Episode 41

April 08, 2024

01:13:00

EP. 41 Arbu has the Meats

Hosted by

Jordy Hake Michael Petete Samuel Sarver Abby Fincher Michael Jenkins Sven Nerness
EP. 41 Arbu has the Meats
The Written and The Lost
EP. 41 Arbu has the Meats

Apr 08 2024 | 01:13:00

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Show Notes

The party meet with a tribe of Kobolds within the Trollforge's inner workings.

 

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Episode Transcript

[00:00:05] Speaker A: You are listening to an atomic broadcasting. [00:00:08] Speaker B: Production, so sit back, relax, and enjoy the feature presentation. [00:00:13] Speaker C: And remember, do your part, such as. [00:00:15] Speaker B: Like, comment rate, and don't forget to. [00:00:19] Speaker C: Tell a friend to tune in for an atomic time. [00:00:32] Speaker D: Now, where did we leave off? Atop a frozen waterfall, the group discovered a scouting party of cobalt's, who offered that their tribe could rebuild the missing bridge. They also offered to lead the heroes back to their village to rest, as long as they kept their eyes covered for the escort. [00:01:00] Speaker A: I just recently went to the Kansas City Renaissance festival. [00:01:04] Speaker B: It's been so long since I've been there. [00:01:06] Speaker C: I know. [00:01:07] Speaker A: It's been a long time since I've been there. It's been about six years. [00:01:11] Speaker B: Was I with you last time you went? I went to two years in a row in. [00:01:17] Speaker A: I was. I went with you those two times because that was. Right. [00:01:21] Speaker C: Yeah. [00:01:21] Speaker A: Jordy, you were with the original party that went up. [00:01:23] Speaker D: Yeah. [00:01:23] Speaker C: Yeah. [00:01:24] Speaker B: Jordy was there, too. [00:01:25] Speaker A: Yeah. We just got a. If I remember right, it was just a random idea. I don't know who had the idea. It's like, hey, you guys want to go up to the Renaissance festival? And, like, a weekend in September or. Yeah, September. And one of our friends, his family's up there, who said, yeah, we'll host you. And we all just went up there over a weekend. [00:01:49] Speaker C: It was a lot of fun. [00:01:51] Speaker A: Then we kind of tried to make it a tradition for a few years just to go once a year. [00:01:55] Speaker B: There were memorable road trips. [00:01:57] Speaker D: Yay, Jordy. [00:01:58] Speaker A: Yeah, Jordy. The Wendy's that we stopped at every time that Wendy's. [00:02:06] Speaker B: Yeah, that's where the family dynamics began. [00:02:09] Speaker C: Speaking of Wendy's, well, freestyle. [00:02:14] Speaker D: Now, the Wendy's, we went to a Wendy's on our way back from the Renaissance festival, and we all had, like, characters we were playing in a larp that we were dressed up as for the Renaissance festival, and we decided, it's 11:00 we're the only people in the building. So when we went up to order at the Wendy's, we all ordered in character. [00:02:31] Speaker B: They seemed to really like it. [00:02:33] Speaker D: They did. [00:02:34] Speaker B: They seemed to enjoy it. [00:02:35] Speaker A: One person specifically seemed to like it when Jordy was ordering. [00:02:40] Speaker C: What was your character? [00:02:42] Speaker D: I'm going to back up from my microphone. Yes, I was Sigmund Storm helm, Duke of Randolan. [00:02:50] Speaker C: Nice. [00:02:52] Speaker B: And his jester Tim. And Jester Tim, who was not me or anyone. [00:02:56] Speaker A: Nobody here. One of our other friends. [00:02:59] Speaker C: So what did you do at this? I mean, I know that they're all kind of. They're not all the same. But what did you do at this festival? [00:03:06] Speaker A: At the festival? Well, first of all, we dressed up. I feel like you did that before. Yeah. So the theme of the festival for the opening, we went Sunday. The opening day was that Saturday. We went Sunday. The opening theme was pirates and sirens. [00:03:28] Speaker B: Were you a siren? [00:03:31] Speaker C: My wife would have loved that. I'm sad I didn't get to go. [00:03:33] Speaker A: Yeah. Emily was half pirate, half siren. [00:03:37] Speaker C: Oh, nice. Yeah. [00:03:38] Speaker A: Oh, best of both worlds. [00:03:39] Speaker C: Oh, yeah. [00:03:40] Speaker A: Everybody liked her costume. I liked her costume. I was generic pirate number three. [00:03:50] Speaker C: The other two got caught by the siren. [00:03:53] Speaker A: I got caught by the siren, too. I just stayed alive. [00:03:57] Speaker C: She liked you. [00:04:00] Speaker A: It's the beard. [00:04:02] Speaker C: The other two pirates didn't have a beard. [00:04:04] Speaker A: Yeah, they don't have much of anything now. We went up there. If you've never been to a renaissance festival, first, Kansas City is a really good one to go to, but I know there's several around the country. If you enjoy essentially medieval esque themed, I don't know, not fair, but a convention type convention kind of deal. Yeah. Just where people dress up, they have bunch of booths. Craftsmen were there. I got a couple of leather bracers with built in throwing knife holsters in them that are going to be used this October. Costumery. [00:04:58] Speaker C: Oh. I was like, fan is an assassin. [00:05:00] Speaker A: Very nice. I need to show you pictures of them later. It's a lot of fun. And the people you get to meet, everybody's just having a good time. I really enjoyed it, even though it was like 96 degrees and I was wearing all black. [00:05:17] Speaker C: That's just part of it. [00:05:19] Speaker A: Yeah, it was a bit warm, but, yeah, I had a lot of fun. So if you ever want to go to a renaissance festival or been curious about it, do it. You don't have to dress up, even. Just go have a good time, get costumery. [00:05:33] Speaker B: I thought it was fun when I first went. [00:05:35] Speaker C: I've only been to one, and I wore jeans and now shorts and a button up. [00:05:42] Speaker B: I remember that was my costume. [00:05:44] Speaker C: I think it's been actually posted to the Instagram. [00:05:47] Speaker B: That was the other renaissance festival. [00:05:50] Speaker C: The other one. It was smaller than the still good white heart. [00:05:54] Speaker A: Yes, whiteheart. [00:05:56] Speaker C: But it was very fun. So I think we should hold a renaissance in this cobalt city that's not. [00:06:07] Speaker B: Jordan. [00:06:14] Speaker C: So thankfully, we did leave out a spot. So Jordy. [00:06:17] Speaker D: So I don't really see any good transitions here. And speaking of not seeing anything, you guys are blindfolded. Come on. [00:06:28] Speaker C: It was good. [00:06:29] Speaker B: I can't see that working. [00:06:30] Speaker C: Jody. Yeah. I'm sorry. Try again. [00:06:32] Speaker E: I think it's fine. [00:06:35] Speaker D: All right, so you guys are blindfolded and being led down who knows what sort of cavern by these cobalts. [00:06:46] Speaker C: Can I make, like, a check or something? I want to try to remember how to get back here or how to get to the entrance. Even though I'm blindfolded, I think that. [00:06:56] Speaker D: Would be a survival check, like, to track. But since you're trying to do it by memory instead of by your instincts, go ahead and use your intelligence bonus instead of wisdom. [00:07:05] Speaker C: While he's doing that, I stick my right arm out and follow the wall. [00:07:09] Speaker A: Like when you're in a maze. [00:07:11] Speaker B: Is it icy here, too? [00:07:13] Speaker D: Yes, it is also icy here. [00:07:16] Speaker B: Lovely. [00:07:18] Speaker C: 23. [00:07:20] Speaker D: So, when we arrive, I'll reveal how much of the path you remember. [00:07:24] Speaker C: Okay, 10%. It's something I'm not good at. I'm allowed to roll. Well. [00:07:33] Speaker B: While we're walking down this blindfolded path, Val's gonna try and get up next to Neros and be like, Neros, Neros. Trying not to let the others necessarily hear, in case she was wanting to keep this more on the download. I don't know how Neros feels about stuff. [00:07:56] Speaker C: Oh, good. [00:07:56] Speaker B: I was making sure this was you. [00:08:00] Speaker C: We're blindfolded. You bump into a coal bold a few times. [00:08:05] Speaker B: I meant to tell you earlier, and I haven't had an opportunity yet. When we were looking at your locket, after you took it from me and it was gone, I started feeling this sort of anger. It didn't seem like it was mine, but there was a feeling. A sense of anger came over me. I don't know. Has it happened to anyone else who's messed with the locket? [00:08:37] Speaker E: Not that I know of. [00:08:40] Speaker B: Interesting. [00:08:41] Speaker E: Yeah, that doesn't make any sense to me. [00:08:47] Speaker B: I don't know. Maybe, like we were talking before about the phrasma psychop connection. Maybe it has something to do with that. Maybe we can look into it more, that connection after we get out of here. [00:09:04] Speaker E: We're not walking down an icy hallway blindfolded. Yeah, into an evil village. [00:09:11] Speaker B: I don't know if they're evil. They said they were good crafters. They seem pretty peaceful. I think this should make for a nice night. [00:09:19] Speaker E: It makes for an interesting one. [00:09:22] Speaker B: Yeah, that's for sure. I think so. Yeah. Is everything going all right? After the lava monster, did it hit you at all? [00:09:33] Speaker E: Yeah, it did a smidge, but I'm fine. [00:09:38] Speaker C: Okay. [00:09:39] Speaker B: Sorry. [00:09:42] Speaker E: Why are you apologizing? [00:09:43] Speaker B: I don't know. I feel like no one's happy with anything I'm doing today? [00:09:49] Speaker E: No, I think it's just. It's high stakes right now, and I don't know that they inherently trust the cobalt. [00:10:00] Speaker B: Oh, honestly, I didn't really think about that when I was talking to them. They seemed so nice and cautious. [00:10:10] Speaker E: Yeah, hopefully they're not like the rest of the cobalt. [00:10:15] Speaker B: I mean, I've met some nice cobalts in town before in cities, but you. [00:10:20] Speaker C: Feel a nudge behind you as Zafir bumps up and says, hey, what are us girls talking about? [00:10:32] Speaker E: You're not in this conversation. [00:10:35] Speaker C: I can hear you whispering, and it's got me very curious. [00:10:38] Speaker E: Yeah, it's because we don't want to involve other people. Zafir, go away. [00:10:47] Speaker B: It's not up to me. Zafir. [00:10:49] Speaker C: I'm a little nervous. [00:10:50] Speaker E: About what? [00:10:51] Speaker C: These lizard things. I mean. [00:10:54] Speaker E: Yeah, I think most of us are, but it's fine. [00:10:57] Speaker C: Do you think any of them are. [00:10:59] Speaker B: Mad that I tried to shoot them. [00:11:00] Speaker C: With a flaming arrow? [00:11:02] Speaker B: They actually seemed to not really care about that. They didn't even bring it up. I brought it up. [00:11:08] Speaker F: You think we should tell them that their whispers aren't really whispers? [00:11:13] Speaker C: I'm counting. [00:11:16] Speaker D: Go. [00:11:22] Speaker C: I guess I'll let you two get back to talking quietly, as quiet as you can. Sorry for interrupting. I'm very bored back here. [00:11:34] Speaker B: It's okay, Sophia. [00:11:37] Speaker E: No. [00:11:38] Speaker C: You hear? No response. [00:11:43] Speaker B: All right. Anyway, like I said, we can talk more about this stuff when we're out of here. [00:11:50] Speaker E: Yeah, probably. [00:11:55] Speaker B: She switches to draconic. Are we almost there? [00:11:59] Speaker D: We're close. Not much further now. And Alward in your mind, you're thinking, like, left turn, nine paces, right turn, 15 paces. I imagine you might have, like, one of your measuring sticks in your hand, just kind of fiddling it with it. [00:12:13] Speaker C: For focus, considering that all of my weapons are measuring sticks. Yeah. [00:12:19] Speaker D: And you're thinking you're right on track. You still haven't lost it yet. You're not sure how much longer you'll be able to keep this focus when you hear. All right, we're here. And you know exactly the way back. [00:12:30] Speaker C: Nice. Cool. [00:12:33] Speaker B: At least you believe so. All right, can we take these off then? [00:12:38] Speaker D: Yes. Carefully untie them. Don't just rip them. [00:12:41] Speaker B: Oh, here. Just so it's not as jargling. I'll untie them on the others. [00:12:47] Speaker A: Uvair's is already off. What are you talking about? [00:12:50] Speaker C: How did he know? I'm just going to pull mine off. Oh, yeah, I guess share mine with my dagger. [00:12:55] Speaker B: She went to start removing it, that she's like, oh, yeah, I could just tell people, hey, everyone, you can take off your blind bolts now. But her hands are, like, still right there. [00:13:09] Speaker C: What's the village look like? [00:13:11] Speaker D: So, it opens out from these narrow stone tunnels that you've been walking through into a medium sized cavern with small wood and straw huts strewn throughout. In the center, there is a fire, and the smoke is being released through what looks like a rough hewn column in the ceiling that lets out just a little bit of sunlight, so you can tell that that hole goes out completely out of the cave. There are dozens of cobalts in the area, all of varying colors, as you can see from the firelight, in dark vision. [00:13:51] Speaker F: Night vision. [00:13:51] Speaker A: Right. [00:13:52] Speaker D: Dark vision is gray, and the cobalts who have been walking you in are all, like, holding their spears. Like they're all on guard but not menacing you at the moment, just watching. [00:14:04] Speaker C: Val, can you ask them if any of these dozens of cobalt can speak skulled? [00:14:09] Speaker B: There are dozens of them. [00:14:11] Speaker C: I mean, don't ask all of them. I mean, ask one of them if. [00:14:14] Speaker D: Any of them can. [00:14:16] Speaker B: I'll try. [00:14:18] Speaker C: Great. [00:14:19] Speaker B: Gold crafters. Do I notice one of them is like the chieftain? [00:14:25] Speaker D: Not that you can see at the moment. [00:14:28] Speaker B: I will ask again, because there's more of you now. Does anyone in the village speak any other languages? [00:14:34] Speaker D: And suddenly, everything goes silent. And there's a sound as cobalt, wearing like, a headdress of feathers, walks around from behind a hut. I am the chieftain, he says in scald. [00:14:48] Speaker B: Oh, I bend over to one of them. Is there any formality I need to do, like, bowing or something? [00:14:55] Speaker D: Yes, you should all bow. [00:14:56] Speaker B: Like, kneel or bow. [00:14:57] Speaker D: Bow, genuflect. [00:14:59] Speaker B: Okay, she bows. [00:15:01] Speaker C: Zephyr smiles at the hearing of skulld, and he bows at his. You know, asian culture. All pay respect to the cobalt chief. [00:15:12] Speaker D: Is anybody not bowing? [00:15:14] Speaker A: I don't know if Uvair would. Because you asked that in draconic and. [00:15:19] Speaker E: Got the answer in draconic, we follow example. Val bowed. [00:15:24] Speaker A: I'm not following everyone else. [00:15:29] Speaker C: I'm going to whisper to Uvair. It's technically customary to show respect to leaders of some kind, normally with a bow. You lived around, but you should know. [00:15:39] Speaker A: That you don't have to be. So it's not being obstinate. He just wouldn't have started to. I wouldn't have started when everybody else does, but Uber probably would have looked around and gave, like, a short, bow like nod of the head. [00:16:04] Speaker D: The chieftain is walking towards your group and dramatically tapping his staff on the ground. On his way over, the chieftain continued, still and scald, what brings you to our peaceful village? [00:16:17] Speaker C: Lack of bridge invitation. [00:16:22] Speaker E: Combination of both. [00:16:23] Speaker C: Our friend here, Val, was told that you all could build a bridge for us. [00:16:29] Speaker D: Of course. We are cobalt's. We can build anything. But why should we build a bridge for you? [00:16:35] Speaker C: Because you're better than us at building. I like this man with the check to identify a creature. Last episode. Are coal bullds known as builders, or are they just being prideful? [00:16:52] Speaker D: They're more known as skillful crafters, particularly notable for their traps. [00:16:58] Speaker B: Okay, I was told a lot about your great craftsmanship, and judging from this place we're at, I would agree with that. So it would honor us to see your great craftsmanship built onto the bridge. [00:17:15] Speaker D: And the main cobalt that you were discussing with Val stands up and is like, oh, great chieftain. Of course, in draconic, we offered to build these outsiders a bridge and treat them to a festival to prove how honorable our tribe is. [00:17:31] Speaker B: Valik says, he's talking about being nice to us so they can prove their honor. [00:17:37] Speaker D: The chieftain narrows his eyes and nods. Bring out the food. We will feast. [00:17:47] Speaker B: That sounds lovely. What are we having? [00:17:50] Speaker D: You will see the finest dishes prepared by the cobalt cooks. [00:17:54] Speaker B: I'm very honored. Thank you. [00:17:57] Speaker C: I'm going to whisper to everyone and be like, all right, guys, we have to eat the food. It's polite. I can change it to taste, like whatever you want. Just let me know. [00:18:07] Speaker B: Howard, these people are mighty crafters. I'm sure their food will be wonderful. [00:18:13] Speaker A: You suddenly hear in Taldon. [00:18:17] Speaker F: I understand what you're saying. Let her figure it out later, okay? Sometimes experience is the best teacher. [00:18:27] Speaker C: Albert just sort of shrugs his shoulders and nods. I'm sure it'll taste okay. [00:18:34] Speaker D: The cobalts begin scurrying around, some of them carrying, like, massive bowls on their heads, and other ones, like, scooting, like, this little rock and gesturing. Sit. Sit. Before too much longer, there's this long trestle table that's been just assembled by the scurrying cobalt, with chairs lining it on either side. And they begin bringing in utensils and dishes, and the smell of something cooking begins wafting in from one of the huts. A cobalt comes out from the kitchen with, like, a three foot wide shallow bowl balanced on her head, and she comes and sets it down in front of two or three of you, depending on how you're seated. And it's full to the brim with just, like, vegetation, so, like, leaves, and there's, like, some kind of roots that have been sliced up into it, and a whole bunch of insects would be the best way to describe it. [00:19:24] Speaker C: Are any of them toasted or, like, cooked? [00:19:27] Speaker D: Yes, they all appear to be roasted. [00:19:29] Speaker C: Okay. Because we heard something. I smelled something being cooked, and I wanted to make sure that something was at least cooked. [00:19:34] Speaker B: Val's eyes are filled with, like, joy and excitement at the food. [00:19:39] Speaker D: The cobalt has set the bowl down and has stepped back and is just, like, eagerly watching. [00:19:43] Speaker B: You all obviously speak to draconic. And I'm like, do we just go, or is there customs here? [00:19:52] Speaker D: Yes, you are the guests. You eat first. [00:19:54] Speaker B: Thank you. [00:19:55] Speaker A: I'd like to do a nature check on what the heck this is. [00:19:58] Speaker D: Yeah, go ahead and roll. [00:19:59] Speaker C: Nature. [00:20:00] Speaker B: Bugs and fruit. [00:20:01] Speaker A: Bugs and fruit. I don't recognize it with the natural one. [00:20:07] Speaker D: It's bug salad. [00:20:08] Speaker C: Yeah. [00:20:08] Speaker B: She looks to the chef, she's like, what do we have here? [00:20:12] Speaker D: It's a braised vegetation with roasted roaches. [00:20:16] Speaker B: Ooh, roast. She says it's called roasted roaches. [00:20:20] Speaker C: Before you even, like, as he's talking, you see Zafir digging in and just. [00:20:26] Speaker D: Shoving his mouth so it doesn't taste too bad. But as you hear Val say roasted. [00:20:32] Speaker C: Roaches, it suddenly tastes bad. [00:20:35] Speaker D: Yeah, go ahead and make a fortitude save. [00:20:38] Speaker B: I'll take a lot of vegetation and just a little bit of roaches. [00:20:43] Speaker A: I just look over at Howard and just say, beef. [00:20:48] Speaker C: Beef. 21. And I cast precious agitation to make yours taste like beef. Tastes like beef, not yours. You didn't ask. [00:21:04] Speaker B: Val tastes like beef. Val will begin eating her vegetation and a little bit of roaches. [00:21:10] Speaker A: Uvair will just look at it, take a big, deep breath and just start eating. [00:21:16] Speaker B: Could just say you're a vegetarian and just not have the bugs. [00:21:21] Speaker D: The cobalt is nodding and smiling at Val. Zafir and Uvair, who seem to be enjoying her cooking. She looks at Alward and Neros. [00:21:28] Speaker C: You said, like roots and stuff, and I wanted to know, are any of them like, a poisonous reef? [00:21:34] Speaker D: Then you would need supertaster for that. [00:21:35] Speaker C: Can I make a nature check then, to see if I can identify if there's any direct threat beyond, just, like, the bugs that are in it? [00:21:42] Speaker D: Nature or medicine, whichever is better for you. [00:21:46] Speaker C: 21 for me. [00:21:48] Speaker D: So one of the routes that's used is if you eat too much of it, it'll give you headaches, but that's the worst that it'll do. [00:21:56] Speaker C: I'm going to avoid that route then, and just take the greens and not the bugs. [00:22:03] Speaker D: Protein. Tell him he needs protein. [00:22:08] Speaker B: He doesn't eat living creatures or creatures that were once living. [00:22:14] Speaker D: Oh, I heard a word for that. It's, like vegan or something horrible. [00:22:20] Speaker B: Yeah, it's like that. He only eats fruits and vegetables and things like that. [00:22:26] Speaker D: Oh, and she turns off to one of the other cobalts. Bring in some more fruits and vegetables. [00:22:30] Speaker C: For this skinny little man. [00:22:34] Speaker B: Howard, I told them you were vegetarian. You didn't want any of the bugs. [00:22:41] Speaker C: Why would I want bugs? [00:22:42] Speaker B: They were offended, so I told them you were vegetarian. [00:22:45] Speaker C: I guess I could be vegetarian for, like, a day. [00:22:48] Speaker B: They're bringing more fruits and veggies. [00:22:50] Speaker C: Oh, I'm not upset about that at all, actually. [00:22:55] Speaker D: The cobalt is still there, though, now just intently watching near us. [00:22:59] Speaker E: I'll eat it. [00:23:01] Speaker D: She smiles and runs off back to the kitchen. [00:23:03] Speaker C: Howard's going to cast Preston vegetation on it to make it taste like something else. [00:23:07] Speaker E: Thank you. [00:23:08] Speaker D: What do you make it taste? [00:23:10] Speaker C: Um, is it still beef for everyone? Funnel cake. Funnel. Basically, powdered sugar. [00:23:20] Speaker B: Garlic bread. [00:23:22] Speaker C: I make it taste like garlic bread. [00:23:25] Speaker D: As you're all eating, the chief comes over and joins you, and he's got, like, a big bowl of some kind of stew or something, and he starts eating it, and he's just kind of, like, looking at all of you with the air of him, thinking that he's really threatening and imposing, but he's not that threatening. [00:23:43] Speaker C: What's in the stew? [00:23:46] Speaker D: Venison. [00:23:47] Speaker C: Can I have some? It looks good. [00:23:50] Speaker D: This is just all that's left. [00:23:52] Speaker C: I could take, like, a spoonful. [00:23:56] Speaker D: Is that customary where you come from? It is if you want to share. [00:24:02] Speaker B: It's as if you are family. [00:24:05] Speaker D: We're not family. [00:24:08] Speaker C: It looks and smells pretty good. The rest of it does, too. [00:24:12] Speaker D: But I like soup. [00:24:16] Speaker C: I think what he's trying to say is, certainly you want to show off the might and crafting abilities of all of your people. And though what we have before us is delicious, he wants to try the best of the best. [00:24:32] Speaker F: You are fine hunters to have venison. That means that there is a way to go hunt. Yes. [00:24:40] Speaker D: Yes, of course there is. [00:24:42] Speaker F: There is an exit. Other than the way we came, of course. [00:24:46] Speaker D: You're merely coming through the back door. [00:24:48] Speaker B: I even told you as much last session. [00:24:50] Speaker C: He did. [00:24:51] Speaker A: Did you? [00:24:51] Speaker C: Yep. I forgot. Okay. Uber is forgetful. [00:24:55] Speaker A: No, I honestly thought you only had that in draconic and didn't share. [00:24:58] Speaker D: It pleases me to know that our guards haven't mentioned that. [00:25:03] Speaker C: Do you have any trouble with. [00:25:05] Speaker D: Well, not trouble, but do you have. [00:25:07] Speaker C: Any unexpected visitors, people that just shouldn't be here? I mean, the back door seemed to have been very hard to get to. [00:25:14] Speaker D: He scoops up a bowl of stew, slurps it while he's looking at you. You are our honored guests. But there is one. The warrior, the scouts call him that came in to the back door yesterday. [00:25:33] Speaker B: Oh, yes, we're here looking for him. [00:25:35] Speaker C: Actually, not in a good way. We're kind of looking for something before he does, because he's not a good person. [00:25:42] Speaker B: He seeks evil, and we're going to stop him. [00:25:45] Speaker C: So we're making a lot of assumptions here. We're assuming that this is the person that we're after. [00:25:52] Speaker D: What does the person you're after look like? [00:25:56] Speaker C: We don't know. We know his name, if that helps. [00:25:59] Speaker D: Well, we didn't ask him his name. I don't think he saw us. [00:26:03] Speaker F: He didn't see you? He didn't go to your village or. [00:26:06] Speaker D: No, I don't believe he saw any of our scouts. We were watching him from the shadows. [00:26:11] Speaker B: Well, of course, because you're mighty craftsmen and hunters. [00:26:15] Speaker D: Yes, and we're wise enough to know not to meddle with things that will kill us. He broke the ICE bridge. [00:26:23] Speaker C: That's the bridge that we asked. How did he break the bridge? [00:26:27] Speaker D: I mean, that seems difficult. He must wield a power of flames. The lava has been sleeping for years until he came through, and now everything is awakened. [00:26:39] Speaker C: Do you know if he did the thing with the lava man thing that we killed? [00:26:45] Speaker D: There was a lava man, a lava. [00:26:47] Speaker B: Man thing, in the room with the blacksmith forge. [00:26:50] Speaker F: It was a corrupted forge elemental. [00:26:54] Speaker D: Oh, I know all about those. [00:26:56] Speaker B: It was a creature summoned in the forge room down through the ICE river, and we slayed it before coming up here. [00:27:04] Speaker D: Oh, now, we haven't encountered anything like that before. [00:27:08] Speaker B: It was awakened with the lava, the fires of the mountain. [00:27:13] Speaker C: We also killed a couple of dead things. I understand how weird that sounds, but. [00:27:18] Speaker D: Oh, that'll be great. We can go hunting out the back door without having three people just holding spears over there now. [00:27:26] Speaker B: Yeah, they're dead now, all two of them. [00:27:30] Speaker C: That's good. Mentioned to you. We mentioned it to the guards. But when you send your group to build the ICE bridge, depending on where you need to go, you might run into a troll. Cornelius. [00:27:44] Speaker B: A small. [00:27:45] Speaker D: Right. I didn't understand the Cornelius word. Do you happen to speak draconic? [00:27:53] Speaker B: I do. In draconic, a small man whose head is an eyeball. [00:27:58] Speaker C: We don't want you to be alarmed by them. They're rather friendly, from what we know, so don't attack them or antagonize them, please. If you ask nicely and in a language he can understand. The big 1 may give you, like, a cloth or something. [00:28:14] Speaker B: It's true. He seeks to be a mighty crafter like you. [00:28:18] Speaker D: Then perhaps he can learn something from us. [00:28:21] Speaker C: Yes. [00:28:23] Speaker B: I've been trying to find opportunities to teach him as a crafter myself. [00:28:27] Speaker C: I think right now he's trying out his hand at forging stuff. [00:28:33] Speaker D: As you finish saying that, the door to the cooking hut opens again, and two cobalts come out, carrying between them like a roasted pig. And they set it down on the table, and another one comes out from the behind them with a bowl of fruits and vegetables. [00:28:48] Speaker C: Albert is sad he cannot have any of the roasted pig. He's going to look to Uvair and then Sylvan be like, can you save me some of that pig? [00:29:00] Speaker F: I can try some little bit. [00:29:02] Speaker B: I'm sorry, Howard. [00:29:05] Speaker C: Can you ask? I can ask who's going to carve this thing? Or do we just dig in? [00:29:10] Speaker D: One of the cobalts, whose face is already, like, in the pig, looks up, pulls out a couple of knives I've. [00:29:23] Speaker C: Used my teeth to carve before. [00:29:24] Speaker D: It's fine. [00:29:26] Speaker C: Maybe don't save me some of that pig. [00:29:29] Speaker B: May this food. You guys are wonderful cooks. [00:29:35] Speaker D: And aside from the roaches, it actually is pretty well cooked. The seasoning seems like it leaves a little bit to be desired. But they are a somewhat isolationist community. [00:29:45] Speaker C: They live under a rock, a really big one. [00:29:49] Speaker B: She leans over to one of the guards. If I put my own seasoning on this, would it be bad? [00:29:57] Speaker D: What kind of seasoning? [00:29:59] Speaker B: Well, she opens a pocket which is full of spices and stuff. I like to craft and cook and make things, so I always have some on me. [00:30:09] Speaker D: Can I try? [00:30:10] Speaker B: Yeah, sure. And she pulls out some, like, some more salt, maybe some basil, paprika. Paprika, papika. I've got options. Whatever. [00:30:24] Speaker C: Allergency. Pulls out a clove of garlic. Are we pulling things? [00:30:28] Speaker D: The chieftain picks up the clove of garlic and just puts it in his mouth and starts chewing. And then just, like, squints really hard, keeps chewing. [00:30:36] Speaker C: You're supposed to mash it up and put it in. [00:30:39] Speaker D: I'm mashing it up right now. [00:30:41] Speaker B: I'm quite impressed, chieftain. Quite impressed. [00:30:47] Speaker C: There's, like, a piece of meat going. [00:30:50] Speaker A: To his mouth, and he just stops. [00:30:52] Speaker C: Staring, like I'm rather. [00:30:57] Speaker D: You outsiders have a lot to learn about cooking. [00:31:02] Speaker C: Anyway. [00:31:03] Speaker B: Would anyone else like some spices? [00:31:06] Speaker A: Fair is just still kind of just, like, staring. Rather impressed at the garlic and just shakes a little bit. [00:31:12] Speaker D: He didn't even look at what? [00:31:13] Speaker C: It was. No disrespect, sir, but you took the cooking from the vegetarian. That was my last clove of garlic. [00:31:23] Speaker D: I'm so sorry. Was that your dinner? Vegetarian dinner? [00:31:28] Speaker C: Oh, no, sure, it's fine. You gave me these, and I eat another apple. [00:31:35] Speaker B: Isn't it quite honorable to trade food when possible? [00:31:39] Speaker D: It's true. [00:31:44] Speaker A: Uber just leans over to Sylvan's like. [00:31:48] Speaker F: I'm rather impressed about that one, but. [00:31:52] Speaker C: I'm terrified of that cobalt. Out of all the intimidation displace he's done, that was the most powerful. Is there any more of that clove left? [00:32:08] Speaker D: He swallows? No. [00:32:10] Speaker C: Oh, I thought he just took a bite. [00:32:11] Speaker D: No, he's been chewing it. Ate the whole clove. [00:32:14] Speaker A: Okay, I just thought he took a. [00:32:16] Speaker C: Bite out of it, but I wanted some. [00:32:21] Speaker E: This is the definition of too much garlic. [00:32:26] Speaker D: We found it. 100% garlic. [00:32:30] Speaker C: What's the chieftain's name? I think we asked. Sorry, you didn't introduce yourself. What do we call you by. [00:32:39] Speaker D: I am Chief Arbu. [00:32:43] Speaker C: Where are we sleeping tonight? [00:32:46] Speaker D: We have a guest hut. And he gestures to a rather nice hut. [00:32:50] Speaker B: Is it, like, small sized? [00:32:52] Speaker D: It is small sized. [00:32:53] Speaker B: We also have our own provisions, like sleeping bags. [00:32:57] Speaker C: Do you have a spot? We can just set up our tents. [00:33:01] Speaker F: In case the zhut can't fit all of us. [00:33:04] Speaker C: I think it looks perfect. Ten of me. It could fit like, three of you. [00:33:10] Speaker B: Five of us could sleep in there. [00:33:13] Speaker D: I'm rather small. [00:33:15] Speaker A: And you said Bouvert was rude whenever he didn't immediately bow. And here you are, outright rejecting his hospitality. [00:33:21] Speaker C: I'm not rejecting. I just can't fit in it. I'm too big. [00:33:24] Speaker D: I will condend. We don't often have as many large visitors as you all are. [00:33:31] Speaker C: Do you have any visitors? [00:33:35] Speaker D: To answer your earlier question, there's some space near the guest hut where you could set up your tents. [00:33:41] Speaker B: Thank you, chief. [00:33:43] Speaker C: I didn't know how to ask that question without being rude. [00:33:47] Speaker D: I didn't know how to answer that question without being rude. [00:33:50] Speaker C: What languages does Nero speak? [00:33:54] Speaker E: I speak the common of the area. Necrill, shadow tongue, and undercommon. [00:34:02] Speaker C: Talking to you privately is going to be difficult. [00:34:04] Speaker A: Very difficult. [00:34:06] Speaker C: I know undercommon. [00:34:08] Speaker E: We could talk. We could have a conversation. [00:34:12] Speaker B: Hey, I'm going to peek secretly to you, and then you speak secretly to her. [00:34:17] Speaker C: Just use code words. I'm going to look at nearest. Be like, maybe sing for them or something. This is supposed to be a party, and they all seem very tense. [00:34:29] Speaker E: I think singing would tell a story. [00:34:32] Speaker B: That all of them can hear. [00:34:34] Speaker C: Would we be able to understand it? [00:34:36] Speaker B: Yes. [00:34:37] Speaker D: Are you sure? [00:34:38] Speaker B: I'll just speak each verse twice. [00:34:41] Speaker C: How about we just. [00:34:42] Speaker B: Or I can just speak it to the direct Connor, and you don't have to hear it. [00:34:46] Speaker C: You can tell us later. [00:34:48] Speaker D: The chieftain is, like, leaning on an elbow with a spoon. He's like. So if you're going to entertain us, what's it going to be? [00:34:56] Speaker B: Well, we could start with a story, and then Neros and I could play music. [00:35:01] Speaker C: That sounds good. And I could sing. [00:35:03] Speaker B: Sorry, what did you say there? Did you say something bad about music? [00:35:10] Speaker D: All right, what's the story about? [00:35:14] Speaker B: Should I speak it into narconic or in common language? [00:35:18] Speaker C: Do you have a translator? [00:35:21] Speaker D: Starts rifling around in a pouch. I have this. And he holds out, like, this little golden brooch, but it doesn't translate. [00:35:32] Speaker C: What's it do? [00:35:33] Speaker D: Oh, it's pretty cool, actually. It holds your cloak on. [00:35:38] Speaker C: Can I. [00:35:43] Speaker D: What does that. [00:35:47] Speaker E: Right now? [00:35:48] Speaker C: It's like asking for directions and telling them something that's completely out of state. It's fine. We don't need to understand the story. [00:35:55] Speaker D: It is, as you can tell, very fine craftsmanship for a brooch. [00:36:00] Speaker C: Did you make that? Yes. Or did you find that motive? [00:36:09] Speaker D: Well, it wasn't me exactly. It was our finest craftsman from two generations ago. [00:36:16] Speaker C: Can I get a perception check on that? [00:36:18] Speaker D: Yeah, go ahead and roll. [00:36:19] Speaker C: Are you questioning the chieftain? [00:36:21] Speaker A: 100%. And I'm adjoining that perception check. [00:36:24] Speaker D: Go for it. [00:36:25] Speaker C: You're all guests. [00:36:25] Speaker A: 20, 116. You're rolling pretty badly, Alward. [00:36:29] Speaker D: You can tell that he is lying. Uber, you do not know that. [00:36:34] Speaker C: Your finest craftsman. [00:36:36] Speaker D: Yes, I will admit I could never craft something this beautiful myself. My skills are more in leadership than in crafting. [00:36:46] Speaker F: May I take a look at it, if you don't mind? [00:36:49] Speaker D: Of course. And he hands it over to you. [00:36:53] Speaker A: I'd like to spend a minute to read aura. I could. Tooth hat. [00:36:57] Speaker D: I would like to say I'm miming something like the size of a smartphone. But when he hands it over to Uvair, in actuality, it's more the size of a playing card. Because the chieftain is small. [00:37:08] Speaker A: Do I get a sense of anything off of it? Just immediately looking at it, like, whether or not it'd be either crafting or possibly magical. [00:37:18] Speaker D: It's well crafted. It could well be magical. But it's definitely in a tier that someone would be willing to enchant. [00:37:26] Speaker A: I can try Arcana just to see if I can notice anything about it. [00:37:29] Speaker C: You could just read aura. [00:37:30] Speaker A: I could read aura? [00:37:32] Speaker C: Yeah. [00:37:33] Speaker A: I'll just sit, and as everyone else kind of keeps conversation, I'll just start casting Reed aura. [00:37:38] Speaker C: All right. [00:37:40] Speaker D: And it seems reasonable, because Reid aura, to someone who doesn't know any better, looks an awful lot like just admiring the craftsmanship while your friend here is looking over this brooch. You said you had a story for us. [00:37:56] Speaker B: I'll, like, play my drummer violin a little bit while I tell the story, just to give it a little something. [00:38:04] Speaker C: M. [00:38:11] Speaker B: Was a young woman on her day of birth. Her mother passed away, and the child was left without any parents. The child was raised to be a great crafter, much like yourselves and those in your village. She was taught to worship the goddess of crafting, to better serve her craft. But as the years went on, her father came back and he took her away from the village, from the crafters. And with that, she was locked away, kept from the outside world, trapped away. As the years went on, she continued to hone her crafts so that she could worship fully and spread the good word of Sheldon and of crafters much like yourselves. She kind of motions to everyone, all. [00:39:18] Speaker D: The cobalt's nod yes. [00:39:22] Speaker B: And then there came a day much like any other when she was looking to escape but had no money for herself. That was when she met a small one eyed individual, a Cornelius, if you will. She says to all of them, after having described a Cornelius as a one eyed man, she's expecting ooze, and she gets the ooh. He told her she had the makings and promise of a grand destiny, to stop something evil from rising and threatening all the people in the land, every last little cobalt and every last tall giant. And so they set up out together to learn, to grow and to slay the monsters that threaten everything. Now, a special day occurred when they received notice of an undead monster haunting a barrows. So the two of them went out to save a small town in danger. And in there, they discovered ancient secrets and a mighty weapon. They fought tirelessly as they fought the creature until they slayed it and saved the village. And then they continued to travel and found another group of people searching to do the same thing that they were. And from there, they sought out. They fought ICE monsters, creatures and people that sought to do harm. They slayed a mighty giant made of lava. [00:41:27] Speaker D: We get a close up of a young cobalt, like he cuddles closer to his mother. [00:41:33] Speaker B: And start fighting the monster. The woman, she almost died as the creature engulfed her in lava. And when she was dying, she thought of and valux just, like, paused for a moment herself. Well, then they slayed the monster, and, well, they were treated by a kind and friendly people to a wonderful banquet of food and joy, and celebration rang throughout the night. And there will be much more to come later as time continues onward. And whenever I see you all, I'll make sure to fill you in on what has happened. [00:42:23] Speaker D: And the cobalts erupt into applause. [00:42:28] Speaker A: One, that was awesome. Two, I absolutely enjoy the thought that you just pretty much, I think, gave your entire backstory in story form completely and draconic and not noticeable at all to any of the actual part of your party. [00:42:43] Speaker C: Once all the cobalt's explode, I was like, oh, sounded like a good story. I wish I could understand it. [00:42:48] Speaker A: They're just kind of vaguely like. [00:42:50] Speaker B: I would say that there was more to it than what I said, but. [00:42:53] Speaker D: And the chieftain says, you speak very familiarly of this woman. Do you know her? [00:43:00] Speaker B: Well, seeing it, everyone seems captivated and enjoying it. That woman is me. [00:43:06] Speaker C: Are you still in draconic? Yes. Okay. [00:43:08] Speaker D: A ripple of amusement. Not amusement. What's the word I'm looking for? [00:43:11] Speaker C: Amazement. Yes. [00:43:13] Speaker D: A ripple of amazement goes through the crowd. [00:43:15] Speaker B: And from the lava creature, we have taken a trophy. And she holds the hammer to prove our great works and strengths. It's very dangerous, though, so please be careful. [00:43:30] Speaker D: A younger cobalt like stops reaching out for it and backs up a little bit. [00:43:34] Speaker B: It itself can control the lava and burn those unworthy of its touch. [00:43:39] Speaker C: Are you giving them the mallet? [00:43:41] Speaker B: No. [00:43:42] Speaker C: What's going on? Why are you showing them the mallet? The hammer. [00:43:46] Speaker B: It was part of the flair of the story. [00:43:48] Speaker C: The story involved the hammer? [00:43:50] Speaker E: Yes. [00:43:51] Speaker B: Don't just relishing a little bit. [00:43:53] Speaker C: Don't just show them a magical artifact. They know not to touch it in silver. And I'm going to be like, they killed somebody or stole off a dead body. [00:44:00] Speaker B: I just told them that if they touched it, they might be covered in lava. I think it's just saying, it's okay. [00:44:08] Speaker C: They are willing to do things for magical items. [00:44:11] Speaker D: Okay, speaking of magical items, Uvair. [00:44:16] Speaker C: Yes. [00:44:16] Speaker D: As this story has been being told and you've been focusing with Reed aura, you can tell it is magical in the transmutation school of magic. And as you've been turning it over in your hands, I imagine that you probably weren't listening to Val at all. No, because when you turned it over, there was another one of those runes engraved on the back. Just one. [00:44:42] Speaker B: It's a good thing he wasn't listening to the thing that he couldn't understand. [00:44:46] Speaker C: But what's it do? [00:44:49] Speaker D: Make an arcana check. [00:44:50] Speaker C: Yeah, it holds your cloak together. [00:44:56] Speaker E: Are you okay? [00:44:57] Speaker C: I've been rolling crap this whole time. [00:45:01] Speaker A: So first things first. This is, like, the third time in a row I've rolled this number. [00:45:06] Speaker E: Oh, no. [00:45:07] Speaker A: And it makes it a 21. [00:45:09] Speaker C: Nice. [00:45:10] Speaker A: I rolled a six. [00:45:13] Speaker B: You should roll better. [00:45:15] Speaker A: I should. [00:45:16] Speaker C: Wait. [00:45:17] Speaker A: What's your Arcana 14? [00:45:19] Speaker C: That would be a 26 plus 14 is 20. Oh, yeah. [00:45:23] Speaker A: You're at 20. [00:45:25] Speaker D: DC 20. [00:45:31] Speaker B: What is it? [00:45:32] Speaker C: What'd you get? [00:45:36] Speaker A: Okay. Sorry. So this is a brooch of scales. [00:45:43] Speaker C: That sounds cool. What's it do? [00:45:45] Speaker A: So the small golden pendant is carefully crafted around a collection of various dragon scales, each brimming with arcane potential. The dial of the pendant is carefully tuned to harness this potential with a mere twist of the dial. Once the brooch has been used, its magic must be recharged until the end of next. Daily preparations. For two actions, I can activate an effect. I twist the dial clockwise, gaining the effects of a second rank. Enlarge, cast on yourself. The other activation. For another two actions, I twist the dial counterclockwise, gaining the effects of a second rank. [00:46:25] Speaker F: Reduce. [00:46:26] Speaker A: Cast on yourself. [00:46:28] Speaker F: That's so cool. [00:46:29] Speaker A: Yeah. How am I going to keep it? [00:46:32] Speaker C: We'll figure that out later. [00:46:34] Speaker A: Yeah. [00:46:36] Speaker C: Just ask him if you can keep it. [00:46:39] Speaker A: Yeah. [00:46:40] Speaker C: Gaslight these cobalt into thinking it's garbage. [00:46:45] Speaker A: No. [00:46:47] Speaker B: While he's looking that over, Val is going to talk to the cobalt and be like, now, sing a song, and I'll put some music to it. Let's all get into exist together. [00:46:57] Speaker A: Alward, you're going to hear a slight intake of breath from Uber outward's going. [00:47:02] Speaker C: To look over at you and sort of mime the words. Are you okay? [00:47:07] Speaker A: You see the same look that he has every time he sees any of the runes. That look of utter fascination. But also another one. [00:47:20] Speaker C: And I'm going to turn to the colemal chieftain and be like, it seems that my friend here really likes that brooch. Is there any way we could keep it? I know it's dear to you. [00:47:35] Speaker D: Of course it is. It's very special to me. It's a family heirloom. [00:47:42] Speaker C: Sure. [00:47:44] Speaker D: After two generations ago. [00:47:47] Speaker C: Sure. What can we do to allow us to keep it? [00:47:55] Speaker D: He looks over, and the camera lingers. A very mournful shot of this injured cobalt with his arm in a sling. He looks back. Drive out the intruder from the caves out the back door, and you can keep the brooch. [00:48:11] Speaker C: So you want us to drive out the warrior? [00:48:14] Speaker D: Yes. [00:48:16] Speaker C: Can we use the brooch? During our. Can we. Can we keep it during our quest to do so? Because from my understanding, we can't fit through the front door. [00:48:30] Speaker D: That's a good point. [00:48:31] Speaker C: So if you just hang out the back entrance, and we have to go through there. So we'll give it to you if we don't have proof that he's gone. [00:48:40] Speaker D: Isn't there a bigger door past the back door? [00:48:45] Speaker C: That's the door I'm talking about. [00:48:46] Speaker D: Oh. We wait there? [00:48:48] Speaker C: Yes. Okay. [00:48:49] Speaker D: I thought you meant that. Our back door. [00:48:51] Speaker C: No, at the front door to the troll forge. Back door. Yes. [00:48:58] Speaker D: We'll meet you there. [00:49:00] Speaker C: Okay. Also, is that cobalt kid okay? What? [00:49:05] Speaker D: The kid? [00:49:05] Speaker C: Yeah, the one with the arm. [00:49:07] Speaker D: Oh, he tripped. [00:49:10] Speaker C: Val, do you think you can do anything for that kid? [00:49:14] Speaker B: What are you talking about? [00:49:15] Speaker C: I point to the kid in the sling. [00:49:17] Speaker B: Is that kid with a sling? [00:49:19] Speaker D: It's a young cobalt. [00:49:20] Speaker B: Was it brought up? [00:49:21] Speaker D: Did I miss this? [00:49:22] Speaker C: I thought you said kid. [00:49:23] Speaker A: You said young, so I think I assumed kid. [00:49:26] Speaker D: Yeah, I was imagining, like, in his. [00:49:29] Speaker C: Twenty s, I hand the chieftain one bandage that I took from the pits, whatever it's called. [00:49:36] Speaker B: That does without saying that I will dance, play my way over to the. [00:49:42] Speaker C: Child. [00:49:46] Speaker A: The young warrior, and all the. [00:49:48] Speaker D: Cobalt'S pied piper with you. [00:49:50] Speaker B: And then I reach out my hand to touch his forehead, and I castle on hands. So a surge of magic flows from. [00:49:59] Speaker C: My hand, and this is where we learn that they're all undead coal poles healing him. [00:50:04] Speaker B: 18 hit points. [00:50:06] Speaker D: And the sling just, like, unravels and falls away, bathed in golden light. [00:50:12] Speaker B: And he looks up at Val, and she goes, mate. And she kind of reaches out her arms, goes, may the goddess of crafting shellen bless you all. So your crafting might continue to bless her name. [00:50:23] Speaker D: And all the cobalts shout Shellen. [00:50:26] Speaker C: And Howard is going to think to himself, how many people is he going to? Or is she going to convert to Shailin on this one adventure? [00:50:34] Speaker B: And then she'll kind of turn and like to join in on some music. [00:50:40] Speaker C: It's your can I have vintage back? [00:50:44] Speaker B: Do you have anything, or. [00:50:46] Speaker E: No, not. Thank you. [00:50:50] Speaker B: I know you're proficient in drinking songs. This could be good at a fun party. [00:50:57] Speaker E: I'm usually drinking while I'm singing drinking songs. [00:51:00] Speaker B: Well, that's true. She tears her at a draconic. Do you guys do alcohol here? [00:51:08] Speaker E: You do alcohol? [00:51:09] Speaker D: Do we do alcohol? Chieftain jumps down from the table and walks back into the kitchen. Couple cobalt's come rolling barrels out. [00:51:25] Speaker C: Based off the barrel, is it any specific kind, or is it just like cobalt made cobalt brewed from now, it. [00:51:31] Speaker D: Just looks like barrels. [00:51:32] Speaker C: Okay. I wasn't sure if they'd have, like, a marking on it. [00:51:39] Speaker D: Set the barrels upright and pop them open, and you can immediately smell it. [00:51:45] Speaker C: Is it a good thing or a bad thing? [00:51:46] Speaker D: It's strong. [00:51:50] Speaker B: Chieftain. I just wanted to check before this party gets to this level, do we have people working on the bridge? That happens after the festival, all right? [00:52:02] Speaker C: We need it to happen by the time we wake up and are ready to leave. [00:52:07] Speaker D: That's fine. You people sleep for what, like, 6 hours? [00:52:10] Speaker B: More than that. [00:52:11] Speaker D: Oh, we'll have plenty of time. [00:52:13] Speaker E: All right. [00:52:13] Speaker B: Just making sure. [00:52:14] Speaker C: Sir. I'm going to go and get my tent ready, and I'm not much of a drinker. [00:52:21] Speaker E: Alwood. [00:52:23] Speaker C: I'm not going to think. [00:52:24] Speaker E: Alwood. [00:52:25] Speaker C: I have things. I. [00:52:27] Speaker E: Come on. I've got a new bed of party with me. [00:52:30] Speaker C: Look. [00:52:31] Speaker D: A cobalt picks up a mug, scoops out a bunch of drink, and presses it into Alvin's hand. Another one runs up and grabs that first cobalt and says, in draconic, wait, he's vegan? [00:52:42] Speaker E: Peer pressure. [00:52:44] Speaker C: Yeah. [00:52:44] Speaker B: No other vegan drinks that you have. What's not vegan about the drink? [00:52:48] Speaker E: Yeah. Why is it not vegan? [00:52:50] Speaker A: What part of this drink is not vegan? [00:52:54] Speaker E: I want to know why it's not vegan. [00:52:56] Speaker B: Val asks that. [00:52:58] Speaker D: I thought vegan was, like, not harming any living things. [00:53:02] Speaker E: What's in that? [00:53:04] Speaker D: It's just liquor. But we stole it from somebody. [00:53:09] Speaker B: Val kind of looks to the others and is like. Because this is still draconic, right? [00:53:13] Speaker D: Yeah. [00:53:14] Speaker B: Val's like, who did you steal it from? [00:53:16] Speaker D: Just a merchant. [00:53:17] Speaker B: A merchant. [00:53:18] Speaker D: But he had good liquor. [00:53:19] Speaker B: Well, you didn't kill him, did you? [00:53:24] Speaker C: Did we kill him? [00:53:27] Speaker E: Has to check. [00:53:28] Speaker B: You know what? It's probably best that you don't tell me. [00:53:32] Speaker D: Okay, I won't tell you. [00:53:35] Speaker B: Right. No, it's not. Vegetarians don't eat things that are made from things that were alive. [00:53:43] Speaker D: Oh, I don't think this was. Wait, it was made from plants? Are plants alive? [00:53:47] Speaker B: Plants are. [00:53:48] Speaker D: Okay, okay. [00:53:50] Speaker B: Vegetarians are confused if they have a brain. [00:53:53] Speaker C: So that does bring up, like, a very good question. Because in this world of magic, I can cast speak with plants and just ask plants questions, and they can speak back. So, like, technically, you can't be vegan in this world. She looks down because everything is alive. [00:54:07] Speaker B: She looks down. The clothes like, you should have seen him when we met some blushies. [00:54:15] Speaker D: The cobalt looks at Albert and trepidaciously. [00:54:22] Speaker C: So Alward looks over, and he sees that Zafir has. Yeah. Okay. He sees that Zafir has already set up his and Zafir's tent. Zafir set up my tent and your tent? [00:54:34] Speaker D: Yes. [00:54:34] Speaker C: Okay. I wanted to make sure, because with how my brain read that he set up his tent. So Zafir's tent and Zafir's tent. So I was confused. Thank you. Tent session. [00:54:45] Speaker E: Albert. Look, just one. [00:54:47] Speaker C: If you want to get me drunk some other time, that's fine. I don't want to get drunk in a murderous drunk. [00:54:54] Speaker E: I'm just saying have a drink. [00:54:57] Speaker C: Fine. [00:54:57] Speaker E: One drink's not going to make you drunk unless you're of a very low fortitude. [00:55:02] Speaker C: I'll have some drink. [00:55:05] Speaker E: Yes. [00:55:08] Speaker D: Albert, do you ever drink? [00:55:11] Speaker C: On very rare occasion, he would have a thing of wine, but it would be, like at business events when it's expected, and he wouldn't drink the whole cup. He would just be like, oh, yeah, this is my third glass. And he's lying. And it's, like, his first. [00:55:28] Speaker E: He's going to be such a lightweight. [00:55:30] Speaker D: I'm going to need a fortitude save. [00:55:33] Speaker E: God, is it that strong? [00:55:35] Speaker D: I have step blocks for alcohol. [00:55:46] Speaker C: What did you roll? [00:55:50] Speaker E: You don't have to drink rolled. [00:55:52] Speaker C: It's too late. Find out what happens. [00:55:55] Speaker D: You're starting to feel the effects. [00:55:57] Speaker C: Okay, then I'm going to stop drinking. [00:55:59] Speaker D: You will have a plus one item bonus to saving throws against fear effects for ten minutes. [00:56:05] Speaker B: You're right, Howard. [00:56:10] Speaker C: He's just going to hold on to the mug and walk away from the party before anybody can tell him to drink again. [00:56:18] Speaker D: The two cobalts, the one who handed you the mug and the other who tried to stop them, they just watch you go. And then one fist bumps the other. [00:56:25] Speaker C: He's, like, slightly stumbling as he makes his way. I ask the chieftain, hey, what do you call this stuff? [00:56:34] Speaker D: Grog. [00:56:37] Speaker C: I can't add that to my list. [00:56:40] Speaker B: Neros. [00:56:41] Speaker E: Yeah. [00:56:41] Speaker B: Is that stuff strong? I've never really had any. [00:56:47] Speaker E: I don't remember off the top of my head. [00:56:51] Speaker C: Grog. [00:56:51] Speaker B: She's just assuming you know about it. [00:56:53] Speaker D: You can expect this stuff is about 60 proof. [00:56:57] Speaker C: What's what? [00:56:57] Speaker E: Oh, that's not horrible. [00:56:59] Speaker A: 30% alcohol. [00:57:01] Speaker B: Okay, not bad. If pressured into it, Val will drink. I'm assuming by Abby's look, she's going to be pressured. [00:57:12] Speaker E: Yeah. [00:57:15] Speaker D: I'll need a fortitude save from Val, then. [00:57:18] Speaker B: Pretty good at that. [00:57:19] Speaker C: I'm calling it real bad roll. Bad cold brew with a K 24. I like that. [00:57:26] Speaker D: You're fine. You're taking it. Well. [00:57:29] Speaker B: That wasn't too bad. Could probably have more then. [00:57:33] Speaker E: Yes. We can sing together. [00:57:36] Speaker B: Oh, right. If that's what it takes. [00:57:39] Speaker C: I like how Nero's will only sing when hammered. [00:57:42] Speaker E: Yes. [00:57:44] Speaker B: Right. [00:57:45] Speaker A: Liquid courage. [00:57:46] Speaker B: Make a fun night, I guess. All right. [00:57:54] Speaker E: We have a great time. [00:57:56] Speaker D: So as the party continues, drink is shared, music is played. Music is beginning to be a little bit less coordinated as time goes on. And Alward, the effects of the alcohol are beginning to subside a little bit. [00:58:11] Speaker C: So Alward is going basically from the time he took the drink and a little bit after he went to his tent to level out his head again and to sort of just try some things and study and do some certain things. [00:58:29] Speaker A: Uaver is going to avoid the drink completely one way or another. He's going to actually kind of walk away from the party in general, still half studying the brooch in his hands and bypass his tent. And he's actually going to come up to Albert and kind of half, I don't know, knock, whatever. [00:58:59] Speaker F: Albert? Albert, are you in there? [00:59:04] Speaker C: When you open up the tent, you see sort of Alward facing away from the door and sort of forming around him is this like, golden, like, glow. And you can sort of. He's like muttering to himself. He seems kind of frustrated about what's going on, but you can also hear him screaming loudly and him messing up something and then saying something different, and it sort of doesn't make sense, but as soon as you speak, it all goes away. He's like, oh, uver. Yeah. [00:59:43] Speaker F: I wanted to talk to you about, but what was that? Why was there multiple of you? It seems. [00:59:56] Speaker C: So. I recently learned that I've been doing something. You're old. That's how I start all my conversations. And you know a lot of folklore and stories. [01:00:19] Speaker F: Yes, I have heard a lot of different things. [01:00:25] Speaker C: I know this might seem a little tangential. What do you remember on the day we repaired the bridge? [01:00:34] Speaker F: You mean someone overhanging Zagoli? Zagolj, yes, I remember. We came up to it. We had tried some ideas of how to go around it or whatnot, and we ended up fixing the bridge, if I remember correctly. I know my memory may not be the most so consistent, but I died. [01:01:02] Speaker C: Uber that day, and no one really has mentioned it or make noted of it. When I went to go inspect the bridge to see how many we can cross, I overstepped and fell through. I was panicking the whole fall, and then the next thing I knew, I was standing on the bridge and things like, this have been happening basically ever since I've met you guys, and it's slightly terrifying. And I thought it was just me thinking ahead until that moment happened. [01:01:55] Speaker F: Again. I know my memory isn't the most reliable, but I certainly don't remember you falling or anything. And obviously you haven't died because we're having this conversation. [01:02:09] Speaker C: That's the thing. I need someone to remember when this happens. Here, let me show you. And then Albert's going to hand you a coin, and he's going to say, I'm going to call that coin, and you're going to flip it. And I need you to remember what I said and what it lands on. Okay. I need you to remember. [01:02:42] Speaker F: I'll tell you what. I'll do it one better. I'll write it down. [01:02:45] Speaker A: And he just pulls out a book. [01:02:47] Speaker C: So that won't work because you wouldn't have written it down. [01:02:58] Speaker F: I'll try. Are you ready? [01:03:01] Speaker C: Yes. [01:03:03] Speaker F: Okay. [01:03:03] Speaker A: And he just holds it out, like, ready to flip. [01:03:07] Speaker C: And then when you flip it and it's in the air, Alwood's going to call out heads and it's going to land on tails. And then I need you to make a will save. [01:03:17] Speaker F: Come on, dice. [01:03:20] Speaker A: 22. [01:03:21] Speaker C: You just barely passed. [01:03:26] Speaker D: The best kind of passing. [01:03:27] Speaker C: Yeah, the best kind of passing. And then as you flip it, Howard is going to call tails, and it's going to land on like. Do you remember. [01:03:43] Speaker F: You said, that is OD. I could have sworn that you said heads. [01:03:51] Speaker C: I did say heads, but I did something. I'm not entirely sure what I'm doing yet, but I did something. And this is, you know how sometimes right before, like, a fight breaks out or something, I'm ahead of everything? [01:04:09] Speaker F: Yes. [01:04:10] Speaker C: It's almost as though I can see what's about to happen and choose to act beforehand. It isn't always precise. It isn't always correct, but do you know anything about chronomancy? [01:04:28] Speaker D: You're expert in Arcana, yes? Yeah. You've heard a bit about chronomancy. It's more of a niche school of magic. There's not a whole lot of clarified, identified spells that people can study reliably. But you're aware of it? [01:04:46] Speaker F: Yes. Back when I was in the library, I came across a book or two speaking about it. It's not very well known, but I have heard a little bit about it or read something. [01:05:02] Speaker C: I think I might be doing that, but I'm not sure why or how or what's happening with it, and I just needed someone else to remember what? [01:05:18] Speaker F: About what I walked into? What was that? [01:05:23] Speaker C: I'm trying to see if I can see other times because, like I said, I died. I want to know what happened to all of the other mes that no longer exist, if that makes sense. [01:05:44] Speaker F: That honestly can both be useful and quite dangerous, I think. Enough to drive someone mad. [01:05:57] Speaker C: Most of what I've done wasn't as deadly as falling off a bridge, mind you. Like I said, I thought I was just thinking ahead. So nothing terrible. But it has been. Aside from that one, been really funny to see some of the social interactions that have been undone by what I've been meddling with. [01:06:22] Speaker F: And you don't know what you are doing to activate it? Or is it like an assault process that you start with? [01:06:36] Speaker C: It's like a thought, but it happens quickly. Like, for instance, whenever I'm slow and it takes me a minute to recognize that a combat or a fight is going on, it's because I'm sort of lost in the thought, in the choices that I have. I don't know how really to explain. [01:07:00] Speaker F: It, but is there a way to. Obviously, you activated it right then with Sikwing. [01:07:08] Speaker C: I believe when I cast any magic, it's because I want something to happen. You're a wizard, so you. [01:07:17] Speaker F: Yes, I understand that, but it's calling upon anyway. [01:07:21] Speaker C: Yes. Whereas you rely on study and practice and doing certain ways. I just want. It happens. [01:07:30] Speaker F: Similar to a sorcerer. [01:07:32] Speaker C: Yes. So with the coin and with other things, I want it to happen. But I'm not specifically requesting time be altered. I don't want to mess up. I don't want to fall to my death. I don't want to make social faux pa. And it fixes. [01:08:00] Speaker F: And have you found a limitation to this? [01:08:06] Speaker C: It's all very new. I just learned that I'm doing this two days ago. [01:08:11] Speaker F: Well, I am glad it has saved your life at least once. [01:08:16] Speaker C: Same. [01:08:21] Speaker F: I wish I could do more to help, but it is not a school of magic that I have studied in any great detail. Growing up, I studied multiple fields and became a bit of a jack of all trades, so to speak. I experimented a lot with the magic, but ever since the incidents with the runes, I've been a bit singularly focused, so to speak. [01:08:52] Speaker C: Right. I'm sorry, what were you asking when you walked in? [01:09:00] Speaker F: Yes. Yes, of course. This brooch that the cobalt chieftain had, I can definitely say now that he was lying about who made. [01:09:13] Speaker C: He 100% stole it off of someone. [01:09:16] Speaker F: It has a rune on it, one of the runes. [01:09:20] Speaker A: And I flip it over and show it to you. [01:09:23] Speaker C: Can I make a crafting check to see where the brooch came from? Like, any specific area? If it has any markings saying it's from here, or if it has, like. [01:09:32] Speaker D: A creator's mark, you wouldn't need a crafting check to know this. But the only engraving that appears to be on it is that rune. [01:09:39] Speaker C: Okay, so there's no creator's mark or anything like that. Okay. [01:09:42] Speaker D: It stands to reason that that rune could be the creator's mark because there doesn't seem to be any other engraving. But you don't know that. [01:09:51] Speaker F: I do know that cis broach is magical transmutation. In fact, I believe it has the effects that I've already explained. Yes, those effects. It is quite powerful magic. But I remember you. I'll be honest, it is frustrating. But you've had more immediate success in trying to understand these runes, and I have, or remember to have. I was hoping you could take a look at it. [01:10:30] Speaker C: I got lucky and was able to transcribe a singular rune. But I can take a look and see. Best thing, we'll hopefully have it with us by the end of it, so we won't need to worry about a transcription. But I can certainly try. [01:10:47] Speaker F: Perhaps we can solve both my mystery and your mystery together. [01:10:53] Speaker C: Young friend, I would appreciate any guidance on this. [01:10:59] Speaker F: I don't have much experience with that particular school of magic. I have experience with multiple schools of magic and how they work. Perhaps I can give some guidance in a small way, and in return, you can help me in my mystery, so to speak. [01:11:21] Speaker D: And as you say that Uvair, you notice a sort of itching sensation on one of the runes on your left shoulder. And that's where we'll end for tonight. [01:11:33] Speaker C: What? [01:11:36] Speaker B: That's awesome. [01:11:37] Speaker C: What is causing you to gain new runes? I don't know. [01:11:43] Speaker D: All right, so, Jenkins, you got the hero point for tonight's session for the awesome role playing scene that carried us out to the end here. Thanks also for drinking. [01:11:55] Speaker C: Oh, yes. That was very out of it. I can't wait for the time where. [01:11:59] Speaker D: You stuck to your vegan morals. [01:12:04] Speaker C: Well, I'm going to go and I guess, read up on veganism. [01:12:11] Speaker D: And we'll see you all in the next episode. This has been an atomic broadcasting production. Pathfinder, Galerian and the lost omens world setting are copyright of pizzo more [email protected] music in the show is from Monument Studios collection, as well as assorted artists with some original tracks composed by Jordy Hake. More details in the description. If you enjoyed the show, please remember to share with a friend and we'll look forward to seeing you again next time. Stand by. [01:12:45] Speaker C: Yes. [01:12:46] Speaker D: I must let the wolf out. [01:12:48] Speaker C: Why do they have a pet of wolf? I absolutely love the idea of the leader being like, I have to let the wolf out. Do you want to go outside? You as a good boy. [01:12:59] Speaker D: You and a good boy.

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