Episode Transcript
[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax and enjoy the feature presentation. And remember, do your part. Such as like comment rate and don't forget to tell a friend to tune in for an atomic time.
[00:00:32] Speaker B: Now where did we leave off?
Ah yes.
Alward observed an ethereal golden thread trailing off into the woods from a straw doll left in place of the missing child Ivan.
Following the thread, they came upon a lantern who offered through pantomime to lead them to the witch responsible.
As they traveled, Alwood observed a tangle of threads in the trees just around them just as the nearest tree began to reach towards him with its branches.
[00:01:17] Speaker C: Oh my gosh. It's the voices in Neros head.
[00:01:19] Speaker D: We could do our own Foley.
[00:01:21] Speaker E: Drink water.
[00:01:22] Speaker F: I used to try to do that but then I was like I don't want to do this anymore.
[00:01:29] Speaker C: I have coffee of mount you.
[00:01:30] Speaker E: Do guys get eight hours of sleep?
[00:01:33] Speaker F: Drink.
[00:01:34] Speaker E: Make sure you stretch.
[00:01:36] Speaker C: This is why Nero's has to meditate to get all of you away from her.
[00:01:42] Speaker E: That would have been a great opening.
[00:01:43] Speaker A: To the episode we are recording.
[00:01:46] Speaker E: Oh, that's good.
[00:01:47] Speaker D: We are.
[00:01:48] Speaker C: We were talking about asmr.
[00:01:49] Speaker D: That's our banter.
[00:01:51] Speaker A: Asmr.
[00:01:52] Speaker D: And where are the cards?
[00:01:54] Speaker C: I mean, hey, we've had worse banter topics.
[00:01:56] Speaker E: It's fact.
[00:01:57] Speaker C: We've had worse banters.
[00:01:58] Speaker D: It's not like Sam had anything he wanted to talk about.
[00:02:00] Speaker C: We had no banters. Did you have a thing?
[00:02:04] Speaker E: No.
[00:02:04] Speaker G: Talk about the Critter movies.
[00:02:06] Speaker A: Oh right.
What are those?
[00:02:09] Speaker F: They're movies about critters.
[00:02:11] Speaker G: So in a galaxy not far away.
[00:02:14] Speaker A: We're locking in. Let's go.
[00:02:16] Speaker G: Olivia and I were given a four disc collection of the Critters films.
There's an eight episode bingeable show, but there's only five movies. The fifth is like a couple years ago in the 80s there was a film that was written and it was purchased and then Gremlins came out and they were like, this is very similar. We're putting it out there.
And for the longest time I always saw the posters for this. I was like, oh, it's just that Gremlins knockoff.
It's not.
[00:02:49] Speaker A: It's just not.
[00:02:50] Speaker G: We started. So on the COVID there's just little fuzzballs, kind of like tribbles but with like big sharp mouths.
And we're like, okay. So they're like little fuzzball monsters like tribbles, but dangerous. Yes, but it's a horror movie. And so we start this movie, okay. And it's. It opens on a spaceship Contacting a space prison. They're like, we've got these Crites on our ship and we're dropping them off. And they're like, okay. And then there's a big prison break as these little Crites is what they're called. Escape prison.
And, yeah, there they are.
[00:03:23] Speaker C: I'm sorry, Triples are way cuter.
[00:03:26] Speaker A: That looks 80s.
[00:03:27] Speaker G: And they steal a spaceship and they fly to Earth. And the whole movie is this farm.
It's like brother, sister, and their parents trying to hold off against these monsters who are attacking them, eating things and slowly getting bigger. And the two bounty hunters are dispatched. Bounty hunters who have no faces. And one of them watches a music video and becomes the guy leads singing. And the other one just doesn't have a face that fits yet, so he just still is blank. And then they are running around town blowing things up, trying to find the Crites. But the Crites are outside of town at this farm, terrorizing this family.
And it's just. It's actually really good.
[00:04:07] Speaker C: Are you saying Crites?
[00:04:08] Speaker G: Yeah, they're called Crites, but it sounds.
[00:04:10] Speaker C: Like you're saying crate but with an Australian accent.
[00:04:13] Speaker G: But then they call you. We gotta find these humans. Call them critters because critters eating our stuff. And danger. Danger. It's amazing. And then the second movie, they were like, let's capitalize on the fact that it's kind of Gremlin Z.
[00:04:27] Speaker E: Speaking of the second movie, apparently the Poster says critters 1 got your blood pumping this time. They want more than a taste. Critters 2, the main course. It's everyone's turn for seconds.
[00:04:38] Speaker C: Okay.
[00:04:38] Speaker F: Then there's also a band. Critters 66.
[00:04:42] Speaker A: And then get small again. And then grow and get smaller.
[00:04:44] Speaker G: No, but they lay egg.
So they didn't all, like, die. The first one. They kill them all. But then there's, like, survivors. One of them is called you are what they eat.
[00:04:53] Speaker A: That would be.
[00:04:54] Speaker F: No, you know what I would call these creatures? Do you guys remember the Honeycomb monster from the commercial?
[00:04:59] Speaker A: Yes.
[00:05:00] Speaker F: That's what I think of when I see it.
[00:05:02] Speaker G: I don't think triples the third and the fourth movie, the second one's a lot more zanier because, you know, zanier. They all end up all forming into a giant ball at the end of the second one. And you have to. They crash a ship into it to destroy it. The third and the fourth movie had one shared budget between the two movies.
[00:05:22] Speaker A: Fourth?
[00:05:22] Speaker G: Yeah.
[00:05:23] Speaker A: Had the what? That.
[00:05:24] Speaker C: That's the Honeycomb Monster people.
[00:05:27] Speaker G: Oh, yeah. I remember I found.
[00:05:28] Speaker F: I found the ball.
[00:05:29] Speaker G: The honeycomb.
[00:05:30] Speaker F: That's not it. That's settings.
[00:05:32] Speaker G: So the third one is like a hotel that ends leading into the fourth one. And Leonardo DiCaprio as a 13 year old is in the second. Is in the third one.
Yeah.
He's one of the main kid protagonists.
[00:05:46] Speaker C: I'm sorry, I need to see if it made it onto Critters three.
[00:05:48] Speaker G: It is. It's in there. He's Critters three. It's actually the only sequel he's ever appeared in.
The only movie that's not like, what about Titanic 2?
There's a reason he didn't come back. Revenge of the Iceberg.
And then the fourth one is just suddenly 50 years later, someone got one of the guys. We follow. We follow one character. There's one character through all of these mov.
And he's the town crazy in the first one who believes in aliens and talks about signals in his teeth. He joins the bounty hunters at the end of the first one, becomes an intergalactic bounty hunter, comes back for the second one because they retroactively didn't get paid because there were still Crites alive. They went back. One of the bounty hunters die. And then the third one has very little to do with any of them. As a group in a hotel get attacked as their landlord is trying to evict them.
[00:06:40] Speaker E: All this is in the Men in Blacks universe.
[00:06:42] Speaker G: In the fourth one, that guy gets stuck in a pod because there were two last crate eggs left and he wasn't allowed to destroy them because then they'd be the genocide the species.
So he had to put them in a pod. He got stuck in the pod and then the pod got off balance and off course. And then 50 years later, he got found in space. And then it's a whole Jason X situation where now it's all in space and.
[00:07:06] Speaker C: Yeah, all right, then.
[00:07:09] Speaker G: And then the bounty hunter from the first one who survived and lossless partner is now the bad guy in the fourth one for no reason. Aside from. It's been.
[00:07:17] Speaker E: We need more movies, like 80s movies.
[00:07:19] Speaker G: They're so good. And then there was a new one in 2019, but I have not seen that. I see that it's written by Scott Lovedell and now I'm uninterested in watching it. But these were actually really good. I know they sound crazy, but like, when it comes to, like when it comes to creature features, the first one is actually like a really good one.
The second one gets kind of crazy because they lean into it and then the third and fourth one are kind of just fun, low budget horror.
[00:07:46] Speaker A: Huh.
[00:07:47] Speaker E: I just want more movies that are just absolutely insane.
[00:07:52] Speaker G: It's true. We need more of it.
[00:07:54] Speaker E: I'll pass.
[00:07:54] Speaker G: I just was not expecting any of this like space stuff right at the start of the first one and it really threw me.
[00:08:00] Speaker C: Oh, that's weird that the third critter movie is Leonardo. Leonardo DiCaprio's very first film role.
[00:08:08] Speaker G: Yep.
[00:08:08] Speaker C: Or at least. Or at least the very first one he was credited in.
[00:08:11] Speaker G: See, that's also a benefit of like weird 80s movies is that a lot of stars, like started in them.
[00:08:17] Speaker F: Nowadays it's all just Disney.
[00:08:19] Speaker G: Like Kevin Bacon was in the first Friday the 13th.
[00:08:22] Speaker E: Yeah.
[00:08:23] Speaker G: Stuff like that.
[00:08:24] Speaker A: It's truth. You just spoke truth.
[00:08:26] Speaker F: Yeah, most. Most people get their start in Disney shows nowadays.
[00:08:30] Speaker C: Yeah.
[00:08:30] Speaker F: Whether they're like background characters, why they're so crazy. But like, yeah, they were always in like small, small roles in like scary movies and junk.
[00:08:40] Speaker C: They have drama.
[00:08:40] Speaker G: Yeah. I feel bad for a lot of.
[00:08:43] Speaker C: Anyway, speaking of trauma, I'm about to.
[00:08:47] Speaker E: Get touched by a tree.
[00:08:48] Speaker G: Oh, Sam Raimi must have directed that.
[00:08:51] Speaker D: This tree is reaching its branch down towards alward. We're all going to roll for initiative.
[00:08:58] Speaker C: Shagong Gong Gagong.
[00:09:00] Speaker F: It's branching out.
[00:09:02] Speaker C: Oh, that was bad.
[00:09:03] Speaker F: It really was.
[00:09:04] Speaker C: That was awful.
[00:09:05] Speaker F: You know, it was good enough.
[00:09:08] Speaker E: I'm gonna forego my initiative.
[00:09:11] Speaker G: Natural 20.
[00:09:12] Speaker C: You wasted it on initiative and choose this life.
[00:09:15] Speaker G: This life chose me.
[00:09:18] Speaker F: You were simply born into life.
[00:09:23] Speaker A: Sam Bain almost made me do a spit check.
[00:09:26] Speaker C: Don't spit Mountain Dew. It hurts.
[00:09:28] Speaker G: You merely adopted the life. I was born in it.
[00:09:32] Speaker C: If you do a spit take with Mountain Dew and it comes out your nose, it hurts real freaking bad.
[00:09:37] Speaker A: That I believe.
[00:09:37] Speaker G: That's like the 18 year old who first run into like actual trouble in their life. And this one person who's like, I've had trouble my whole life.
[00:09:44] Speaker C: Are we fighting a tree? Just a tree.
[00:09:47] Speaker E: The forest itself.
[00:09:48] Speaker C: The whole forest.
[00:09:49] Speaker D: The whole forest, y'.
[00:09:50] Speaker A: All.
[00:09:50] Speaker C: I' ma die.
[00:09:50] Speaker D: Val. What's your initiative?
[00:09:52] Speaker G: 39 Uwe to critical if it matters.
[00:09:56] Speaker A: 38.
[00:09:59] Speaker D: Zafir.
[00:10:01] Speaker F: I forgot to do math.
[00:10:04] Speaker G: Why do you think we're here?
[00:10:07] Speaker C: All we do is do math.
[00:10:09] Speaker A: How to improve your mental arithmetic? Play D and D.
This is not D and D. Pathfinder.
[00:10:15] Speaker G: Play tabletop role playing games.
[00:10:16] Speaker A: Play tabletop role playing games. 30.
[00:10:18] Speaker F: Y' all are not helping.
[00:10:20] Speaker A: How to. How to do mental math?
[00:10:23] Speaker E: 7, 8, 0. 33 and Alward 39. And I technically break ties.
[00:10:31] Speaker D: So Alward this tree is reaching towards you. You see this happening, and you are the first to react.
[00:10:38] Speaker E: Where's the enemies?
[00:10:40] Speaker D: So to give you a little bit of visual context here, Alward, this tree that's next to you is reaching down and its branches wrapping its way towards you. But just a quick glance at your surroundings, it looks like all of the trees in this area are kind of moving unnaturally. And trees on the opposite sides of this little path you're following, they're all just kind of bending in and reaching for your party.
So all of the trees, to answer your question.
[00:11:06] Speaker E: So when I said we're fighting the forest, we're fighting the forest.
[00:11:10] Speaker D: Yeah.
[00:11:12] Speaker C: I don't like, are we fighting the forest or is the forest fighting us?
[00:11:18] Speaker D: Well, that depends on your decision.
[00:11:20] Speaker G: Is the forest just trying to give us a nice hug of death?
[00:11:24] Speaker F: Taps on your shoulder? Hey, it's that way.
[00:11:27] Speaker C: I don't think we're welcome here, y'.
[00:11:28] Speaker D: All.
[00:11:29] Speaker A: No.
[00:11:29] Speaker G: Remember last time the trees started folding on it? We just, like, asked it not to stop.
[00:11:34] Speaker C: No.
[00:11:35] Speaker G: In the grungnir forest, I don't think.
[00:11:36] Speaker H: This is the same situation.
[00:11:38] Speaker C: They don't look as nice.
[00:11:39] Speaker E: I'm going to cast lose time's arrow and give all of us some haste.
[00:11:45] Speaker D: Okay.
[00:11:46] Speaker E: Specifically to move. And then I'm going to move down the road in the direction of where we need to go. I don't know what direction that is.
[00:11:54] Speaker D: All right. So you've given everybody an extra action they can use to stride or step, and you make your way a little bit further down the path, outward. From what you can tell from the trees moving, you're still about 40ft away from the edge of these animated trees.
[00:12:12] Speaker G: Val, I'm going to delay.
[00:12:16] Speaker D: All right.
[00:12:16] Speaker G: I'm gonna kind of just wait to see, make sure everyone else can kind of get through. Fine. And I'll delay.
[00:12:21] Speaker D: In that case, it is the tree's turn.
Let's see. We'll start with Val.
One of the branches swipes down at val with a 41 to hit that hit.
[00:12:38] Speaker G: Sometimes it's like they always hit my AC or higher.
least they're hitting me.
[00:12:44] Speaker F: That just worries me a little bit.
[00:12:46] Speaker D: You take 32. Bludgeoning damage.
[00:12:48] Speaker C: Oh, cheese.
[00:12:50] Speaker G: Oh, bludgeoning.
[00:12:51] Speaker D: And then the branch snakes around you and wraps around, and you are grabbed by the branch.
[00:12:57] Speaker G: Oh, cool.
[00:12:58] Speaker D: A second branch swipes itself at uvair.
[00:13:03] Speaker G: Can I use my champion's reaction? You can refuse over pet trees.
[00:13:10] Speaker D: Does it have a mental trait?
[00:13:12] Speaker G: Glimpse of her? It does not. It has the divine trait. And the champion trait.
[00:13:18] Speaker D: I think I'm going to refuse then. So I become enfeebled too, with a 42 to hit UVAIR.
[00:13:25] Speaker A: Well, that's a lovely critical hit.
[00:13:29] Speaker D: That's what I was assuming.
[00:13:30] Speaker A: Wooden double.
[00:13:32] Speaker D: Ooh.
[00:13:35] Speaker E: He'S Naruto from the Naruto show.
[00:13:38] Speaker A: The trigger is I'm critically hit by a damage dealing effect or a strike.
A wooden double appears out of nowhere and takes the blow in my place. I take a step action and a wooden block about my size and roughly my dwarfish shape appears in the space I left and absorbs the hit.
It has hardness 5 and 20 hit points and I take any excess damage afterwards.
[00:14:04] Speaker D: So that's gonna be 31 damage, hardness five. So it absorbs those first five points, which means the 26 leak through and.
[00:14:15] Speaker A: Then an extra 20. So 25. 25.
[00:14:18] Speaker D: Okay. So you would take six damage.
[00:14:19] Speaker A: Yep.
[00:14:20] Speaker G: My thing would negate 14 damage.
[00:14:24] Speaker A: So I take zero damage and.
[00:14:27] Speaker G: And it becomes enfeebled too.
And it takes damage equal to my charisma modifier every turn and everyone in my aura. So within 10ft of me also has resistance nine to that damage.
[00:14:43] Speaker D: Wow.
Well, that's cool.
[00:14:46] Speaker G: It only. That only would really apply if it's an aoe, which is not.
[00:14:50] Speaker D: I don't think it is not an aoe.
All right, so Uber, you make this wooden double appear out of nowhere, sidestep, and just like the barest bit of the branch still like woods swing out to get you. But Val's rebuking of the tree branch, it kind of holds back and doesn't quite clip you when you are unscathed. Gathed.
Val, here is a jump in opportunity if you would like to.
[00:15:12] Speaker G: Yeah, I'll go ahead and go now.
[00:15:14] Speaker D: Okay.
[00:15:14] Speaker G: I'm going to try and break out.
[00:15:16] Speaker D: All right.
[00:15:17] Speaker G: With my athletics 31.
[00:15:21] Speaker D: You escape.
[00:15:23] Speaker G: Awesome. I like it.
[00:15:25] Speaker E: I really hope they miss me. Cuz if they don't, I'm never escaping.
[00:15:29] Speaker G: So it's just trees?
[00:15:32] Speaker D: Yep, just trees.
[00:15:33] Speaker G: I don't think attacking them would necessarily benefit anyone.
I could try and start a fire on these trees with my ash gown, but I don't think I want to be that aggressive to these trees.
[00:15:43] Speaker F: Speak for yourself. I'm probably about to ignite them all.
[00:15:46] Speaker G: I'm not blaming the trees, just whoever did whatever to the trees.
If I give two actions to Sigur, can she just pick up the zafir and fly out?
Yes, I'll do that with one action.
[00:16:02] Speaker F: Can Sigurd pick up anybody else?
[00:16:04] Speaker G: Probably not.
[00:16:05] Speaker D: No. Sigurd Is not quite big enough to carry any medium sized creatures.
[00:16:10] Speaker F: Okay. Because I was just gonna say that I have an ability that lets me basically move 60ft away at this point. Because it's probably gonna be not bright light.
[00:16:19] Speaker G: That should be fine.
[00:16:20] Speaker D: So that works. I guess. The brightest light in these forests is dim light.
[00:16:24] Speaker G: Oh, cool.
And then I'm gonna use my last action to ready to aid.
I can't aid ac, so I'll just aid and escape. Check.
[00:16:33] Speaker D: Okay.
Would you like to use your quickened action to step or stride from loose Time zero?
[00:16:40] Speaker G: Oh, right. I forgot about that.
I think I'll. No, I think I'll just wait.
I don't think. I don't think I have a good way to say I'll eat from range.
I could have tried to eject the. The soul of the forest.
I think that's it. It gets two characters out of the forest and I'll just ready to aid. To help someone escape if they get grabbed.
[00:16:59] Speaker D: All right, Uvair, you're next.
[00:17:01] Speaker A: I'm going to spend one action to pull a scroll from my robes.
And then why not?
With a blinding flash, he's going to smash his staff into the ground.
[00:17:17] Speaker D: Ground.
[00:17:18] Speaker A: And 30ft away in a group of those trees, some of these trees still trying to come closer to us, A black hole starts forming in the center of it. They are all moved five feet to the center.
[00:17:35] Speaker G: All the trees.
[00:17:37] Speaker D: I don't think that would work on trees because they're rooted in the ground, because they're black.
[00:17:42] Speaker A: But they're moving.
[00:17:43] Speaker D: They still count as objects.
[00:17:44] Speaker A: Unsecured objects.
[00:17:46] Speaker D: I would count a tree as secured.
[00:17:48] Speaker A: Because I figured since they were moving that they then they've unsecured themselves.
[00:17:52] Speaker D: They're kind of like branching.
Oh, they're not walking around.
[00:17:56] Speaker A: They're not walking around.
[00:17:57] Speaker D: They're still rooted in the ground. They're like wizard of Oz, just reaching.
[00:18:01] Speaker F: I don't think wizard of Oz. They moved.
[00:18:03] Speaker E: I thought they moved.
[00:18:04] Speaker D: It's not like the trees in Babes in Toyland. In the forest of no Return.
[00:18:09] Speaker F: That's a pull.
[00:18:10] Speaker G: Or the trees in that silly fantasy.
[00:18:12] Speaker D: If that changes what you want to do with your.
[00:18:14] Speaker A: That does. He's gonna hold out his staff.
Suddenly everybody just feels the temperature drop about 10 degrees.
[00:18:22] Speaker E: It's already so cold.
[00:18:25] Speaker A: As in front of uvaire in a 60 foot cone. A blizzard. Just whoosh.
[00:18:33] Speaker C: It's so cold.
[00:18:34] Speaker E: So cold.
[00:18:35] Speaker G: You're so mean to these trees.
[00:18:38] Speaker D: Okay, all right. What save do I need to make basic reflex?
Do they have 31 regular success.
[00:18:48] Speaker A: Okay.
[00:18:48] Speaker G: Trees succeeded on a.
[00:18:52] Speaker A: How? I don't know how.
[00:18:54] Speaker C: They're dancing trees.
[00:18:55] Speaker A: I feel like they should get like a disadvantage or something.
[00:18:58] Speaker C: Animated trees, you said they're secured.
[00:19:02] Speaker A: 60 foot cone. Where are they dodging?
[00:19:05] Speaker D: They just do like a little.
They leave their roots in place, but they make like a little weaves.
[00:19:13] Speaker F: They're rubber trees.
[00:19:14] Speaker A: They do the huna.
[00:19:17] Speaker C: Have you ever seen trees in a really high wind?
[00:19:19] Speaker E: They do that.
[00:19:20] Speaker D: They just do that.
[00:19:23] Speaker G: Yeah.
[00:19:23] Speaker A: All right, so I need to roll 10D6 cold damage.
[00:19:27] Speaker C: Oh, okay.
[00:19:28] Speaker G: What did these trees ever do to you, Sven?
[00:19:31] Speaker C: They grabbed his friends.
[00:19:32] Speaker A: They got in my way. And there's a witch that has a child.
34 divided by 2. So 17.
Yeah, 17.
[00:19:45] Speaker D: So ice crystals form on the trees and a few scraps of bark seem to flick off.
But due to the way that objects work in Pathfinder, it doesn't look like much of that damage went through objects.
So in Pathfinder, objects will have a hardness. That is how much damage they get to ignore on every instance of damage.
[00:20:07] Speaker A: Because they're animated trees, they're not an actual creature.
[00:20:11] Speaker D: Yeah.
[00:20:11] Speaker G: And they're not like those other animated things that are creatures.
[00:20:15] Speaker D: Well, some of them do get object rules and have hardness and stuff.
[00:20:18] Speaker G: Oh, yeah. Do they?
[00:20:20] Speaker D: Like an animated statue would object.
[00:20:23] Speaker A: I know what I'm gonna do for my next turn once he sees that.
[00:20:25] Speaker D: Okay, you do still have one quickened action to step or stride?
[00:20:31] Speaker A: I do. I'm gonna step a little bit away from one. The closest tree.
[00:20:36] Speaker E: Yeah.
[00:20:38] Speaker D: Okay.
Nearest.
[00:20:39] Speaker A: Nowhere to run.
[00:20:40] Speaker G: We're a nice conga line now.
[00:20:42] Speaker D: Now that you're all very conveniently in a line, remember one time when you were conveniently in a line facing a witch?
[00:20:49] Speaker A: Shush.
[00:20:52] Speaker F: There are no witches here.
[00:20:53] Speaker C: Is it just the trees on that side that are animated right now?
[00:20:57] Speaker D: The trees on either side of the path seem to be moving.
[00:21:00] Speaker A: Okay, but not moving, just, you know, wiggling.
[00:21:05] Speaker D: So there's the breeze. And the trees are normally moving with the breeze. The trees near you seem to be looming towards you with their roots firmly planted in the ground.
[00:21:16] Speaker C: I'm just wondering, should I waste spell slots?
Because these trees are not the real enemy. The real enemy is the witch. And I don't know if I want to waste spell slots on a bunch of animated trees.
[00:21:28] Speaker F: The real enemies are the trees we found along the way.
[00:21:31] Speaker C: So I'm running in the direction that we are moving.
[00:21:37] Speaker E: You have four run moves.
[00:21:42] Speaker H: That's the best.
[00:21:43] Speaker D: What's your speed, Nero25, so you can catch up to this Point here, where the trees around you seem to be behaving normally with your quicken from Loose Time's arrow. You still have one action remaining.
[00:22:00] Speaker C: I would like to run 25 more feet away, please.
From the chaos.
[00:22:06] Speaker D: And Neros runs off the map. She's gone. She's gone.
[00:22:10] Speaker C: I'm not wasting my spell slots on a bunch of animated trees.
[00:22:14] Speaker A: Have fun, guys.
[00:22:14] Speaker D: Bye.
[00:22:15] Speaker E: Bye.
[00:22:16] Speaker G: Bye.
[00:22:16] Speaker F: Right past me, no less.
[00:22:18] Speaker G: Just bye.
[00:22:20] Speaker C: I am self preservation. Darn it.
[00:22:24] Speaker D: And with that it is the trees. The trees act again?
Yeah. They get two. Two initiative slots.
[00:22:31] Speaker C: Is it because they're on either side of the path?
[00:22:34] Speaker D: It's so that they don't kill you all.
[00:22:36] Speaker E: I vote they should get 72.
[00:22:38] Speaker F: If there was a third side of.
[00:22:40] Speaker E: This, look how many trees there are.
[00:22:41] Speaker C: Whose side are you on, James?
[00:22:43] Speaker A: The trees. You're in this.
[00:22:44] Speaker C: Are you the Lorax?
[00:22:46] Speaker G: He speaks for the trees. I speak for the trees.
[00:22:49] Speaker D: Speaking of the trees.
The trees swing at Val with a.
[00:22:56] Speaker F: A limb.
A what?
[00:22:59] Speaker D: A 43 to hit.
[00:23:01] Speaker G: That's it. Meets the crit.
[00:23:04] Speaker D: Meets.
[00:23:04] Speaker G: Meets the crit. It's a crit.
[00:23:05] Speaker D: Ooh.
[00:23:06] Speaker A: Okay. Warping pole.
Now I got a question.
[00:23:09] Speaker C: Is that a reaction?
[00:23:10] Speaker A: It is a reaction.
[00:23:11] Speaker D: Okay.
[00:23:12] Speaker C: Wow.
[00:23:13] Speaker A: So an effect would deal damage to an ally within range.
It it range of 30ft. Targets one willing creature. Creature that would take damage from a triggering effect.
I get an ally out of danger with a teleporting pull.
[00:23:28] Speaker D: Okay.
[00:23:28] Speaker A: I teleport the target to an unoccupied square up to 10ft closer to me. And the target gains resistance 5 to all damage against the triggering effect.
[00:23:37] Speaker D: What level is that spell?
[00:23:39] Speaker A: It's a level two ranked.
[00:23:41] Speaker D: That's a good question.
[00:23:43] Speaker G: It's still like. Cuz it's interesting because like it talks about would it acts as if you wouldn't but then it also gives you resistance against the attack.
[00:23:50] Speaker A: Well, I would imagine that's. That might be something like they have.
[00:23:53] Speaker G: A fireball that you didn't actually get out of range of. But if it's all force attacking me, do I count as in range?
[00:24:00] Speaker D: So they take the damage and that's what triggers the spell. But they get some resistance because they're teleporting away as it's hitting.
[00:24:08] Speaker G: That's what it sounds like.
Because then it's still in the theory against a normal melee combatant, they would have to waste time chasing after you.
[00:24:16] Speaker D: Yeah. And that's how I'm gonna have to rule it, I think. And that's why I was asking what the rank was because if it were a higher rank spell, I'd be more willing to let it just invalidate the attack. But letting you use a rank 2 spell to just be like, no, that attack doesn't happen is a little too strong.
[00:24:29] Speaker A: That is fair.
[00:24:31] Speaker D: With that being said, I rolled a 30 for the damage, so with it being a crit, it's doubled to 60 with resistance.
[00:24:36] Speaker C: 5.
[00:24:37] Speaker D: You'll take 55 bludgeoning damage, Val.
[00:24:39] Speaker G: Nice.
[00:24:40] Speaker E: I tried.
[00:24:41] Speaker F: I think you should turn that around and say you, comma, would take damage and tell the tree to take damage.
[00:24:48] Speaker G: Ooh, ooh, take damage. Dream.
[00:24:52] Speaker F: You would take damage.
[00:24:55] Speaker A: You would.
[00:24:56] Speaker F: I haven't moved yet, so this is where my mind is at.
[00:24:59] Speaker D: Just. Oh, I forgot to mention, Val, you do get grabbed again by that branch.
[00:25:03] Speaker G: Nothing. Yeah, how?
[00:25:05] Speaker A: How?
[00:25:07] Speaker C: Animated tree.
[00:25:08] Speaker A: He's 10ft away from it.
[00:25:10] Speaker D: Oh, you know what? That's fair. I'm gonna. I'm gonna actually go ahead and say that that works that way. Okay. It's wrapping around you. You get teleported away, and it just doesn't grab you. That makes sense.
Meanwhile, another branch is swiping down alward. You see this golden thread tugging the branch down like a puppeteer to smack you in the face.
[00:25:32] Speaker C: Everyone just run away.
[00:25:33] Speaker D: Who's got the fumble cards?
[00:25:35] Speaker A: Oh, thank goodness.
[00:25:38] Speaker G: So an earlier question on the hit cards is this forest? It's a named forest, right?
[00:25:44] Speaker D: No, it's an unnamed forest.
[00:25:45] Speaker G: Oh, really?
[00:25:46] Speaker E: Stop trying to make it awful.
[00:25:48] Speaker C: Can't find an opening. You can't use this attack until the end of your next turn.
[00:25:55] Speaker E: Get wrecked.
[00:25:56] Speaker G: Jordy, where are you?
[00:26:03] Speaker D: So I'm gonna say how this works in fiction, Albert. You see this golden thread tugging downward like a puppeteer pulling the branch, and you just, in a panic, reach up and snap the thread off the branch, and all of the trees branches just relax back to normal position all around you. You guys have one round as outward as you see the threads. Like trying to snake back up and grab the trees again, Run away.
[00:26:26] Speaker G: Let's leave.
[00:26:28] Speaker D: And I think that takes us out of initiative order, because unless you guys choose to stick around, you can easily walk out of this.
[00:26:33] Speaker E: I'm gonna stick around. I'm just gonna sit downward.
[00:26:37] Speaker A: I'm gonna grab Elwood's collar and run.
[00:26:41] Speaker E: Why are you such a buff dwarf?
Nice.
[00:26:45] Speaker D: What a card.
[00:26:46] Speaker C: I know, right? That was just right off the top.
[00:26:49] Speaker G: Of the good job on the NAT one. You did really good.
[00:26:51] Speaker D: Thanks. I will give myself a hero point out of.
[00:26:55] Speaker E: What was the total?
[00:26:57] Speaker D: You want to know?
[00:26:57] Speaker E: Yeah, I do.
[00:26:58] Speaker D: It was a 28 to hit.
[00:26:59] Speaker A: Okay.
[00:26:59] Speaker E: That would have missed.
[00:27:00] Speaker C: All right, let's get out of here.
[00:27:04] Speaker G: I'm gonna kill myself.
[00:27:06] Speaker F: I am a little bit curious. If I had been able to do, like, recall knowledge on this tree.
Is that a thing?
Yeah, since it's an object. I don't really know how that works. You could.
[00:27:16] Speaker D: You could recall knowledge. You could figure out what's going on.
[00:27:18] Speaker F: Because as I'm just standing there watching all this happening, I'm not. I'm not really doing anything. I'm kind of curious.
[00:27:23] Speaker C: It's a black walnut tree.
[00:27:26] Speaker D: What would you like to know about these trees?
[00:27:29] Speaker F: What the heck's going on? Why is it aggressive?
[00:27:34] Speaker D: Make an occultism check.
[00:27:35] Speaker F: I can do that.
[00:27:36] Speaker D: Yeah, and I won't do this one secret. You can just roll it.
[00:27:39] Speaker F: Okay, I roll a two, but it's plus eight.
[00:27:45] Speaker E: 18.
[00:27:46] Speaker F: No, 19. So. So 20. 21.
[00:27:49] Speaker D: Some kind of magic's going on.
[00:27:51] Speaker F: Okay. Goodness. That was just a waste of time.
[00:27:54] Speaker A: One thing Uvair is going to do, he's going to reach in and grab the handle of his dagger, and power is going to flow from it, and he's going to regain his third level spell slot.
[00:28:06] Speaker G: Okay, wow. Okay, wow.
[00:28:10] Speaker C: I was not wasting spells on these trees.
[00:28:13] Speaker E: The only spell I wasted was in a staff. So we're okay?
[00:28:15] Speaker C: Did not want to. Okay, let's get out of here. The staff is expandable and keep going toward the witchy witch.
[00:28:21] Speaker A: Uber is going to look at our.
[00:28:22] Speaker H: Word and go, how did you know?
[00:28:25] Speaker E: Know what?
[00:28:26] Speaker H: You were the first to react. You never react first, Uber.
[00:28:30] Speaker E: I always react first.
[00:28:31] Speaker D: Ouch.
[00:28:32] Speaker G: That's true. Because of his time stuff.
[00:28:35] Speaker H: Is that how you knew?
[00:28:36] Speaker E: Yeah. I mean, yeah.
[00:28:38] Speaker H: What are you seeing that we can't? You've been following something.
[00:28:42] Speaker E: In general or right now?
[00:28:45] Speaker G: Both.
[00:28:47] Speaker H: What do you see in the doll? What did you see that made you think that the tree was moving?
[00:28:51] Speaker E: Oh, well, to make me think the tree was moving, I saw it reach down at me and Zadal. The doll is a golden thread.
[00:29:01] Speaker A: Do you sell golden threads on the trees, too?
[00:29:03] Speaker D: I, I.
[00:29:03] Speaker E: Yes, that is true, but how Alward's premonition works is he sees a little bit of events that happened, and then he can alter them in the past, which is how he reacts first, like, 90% of the time.
[00:29:15] Speaker F: Ah, so you went back in time again.
[00:29:17] Speaker E: Yeah, that happens all of the time.
[00:29:19] Speaker F: Well, I'm just saying, the hounds.
[00:29:20] Speaker E: Anytime we have combat, that happens all of the time.
[00:29:24] Speaker H: So you see a golden thread of what?
[00:29:28] Speaker E: I don't know.
Anymore.
[00:29:31] Speaker D: So.
[00:29:31] Speaker E: So time is like a.
Like, Like a tapestry.
And everyone has these sort of threads that fray and spread that coalesce into.
Well, I guess they're more strings that coalesce into threads that exist. I can think it. It's very confusing at times, but that's what's connecting the forest. I'm not sure. I don't know if it's actually time threads since it. They seem to be manipulating things.
[00:30:01] Speaker H: But since this witch is.
Has either this similar powers as to you, similar magic or.
Or what.
[00:30:14] Speaker E: How.
[00:30:15] Speaker H: What else could cause these golden threads?
[00:30:20] Speaker E: I don't know.
It's the first time I've seen them be spawned by something that isn't me.
[00:30:28] Speaker A: I think this is the first time you've ever mentioned golden threads to Uvaire.
[00:30:33] Speaker D: You could make an occultism check. Yeah.
[00:30:37] Speaker A: 37.
[00:30:39] Speaker D: So as Alward is describing this, you do remember, like having read in some tomes and books in your studies about those who have power over time or fate, and when they visualize, you know, the paths and fates that people could follow, it's often visualized as a golden thread. And it's not that its essence and nature is a golden thread, it's just that, you know, the mortal mind envisions it as that and that's what it looks like to them. Gotcha.
[00:31:11] Speaker A: Gotcha.
[00:31:12] Speaker G: So I follow a deity that fate is one of their big things. And I know generally witches and general lore is that like a lot of the stuff messes with fabrics of fate and like the weave and the weird stuff like that. Is this something Val might know, like some stuff about or at least make connections regarding?
[00:31:34] Speaker D: It seems like a reasonable assumption, but there's nothing that would be like in your sacred text or anything that would confirm. Confirm this.
[00:31:41] Speaker G: I wasn't sure if like connecting to like, oh, the witch that we're facing is maybe messing with the fabric of fate more so than time or something like that.
[00:31:48] Speaker D: That would be more occultism, so I'd want to check on that.
[00:31:53] Speaker G: Okay. I'm not good at occultism.
Yeah. 10. It's not much.
[00:31:58] Speaker D: Yeah. Nothing comes to mind.
[00:32:01] Speaker H: And this thread, the doll, is the only one that you've seen or have you seen more?
[00:32:08] Speaker E: Most of the forest and there's some around our little friend. And I point to Val holding the lamp post a lot around him, actually.
How do you know It's a ball of yarn. That's fair.
[00:32:24] Speaker H: Do you know anything about this?
[00:32:25] Speaker A: And I address that question to the little.
[00:32:28] Speaker D: It like wiggles. Like, how do I answer that kind of if.
[00:32:32] Speaker A: If. Do you.
[00:32:33] Speaker H: Are you aware that you are stuck.
[00:32:36] Speaker A: In a time weave?
[00:32:37] Speaker D: It shakes its head.
[00:32:39] Speaker H: Or fate or whatever.
[00:32:41] Speaker D: It shakes its head. Okay.
[00:32:44] Speaker H: And you said you czed through most of the forest?
[00:32:47] Speaker E: It only happened when I grabbed the one from the doll.
[00:32:51] Speaker H: But this is a type of magic? Yes.
[00:32:56] Speaker A: Presumably dispel magic.
[00:33:00] Speaker E: Don't dispel my time magic on the.
[00:33:02] Speaker A: Little fairy or sprite.
[00:33:05] Speaker E: Oh, the lamp post.
[00:33:06] Speaker D: All right. Go ahead and make a counteract check which is just going to be a spell attack roll. Basically.
[00:33:13] Speaker A: 33.
[00:33:15] Speaker D: So you weave this magic and you attempt to unravel whatever spells are around this lantern and nothing seems to happen from your perspective alward, since you can see the threads, you can see essentially magic trying to tug at the threads and they just tighten and resist.
[00:33:38] Speaker E: It seems to be too strong to whatever.
[00:33:40] Speaker H: But it has an effect.
[00:33:42] Speaker E: Yeah.
[00:33:44] Speaker H: I'm sorry, little one. I tried.
[00:33:47] Speaker D: It nods sadly.
[00:33:50] Speaker H: If it's magic, would it be safe to assume that if that which died, anything that was made by her would be undone?
[00:34:03] Speaker E: I don't think so.
[00:34:05] Speaker D: As a wizard uver that's. It's a toss up. There are some spells that would end if the caster died, others that would persist.
You would need more information about the story specific situation to know.
[00:34:18] Speaker A: But I know that it can be affected by a dispel. So presumably a large or a more.
[00:34:24] Speaker G: Powerful version she might have. Or we might be able to learn how to dispel the stuff from her when we.
[00:34:32] Speaker H: That is assuming that she would give us the information.
But there is only one way to find out. Please.
[00:34:39] Speaker A: And he looks up to the little sprite.
[00:34:41] Speaker H: Continue leading on.
[00:34:43] Speaker D: It straightens up like a little soldier and nods and then points.
[00:34:51] Speaker G: Off we go.
[00:34:53] Speaker D: As you continue through the woods, you reach a point where the trees begin to thin again and you find yourselves facing a lake that's in the middle of this woods and appears to be completely, completely frozen over. There's a few spires of stone that reach up out of the water and the lantern is pointing to go straight across, as does just that wisp of golden thread that Alward can still see.
[00:35:19] Speaker A: How big's the lake? Oh, big.
[00:35:22] Speaker E: Very big.
[00:35:23] Speaker D: Yeah. The lake is about 200ft across.
[00:35:26] Speaker G: And it's all iced over.
[00:35:27] Speaker D: Yep, completely frozen over.
[00:35:29] Speaker F: It looks stable enough to walk on.
[00:35:33] Speaker D: What's your nature bonus or your survival bonus? Either.
[00:35:37] Speaker F: Expecting a real answer there?
16 survival.
[00:35:41] Speaker D: Oh, yeah. You're confident this could probably. It's frozen enough that you could probably even ride a horse on it without any concern well, the horse might slip, but weight wise, you'd be fine.
[00:35:50] Speaker F: Where did my horse go?
[00:35:52] Speaker E: We haven't had them in so long.
[00:35:54] Speaker C: Where did we leave them?
[00:35:55] Speaker D: You left them in Joel, when you first went to go get the first flying castle.
[00:36:00] Speaker C: Why did.
[00:36:01] Speaker D: Unless you decided to stable your horses in the castle? Because there is a stable in the castle.
[00:36:05] Speaker C: You guys, they're in our castle. They're in our castle.
[00:36:09] Speaker D: Our camera view changes over to the castle, and we just go. And there's horses in your castle right.
[00:36:15] Speaker G: Next to the rocks.
[00:36:16] Speaker D: Yay.
[00:36:17] Speaker F: No, not next to the rocks.
[00:36:19] Speaker D: There's one horse just in the kitchen making some porridge, guys.
[00:36:22] Speaker E: Oh.
[00:36:22] Speaker F: Oh, that's my pony.
[00:36:23] Speaker C: We need to stand stable hand.
[00:36:25] Speaker G: Anyway, were we able to go around, or do we want to cross over this?
[00:36:31] Speaker C: I mean, if we're confident that it can hold our weight.
And it's a big, big lake, I don't know if we'll find a path around it.
[00:36:40] Speaker H: Albert, do you see any threats?
[00:36:42] Speaker E: Just the one where our friend is pointing.
[00:36:46] Speaker G: And we do know we're expecting a trap.
[00:36:48] Speaker H: Any others?
[00:36:51] Speaker D: When Val says we're expecting a trap, the lantern nods and then points behind you and then looks, oh, that was the trap. Nods.
[00:36:58] Speaker G: Oh, this isn't a trap.
[00:36:59] Speaker C: Oh, the trees were the trap. Okay.
[00:37:03] Speaker G: Oh, all right. It's okay. Let's go.
[00:37:05] Speaker C: So off we go across the various slippery.
[00:37:08] Speaker F: Is there anything else to expect, though?
[00:37:11] Speaker D: It kind of like, I don't know.
[00:37:13] Speaker G: Okay, that's okay. You've been a big help.
[00:37:17] Speaker C: It nods.
[00:37:18] Speaker B: Are you cold?
[00:37:19] Speaker D: It shakes its head.
[00:37:20] Speaker F: Oh, good.
[00:37:21] Speaker G: If I fed you wood into your flames, would that be something good?
[00:37:24] Speaker D: Shakes its head.
[00:37:25] Speaker F: Okay, he's not hungry.
[00:37:27] Speaker D: As you begin walking across this frozen lake, you get a few feet out. It's kind of slippery. You. You can keep your footing, but we would call this difficult terrain.
[00:37:36] Speaker G: Oh, no.
[00:37:37] Speaker D: As you're crossing the lake, suddenly you hear that weird, echoey sound of.
[00:37:46] Speaker F: My nature bonus was not good enough, I'd say.
[00:37:49] Speaker D: And you see just the barest little poke of something like, icy up out of the ice, and then, like shaved ice starts kind of out of the ice.
[00:38:01] Speaker G: Can I pop my wings out?
[00:38:02] Speaker D: Sure.
[00:38:03] Speaker F: My nature bonus was fine.
[00:38:05] Speaker C: Can I start running as well as you can? Can I start ice skating across the ice?
[00:38:10] Speaker D: I will allow everybody to take two actions of their choice. Well, actually, let's just enter initiative. Let's just do it now.
[00:38:17] Speaker F: Another one.
[00:38:18] Speaker E: Falcononically, as ice skated in the past.
[00:38:20] Speaker G: Oh, yeah.
[00:38:21] Speaker D: So let's do this way. We're gonna Enter initiative. The thing that I was describing is gonna happen on its initiative. So you guys will have time, depending on your initiative roles, to act before that happens.
[00:38:32] Speaker A: Okay, 38 again.
[00:38:35] Speaker D: All right.
[00:38:36] Speaker C: 36.
[00:38:37] Speaker G: 33.
[00:38:38] Speaker F: 38.
[00:38:39] Speaker E: I am too distracted by threads and time and I rolled 21.
[00:38:44] Speaker F: 21.
[00:38:46] Speaker D: All right, so I will go ahead and say everyone but alward will get a chance to act before whatever I've got going.
[00:38:54] Speaker E: Yes.
[00:38:56] Speaker D: So if we want to go in Initiative order, then.
[00:38:58] Speaker G: Uvaire, where was the thing we saw?
[00:39:01] Speaker D: Right here. Here in the ice. So near this second stone spire, 70ft away from the party.
[00:39:08] Speaker A: Can I see the thing?
[00:39:10] Speaker D: You can kind of see it. It's really blending in with the ice. It's kind of ice shaded. It's a little spike about the size of my forearm that's just poking up out of the ice and then like shaved bits of ice. So kind of like, you know where you're making a snow cone is starting to just spew out of the ice around that spike.
[00:39:31] Speaker H: Why 70ft?
[00:39:33] Speaker D: That's just where he is.
[00:39:37] Speaker A: Gosh darn it, Jordy.
[00:39:38] Speaker D: That's just where he is.
[00:39:40] Speaker A: Yeah, I'm going to delay because I don't. I can't reach anything.
[00:39:46] Speaker D: Okay, Zafir.
[00:39:49] Speaker F: Okay, I wasn't expecting that all of a sudden.
How's the lighting here?
[00:39:54] Speaker D: It's actually bright light since you're out of the trees.
Although there are shadows from these stone spires.
[00:40:00] Speaker F: Where did you say, like, the nearest. Nearest est shadow would be?
[00:40:04] Speaker D: The nearest shadow would be probably like right here behind this spire.
[00:40:11] Speaker F: How far away is that?
[00:40:13] Speaker D: 20Ft.
[00:40:14] Speaker F: Oh, perfect.
I'm gonna jump into the shadows and then reappear in that area.
And I believe that's two actions and outward.
Yes, I know from a little birdie told me that you will not be moving until after the thing.
[00:40:35] Speaker E: How would you know that?
[00:40:37] Speaker F: Would you be willing to let me pull on you with gravitational pull, my direction? I can do it one. One action, which would only be a ten foot pole, but it is ice, so you may keep sliding.
[00:40:51] Speaker E: Sure, sure. It sounds. I'm just staring off into space right now, not paying attention.
[00:40:57] Speaker F: Do I have to have him do a fortitude check?
[00:40:58] Speaker D: He does.
[00:40:59] Speaker G: Okay, you can choose to fail it though.
[00:41:01] Speaker F: Okay. Can you choose to critical fail? Because I don't want him to do that because he gets knocked prone.
[00:41:06] Speaker E: I choose to critically fail.
[00:41:09] Speaker D: Let's make this fun.
So you may choose to just take the fail move 10ft and just kind of slide to a gentle stop.
However, I will also allow you if you want, you can make a reflex save to try to let your momentum carry you further. But if you fail, then you will fall prone.
[00:41:28] Speaker E: I like this.
All right, I will do that.
[00:41:30] Speaker D: Make a reflex save.
[00:41:32] Speaker E: Oh, gosh darn it.
[00:41:34] Speaker F: If I had two actions left, I could pull you 20ft.
[00:41:37] Speaker E: But 23.
Wait, wait, wait, wait, wait. 24. I'm sorry, Albert.
[00:41:44] Speaker D: You fall prone.
You do move a little further, but you fall prone in doing so.
[00:41:51] Speaker E: That's fair. I'll take that.
[00:41:53] Speaker A: Alward just face plants onto the ice.
[00:41:55] Speaker E: So what this looks like is Owward is just kind of staring off at the distance, focused on the golden thread. And then he feels a tug on him. He's like, what? And there's face plants.
[00:42:03] Speaker G: It slides through toward the face, too.
[00:42:06] Speaker F: I'm sorry, but you're here now.
[00:42:09] Speaker E: Thank you.
Question mark.
[00:42:12] Speaker G: You get the, like, hand sliding against glass sound.
[00:42:17] Speaker D: Uwe, would you like to jump in? Still holding.
[00:42:20] Speaker A: How tall are those spires?
[00:42:23] Speaker D: This closer one is about 12ft, and then this one that's connected to it is 16.
This one's 14.
[00:42:29] Speaker A: Can I use dive and breach?
[00:42:31] Speaker D: I was wondering if you were going to do that. And the answer is yes.
[00:42:38] Speaker A: Then I leap 10ft away from Nero's or Val, and I hit the ice, but I'm right next to the spire.
Whoosh as I jump up.
[00:42:56] Speaker D: So you want to be on top of that closer spire.
[00:42:58] Speaker A: Yep, on top of the tall spire.
[00:42:59] Speaker D: Okay. Yeah. You can leap 10ft in that direction and then 40ft away from there. Yeah. So, yeah, you can make it on top of the tall spire.
[00:43:08] Speaker A: You just see Uvaire just a little. I don't know if he's wet. That's a good question.
[00:43:13] Speaker D: You just went through the plane of water.
[00:43:16] Speaker E: Yeah.
[00:43:16] Speaker D: Might be a little bit damp.
[00:43:18] Speaker A: A little bit damp.
[00:43:19] Speaker E: He's so cold.
[00:43:20] Speaker G: He's a new versicle.
[00:43:21] Speaker A: Takes it off.
[00:43:23] Speaker G: Yeah, new versicle.
[00:43:25] Speaker A: Most of it gets off, but there's still, like, a bit of. Bit of dampness that just flash freezes on his beard. And his beard's just Zephyr just watches.
[00:43:34] Speaker F: Him come back out of the water and goes, well, mine wasn't as cool as that.
[00:43:40] Speaker A: That's two actions I'm gonna recall knowledge to see if I can figure out what this thing could be.
[00:43:47] Speaker D: What is your nature bonus plus 20. What is your arcana bonus plus 25.
You know what this is.
So when you see that spike poke out of the ice and the ice shavings start to spew out, you dive and breach. You end up on that spire, and you get enough of a view looking from above that you're able to put into context that information that you've seen. And you realize this is an ice worm.
It is an elemental sort of ice ice dragon, sea serpent kind of thing.
[00:44:18] Speaker G: Worm with a y.
[00:44:19] Speaker D: And it is burling up through the ice in the water.
[00:44:22] Speaker F: Would you still love me if I was a wyrm?
[00:44:24] Speaker D: You can ask one question. Oh, It's a level 10 creature, and you can ask one question.
[00:44:29] Speaker A: Weak is safe, Will.
Okay, I can work with that.
[00:44:34] Speaker C: Neros, why are we all going to the spire?
[00:44:38] Speaker F: To get out of the path of the wurm.
[00:44:40] Speaker G: They're all just gathering up in another spot.
[00:44:42] Speaker F: That was my thing. We're not gonna get out of the path.
[00:44:45] Speaker C: Try and get on land right ahead of us.
How far away is that?
[00:44:51] Speaker D: Let's see.
From where you're currently standing, the land is 40ft away. But it is difficult terrain, so it would cost 80ft of movement.
[00:45:02] Speaker C: Okay.
[00:45:02] Speaker F: That would take me four turns.
[00:45:04] Speaker D: So essentially, it would take you your whole turn just to get up on the land.
[00:45:08] Speaker C: I think that's what I'm gonna do. I'm going to try and get up there.
[00:45:11] Speaker G: All right.
[00:45:13] Speaker D: And since that last space is not difficult terrain, it costs you 70ft to get here and 5ft to get here.
[00:45:19] Speaker C: Okay, cool. I'm off the lake.
[00:45:22] Speaker D: Val.
[00:45:23] Speaker G: I'm going to spend two actions to bring forth my wings, and then I'm going to fly up on the spire.
[00:45:33] Speaker C: Okay, bye, guys.
I'm going to go find the wings.
[00:45:36] Speaker G: And I'm going to set. Set the lamp down here and say, stay, Stay still.
[00:45:44] Speaker C: I love that everyone went at the spire, and Nero's is like, but the land is right there, guys.
[00:45:49] Speaker A: It's right here.
[00:45:51] Speaker C: It's. It's not that far away.
What are you all doing in the middle of the lake?
[00:45:56] Speaker G: I'm perching slide.
[00:45:58] Speaker D: I'm gonna break the action economy just a little bit.
[00:46:00] Speaker F: I thought you were gonna say break.
[00:46:01] Speaker D: The ice a little bit.
[00:46:03] Speaker G: That's cheating.
[00:46:04] Speaker D: I'm gonna. I'm gonna go ahead and let both of the ice worms both use their first action to finish burrowing up out of the ice of the lake.
[00:46:15] Speaker E: Two, huh?
[00:46:17] Speaker A: Huh?
[00:46:17] Speaker D: Two.
[00:46:18] Speaker G: Two levels.
[00:46:18] Speaker E: Oh, worm. As in wrym W y r m. Yeah. W y Not w o r m. Yeah, okay. Yeah, still two.
[00:46:28] Speaker D: Yeah. The one that had the higher initial and was like, hey, let's burrow up out of this lake. He gets to go first. So he spends his first action getting up out of the Ice. And then spends his next two actions charging along the ice up to Zafir and Alward.
And that's where we'll end this episode.
[00:46:47] Speaker C: Oh, gosh.
[00:46:49] Speaker E: It's rude.
[00:46:50] Speaker F: Hope I didn't put you in death's.
[00:46:52] Speaker A: Come on.
[00:46:55] Speaker D: All right. And the hero point for this episode goes to Sven, primarily for the drawing out, talking about time, shenanigane, and magic stuff, with Alward really bringing it up and giving him a chance to talk about it.
[00:47:11] Speaker A: I wanted to talk about it also.
I'm really happy that we're talking about it now.
[00:47:16] Speaker D: These.
[00:47:17] Speaker A: These with this episode, and then the. The last episode, which you guys would have already heard.
I'm really enjoying listening. Listening or finding out more about our time shenanigane.
[00:47:29] Speaker E: Same.
[00:47:30] Speaker A: It has been fun.
Well, thank you for the hero point.
I'm now gonna go question my decision on getting on top of that rock.
[00:47:41] Speaker C: It was fun. As you should.
[00:47:42] Speaker A: You're in the best position out of all of us.
[00:47:44] Speaker C: All of you should question going over there.
[00:47:47] Speaker E: I didn't have a choice.
[00:47:49] Speaker C: Well, you have wings.
[00:47:50] Speaker G: I'm the tank. I have to be where the party.
[00:47:52] Speaker C: Is to protect well, and you have wings, so it makes sense. You can get back over to the land. The rest of you, I don't know what you're doing.
[00:47:59] Speaker A: Oh, I can't cast. Actually, you did have a choice.
[00:48:02] Speaker C: You can fly.
[00:48:03] Speaker E: Yeah.
[00:48:03] Speaker C: Since when?
[00:48:04] Speaker E: Since forever ago.
[00:48:07] Speaker C: Okay, well, three of you can get. I guess you can dive and breach out of there.
[00:48:10] Speaker G: You could tell?
[00:48:11] Speaker A: Nope.
[00:48:12] Speaker F: Oh, yeah.
[00:48:12] Speaker D: I can't just cast six level teleport. I'm gone.
[00:48:15] Speaker E: That takes 10 minutes.
[00:48:17] Speaker G: Don't hurt me. Don't hurt me, don't hurt me.
[00:48:21] Speaker D: Casting in a fromsoft game.
[00:48:22] Speaker C: Be like, wait, timeout, Timeout. You can't hurt me if I call timeout.
[00:48:27] Speaker A: Yeah. So I'm gonna go question. Question my decisions. But that was fun.
[00:48:34] Speaker D: This is the part where I tell you guys to engage.
[00:48:37] Speaker E: Engage not just with us, but with your fellow man.
[00:48:40] Speaker C: Get engaged, guys.
[00:48:41] Speaker D: Engage with him through that.
[00:48:43] Speaker E: Go out there and engage somebody with a ring.
[00:48:46] Speaker D: Third spaces are disappearing. Find somewhere, like a park or a coffee shop. Make a friend. If you are not an adult and you are listening to the show, get permission from your parents before you do this.
[00:48:58] Speaker A: Yes.
And you know what? Don't be afraid with your friends, your new friend. If you go somewhere and all you're doing is just sipping coffee, or if you're too young or too too young for that, reading a book or something, you can be happy in silence. Hanging out with your friends.
[00:49:14] Speaker E: So what is okay, as always is Go to your local library, go to.
[00:49:19] Speaker A: Your local library, support your local library.
[00:49:21] Speaker D: Support your local library, recall knowledge and we'll see you all in the next episode.
Yay Death.
This has been an Atomic Broadcasting production. If you enjoyed the show, make sure to give us some support by liking, commenting and following. These things really do make a difference in getting the word out and helping our community grow. Also, make sure to check us out on threads and check out the Discord server where you can chat with other fans and discuss all the recent developments and happenings. Links to all these good things in the description below. The Written and the Lost is an original story that uses trademarks and or copyrights owned by Paizo, Inc. Used under Paizo's Fan Content Policy. Atomic Broadcasting and the Written and the Lost are not published, endorsed or specifically approved by by Piezo. For more information about Paizo, Inc. And Piezo products, visit paizo.com hope to see you all in the next episode. Until then, have an Atomic time.
[00:50:22] Speaker G: These trees ain't made for walking.
[00:50:25] Speaker C: It's not Narnia.
[00:50:26] Speaker F: These trees are made of leaves.
[00:50:29] Speaker G: These dreams okay.
[00:50:33] Speaker C: Sweet dreams are made of these you. Am I to disagree?
[00:50:40] Speaker G: Us biologists?
[00:50:43] Speaker F: Why would they?
[00:50:44] Speaker D: It's true.
[00:50:45] Speaker C: Travel the world and the seven skies.
[00:50:49] Speaker G: Seven greens, seven woods Travel the world.
[00:50:53] Speaker C: Looking for something Everybody's looking for Fafnir.
[00:50:59] Speaker E: Some trees want to use you.
[00:51:04] Speaker C: Some trees want to use you.