[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation.
[00:00:13] Speaker B: And remember, do your part.
[00:00:15] Speaker A: Such as, like comment rate. And don't forget to tell a friend to tune in for an atomic time.
[00:00:33] Speaker B: Now, where did we leave off?
[00:00:36] Speaker C: I.
[00:00:40] Speaker B: After an eventful and interrupted night at the Dancing Fairy Inn, the party was ready to set off after Brenga and the wolf skin warriors.
[00:00:55] Speaker D: Oh, yeah. I have many thoughts. But I didn't want to bring it up before I talked about it because it's specifically about the orphanarium. That the.
[00:01:04] Speaker E: What?
[00:01:04] Speaker A: Huh?
[00:01:04] Speaker D: What's his face? The blond headed kid in meet the Robinson orphanarium.
[00:01:08] Speaker F: Orphan orphanage.
[00:01:10] Speaker D: The orphanage.
[00:01:11] Speaker F: What is his name? Meet the Robinson's.
[00:01:13] Speaker A: I've never.
[00:01:13] Speaker E: Cornelius.
[00:01:14] Speaker D: Cornelius. Well, that's his.
[00:01:16] Speaker F: Lucas.
[00:01:17] Speaker D: No.
[00:01:18] Speaker F: Lewis. Lewis.
[00:01:19] Speaker D: Lewis.
[00:01:19] Speaker F: Lewis and bowler hat guy.
[00:01:21] Speaker D: It's about how it's ran and something I'm frustrated with it by.
[00:01:26] Speaker F: It's also an orphanage.
[00:01:27] Speaker D: Yeah, it's.
[00:01:27] Speaker E: I don't know what an orphanarian.
[00:01:29] Speaker D: It's like an orphanage, but bigger. It is from Futurama. I'm watching futurama right now.
[00:01:33] Speaker F: It's interesting that we know, but he's still listed as in the credits.
[00:01:39] Speaker D: It's so you don't get the spoil.
[00:01:43] Speaker F: It's an old movie.
[00:01:44] Speaker C: Well, I mean, you gotta.
[00:01:46] Speaker F: I doubt to talk about it.
[00:01:47] Speaker D: Okay, cool. Cuz me and my wife, we recently re watched meet the Robinsons. Great movie. Fantastic.
[00:01:55] Speaker F: I own it on dvd.
[00:01:56] Speaker D: It's amazing.
[00:01:57] Speaker E: Congratulations.
[00:01:58] Speaker D: We didn't watch it on DVD.
I think I also own it on.
[00:02:01] Speaker F: You could have downgraded and watched it on DVD.
[00:02:04] Speaker D: No, but I. And I don't know. And this could be coming from a place of ignorance, and if so, I apologize. Please feel free to correct me on our socials or something. But in the discord. Yeah. Or in our discord. That. Yeah.
[00:02:18] Speaker C: Great plug.
[00:02:21] Speaker D: If you want to message us on Patreon. I don't know if they have that.
[00:02:24] Speaker A: Just hit us up.
[00:02:26] Speaker C: Send us a paper mail.
[00:02:27] Speaker D: Okay. Okay. Links in the description, but no, sorry.
All right. This lady, okay, knows Louis, right?
The orphan, owner or runner.
[00:02:43] Speaker E: The person who runs the orphanage.
[00:02:45] Speaker F: Louis is the kid, the caretaker, the care.
[00:02:48] Speaker D: Thank you. The caretaker. She knows Louis. She knows what Lewis is like. She knows how he functions. She knows how goob functions. And she knows what, presumably parents are looking for in a child when they come in. And she schedules interviews to best match the children up to the parents. Correct. Because she gave the baseball, sports loving, all american, blonde haired, blue eyed family who was allergic to peanuts. Willis even though Goop was right there. Lewis. No, Lewis. Did I say Louis?
[00:03:21] Speaker E: You said Willis.
[00:03:22] Speaker D: Willis. Lewis. Even though Goo was right there. And he loves sports.
No, he's not sad. No. So the plot of the movie, if she would have just done. Done her job correctly and not set Louis up for failure.
[00:03:38] Speaker F: Welcome to humanity.
[00:03:40] Speaker E: Then we wouldn't have a movie.
[00:03:42] Speaker D: I know we wouldn't have a movie. But she's been doing this for so long. Maybe.
[00:03:46] Speaker C: So the true villain is the orphan owner.
[00:03:48] Speaker D: Yes.
[00:03:48] Speaker C: Maybe she's the orphanage owner, the caretaker.
[00:03:51] Speaker F: Maybe she's the blueprints for the bowler hat.
[00:03:53] Speaker B: Maybe if only we had a time machine and we could go back in time.
[00:03:57] Speaker D: Well, what's messed up is they even make a point when Goob spoilers when Goob is, like, giving his, like, villainous backstory of how he eventually did get to meet with that family, but he was so obsessed with losing and so sleep deprived because he can't stop thinking about it that he bombed the interview with that family.
[00:04:16] Speaker F: Is that when he had a stake to his eye to keep because he got hit?
[00:04:20] Speaker D: I think so, yeah. I think it was within the same week. But, like, if he just would have met them first, it would have been fine. He wouldn't have lost sleep in missed the pitch of the game.
[00:04:29] Speaker E: He lost sleep because Louis wouldn't stop inventing in the middle of the night. Not because he couldn't sleep, but Louis.
[00:04:35] Speaker D: Was inventing in the middle of the night because he had that interview scheduled.
[00:04:39] Speaker E: Yeah.
You made it sound like Goob couldn't stop thinking about things.
[00:04:43] Speaker D: Oh, no, that was later. He still looked very tired during that interview.
[00:04:47] Speaker F: I was getting used to Lewis being up all night and slept better.
[00:04:50] Speaker C: What you're saying is if there wasn't a problem, I personally have a problem.
[00:04:54] Speaker E: With this statement, Sam.
[00:04:56] Speaker D: I'm not saying. Because the original problem is Lewis is sad. Yeah, basically.
And Lewis goes on to live an amazing and beautiful life, and Goob can't keep moving forward.
That's the original problem. I'm saying that this whole side thing that shouldn't have affected the plot of the movie is actually the start of the movie.
[00:05:21] Speaker F: Maybe that is. I think that is the point, though. I think that's a very specific, purposeful plot detail.
I wouldn't put it past that movie.
[00:05:29] Speaker D: It's actually pretty solid.
[00:05:30] Speaker F: There is a good Rex.
[00:05:31] Speaker D: There was a team with tiny arms.
[00:05:33] Speaker E: I have a big head.
[00:05:35] Speaker C: You know, time travel is a very interesting concept in any work of fiction.
[00:05:38] Speaker D: It is.
[00:05:39] Speaker C: You can literally solve things by saying, I'm not gonna do it.
[00:05:43] Speaker D: Yeah, and that's why, granted, that's. That is how that movie ends.
[00:05:47] Speaker F: Yeah, that's also like what Bill and Ted do all the time. Hey, we're trapped in this cage. Let's just remember. Remember to leave a key here later. Ah, there it is.
[00:05:54] Speaker C: Exactly. Isn't that how that one rpg works?
[00:05:58] Speaker E: Which one?
[00:05:59] Speaker C: Okay. I was hoping that somebody would pick it up.
[00:06:02] Speaker B: Well, kinda like blades in the dark.
[00:06:03] Speaker C: Yeah. Cause you have something happen and they're like. Okay, explain to me how this works.
[00:06:07] Speaker D: Well, yeah, so blades in the dark is a flashback mechanic, but you can't unwrite things that have happened.
[00:06:11] Speaker C: I mean, but you're in a cage. Okay, what happens? Well, I pick up a key that I put here 2 hours ago.
[00:06:16] Speaker D: Yeah, that's fully. I would hope that doesn't happen. That'd be cool.
[00:06:20] Speaker C: Okay, so you're being attacked by a giant bowler hat that's bent on, you know, human in slavery. What happened? Oh, well, I just didn't make it.
[00:06:27] Speaker F: Let's say Jenkins in the last two weeks has seen two adjacent to time travel movies.
[00:06:35] Speaker D: I forgot that had to be.
[00:06:36] Speaker F: And one of them was really good.
It actually used time travel correctly.
[00:06:42] Speaker D: Yeah.
[00:06:42] Speaker F: The other was not sure if it was a time travel movie or nothing.
[00:06:48] Speaker E: What was the other one?
[00:06:50] Speaker D: Who's.
[00:06:50] Speaker A: Madame Webb denied itself to be a time travel movie.
[00:06:55] Speaker D: It was so good. It's.
[00:06:57] Speaker F: But anyway, this is why I don't wear bowler hats.
[00:07:00] Speaker A: Wait, what?
[00:07:03] Speaker D: We don't talk about what he's wearing.
[00:07:05] Speaker C: Sorry.
[00:07:06] Speaker D: That's like rule one when we started this.
[00:07:08] Speaker C: Hey, when it comes to time travel movies or anything in fiction, there is so much wrong with it that everybody has their own rules.
[00:07:16] Speaker D: Right? But again, I don't have an issue with the time travel. I have an issue with how the lady does her job poorly.
[00:07:23] Speaker C: Oh, that.
[00:07:25] Speaker A: Yeah. So it claims that she's not time traveling when she most obviously does.
[00:07:31] Speaker D: What?
[00:07:32] Speaker C: Oh, you're talking about the other one. Not Wilbur Robinson.
[00:07:38] Speaker A: Absolutely not.
I got stuck to Madame Webb.
[00:07:43] Speaker D: Deal with it.
[00:07:44] Speaker C: We got stuck in the web.
[00:07:45] Speaker F: We realized we were all on the wrong train. We all stepped off. The doors closed.
[00:07:50] Speaker D: You were stuck.
[00:07:51] Speaker F: We did not realize you were still there.
[00:07:52] Speaker D: You were stuck with the crawling man.
[00:07:55] Speaker A: I was stuck with the crawling man.
[00:07:57] Speaker F: Spider person.
[00:07:59] Speaker A: Spider person.
[00:08:01] Speaker D: The ceiling crawler. Ceiling crawler.
[00:08:04] Speaker F: I think they just called him the crawling man. The.
[00:08:07] Speaker A: Might as well just call them the always barefoot guy.
[00:08:10] Speaker C: I need to see this movie. Not because of that, but the time travel aspect.
[00:08:15] Speaker D: You missed your chance, man.
[00:08:18] Speaker F: It will change your life.
[00:08:19] Speaker D: It really will. It will.
[00:08:21] Speaker C: First, I want to go back and watch meet the Robinsons and maybe play.
[00:08:24] Speaker D: The video game again, honestly. So, I know I like trashed on a random thing, but no, it is such a good movie. Meet the Robinsons. Like, it's one of my favorites.
[00:08:33] Speaker C: I hate condiments, but I really want one of those mustard ketchup gun thing.
[00:08:36] Speaker E: What?
[00:08:36] Speaker D: Peanut butter and jelly.
[00:08:38] Speaker C: Oh, it's peanut butter and jelly. Okay. I like those things.
Sorry, I was just thinking about the.
[00:08:44] Speaker D: How can I keep up with what.
[00:08:45] Speaker A: Train you're getting on when you switch halfway between?
[00:08:48] Speaker C: We have always been on this one.
[00:08:49] Speaker E: We are still talking about meet the Robinson.
[00:08:51] Speaker D: So here's what happens, Fen. We got on the meet the Robinsons train. Uh huh. We looked out the window at the train and waved at you as you pass by.
[00:09:01] Speaker C: And then there was a fork. Then there was a fork. And you forgot.
[00:09:10] Speaker D: I'm so confused.
[00:09:12] Speaker E: Stay in that headspace. It's okay.
[00:09:14] Speaker B: Speaking of paths forking and the party separating, let's jump back into things.
[00:09:19] Speaker A: That sounds foreboding.
[00:09:21] Speaker E: Why are we separating?
[00:09:23] Speaker F: It's breakfast.
[00:09:27] Speaker E: Oh, that's right.
[00:09:28] Speaker A: Scrambled eggs over here, over easy over there.
[00:09:30] Speaker F: I don't think we're picking up with that.
[00:09:32] Speaker E: Yeah, but you still walked away.
[00:09:33] Speaker D: I hate you like it.
[00:09:35] Speaker C: Seg eggs. Segation that was.
[00:09:39] Speaker D: I love segways.
[00:09:41] Speaker C: Segregation with eggs. But I can't say it because it sounds naughty.
[00:09:45] Speaker A: Eggwardation.
[00:09:46] Speaker D: What are we doing, Jordy? I'm done with this.
[00:09:50] Speaker B: We open with a shot of the sky, and some wispy, lighter clouds are beginning to drift over our view of the sun. And in the distance, we see a bank of storm clouds that seem like they're gathering and moving in our direction. And then Sigirn flies past the camera, and it turns to follow, and it looks as she's heading off south in the direction of Joel, with a package clasped in her talons.
The camera turns and looks back down again as we see our group saddled up, packed up and heading out of brush Hollow. They are not going south. They're heading east.
Sam disagrees.
[00:10:38] Speaker F: That's west.
[00:10:39] Speaker D: That is correct.
[00:10:42] Speaker F: I think you went west.
[00:10:43] Speaker B: And then we look at our map, and then we turn it around.
They're not going south. They're heading west along the side of the grungyr forest, to where they've been told they might find Brenger and his camp of wolf skin warriors.
[00:11:04] Speaker F: Val rides up next to Einar to get a little private conversation, and she goes over and, um. Einar, before, when we first meth, Yolva. Um, you spoke briefly with her, and you both got very quiet. Do you know each other? You seem familiar with her, or she seemed familiar with you.
[00:11:32] Speaker A: Um, no, no, I.
I don't know her. I've never met her.
I just.
No other family? Um, a little bit due to uwe. And also, I mean, she's an Eredsson. Kind of a big deal in these parts.
[00:11:52] Speaker F: Right. Um, what you said there, it seemed like there's something you'd done that you didn't want to do. Again.
Seemed related to what she told you when she asked you to not fight her.
[00:12:11] Speaker A: You see him kind of think back to what he said.
And he's trying to figure out how to. How to answer.
I've seen something like she was describing before.
And knowing about that family, I.
I don't want to see it repeat again somewhere else.
That's where that was coming from.
[00:12:44] Speaker F: Okay.
I understand. Um.
Just thought I'd ask in case there was something that could be helpful.
[00:12:55] Speaker A: I wish I could be more helpful in that area, I suppose.
[00:13:01] Speaker F: No, you're perfectly fine. I just want to make sure we all understand each other.
[00:13:07] Speaker A: I'm on your side, Val, even though we've just met.
[00:13:12] Speaker F: Right.
[00:13:13] Speaker A: But I don't expect you to fully trust me.
[00:13:17] Speaker F: Um, typically I do, but I've found it harder lately.
[00:13:23] Speaker A: Sounds like you had a hard go of it.
[00:13:27] Speaker F: A lot's happened.
[00:13:28] Speaker A: Yeah. You're between your father and that's. He gestures. It just gestures your arm. And obviously something happened there.
[00:13:39] Speaker F: I wanna say it was a long time ago, but it's not something that ever goes away.
Have you ever felt like no matter what you do in your life, there's one person who always, no matter how much you want to escape it or get away.
Still influences every decision you make.
[00:14:03] Speaker A: There are times, Val, that.
And he just gets this far away. Look, some things are always going to be out of your control.
And they're always going to be affecting you in ways that you can't control.
I don't mean you don't have a choice, but it means that.
[00:14:26] Speaker F: Understand. I understand.
[00:14:28] Speaker A: What you do in those situations is be yourself.
Be who you are.
Don't let them take you.
Controls relative.
Just because you're stuck in a situation or somebody's going, forcing you down a path you don't necessarily want to go, doesn't mean you're out of control.
Don't let it define you.
Then you're giving yourself away.
Then they do have control.
[00:15:02] Speaker F: She's just sounding odds, kind of looking off.
Well, sorry I haven't been detockative lately, but I'm sure we'll get more opportunities later.
[00:15:15] Speaker A: Anytime.
Always happy for a chat.
But I do understand the need for silence and to think, yeah, she'll kind.
[00:15:29] Speaker F: Of rebuild the distance that was there before for traveling.
[00:15:36] Speaker D: I do have a question. Yes, two questions. One, are we technically in a convoy? And two, are we level seven?
[00:15:42] Speaker B: Yes, you're level seven. What do you mean, technically in a convoy?
[00:15:46] Speaker D: Well. Cause isn't a convoy like a bunch of semi trucks traveling to the same location?
[00:15:51] Speaker A: Convoy just means a group of vehicles or people or whatnot, traveling in the same direction as a group.
[00:15:56] Speaker F: That's true. Typically accompanied by armed troops, warships, or other vehicles for protection.
[00:16:01] Speaker D: We are the armed troops.
[00:16:02] Speaker B: Similar to a group, a fleet, a cavalcade, or a motorcade.
[00:16:06] Speaker D: Whenever she said, goes back to. Go back to traveling distance or whatever, my brain just started thinking of, like, the old movies about convoys.
[00:16:17] Speaker A: Yeah. Just think of where we're all kind of traveling in a line.
[00:16:20] Speaker D: Yeah.
[00:16:21] Speaker C: Where would Alward be in this convoy?
[00:16:27] Speaker D: Where do you want alord to be?
[00:16:29] Speaker C: I don't know. I figured you might be.
[00:16:31] Speaker D: No, he's probably, like, in the middle. Maybe in front of you or nearest. In front or behind Neros, depending.
[00:16:39] Speaker C: So Zafir kinda just moves in close and awkwardly, as he is known to do. Just kinda.
So we haven't had. I need that much time to talk about what happened.
I know that I got a lot out.
I bled a lot out. But I wanted to talk to you. Al word.
Are you. Are you listening?
[00:17:08] Speaker D: Of course I'm listening.
Sorry if I'm not looking at you at all times.
[00:17:14] Speaker C: No, it's. It's all right. I just wanted to make sure that you were.
The thing I was confused about was your lack of reaction to, you know, me trying to.
I wasn't trying to attack you.
[00:17:31] Speaker D: No, I understand.
[00:17:33] Speaker C: I was trying to make you angry.
[00:17:36] Speaker D: Right.
I gathered that. When you said, why don't you get angry?
[00:17:42] Speaker C: I mean, I just. I don't understand why you were so level headed. I mean, I said so many things that should have made you so. It should have made you wanted to kill me, I.
[00:17:56] Speaker D: First, again, I was terrified through that whole thing.
But I don't know. I've known you for a while now, and I don't think people often say that they're going to do something out of anger or out of fear or out of it doesn't mean they're necessarily going to do them. You weren't actively harming my family or doing anything of the sort. So there was no need for me to be fearful. You were miles.
Several miles away from my family. I could have a chance to stop.
[00:18:35] Speaker C: You beforehand, but I still tried to harm you. I just. I mean, I can understand that I didn't pose an immediate threat. And, yes, you were scared, but why didn't you express it?
[00:18:49] Speaker D: I did express my fear. Multiple. I'm sorry. I'm a little confused.
[00:18:55] Speaker C: I mean, you know me. I come from a background of very strong emotions and and just very volatile things.
To me, your expression of that emotion felt like, well, more or less apathy, but at the same time, like you were just trying to diffuse it. But I don't understand how you could diffuse something so strong.
[00:19:23] Speaker D: Um. What do you know of how I cast my magic?
[00:19:30] Speaker C: I honestly know very little.
[00:19:33] Speaker D: So, with, um, how you cast yours, you learn, you study. You have your pop up book that shows you how to do the incantations and what to do with Uwehr. He did the same thing, except he had physical notes, and he would inscribe and runes and things. And neros. It comes from within her, but more of. So presumably something to do with her bloodline.
Mine is more of I want something, and it happens.
[00:20:09] Speaker C: That sounds extremely powerful.
[00:20:13] Speaker D: No more so than a wizard wanting something and having to study it.
[00:20:18] Speaker C: That you can just do these things.
[00:20:20] Speaker D: Yes.
I've had these abilities my whole life. That's why, you know, the first things I manifested were my hands. I had them since I was basically a baby. A toddler, if you believe my mom.
She said I wanted something, and then it came to me.
That's why I think of them sort of as an extension to myself. But with that, I have hurt people I cared about. So when I lose control of it. Because when you're angry, you want the other person.
Sometimes you want things that don't have to happen.
[00:21:01] Speaker C: But I wanted you to.
[00:21:05] Speaker D: Well, just because what you want doesn't mean. What I don't want to hurt you, Zafir.
[00:21:10] Speaker C: So what you're saying is that you. You suppressed your emotions so that you wouldn't hurt me.
[00:21:20] Speaker D: No.
Yes.
More of other emotions were more pertinent at the time.
[00:21:29] Speaker C: I don't quite understand, and I don't know if I ever will. And I just remembered, literally just now, in this very moment, why you have a bump on your head.
[00:21:43] Speaker D: Right.
[00:21:44] Speaker C: Is that something that you might be able to do in the future? Future?
[00:21:49] Speaker D: I don't know. Um. It's not something I've attempted to do willingly.
But maybe I'll have to talk with, um, Bran about it.
[00:22:02] Speaker C: Who's. Who's Bran?
[00:22:04] Speaker D: We. He's the. He hired me to hire you all. And we gave him the spirit orbs.
[00:22:10] Speaker C: Oh.
A lot has happened since then.
[00:22:14] Speaker D: Valid.
[00:22:16] Speaker C: Well, I do want to express my appreciation for the way that you handled the rest of that.
[00:22:23] Speaker D: I want to express my appreciation for you not stabbing me.
[00:22:27] Speaker C: Oh, that was never my full intention.
[00:22:31] Speaker D: Good.
[00:22:34] Speaker C: Do you mind if I ride along with you for a bit?
[00:22:36] Speaker D: That was fine.
I can let you see my book that I'm writing.
You won't. It's a language book, so I don't know, but, like, I can explain it.
[00:22:47] Speaker C: I think I'd like that.
[00:22:49] Speaker D: I'm gonna teach you how to read ancient Thessalonian before you can read common.
[00:22:54] Speaker C: Now that would be interesting.
[00:22:58] Speaker B: The party continues on in this convoy, this caravan traveling westward down the road for the better part of the day. And as the day is drawing to a close and the sun is beginning to dip down, just as everyone's thinking that it might be around time to, you know, pick a good spot and set up a camp, um, who would be in the front of the line?
[00:23:24] Speaker F: I'm in the back right now.
[00:23:26] Speaker A: I can be in the front.
[00:23:29] Speaker B: All right, so, Einard, up ahead. You see, it's hard to make out in the gathering darkness as the night is. As the night is coming and the day is coming to an end. But there's some dark shape on the road, and there's a few figures gathered around it. And just as you're beginning to open your mouth and say something, there's just this crashing sound and this huge line of flames lights up next to this shape that's on the road.
[00:23:59] Speaker A: Um.
[00:24:01] Speaker F: Dagger, we all. I mean, it's right next to the road. It's a big explosion, basically.
[00:24:08] Speaker B: Yeah.
[00:24:09] Speaker F: Val's just gonna immediately run that way or gallop very quickly.
[00:24:14] Speaker A: Einar is just going. Val, hold up altogether.
[00:24:19] Speaker F: She keeps going.
[00:24:21] Speaker B: Let's have everyone roll for initiative.
[00:24:23] Speaker C: Curse her impatience.
[00:24:26] Speaker A: Impatience?
[00:24:27] Speaker F: People might be in danger. I'm not gonna wait. I'm sorry.
[00:24:30] Speaker E: I kind of want to reroll that because I don't want that roll for my freaking initiative.
[00:24:35] Speaker D: How do I not get that?
[00:24:36] Speaker E: I would like a worse role.
[00:24:39] Speaker F: You don't want to go?
[00:24:40] Speaker B: All right.
[00:24:41] Speaker A: Zafir, 24, Einar, 22, val, 30.
[00:24:48] Speaker B: Howard Jenkins is looking at his character sheet.
[00:24:53] Speaker E: Jenkins is on his phone.
[00:24:55] Speaker F: He looks very confused.
[00:24:56] Speaker D: I'm trying to remember, when I get an ability, do I already have it?
Darn it. Wrong one. Gosh darn it. When do I get. There's an ability I get later on where I can give myself misfortune and then give two allies fortune.
[00:25:10] Speaker E: Can you give me misfortune?
[00:25:11] Speaker D: I can't.
[00:25:12] Speaker E: Dang it.
[00:25:13] Speaker B: 34 and near us.
[00:25:16] Speaker E: I rolled a stupid natural 20 or a 32.
[00:25:21] Speaker F: Wow. Two people feeling faster than me. Nice. Good job, team.
[00:25:26] Speaker B: Yeah.
[00:25:27] Speaker A: Yeah.
[00:25:27] Speaker B: All right, so we'll begin, then, with Al word, who, as Val, is beginning to pull ahead of the rest of the group on her horse. Albert, you're with the fastest reflexes, and you get your first turn.
[00:25:39] Speaker D: Um, not sure what's going on.
I'm going. I don't like what I see.
I'm going to cast loose times Arrow, which gives all of us an additional action to either stride or step. And then I'm gonna go ahead.
[00:26:02] Speaker B: Yeah.
[00:26:02] Speaker D: I'm gonna recall knowledge on the things I see through the flames. Gotcha.
[00:26:06] Speaker B: And you've got dark vision, so you have no difficulty making them out in this situation.
What is your religion bonus.
[00:26:14] Speaker D: Okay, not. Not as bad as I thought.
[00:26:16] Speaker B: Twelve Alward. As you're staring across these flames, we get a really dramatic shot with, like, the heat of the flames disrupting the lens, and, you know, we see the distortion, but even through the distortion, you are able to make out that you were looking at a pack of ghouls. One of them is standing more upright than the others, and it's holding some kind of staff, and it just locks eyes with you. So you can tell that the ghouls, the bulk of them, are level two. And you also succeeded enough to let you know the one with the staff is level four.
But you get one question.
[00:26:55] Speaker D: Special things.
Abilities. Well, I I don't want to say abilities, because it might not be an ability.
[00:27:03] Speaker E: Special thing.
[00:27:04] Speaker D: Special things. A special thing.
[00:27:06] Speaker B: Let's see.
We've already covered so far in this story, so you all are already aware that ghouls can inflict ghoul fever if they bite you. So I'm gonna give that one to you for free, because it's already brought. Come up. What hasn't come up yet that you think of Al word as you're looking is you heard stories while you've been, you know, just out and about. It's never really been something you've looked into, but you've heard stories about how if you get a ghoul cornered, they can just spring out of that position so fast, it's hard to keep track of them. And essentially, they can avoid any reactions whenever they jump.
[00:27:46] Speaker D: Okay, and then I'm going to use my free action to. To move whist.
[00:27:55] Speaker F: To the left.
[00:27:56] Speaker B: All right, so you continued on down the road, and you're coming up behind the shape that Alward, you're able to make out easily. It looks like it's an overturned wagon, and there's a woman and, like, a 13 year old girl that are hiding behind the wagon on the opposite side of the flames, and on the opposite side from the ghouls, we've got ghoul, flames, wagon, woman, and child.
[00:28:15] Speaker D: And then, as I was trying, I will confer the information to Val. Well, and the rest of the party, but I'm directing it at Val.
[00:28:23] Speaker B: All right, neros, it is your turn.
[00:28:27] Speaker E: Um, well, Val didn't get that far ahead of me, so I don't have to run after her.
Instead, I'm gonna run after Albert. So I'm going to quickly yeet myself off of the pony and run up to next to Al. Word. Basically following him. And then I'm assuming I can see the creatures through the flame wall.
[00:28:58] Speaker B: Yes. It's a little hazy, but it's not really obscuring your view.
[00:29:01] Speaker E: Okay. Those don't look like anything good. So I'm gonna cast a telekinetic projectile at the one that's kind of leading the pack.
[00:29:13] Speaker B: All right, go ahead and give me an attack roll.
[00:29:19] Speaker E: That's a 30.
[00:29:21] Speaker F: Nice.
[00:29:23] Speaker B: So that's a critical hit.
[00:29:25] Speaker E: Okay.
And I'm gonna call this bludgeoning damage, just with, like, a rock or something that's on the rope.
[00:29:34] Speaker B: Yeah, there are a few of those around.
[00:29:35] Speaker A: One or two noise.
[00:29:40] Speaker F: Okay.
[00:29:42] Speaker E: So I just rolled five d, six of bludgeoning damage.
Got 23. Since it's a crit, that makes it 46 points of damage. A single rock that I found on the road.
[00:29:57] Speaker A: Which one did you. Which one did you target?
[00:29:59] Speaker E: The one at the very leading the pack. That's kind of in the middle of the somewhat v that these ghouls are in the standing.
[00:30:06] Speaker C: I think that rock was a little pointy.
[00:30:08] Speaker B: So, Nero. So you jump off your horse, run up next to Allward, and just telekinetically sling a rock from the ground. It whistles through the flames and catches this ghoul creature unawares and just, like, bashes into its own. There's this crunching sound, and the rock just keeps going and just smacks it in the face. And its jaw is clearly dislocated.
[00:30:33] Speaker E: Oh, God.
[00:30:34] Speaker B: Well past bloodied.
[00:30:35] Speaker E: All right, that's my turn, y'all.
[00:30:38] Speaker B: You've actually got one action left.
[00:30:40] Speaker E: Oh, I do.
[00:30:40] Speaker B: Albert gave you a free stride.
[00:30:42] Speaker E: Oh, heckin yep.
[00:30:44] Speaker D: Thank you for reminding them.
[00:30:46] Speaker E: I'm going to space out just a smidgenous. Take a step a little bit closer to the wall of flames. Cause that's smart.
[00:30:58] Speaker B: All right, so you've moved up like you're right next to the wagon now. And if you moved one space closer to the ghouls, you'd be walking into the flame.
[00:31:06] Speaker E: How do you know that's not near as plan?
[00:31:09] Speaker D: This is where she reveals she's actually an efreet.
[00:31:12] Speaker E: Yes.
[00:31:13] Speaker B: And Val, it is your turn.
[00:31:15] Speaker F: So at this point, I'll point out Val is not wearing as much armor she's typically wearing.
She's still wearing parts of it, but she has removed a portion of it and her boots have been modified a bit, so her wings are kind of sticking out. And as she's running forward, having left her horse behind, she's gonna move 30ft forward right next to. To Neros. And then her glaive begins to exert bright, almost like they're looking at the sun, sort of the crackles around it as she calls out to pharasma and shailen. And they form into like a blade and they launch out at the guys like a sunblade at the leading ghoul.
[00:32:06] Speaker B: Nice.
[00:32:09] Speaker F: I'm gonna spend a hero. Point 23.
[00:32:15] Speaker B: That's a regular hit.
[00:32:16] Speaker F: Alright, that'll be 94 damage. So I need some d four s if anyone has any. So three d four. Vitality. Three d four. Holy. And fire.
[00:32:26] Speaker E: How many more do you need?
[00:32:27] Speaker F: One more.
[00:32:28] Speaker D: One way.
[00:32:29] Speaker F: Petite. Thank you, guys.
[00:32:33] Speaker D: It's a great noise that sent tingles up in the speed.
[00:32:37] Speaker E: It sounds like a bunch of teeth.
[00:32:39] Speaker F: Oh.
24 damage.
[00:32:43] Speaker D: Nice.
[00:32:44] Speaker B: And that beam of just, like, coalesced sunlight just slices right through the neck of this creature as it's just, like, beginning to recover from that impact of the rock. The blade just severs the head from the rest of the body and it just topples to the ground.
[00:33:00] Speaker D: Which one?
[00:33:01] Speaker B: The one in the front.
[00:33:03] Speaker F: After doing this, you can see her, she's standing there as she's still, like, looking at this wall of ghouls. She is visibly shaking. And I've given her the frightened condition as she kind of is subconsciously, like, guarding her right shoulder.
[00:33:22] Speaker B: Val and Nero, since you're still standing next to that wall of flame, you see a broken lantern on the ground in all of the flames.
[00:33:35] Speaker F: But flames wouldn't spread like this just from a broken lantern. Oil or something would have to have been set up. But does it look like there's oil in the flames?
[00:33:44] Speaker E: Does it look like an oil fire?
[00:33:46] Speaker B: Jordy, I'm trying to figure out if.
[00:33:49] Speaker F: You could see that, um, knowing that those two are ca. Are hiding behind the wagon, though, Val's actually gonna move to the other side of the wagon in an attempt to keep the ghouls from flanking right in that fire around Neros. Cause Neros is currently guarding this side. And I can protect her from this distance. But if they went around to the left, those people would be completely open. So I have moved over to the left side of the wagon, further along the trail, about 15ft away from Neros. And that will in my turn.
[00:34:22] Speaker B: All right, now, the ghoul that was behind the ringleader, it's his turn.
He's going to move up to Neros. And as he moves through the flames, he takes eleven damage.
[00:34:40] Speaker E: Ouch.
[00:34:41] Speaker B: He's already rethinking choices, but he's here now, and he is going to swipe at Neros with his claw.
[00:34:50] Speaker E: What if I said no?
[00:34:51] Speaker B: Well, in that case, what's your ac 22? Oh, yeah. He misses.
[00:34:58] Speaker E: I did say no.
[00:35:01] Speaker B: He's gonna try again.
[00:35:03] Speaker E: The power of suggestion.
[00:35:04] Speaker F: I will also throw in and I'll say no.
[00:35:07] Speaker B: Oh, meets it. Meets it.
[00:35:09] Speaker E: Sam Samuel Sarver.
[00:35:12] Speaker F: I don't like what this campaign is done to my voice.
[00:35:16] Speaker A: You keep speaking, though.
[00:35:19] Speaker D: Normally, when he says no, the dice listen.
[00:35:23] Speaker F: But it feels like they don't like me. This game.
[00:35:25] Speaker E: How much. How much am I hurt?
[00:35:27] Speaker B: You take six, slashing damage, and then I'll need a.
[00:35:31] Speaker F: Wait, hold on 1 second, actually.
Glimpse of redemption. If they get. If they get resistance enough that that becomes zero, or if they take no damage, would that still trigger ghoul fever?
[00:35:42] Speaker B: I believe. Typically, if a resistance makes it so they take no damage, no riders go with it.
[00:35:47] Speaker F: Then I will do that. I'll use my reaction. And it either has to give her resistance. Nine. And it becomes enfeebled. Two or no damage.
[00:35:56] Speaker B: I think. Let's just choose. No damage. You run through the flames, swipe at Nero. Since she steps back, he starts swiping with his other claw. And then you just kind of feel. Feels like maybe he shouldn't.
[00:36:08] Speaker F: He feels the holy pressure upon him.
[00:36:10] Speaker E: So I don't have to make that roll.
[00:36:12] Speaker B: Nope.
[00:36:12] Speaker E: Okay. Thank you.
[00:36:15] Speaker F: I try my best.
[00:36:16] Speaker B: The next ghoul, who is the one just to the right of the one who just went, saw what the flames did to his pal, and he's gonna run around the flames and now is flanking mirrors.
[00:36:28] Speaker E: Oh, my gosh. No, that's fine. I did knock the jaw off of.
[00:36:32] Speaker B: Their leader, and he's not gonna go for the claws. He's gonna go for the jaw.
[00:36:37] Speaker F: No.
[00:36:38] Speaker B: And he's just gonna try and bite near us. His shoulder.
[00:36:40] Speaker E: What have I ever done to you, Jordy?
Why do you hate me all of a sudden?
[00:36:45] Speaker B: So apparently we haven't passed out the critical hits and fumble decks.
[00:36:50] Speaker D: No, we haven't.
[00:36:52] Speaker F: Wait, hopefully that's a really good thing. Guys, it doesn't have a name.
[00:36:56] Speaker A: I have them both. Which one do I need to open?
[00:36:58] Speaker B: So do you have a natural fumble for natural attacks?
[00:37:02] Speaker A: I, you know, also, can you pass secrets down to have this here deck?
[00:37:09] Speaker F: Ha.
[00:37:10] Speaker A: Stupid goo eye strain. You are dazzled until the end of your next turn.
[00:37:15] Speaker F: There's fire in his eyesight.
[00:37:17] Speaker E: Neros is dazzling.
[00:37:19] Speaker A: Neros is just so daggum. Gorgeous, sparkly.
[00:37:23] Speaker D: I like both of those.
The fire in the Neros is too dazzling.
Oh, but do we want people to ship neros with a ghoul?
[00:37:32] Speaker E: No, but naturally dazzling it just son as well.
[00:37:39] Speaker B: I have a suggestion. So as the ghoul goes to bite Neros on her shoulder, she sees it coming and just, like, elbows him in the face, and he's just, like, left stunned for a minute.
[00:37:50] Speaker D: I like that.
[00:37:51] Speaker A: Well, he's. Yeah, he's dazzled.
[00:37:53] Speaker D: Yes.
[00:37:53] Speaker B: Dazzled. But nothing. There are different effects. Yeah, it's just like, wow. What an elbow in the face.
[00:38:00] Speaker A: He sings stars.
[00:38:01] Speaker F: If I had a nose, I had.
[00:38:03] Speaker D: A nose, it would hurt right now.
[00:38:06] Speaker E: They're all Lord Voldemort.
[00:38:07] Speaker F: Yes.
[00:38:09] Speaker D: Nose is fleshy.
[00:38:10] Speaker A: If he had a nose, he could smell you.
[00:38:13] Speaker B: Zafir, it's your turn.
[00:38:14] Speaker C: So it's been so long since I've used spell strike, and I'm honestly worried that I don't know whether or not I can use this, but I want to so BAd.
[00:38:25] Speaker D: What is it?
[00:38:26] Speaker C: It's faze bolt.
[00:38:27] Speaker D: You can?
[00:38:28] Speaker A: Absolutely.
[00:38:29] Speaker C: But it was not on the list that I got from a trusty old.
[00:38:31] Speaker D: Reddit page, so faze bolt is a newer spell, so it may just not have been available when that Reddit page existed.
[00:38:39] Speaker C: It's true. It also uses the old spell names. Hold on, I'm not moving. I just want to say that. Yeah, I'm staying on top of my super tall, super sturdy horse.
It's a pony, and I'm gonna aim for the one that just flanked neros.
Does a 25 hit.
[00:38:57] Speaker B: That's a hit.
[00:38:58] Speaker D: OkAy, I just want to mention, fighting lower leveled monsters is fun. Every now and again, just a PSA to all game masters.
[00:39:07] Speaker C: And now I need six d four.
[00:39:10] Speaker D: S.
That's a lot of d four.
[00:39:12] Speaker C: S. No, actually, I have them. I have them. I'm just. I have to pull them out.
[00:39:18] Speaker E: Fine.
[00:39:18] Speaker D: Pick up my detain.
[00:39:20] Speaker F: All this.
[00:39:20] Speaker E: We won't be generous.
[00:39:22] Speaker C: Dice at me.
[00:39:22] Speaker D: Yes.
[00:39:23] Speaker C: I can't reach it.
[00:39:26] Speaker F: You had true lOud.
[00:39:28] Speaker C: We'll do the bow first.
And that. Ooh, NICE. 1201 fire damage.
And with phase bolt.
[00:39:44] Speaker B: 13.
[00:39:45] Speaker D: NICE.
[00:39:46] Speaker F: Twelve.
[00:39:46] Speaker C: Plus 1325.
[00:39:48] Speaker D: Yes.
[00:39:49] Speaker B: Plus one for fire.
[00:39:50] Speaker C: So 25. One of those 25 is fire.
[00:39:55] Speaker B: All right, so, yeah, your. Your arrow leaves your bow, flickers in and out of existence, and then flickers back into existence, just like, right in the creature's neck. And it's just like one hand goes up, and it's like trying to figure out how to get that arrow back out, because it never really exactly entered. It just was there, and it is almost dead.
[00:40:19] Speaker A: Fire again.
[00:40:21] Speaker C: How much economy do I have for the rest of the move?
[00:40:25] Speaker B: So you've got one action left and then one action that you can use only for stepping or striding, which you're on a horse.
[00:40:33] Speaker C: I am going to recharge my spell. Strike. But then I am going to use that stride. Can I use the stride to get off the horse?
[00:40:43] Speaker B: I'll allow it. Technically, it's a different action. It's the mount action, but I'm fine with it.
[00:40:48] Speaker C: Will that leave me in the same location, or can I move 5ft to the nearby tree?
[00:40:55] Speaker B: It would leave you on the same location.
[00:40:57] Speaker D: Okay, you're just under your horse.
[00:41:01] Speaker B: The saddle just rotates.
[00:41:02] Speaker D: Oh, wait, you have a pony.
[00:41:04] Speaker C: Yeah.
[00:41:04] Speaker B: All right.
It is now another ghoul. This one was to the left of the original, so it's more on the south side of the wagon.
Hmm. He wants to move up and attack Val, but there's so much fire next to her.
[00:41:20] Speaker E: He should stand inside the fire.
[00:41:23] Speaker F: Fight me, bro.
[00:41:26] Speaker E: Val antagonizes the ghoul.
[00:41:30] Speaker B: The ghoul's gonna try something.
[00:41:32] Speaker F: Oh, no. He's gonna do a leapy thing.
[00:41:34] Speaker B: The ghoul is gonna jump, and he's now standing on the side on top of the overturned wagon. So it's like it's on its side, and he's standing on the wall of it, and then from that vantage point, it's gonna claw it.
[00:41:46] Speaker F: Validity.
[00:41:49] Speaker E: Rude.
[00:41:50] Speaker F: Rude. And what's your ac 26?
[00:41:54] Speaker B: And that's a hit.
[00:41:56] Speaker F: Ah, cool.
[00:41:58] Speaker B: For eight slashing damage.
[00:42:02] Speaker F: I don't like that he rolled so high.
[00:42:03] Speaker B: And then I am going to need.
[00:42:05] Speaker A: A fortitude safe on a slash, not a bite.
[00:42:09] Speaker F: Mm hmm. 27.
[00:42:11] Speaker B: You feel good. You feel good. You know, you.
[00:42:14] Speaker D: You.
[00:42:14] Speaker B: You know what this is?
[00:42:15] Speaker F: Yeah.
[00:42:16] Speaker B: Val, you're familiar with this paralyzing effect. Whenever you take damage from a ghoul and you're able to shake it off, you feel your muscles, like, beginning to stiffen, but you would just push right through it.
[00:42:28] Speaker F: I always forget that they can do that.
[00:42:30] Speaker B: The ghoul, like, watches as you shake that off, and you just look back at him, and he just kind of sneers, and then he turns to claw at the woman next to him with his other arm.
[00:42:40] Speaker F: Oh, no.
[00:42:42] Speaker B: Crap.
[00:42:44] Speaker F: I don't have my reaction.
[00:42:47] Speaker D: Jordy?
[00:42:48] Speaker B: Yeah?
[00:42:48] Speaker D: Would you say he's attacking an incapacitated non combat NPC?
[00:42:52] Speaker B: She's not incapacitated.
[00:42:54] Speaker E: She's about to be incapacitated, it says.
[00:42:57] Speaker D: Or non combat NPC.
[00:43:00] Speaker F: Yeah. Prevent all damage they would have taken, and he takes half of it instead.
[00:43:05] Speaker D: And I call.
[00:43:05] Speaker F: It's called prevention. Protect the innocent, Jordi.
[00:43:08] Speaker B: It is, yeah. If you want to use that card.
[00:43:11] Speaker D: Yeah, I will give you the. Give it to Geordi.
[00:43:13] Speaker C: Thank you.
[00:43:15] Speaker B: So as the ghoul is clawing at the woman. Val, you're just watching, and then just in a moment, in between blinks for a second, it looks like Alward is standing in the way of the claws as the ghoul slashes down, and then you blink again, and he's back where he was standing, but the woman appears unharmed.
[00:43:32] Speaker F: I.
[00:43:32] Speaker B: And Alward has gashes along his arms now.
[00:43:35] Speaker D: Right, and I take half of that damage. So what would that be?
[00:43:39] Speaker B: So you'll take four damage. Albert, I'm going to need a fortitude. Save.
[00:43:46] Speaker D: 25, and you're fine.
[00:43:48] Speaker B: You shake off that muscle stiffening paralytic effect, and it is now the woman's turn. So she's just, like, a little bit stunned and just, like.
And just, like, takes a step back and then pushes the girl behind her again behind her. Just kind of making some room between them and the ghouls.
[00:44:13] Speaker F: Do they look like a mother and daughter?
[00:44:15] Speaker B: Yes, they definitely look like a mother and daughter. And, Val, I forgot to mention, right when you first moved over to that side of the wagon, there's a dead man there.
[00:44:27] Speaker F: Cool, cool, cool. Like a father.
[00:44:31] Speaker B: He actually looks completely unrelated.
[00:44:35] Speaker F: Well.
[00:44:38] Speaker D: Just a random dead. He was here beforehand.
[00:44:42] Speaker F: Is he, like, a guard?
[00:44:43] Speaker B: He does look more like. He's dressed in, like, mercenary clothes.
[00:44:47] Speaker F: He's armored, so maybe he was protecting this little caravan.
[00:44:50] Speaker E: He didn't do a good job.
[00:44:52] Speaker F: We'll have to ask them afterwards what happens.
[00:44:54] Speaker B: All right. And it is now the final ghoul's turn.
It sees its companion perched on top of the wagon and decides to swing around to the side and flank Val.
And like his friend before him, now that he's got you flanked, he's gonna go in for a bite.
And. What is your ac 26?
And he goes for the bite, but you just kind of rotate a little bit, and he clangs off of some metal. A little chip of tooth falls on the ground.
He just kind of snarls and then swipes at you with his claws.
And that also misses.
[00:45:33] Speaker F: Okay. I think in this situation, being surrounded by two ghouls and a lot going on, I'm gonna increase her frightened condition into two, if that's okay.
[00:45:45] Speaker B: Yeah, I'm okay with that.
[00:45:48] Speaker F: Oh, hey, I don't ever got a job.
[00:45:50] Speaker A: Wait a minute.
[00:45:52] Speaker C: Why Zynar not on?
[00:45:53] Speaker B: Yeah. Wait a minute.
[00:45:55] Speaker D: I thought he was after Yova.
[00:45:59] Speaker B: He was.
Where did he go?
[00:46:03] Speaker A: What the heck, man?
[00:46:04] Speaker D: Val running off gets done.
[00:46:07] Speaker A: 22 is my initiative.
[00:46:09] Speaker B: So you would have gone right before the gas that just moved into place and did nothing?
[00:46:13] Speaker F: Yeah.
[00:46:13] Speaker B: Okay, let's just move. What just happened with the gas? The ghoul's turn. Just after what we're doing right now. For Einar's turn.
[00:46:20] Speaker D: Sorry, Jacob. We love you.
[00:46:22] Speaker F: I mean, there's also nothing wrong with just keeping in this fact that we just forgot his turn.
[00:46:26] Speaker B: They must never know we're human. So, back in time, before that ghoul moved in. Einar, what did you do?
More time.
[00:46:37] Speaker F: Shenanigans.
[00:46:37] Speaker B: All right. In our. It's your turn.
[00:46:39] Speaker A: Okay. Um.
I need the ghoul up above Neros to make a will. Safe, please. Oh, yeah.
[00:46:50] Speaker B: I got a. 22.
[00:46:52] Speaker A: Success.
He's gonna take two.
[00:46:55] Speaker D: D. Six.
[00:46:55] Speaker A: Mental damage? Halved as I cast days.
[00:47:01] Speaker D: Wait, you can cast days? Yes. Beautiful.
What is your archetype?
[00:47:10] Speaker A: Spoilers?
[00:47:11] Speaker D: No, it's.
[00:47:14] Speaker A: Uh, three.
[00:47:17] Speaker B: My brain is tingling, but I'm still alive.
[00:47:20] Speaker A: That's my dead fortunate, because I wanted him dead.
Oh. Well, he jumps off the horse, and he's going to stride up to the one in front of neros, and he's just with one large swing of his sword, two handed. Just smashed down on this one ghoul.
[00:47:42] Speaker C: Kind of like what that troll did to me.
[00:47:47] Speaker A: Does a 29 hit.
[00:47:49] Speaker B: That is a critical hit.
[00:47:50] Speaker D: Yeah, boy.
Perfect.
What kind of weapon do you have?
[00:47:57] Speaker A: Striking.
[00:47:57] Speaker C: Bastard sword.
[00:47:58] Speaker D: What's its critical specialization of swords?
[00:48:01] Speaker B: Swords. Critical specialization.
[00:48:03] Speaker F: Footed.
[00:48:04] Speaker B: Flat footed.
[00:48:04] Speaker D: Off guard.
[00:48:05] Speaker A: Off guard.
[00:48:06] Speaker D: So if it survives your attack with.
[00:48:09] Speaker A: Two d. Twelve plus eight. We'll see.
[00:48:11] Speaker D: Times two.
[00:48:12] Speaker A: Times two.
[00:48:13] Speaker B: I just want to know how much paste is left.
[00:48:16] Speaker D: Yeah, right.
[00:48:17] Speaker F: Let's not, against Solnitomo, state this. Against the healthier one.
[00:48:21] Speaker B: Yes.
[00:48:21] Speaker A: 36.
[00:48:23] Speaker B: Oh, he dead.
[00:48:26] Speaker D: I just.
[00:48:26] Speaker A: I just like to think he cast, he pointed at the one above Neros, and then he just jumped off and just strode over to this one. Took his sword above his head and just brought it down and just bisected this ghoul.
[00:48:42] Speaker B: Oh, yeah. You get the sense from the swing of the blade, the heft of the blow and the effect it had, he probably could have finished him off from the healthiest he could have been.
[00:48:53] Speaker A: And then he just looks up at the ghoul on the wagon.
He says, hey, but you're next. And he just points with the sword.
[00:49:06] Speaker B: Are you, are you using your next as a feat, or are you just saying that, phileas, that's a feat?
[00:49:12] Speaker D: Yeah. If you kill someone, you can, can use your reaction to demoralize another person.
[00:49:17] Speaker A: That's flavor.
[00:49:18] Speaker B: Okay, that's super flavorful, but I just want to make sure. Are you using the reaction? You're next.
[00:49:25] Speaker A: I wish I had it now, but no.
[00:49:27] Speaker B: Anyway, Al, word back at the top of the round, and it is your turn.
[00:49:32] Speaker A: Does the ghoul react, though?
[00:49:33] Speaker B: He goes, if you had put a feat into doing that, I would be really scared right now.
[00:49:40] Speaker A: You talking to me?
[00:49:41] Speaker F: You talking to me?
[00:49:43] Speaker D: Alert. After he looks a little stunned and confused. And then he's going to, at the start of his turn, sort of reach his hand out and unleash his psyche.
And around him, what would is the normal fanfare of, like, you know, mathematical symbols and, like, different languages and stuff sort of floating around him, but now all of it seems to be made up of like, this ethereal golden webbing.
Don't you dare.
[00:50:11] Speaker F: He's access the.
[00:50:12] Speaker D: Don't you?
I'm sorry. There's only so many ways you can.
[00:50:20] Speaker A: And you even went from one place.
[00:50:22] Speaker D: To the other and back. I don't want to hear it. Oh, my goodness.
[00:50:27] Speaker F: Remember, Jordy, you have to watch Mana Webb because his time shenanigans work. Exactly.
[00:50:31] Speaker D: I forgot to tell you. I want you to start describing my time shenanigans. Exactly.
[00:50:36] Speaker B: I want to go on record as saying Jacob and I are meticulous about making sure the time travel makes sense in this story.
[00:50:43] Speaker D: Okay, that's fair. But to continue onward. So instead of being made up of, like, the dirt and the air around him, it's made up of this weird material, and then he's. I'm going to cast an amped telekinetic rend on the three remaining ghouls. Remind me how I have to target.
[00:51:01] Speaker B: With they burst, so you can choose a corner.
[00:51:04] Speaker D: Okay, I'm going to choose corners that will not affect my friends.
[00:51:08] Speaker F: Wow.
[00:51:09] Speaker D: Yeah, that one, that one and that one.
[00:51:12] Speaker B: Yeah, I see valid corners. So you can use a telekinetic rend on all three of the remaining ghouls.
[00:51:17] Speaker D: You need to make a basic fortitude save. All right, DC 26.
[00:51:25] Speaker B: I got you. Three critical failures.
[00:51:28] Speaker E: Wow.
[00:51:30] Speaker A: Wow.
[00:51:31] Speaker D: All right, they're gonna take a lot of damage. Hopefully.
[00:51:34] Speaker F: Maybe they'll all die.
[00:51:35] Speaker D: Okay, so since I amped my telekinetic rend, it means instead of taking either two d six, bludgeoning and slashing, they take two d six, bludgeoning and slashing. And since my psyche is unleashed, they also take an additional just eight non typed damage. So let's find out what happens.
So that is eight bludgeoning, ten slashing, plus eight. So 26 times two on all of them.
[00:52:13] Speaker B: Albert, I would like you to narrate what it looks like as you telekinetically destroy all three of the remaining ghouls, two of which have yet to have been damaged.
[00:52:23] Speaker D: I will mention, unlike the other times when Alward has unleashed his psyche, where it's been an emotional moment, one of his friends went down or he was almost near death, this seems more focused and concentrated. And then as this burst of telekinetic energy happens, basically all that is left is like a cloud of dust. And when it settles, there's just their bodies, cut and bruised and battered, lying dead on the ground.
[00:52:51] Speaker B: And that will take us out of initiative.
And as all of those ghoul bodies are just collapsing to the ground, the mother and the daughter just kind of like, hesitantly start moving back towards the wagon. Just kind of like to make sure they're dead, but they both are just like, they're very shaken.
[00:53:12] Speaker D: Um, are you both okay?
[00:53:16] Speaker B: I think so. Uh, aavir, are you alright? And the girl just like, nods.
[00:53:22] Speaker D: Where were you guys, uh, headed to?
[00:53:26] Speaker B: Well, we were. We were moving down to Soulskin to meet my husband there, and, uh, we were attacked.
[00:53:37] Speaker A: Einar walks up to the dead gentleman.
How does it look like you died? Just by a slash or a bite or anything.
[00:53:48] Speaker B: Einar, what kind of lore do you have?
[00:53:53] Speaker F: Hmm.
[00:53:53] Speaker B: That could be relevant to this?
Make a perception check.
[00:53:58] Speaker A: Okay.
[00:53:59] Speaker F: Can I look into it since I'm there?
[00:54:02] Speaker B: Yeah.
[00:54:02] Speaker D: While they're doing that, I was like, oh, um, you can continue to travel with us if you'd like.
[00:54:08] Speaker A: 27.
[00:54:11] Speaker F: Can I use anything else?
[00:54:12] Speaker B: A particular value in this context, I think, would be warfare lore.
[00:54:17] Speaker F: I don't have warfare.
[00:54:19] Speaker B: Or, like, sort of like forensics. Any sort of how'd they die? Kind of lore.
[00:54:23] Speaker F: Oh, I mean medicine, then.
[00:54:25] Speaker B: Oh, yeah, medicine would work.
[00:54:26] Speaker F: Christian's a thing. I'd make it 27 medicine.
[00:54:29] Speaker B: Okay, so both of you, both Val and Einar, you're able to very quickly realize this was not a ghoul.
He was mauled by a weapons. And both of you rolled high enough to know with axes.
[00:54:45] Speaker A: Oh, do I see axes anywhere?
[00:54:48] Speaker B: Not with a 27 on your perception what the axes rolled. Really?
[00:54:59] Speaker F: If Val can. While Al word's talking to these two, can she look at him like, um. Excuse me, ma'am. How did this man die?
[00:55:07] Speaker B: Well, like I was saying, we were attacked.
As the wagon was coming around the bend, three men stepped around from behind a tree, and they. They demanded that we hand over all our belongings. And, well, when Thurol tried to stop them, they just cut him down.
[00:55:24] Speaker A: So where are the men?
[00:55:26] Speaker B: They took everything valuable and the horses, and they just left us here.
[00:55:31] Speaker A: And then these ghouls came after.
[00:55:35] Speaker B: I. I think they were drawn to the scent of the blood and the body. And she glances down at her daughter.
[00:55:42] Speaker A: And, well, does the girl look really scared? The little one?
[00:55:49] Speaker B: She looks more like she's in shock.
[00:55:53] Speaker A: You're both safe now. And he takes any. And he looks at the little girl.
I'll protect you.
We will.
And get you safe.
[00:56:05] Speaker B: The girl just kind of nods like you get the sense that she's just agreeing, just, you know, moving along with the situation. But, like, the words aren't really hitting home.
[00:56:19] Speaker F: Val has sort of walked back off to the other side of the fire, and she's wanting to look at this school that was leading the group, because he looked like he was. Had a different vibe about him than the others.
[00:56:35] Speaker B: And in the dramatic lighting of the dwindling wall of flame, Val, you see hanging on a chain around the ghoul's neck is a symbol.
It appears to be like a flying insect of some kind with a skull on the back. Ah.
[00:56:59] Speaker F: I see.
[00:57:00] Speaker A: Was that Val really screaming?
[00:57:02] Speaker F: That was me.
That was just me.
So this is like a.
Like a priest?
[00:57:09] Speaker B: It appears to be so.
[00:57:11] Speaker F: But I get any idea that there might be something nearby that these people came from then. Like a. Like a. Some sort of profane chapel or something. If they have a priesthood, they're not just roaming.
[00:57:24] Speaker B: Ghouls make a religion check.
[00:57:29] Speaker F: 25.
[00:57:32] Speaker B: From the attire and the tarnishing on the symbol, you get the sense that they're.
I guess the best way to put it is very far afield.
[00:57:44] Speaker F: Wow. So they're not. They don't have, like, a home nearby?
[00:57:47] Speaker B: Not that you would be able to assume now it's within the realm of possibility, but what you're experiencing and witnessing here doesn't look lead you to assume that, you know, you're in ghoul territory.
[00:57:59] Speaker F: Okay. So there shouldn't be more hiding around.
[00:58:01] Speaker B: Not likely.
[00:58:03] Speaker D: Okay.
[00:58:04] Speaker F: Val still kind of shakily kind of reaches her hand down for the amulet, and then very quickly, like she's scared something, and I jump out, snatches it from around his neck, and she kind of looks down on it for a second.
She's kind of in a daze.
[00:58:23] Speaker C: Zafir, who has up until this point, been collecting scattered belongings from the cart and putting them into the crates, trying to just kind of put things back together for a possible move along, has now kind of stopped and goes down towards Val, just kind of standing there.
Validore, is everything all right? You're usually the first one to console the passersby.
[00:58:57] Speaker F: Val kind of vaguely hears you, start talking over all these whispers in her head, and as you keep saying that, she kind of snaps out of her daze for a second.
Oh, um, I'm. I think I'm fine. I think I'm fine. I, um, just wanted to make sure there weren't any more of these things out here.
[00:59:26] Speaker C: I don't want to press anything, but I noticed that you immediately went for these ghouls without hesitation.
[00:59:36] Speaker F: Um, well, there was fire. I was very concerned someone was dying. I wouldn't hurt, but it didn't look like you.
[00:59:47] Speaker C: I'll stop skirting around it. It didn't look like you gave it a second thought on hurting these creatures.
[00:59:55] Speaker F: Well, there's no reason to give a second thought to hurting creatures like this. They're undead, just like those creatures in the troll forge, just like all the others. They're not. They're just profane abominations, insults, pharasma, and a life everywhere.
There's no thought there. There's no life there.
There's no redemption.
[01:00:18] Speaker C: Well, I don't quite understand my path that I'm trying to lead down, but it's good to know that there are still some things that are for sure out there.
[01:00:32] Speaker F: Yes.
One of her Asma's greatest callings to her followers is the elimination of the undead abomination. And those who serve Ergothoa.
[01:00:44] Speaker C: Are you sure you're all right?
[01:00:47] Speaker F: I'm not. No, I'm not sure.
For a while, I was feeling good and was putting all of that behind me. I wasn't feeling it. I wasn't hearing the whispers as much. Police bringing it all back.
I still feel. And she puts her hand on her shoulder where she had lost her arm. I still feel that pull, that deathly pull.
[01:01:19] Speaker C: Well, he kind of puts his hand on your knot arm and says, why don't I pull you this direction? I I think we could use your kind words to these, um, women.
[01:01:40] Speaker F: Right? I should make sure they. They don't hurt or anything. Right?
[01:01:46] Speaker C: We can let sleeping ducks lie or ghouls or whatever these things are.
[01:01:52] Speaker F: Right? Um, anyway, I'm just. Val just kind of starts walking off to the people.
[01:02:00] Speaker A: Is the wagon repairable, or is it pretty much just broken? Beyond fixing on the road, anyway, it.
[01:02:07] Speaker B: Could take a little bit of time, but you could get it patched up enough that it could make it back to town.
[01:02:12] Speaker A: Is there any reason to do so?
They said that all their. Everything of value was taken.
[01:02:18] Speaker D: Did you rent this carriage, or did you buy this carriage?
[01:02:21] Speaker F: Do you have rentals, insurance?
[01:02:23] Speaker D: Yeah.
[01:02:24] Speaker A: Did you get rent, carriage insurance?
[01:02:26] Speaker D: Well, it.
[01:02:27] Speaker B: It belonged to Therald.
[01:02:29] Speaker A: Who's your guard?
[01:02:32] Speaker D: What?
[01:02:32] Speaker C: No, the man.
[01:02:34] Speaker F: He said guard. He said guard Jenkins.
[01:02:36] Speaker A: Oh.
[01:02:36] Speaker D: I thought he was God. And I was like, yes, you said.
[01:02:40] Speaker E: Guard, but with an accent.
[01:02:42] Speaker F: Yes, like when you say man, but it sounds like mom, that old Mandez.
[01:02:48] Speaker A: If you don't have anything that you wish to take care of of any great consequence, I would suggest we just leave the carriage here.
[01:02:56] Speaker C: I do have tools.
[01:02:57] Speaker A: It'd be faster just to get to the town.
[01:02:59] Speaker C: Without it, I open my cloak, and I pull out a inconsequential tool that may be of use.
[01:03:05] Speaker A: That basically, he's saying it'd be faster in the middle of the night to get to town.
[01:03:11] Speaker C: It's the first time I've used this power.
[01:03:15] Speaker D: If you want to ride through the night and they're okay with it, I.
[01:03:19] Speaker A: Don'T see any reason to stay and try and fix a card that they don't technically need. Unless you do need it.
[01:03:26] Speaker B: No, it's.
We won't really have much use for a wagon.
[01:03:30] Speaker C: We can take a couple of these items in our sacks if you need them.
[01:03:34] Speaker B: Well, they did leave some of the less desirable foodstuffs.
[01:03:40] Speaker A: We can pack that up, and we'll take it with us.
[01:03:42] Speaker B: All right.
[01:03:43] Speaker A: And this will get you home the fastest way possible.
[01:03:46] Speaker B: All right. I I can't tell you how much we appreciate this. If you hadn't happened along.
[01:03:52] Speaker A: I don't think about it.
It didn't happen.
And you're safe now, and we'll get you home.
My horse, Meera, is gentle.
And hold another.
And if you'd like to carry my shield.
[01:04:13] Speaker C: Are we going to leave him here?
[01:04:17] Speaker A: I just look over at our.
[01:04:22] Speaker D: Summit, my unseen servant, to start digging a deep hole and then notice Val's walking up. Validity. Sorry to ask you this two times in one day.
Could you do burial rites in, like, 30 minutes for this guy?
[01:04:39] Speaker F: Yeah, sure.
[01:04:41] Speaker B: And our camera will just kind of slowly crane down, and in the background, just kind of blurry and indistinct. Are, you know, people gathering supplies? Albert overseeing his unseen servant digging a grave as Val is pulling out her book of holy texts.
[01:05:00] Speaker D: Could Howard be crafting a headstone?
[01:05:03] Speaker B: Ooh, yeah.
And as the camera cranes down, we just see the ground where that Wall of fire was as it's just kind of crackling down to just embers of charred grass.
And that's where we'll end this episode.
All right. And the hero point for this episode goes to Jenkins, not only for that epic combat ending, telekinetic rend, but also for using that hero point in that clutch moment to protect the innocent.
[01:05:36] Speaker D: Thank you. I know it's a rare moment to get two and two episodes. I greatly appreciate it.
I'm going to leave you all now, and I think I'm going to continue that walk.
[01:05:51] Speaker B: Some say he's still walking to this day.
And we'll see you all in the next episode.
This has been an atomic broadcasting production. Pathfinder, Galarian and the lost omens world setting are copyright of Paizo more
[email protected] music in the show is from Monument Studios collection as well as assorted artists with some original tracks composed by Jordi Hake. More details in the description. If you enjoyed the show, please remember to share with a friend of friend, and we'll look forward to seeing you again next time.
[01:06:26] Speaker F: Are we supposed to be, like, at a campfire?
[01:06:28] Speaker B: No.
[01:06:29] Speaker F: Okay.
[01:06:31] Speaker D: Can we be.
[01:06:32] Speaker B: No.
[01:06:34] Speaker C: Can we be in the campfire?
[01:06:36] Speaker D: Yeah.
[01:06:37] Speaker C: Okay.