to be on.
[01:12:13] Speaker D: How did it even, like, we could just stay down in the room and you're like, now let's go to the cobalt.
[01:12:19] Speaker A: Why would we not go stay with the cobalts? They're offering food.
[01:12:22] Speaker C: Can I heal?
[01:12:23] Speaker A: It's not a trap. They're friends.
[01:12:26] Speaker B: All right. And Sam, you got the hero point for today, for your diplomacy with the cobalt and tanking against the lava monster.
[01:12:36] Speaker A: I do my best.
Well, thank you for this hero point. I'm going to go not finish my backup character, I guess.
[01:12:49] Speaker B: All right. And we will see you all with zero deaths in the next episode.
This has been an atomic broadcasting production. Pathfinder, Galerian, and the lost omens world setting are copyright of pizzo. More
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[01:13:30] Speaker D: Jacob, when you get to this episode, please save that sound wave of Sven's laughter.
[01:13:36] Speaker C: I don't think he's going to be.
[01:13:37] Speaker A: Able to miss it.
[01:13:38] Speaker B: I could use a Sci-fi sonic weapon sound effect.
[01:13:44] Speaker C: Get some reverb in there.
[01:13:48] Speaker E: It's turned into Star Trek.