Episode Transcript
[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part. Such as, like, comment rate and don't forget to tell a friend to tune in for an atomic time.
[00:00:32] Speaker B: Now, where did we leave off?
[00:00:36] Speaker A: Ah, yes.
[00:00:39] Speaker B: Deep within the winter woods, our heroes fought Liko the Witch of Woodhurst, while Val dragged the laughing body from the witch's closet toward the fighting.
[00:00:57] Speaker C: I this weekend, me and my wife were on the couch and we were watching Gel's Marbles.
[00:01:06] Speaker D: Oh, I love that.
[00:01:07] Speaker C: And we were getting caught up. Go Balls of Chaos and Savage Speeders. I love you, Balls.
[00:01:12] Speaker D: I'm Savage Beaters. Let's go.
[00:01:14] Speaker C: And we were having fun with it, and then it recommended a different kind of tournament. And it's something I'm curious if any of you. Have any of you ever heard armored mma?
[00:01:25] Speaker E: No.
[00:01:26] Speaker A: Yes.
[00:01:26] Speaker C: Yes. Okay.
[00:01:27] Speaker A: I thought you would.
[00:01:28] Speaker D: Wait, I think maybe people get in suits of armor and fight.
[00:01:32] Speaker C: Yes, Yes.
[00:01:33] Speaker E: I have heard of that.
[00:01:34] Speaker C: Thumbnail that pupped up were two guides, guys in full armor with long swords in an MMA ring.
And Olivia and I watched this and it was great. And then we started watching more. My favorite so far has been them with long axes. Those are great, but. But, like, what I love about this. Yeah, full armor. They're doing real weapons. Not wanted to an extent. You know, rules and such. But, like, it's really fun to watch. And also, I don't know a lot about medieval fighting, but, like, it feels like that's probably more of what it's like, where it's like shield and sword and they're just kind of punching on each other.
[00:02:06] Speaker A: Yeah.
[00:02:07] Speaker C: And it's really great. What I love about it so far, unless there's other stuff going on, they all seem like they just really love it. And, like, they're always, like, hugging each other and just having a really good time and sharing drinks and such.
And that's what really makes it for me. It's a fun sport. It's kind of crazy. One dude jumped on the wall and did the people's elbow onto a guy in full armor, and it didn't work out for him very well, but he did win the match.
But they didn't headbutts one person. This woman headbutted another woman into unconsciousness.
[00:02:41] Speaker E: That sounds painful.
[00:02:42] Speaker C: But the first match I watched were two guys. They were having a really good time fighting. And at the last 10 seconds, they did a little kneel and dropped their weapons and just started wailing on each other. Just so much fun. Because they have, like, this concussive foam in their armor, so they don't get as beat up, but sometimes you'll see them bruised up. So it's like. It's not a bloody sport.
Obviously, accidents can happen, especially when you have open grills and long weapons. But they use all sorts of different weapons. So you see all the different, like, fighting styles that they have and changes. When they did the long pole axes, this one guy was just really good. It's bonking the other on the head with the ax. It was so fun to watch.
It was a great time.
[00:03:22] Speaker E: Yeah, it's fun.
[00:03:25] Speaker D: The M in it now stands for medieval, not mixed.
[00:03:28] Speaker E: One of my.
My.
One of my college roommates.
[00:03:33] Speaker C: Yeah.
[00:03:33] Speaker E: Husbands. Actually does this.
[00:03:35] Speaker C: This. Exactly.
[00:03:36] Speaker E: And she.
[00:03:37] Speaker C: Well, not like some fight.
[00:03:38] Speaker E: Not like the. I don't think it's the exact. But they.
[00:03:41] Speaker F: Right.
[00:03:41] Speaker E: He does do this. And, like. And I'm like, what are those hospital bills?
[00:03:45] Speaker C: Like.
[00:03:45] Speaker E: And she's like, it's insane.
And I'm like, yeah, it sounds like it. But he's been.
He's had joints dislocated so many times, and, like, he has, like, scars now all over him because of it. But, yeah, it's intense.
[00:04:01] Speaker A: Oh, yeah.
[00:04:01] Speaker C: Yes, I have. You're fighting with anyone get full, like, injured in it, but at least in the ones I've watched. But it's really nice, as opposed to things like actual chewing it. Tuning into some MMA or UFC or whatever where they're, like, bloodying each other to a pulp. It's nice to see that. Not to that extent in violence.
It's nice.
[00:04:22] Speaker A: There's. So there's armored mma, which is what you've been talking about. Then there's also. And I forget the name of it, but essentially
[00:04:31] Speaker C: there's one with like, an H.
It's.
[00:04:33] Speaker F: Hmm.
[00:04:35] Speaker A: Again, I don't remember the exact name of it, but it's essentially, it's a worldwide league armored league, where you have your team. So each country has a team. So there's a USA team. And there's group fight. Armored group fights. But that's also really fun to watch too, because then you can see like, 20 on 20, 10 on 10, 50 verse, 50 groups of just armored guys brawling.
And there are rules. Don't get me. Don't anybody get the wrong idea. There are rules if a guy goes down. So basically, if they lose their footing and they go down, they're out of the fight in that league anyway.
[00:05:15] Speaker C: They get 10 seconds to wail on the dude who fell. Yeah.
[00:05:18] Speaker A: Yeah.
[00:05:18] Speaker F: There's no.
[00:05:19] Speaker B: As soon as.
[00:05:19] Speaker A: As soon as they're down. As soon as their knee goes down, they're out.
[00:05:23] Speaker F: If they do like an anime sword catch, does somebody else get back in? Like in dodgebox,
[00:05:30] Speaker A: there's no medic. There's no.
It's. Who can get the other team on the ground the fastest but with full armored weapons.
[00:05:37] Speaker B: So it's.
[00:05:39] Speaker D: So I was just going to say I literally never heard about this at all until like three weeks ago where I randomly got an ad for it
[00:05:45] Speaker E: and I was like, whoa.
[00:05:48] Speaker C: I didn't know it my feed.
[00:05:49] Speaker E: Yeah, I didn't know it existed either until she was telling me about it and I was like, that sounds so intense.
[00:05:55] Speaker C: They do stuff at the mother's brewery in town. Uh huh.
[00:05:57] Speaker E: Yeah.
[00:05:58] Speaker D: I didn't know that.
[00:05:58] Speaker F: You know, this is kind of just like one step. Like kind of a diagonal step from larping.
[00:06:03] Speaker A: Yeah.
[00:06:04] Speaker F: I mean like it.
[00:06:05] Speaker E: Is it. Yeah, basically LARPing.
[00:06:07] Speaker F: But yeah, for moving the safety and. Or magical effects.
[00:06:11] Speaker E: Yeah.
[00:06:11] Speaker A: For those of you that live in the Springfield area long enough. Do you guys remember the group that used to meet in the park off of National? There used to be a group that met and dressed up in full armor and used to fight. What was their name in the park? I don't remember. I remember watching them.
[00:06:29] Speaker D: Is that why there was just so like. Like it's been forever since I've seen them. But like when I like two moves ago, whenever driving home from work, my wife would randomly see this dude in a full suit of armor just walking down the street or the sidewalk. And it was a cryptid. I don't know who this person is. I love this person. But I haven't seen them in forever.
[00:06:54] Speaker F: That was just great.
[00:06:55] Speaker A: Possibly it could have been somebody who was in that group.
[00:06:59] Speaker C: After two minutes they're just like
[00:07:03] Speaker B: exhausted
[00:07:04] Speaker C: and then they take a two minute break.
It's crazy. It was all pretty standard. Then I saw that dude start doing like rolls and jumping on the wall and such. I'm like.
And he was fighting a Templar who was like. He kneeled and had like holy music playing a lot.
But he was playing defensively and it was not working against this guy. This guy was like a performer and like the guy who owns the place.
[00:07:30] Speaker A: It's like Templar.
Templar means WWE Medieval Night.
[00:07:35] Speaker B: Yeah.
[00:07:36] Speaker C: A guy who feels comfortable enough to jump up on the wall, bounce off it and throw an elbow at you.
[00:07:42] Speaker F: It's like WWE for I want to say geeks, because nerds. I mean we've had that conversation I
[00:07:49] Speaker C: wouldn't have been enjoying it as much if it wasn't just clear how much these guys just love each other and love what they're doing.
[00:07:56] Speaker A: Mm.
[00:07:57] Speaker C: And I'm just like, there you go. That's what I need. If they were all like, actual wrestling or WWE or MMA attitudes that are there, I would not be interested.
[00:08:08] Speaker D: It's like watching competitive TV shows, and every now and again, you'll find one where it's like, oh, these. They're not competing at all. They're just having a good time. And the fact that this is a competition is doing nothing against the sportsmanship, and it's great. But then every other one is horrendous.
[00:08:23] Speaker C: I would have said that at curling until recently. Darn Canadians.
[00:08:27] Speaker A: What?
[00:08:28] Speaker B: What?
[00:08:28] Speaker D: A Canadian cheated at curling?
[00:08:30] Speaker C: Oh, yeah, The Canadians were very unsportsmanlike and very sucky, and they cheated on curling. So apparently got some drama this year, which is very out of the norm.
[00:08:39] Speaker A: I was about to say, out of all the Winter Olympics, curling.
[00:08:43] Speaker C: Yeah.
[00:08:44] Speaker E: Oh, Canada.
[00:08:46] Speaker A: Hey, hey, hey. Just be nice to our Canadian listeners.
[00:08:49] Speaker C: No, it's not their fault.
[00:08:52] Speaker E: Yeah, it's not their fault that they're Canadian.
[00:08:57] Speaker F: In all fairness, it's not our fault for being American.
[00:08:59] Speaker A: Be nice to our neighbors.
[00:09:00] Speaker E: It's literally like, yeah, it's not our fault that we're American. It just happened to be where we
[00:09:04] Speaker B: were born, you know? I don't know how to segue from any of this, so we're just gonna get started where we left off at the end of the last episode. Chaos.
Go.
[00:09:20] Speaker F: So that was the segue.
[00:09:21] Speaker B: The witch was trying to get out of the house. Y' all stopped her. She raised a few skins full of thread to attack you and stabbed Neros. And meanwhile, outside, Val is dragging this corpse up to the house when it starts coughing and mentions that it didn't recognize her at first because she was different from how he had described her father as looking for her.
Val comments.
[00:09:50] Speaker C: Well, Jordan, I think what we're looking at here.
[00:09:55] Speaker E: Not sports comment.
[00:09:56] Speaker C: Take it away, Sam.
Val is looking a little shocked. She's like, what do you mean?
Who do you think I am?
[00:10:07] Speaker B: You?
You're Hertha, aren't you?
[00:10:10] Speaker C: Sorry?
[00:10:11] Speaker B: You're Hertha, aren't you?
[00:10:13] Speaker C: Oh, sorry, there's a knife in your throat.
[00:10:15] Speaker B: I know. It's making it hard to talk.
[00:10:17] Speaker C: Yeah. Why are you not. What is going on with you right now?
[00:10:22] Speaker B: Well, you know, I'm just kinda hanging around, being dragged around by somebody, you know.
[00:10:25] Speaker C: Yeah, you were acting really evil, and I put that knife back in.
And now you say you know who I am. How did you. You said you knew my friends.
Who are you?
[00:10:38] Speaker B: Your worst nightmare.
[00:10:41] Speaker C: What does that mean?
[00:10:43] Speaker B: I think we're out of time. Since we're in Initiative, I'm gonna roll.
[00:10:47] Speaker C: Can I roll to identify this guy?
[00:10:51] Speaker B: What would you like to roll?
[00:10:54] Speaker C: Is he just a dude, or is he, like a thing? Is he just a dude?
[00:10:58] Speaker E: I mean, on the Initiative. Ch.
Eldritch.
[00:11:01] Speaker C: Corpse, Religion, Elvish.
[00:11:03] Speaker F: I can't read it from here.
[00:11:07] Speaker C: You use religion for undead. If he's a corpse, can I use.
[00:11:11] Speaker B: Go ahead and use. Go ahead and roll. Religion.
[00:11:13] Speaker E: Here. It looks like it says Eldritch. I need new glasses.
[00:11:16] Speaker F: It's okay. I can barely see it. And I'm right next to it.
[00:11:18] Speaker E: Okay. Makes me feel a little better.
[00:11:22] Speaker B: 39, you are 100% confident that the body itself is dead and is being used as a vessel for whatever is in it.
[00:11:34] Speaker C: Are you possessing this man?
[00:11:38] Speaker B: I possess whatever I want.
[00:11:42] Speaker C: Oh, well, now I think the time's up.
[00:11:46] Speaker B: Yeah, I think so.
[00:11:47] Speaker C: Zafir, talk to you later.
[00:11:50] Speaker F: So the biggest question is, does this bear have a reactive strike?
Because I don't want to touch anybody except for the throat of that witch, and I could definitely get there.
So Zephyr in this state actually is more of a severe than anything.
Is just, I guess, gonna skirt around the lynx and Neros to potentially get on the opposite side of the hag standing on the windowsill about to do one of those wwe, you know, elbow check right into her face with a knitting needle.
Well, you know, strapped to his elbow,
[00:12:32] Speaker C: he's got the steel knitting needle from
[00:12:35] Speaker E: the top row
[00:12:39] Speaker F: and is going to cast a spell that I need a fortitude check.
[00:12:47] Speaker C: Aha.
[00:12:50] Speaker B: A33.
[00:12:52] Speaker F: What is that? A success.
So that means I'm gonna roll something?
[00:12:57] Speaker B: Yeah, if it's basic, they'll still take half damage on a success. Okay, so you're just casting a spell. You're not using spell strike.
[00:13:03] Speaker F: Right.
[00:13:04] Speaker B: Okay.
[00:13:04] Speaker F: I'm definitely gonna hold the suspense until I roll to actually tell you what it is, though.
So she sees a Fear Zephyr, formerly somewhat what in this state? I want to say he's more of a Zephyr than he is a Zephyr at this point.
But he just dashes around her and then does one of Those Bruce Lee 1 inch punches, hits her with torturous trauma for a whole whopping 8 points of damage.
[00:13:38] Speaker E: I touch.
[00:13:39] Speaker F: It was supposed to be more impactful, but yeah.
And that. That unfortunately ends. Ends.
[00:13:45] Speaker C: My turn Here comes the bear.
[00:13:50] Speaker B: Well, now that Zafir has moved the. The bear has two targets that it could go after.
[00:13:57] Speaker D: Bring it on, bear.
No, you ain't got nothing on me, Jenkins.
[00:14:04] Speaker B: You want evens or odds?
So if I roll an even, we're going after Al.
[00:14:10] Speaker D: Let's go.
[00:14:10] Speaker C: Bear doesn't have anyone next to him.
[00:14:12] Speaker B: I rolled a three.
[00:14:13] Speaker D: Oh, darn it.
[00:14:14] Speaker B: So the bear is gonna just do a little side step over up to.
[00:14:18] Speaker A: No, it doesn't. Well, actually, yes, it does, but it doesn't matter because I activate Zephyr. Zephyr slip.
[00:14:25] Speaker D: Zephyr.
[00:14:26] Speaker F: I'm sorry.
[00:14:26] Speaker A: A creature enters a space within five feet of you, which the bear did. An arresting breeze sweeps you up in an instant and moves me to safety. I fly 15ft directly away from the triggering creature.
[00:14:40] Speaker F: Dang, whoosh.
[00:14:42] Speaker D: We blocking this window.
[00:14:44] Speaker C: He's up on the kitchen counter.
[00:14:45] Speaker A: Now put me away from on the other side of the witch if I can. Can I not?
[00:14:49] Speaker B: No, you gotta go directly away from the creature. So technically, you could only go here, but I'll let you squeeze into the corner.
[00:14:56] Speaker A: Thank you.
[00:14:56] Speaker C: Now you're squirrel squeezing. And have a lower ac.
[00:15:01] Speaker B: Well, I guess the bear is going to use its second action to.
[00:15:05] Speaker D: That's right, you run, coward.
[00:15:07] Speaker E: You are pinned against the corner.
[00:15:09] Speaker B: What?
[00:15:09] Speaker C: A corner? Right now, Uvaire and Zephyr, up against the wall. The witch of the Bear, right there.
[00:15:14] Speaker B: Just to describe this for the audience, everybody is now crammed into the corner of the cabin, up against the window. So in a row, we have Zafir, the witch, Neros, then the lynx, and then next to them in a row, we have Uver and the bear.
[00:15:30] Speaker F: Don't forget, Alward is in a diagonal between the lynx and the wolf.
[00:15:34] Speaker B: Yes. So I'm sure you all have a clear picture of this.
[00:15:37] Speaker C: And Val's outside with a corpse Bervir.
[00:15:40] Speaker F: Wait, does that mean both Alward, the lynx, Neros and the witch are all off guard?
[00:15:47] Speaker A: Yes.
[00:15:47] Speaker B: Specific targets. Yes.
So Neros is off guard to the lynx and the witch.
[00:15:52] Speaker D: This is.
[00:15:53] Speaker B: And Alward is off guard to the lynx and the wolf.
[00:15:55] Speaker C: You should do the cha Cha. Zephyr and Pathfinder.
[00:15:58] Speaker E: Yes, almost everyone is off guard right
[00:16:01] Speaker C: now, except Uber and the bear and
[00:16:04] Speaker A: Zafir and the bear and Z.
[00:16:06] Speaker B: All right, so then the bear is going to take up one of his forepaws and just slam it into Uvair and trying to pin him against the wall.
[00:16:14] Speaker A: Oh, that's not nice.
[00:16:16] Speaker B: With a whopping 27.
[00:16:20] Speaker A: I'm actually not sure that does Anything.
[00:16:22] Speaker F: Don't worry, it's not a real.
[00:16:23] Speaker A: It doesn't.
[00:16:24] Speaker B: So he just slams into the wall next to Uvaire.
[00:16:30] Speaker C: Sven's luck paying off again.
[00:16:32] Speaker B: Uvair, it's your turn.
[00:16:34] Speaker A: Cool.
[00:16:34] Speaker F: Pin him back.
[00:16:35] Speaker C: I wonder if it has a reactive strike.
[00:16:38] Speaker F: Slap him back.
[00:16:39] Speaker A: I'm going to make an attacker.
Yeah, that's what I'm gonna do.
[00:16:45] Speaker B: Bonk the bear.
[00:16:46] Speaker A: No, the witch.
[00:16:47] Speaker B: Oh, bonk the witch.
[00:16:49] Speaker D: Bonk the witch.
[00:16:50] Speaker C: Are you casting a spell or.
[00:16:51] Speaker A: Yes.
[00:16:53] Speaker B: I was hoping you were just gonna bunker with your staff.
[00:16:57] Speaker A: No, I'm not gonna do that. Why would I do that? No, I'm gonna cast blinding foam.
[00:17:02] Speaker C: Oh, how nice of Jordan not to give this thing a reactive straight. That would be very scary.
[00:17:08] Speaker A: It's okay. I can conceal it, in which case I don't have to.
[00:17:10] Speaker B: Well, you would have to spend an extra action to do that, though.
[00:17:13] Speaker A: Yeah, it's not like I'm going anywhere.
[00:17:18] Speaker F: You can slip by me.
[00:17:19] Speaker D: I don't think I can.
[00:17:20] Speaker A: Oh, I can go out the window?
[00:17:22] Speaker B: Yeah.
[00:17:22] Speaker C: Yeah.
[00:17:23] Speaker F: If you really wanted to.
[00:17:25] Speaker A: If I really wanted to.
[00:17:26] Speaker F: Out the window.
[00:17:27] Speaker B: Blinding foam. See ya.
[00:17:30] Speaker F: Tan pocket.
[00:17:31] Speaker B: Foe pocket foe.
Sven is turning in one of his hero points.
[00:17:36] Speaker A: I want this to work.
[00:17:37] Speaker B: What was your original roll?
[00:17:39] Speaker A: 2:32.
[00:17:44] Speaker B: You got it.
[00:17:47] Speaker A: Excellent.
[00:17:49] Speaker B: So what happens to my witch? My poor, poor witch.
[00:17:52] Speaker A: Your poor, poor witch?
I spray a colorful caustic foam into the target's eyes while which clings to their face.
I made a spell attack roll and I hit. If I hit, I deal 5d10 acid damage and 1d6 persistent acid damage, and the target is blinded for the duration.
[00:18:12] Speaker B: Okay, so I'm assuming you're casting this at level five, right?
[00:18:15] Speaker A: Yes.
[00:18:15] Speaker B: Rank five.
[00:18:16] Speaker A: Yeah.
[00:18:16] Speaker B: Okay, so this spell has the incapacitation trait, which normally would mean that she just ignores being blinded unless you critically succeed on that spell attack roll.
I am not a fan of how incapacitation works in this game because it's either.
It's swingy, it's either you. I. Why would I want to incapacitate them? I'll just kill them. Or it just doesn't work on bosses. So what. What we'll do here? Instead of just saying she ignores the blinding, we'll have her go ahead and make a fortitude save that. So since she's benefiting from incapacitation, instead of just saying she doesn't blind, I'll have her make a fortitude save to see if she's blind or not. Does that work for you?
[00:18:54] Speaker A: That works for me.
[00:18:55] Speaker B: Okay, let's do that.
All right.
And that is a 26.
[00:19:04] Speaker D: That's a fail.
[00:19:06] Speaker A: DC31.
[00:19:07] Speaker B: Okay, so she will be blinded then. And then, as with normal with the spell, then she can get rid of it by wiping the foam off with three interact actions.
[00:19:16] Speaker A: Yep. Okay, so I need five. Well, yes, five. D10.
[00:19:22] Speaker E: Basically, it makes her waste her next turn on just getting the foam off if that's what she wants to do.
[00:19:28] Speaker C: Technically, you can split up the actions.
No, but she can't see, so I don't know what else she could really do.
[00:19:35] Speaker D: Doesn't blindness just give you, like, a minus 4.5t10?
[00:19:38] Speaker B: So she'll know vaguely what direction people are in. She can remember where they were standing, but she can't accurately target them. So, like, it gives her a 50, 50 miss chance if she tries to do something to someone.
[00:19:50] Speaker A: 32 acid damage.
[00:19:53] Speaker G: Nice.
[00:19:54] Speaker D: How's she looking?
[00:19:56] Speaker B: She was already bloodied.
[00:19:58] Speaker C: Val walks in. Don't kill her. We have to ask her questions. Uber throws acid on her face.
[00:20:05] Speaker G: Too late.
[00:20:07] Speaker A: And when do we do the 1D6?
[00:20:08] Speaker D: Persistent?
[00:20:10] Speaker B: At the end of her turn. And I put that in the system so it'll automatically remind me at the end of her turn.
[00:20:14] Speaker D: Oh, nice.
[00:20:15] Speaker A: Yeah, I'll stay where I'm at. I can tank. I can tank a bear. Maybe.
[00:20:18] Speaker C: He has a lot of health.
[00:20:19] Speaker A: I am. I am the tanky wizard.
I may regret it. We'll see.
[00:20:26] Speaker B: Huh.
[00:20:27] Speaker E: What's wrong?
[00:20:28] Speaker B: I'm trying to figure out what she's gonna do now because it's her turn.
[00:20:31] Speaker E: She's gonna waste her entire turn wiping the phone.
[00:20:35] Speaker C: This is a manipulate action, which means Zafir can stab her.
[00:20:40] Speaker B: It's an interact action, which has the manipulate trait. Yeah, so if she wipes the phone, Zaphir can just stab her. And I think she knows that.
[00:20:49] Speaker E: Do you think she knows that?
[00:20:51] Speaker F: She watched me basically unravel the wolf.
[00:20:55] Speaker A: She saw the wolf get unraveled.
[00:20:56] Speaker B: So she's gonna turn then and kind of just like, blindly reach out towards Zafir, like, grabbing at him.
So I'm gonna do this as an attack roll with a 50, 50 miss chance.
So if she hits, then she will just. She'll have, like, grabbed onto his arm or his clothes or something.
[00:21:13] Speaker E: What's the purpose of that?
[00:21:16] Speaker C: Secrets.
[00:21:17] Speaker D: We'll find out.
[00:21:18] Speaker F: I said I was dashing. She just wants to get a piece.
[00:21:21] Speaker C: She's his mother, and she wants to be carrying.
[00:21:22] Speaker B: Petite. Do you want low or high?
[00:21:25] Speaker F: Right in the middle. Directly. She has to roll a 50.
[00:21:29] Speaker B: Is over 50 good or under 50? Good.
[00:21:32] Speaker C: Good for Saphir.
[00:21:33] Speaker F: Lower.
[00:21:34] Speaker B: Okay, so if she rolls under 50, then she will miss you.
[00:21:38] Speaker F: Yeah.
[00:21:38] Speaker B: No, 50 or under. She'll miss you. 51 or up. She'll hit you.
[00:21:43] Speaker F: Yeah,
[00:21:46] Speaker B: I got a 13. So she just kind of swings over in your general area.
[00:21:50] Speaker F: Can I slap her hand?
[00:21:52] Speaker E: You can play slap ants.
[00:21:55] Speaker A: That might negate. That might.
[00:21:57] Speaker F: No
[00:21:59] Speaker A: sheen Lowe where you are at then.
[00:22:01] Speaker F: I just. I just want to be the. Like the.
[00:22:03] Speaker E: Gives her hat, hit her with the knitting needle.
[00:22:05] Speaker B: So she swipes out at Zafir. Doesn't quite make contact with him, but she nevertheless reaches down and swipes up with her hand again. And a bunch of threads start coming up through the floorboards, and they're, like, trying to wrap around Zafir. So she's going to roll her mischance again to see if she just guesses wrong where you're standing.
[00:22:26] Speaker E: I hate this.
[00:22:28] Speaker C: Why?
[00:22:29] Speaker B: I just do so low is good.
86.
[00:22:36] Speaker A: We said low was good. Jordy. Low was good.
[00:22:40] Speaker B: So the threads begin to wrap themselves around Zafir. Zafir, I'm going to need you to make a fortitude save.
[00:22:46] Speaker F: Can be done. Give me a moment to look at that number.
[00:22:49] Speaker B: However, before you do that, I will point out that gesturing down and reaching up. This has the manipulate trait.
[00:22:57] Speaker D: Pop her in the nose.
[00:22:59] Speaker B: You are allowed to make a reactive strike.
[00:23:01] Speaker D: Punch her in the face with a.
[00:23:03] Speaker A: Stab her in the face with a nitty needle. Man.
[00:23:07] Speaker F: Do I want to.
[00:23:08] Speaker D: If you critically succeed, you would interrupt the action.
[00:23:11] Speaker B: That's correct.
[00:23:12] Speaker F: Okay. Okay.
[00:23:13] Speaker B: Did just crit.
[00:23:14] Speaker F: So that's 3. 8. 38 to hit.
[00:23:16] Speaker B: 38 against her. Off guard. AC is a regular hit.
[00:23:20] Speaker F: Well, I mean, you know, 11.
[00:23:26] Speaker B: Yes. Okay, so she takes the 11 damage. She is not looking good. She's got acid sizzling away on her face, but she is able to manage to conjure those threads up through the floorboards, and they start wrapping around Zafir
[00:23:41] Speaker F: like a.
Ooh, ooh, I'm probably gonna touch me. 23 Fortitude.
[00:23:47] Speaker B: 23.
[00:23:47] Speaker F: Wait, can I reroll that? I can, because I didn't do it.
[00:23:52] Speaker E: He's using a hero point.
[00:23:53] Speaker F: I am using a hero point, and I'm gonna reroll because I rolled a three.
[00:23:56] Speaker C: Such heroic nonsense.
[00:23:58] Speaker F: It's not much better, but a lot than it was. So that would be 31.
[00:24:03] Speaker B: A 31.
That is going to be a regular failure. I will let you know. Just for the fun of things, if you kept your original, that would have been a crit fail.
[00:24:12] Speaker F: I figured.
[00:24:14] Speaker B: So these threads wrap up around Zafir and like just completely obscure him. You guys can see nothing of Zafir. And then the threads begin to like contract smaller and smaller.
[00:24:28] Speaker C: You put on the ring
[00:24:32] Speaker B: and I made a roll table for this.
[00:24:36] Speaker C: You, you made one when.
[00:24:38] Speaker B: When the threads like they get smaller and smaller and then they just kind of collapse. And where Zafir was standing is now a raven as you've been affected by cursed metamorphosis.
[00:24:51] Speaker C: Another raven for the party.
[00:24:55] Speaker B: So the way that this works, you have the form of a raven, but you have your mind.
[00:25:02] Speaker E: I don't like that.
[00:25:03] Speaker F: I mean, it still doesn't take away my want to kill this lady, but
[00:25:06] Speaker E: can she peck her in the eyes become unravened?
[00:25:09] Speaker B: I won't tell you how long this lasts, but it is temporary. But if you spend all of your actions on your turn, focusing on your original form, you can make a will save to try to return to normal.
[00:25:20] Speaker F: If I try to peck out her eyes, I might burn my bee cough with toxicity.
[00:25:27] Speaker E: Hang on, hang on. Is Liko not done?
[00:25:30] Speaker B: She is now sizzling blinding foam on her face and taking three acid damage.
[00:25:38] Speaker C: And then she does.
[00:25:39] Speaker B: No, she's still alive. No, don't put her back at full health. Oh no, no, no, no.
[00:25:44] Speaker C: We hit the second stage.
[00:25:45] Speaker E: No, no, one stage.
[00:25:49] Speaker B: Neros, it's your turn.
[00:25:51] Speaker E: This lady needs to die.
Can I step diagonally?
[00:25:55] Speaker B: Yes, yes.
[00:25:56] Speaker E: Like directly south of her? Yes, please. Thank you.
[00:25:59] Speaker F: This is where I imagine you'd like hike up a dress and stand over the table.
[00:26:03] Speaker E: Now this is probably overkill, but I don't care.
[00:26:08] Speaker C: Don't kill her.
[00:26:09] Speaker A: She broke your friendship.
[00:26:11] Speaker E: I kind of want to kill her.
[00:26:12] Speaker C: I mean you do you, bro.
[00:26:14] Speaker E: I'm gonna do me.
[00:26:14] Speaker C: You do you.
[00:26:15] Speaker E: I'm gonna do me.
[00:26:16] Speaker F: Is that me?
[00:26:16] Speaker E: You guys can be upset with Nero all you want.
[00:26:19] Speaker A: U won't be.
[00:26:20] Speaker E: I need a 30 foot cone that does not include my friends pointed at Leco and the bear.
[00:26:30] Speaker D: Heck yeah.
[00:26:30] Speaker E: Oh, that works for me. Thank you. I need a fortitude save.
[00:26:35] Speaker B: Oh boy.
Leco gets a 22.
[00:26:38] Speaker D: Okay.
[00:26:39] Speaker B: The bear gets a 33.
[00:26:41] Speaker A: Okay.
[00:26:43] Speaker B: And the lynx gets a nat 20.
[00:26:45] Speaker D: What is up with his lynx?
[00:26:46] Speaker C: What the crap? It's agile like the trees.
[00:26:50] Speaker A: Sorry, the important one failed. The important one failed.
[00:26:54] Speaker E: Well, the lynx obviously critically succeeded.
[00:26:57] Speaker B: The lynx is doing like the matrix Backflip.
[00:27:01] Speaker F: When was the last time we had a matrix?
[00:27:03] Speaker E: Even though it's a critical success, the lynx will still take half damage.
[00:27:07] Speaker D: Oh, nice. Wait, what?
[00:27:09] Speaker C: Yeah, interesting.
[00:27:11] Speaker B: What sorcery is this?
[00:27:12] Speaker D: Seriously, what spell is this?
[00:27:13] Speaker E: Shush Let me. Let me talk.
I'm casting something I've been waiting to cast for a very long time.
[00:27:22] Speaker F: I'm scared.
[00:27:23] Speaker E: It's called utter destruction.
Oh, you screech with an unearthly voice made of destructive energy, smashing everything that lies before you. Creatures in the area take 4d8s sonic damage and 4d8 void damage.
Each creature must attempt a fortitude save unattached objects of hardness. Five or less in the area of effect are destroyed.
On a critical success, the creature still takes half damage. On a success, they take half damage and are deafened for a round. On a failure, we take full damage and deafened for one minute.
And on a critical failure, which none of them did, was take double damage and permanently deafened.
[00:28:09] Speaker D: So technically, best spell in the game.
[00:28:12] Speaker F: Technically, the rugs are objects, so I'm just throwing that out.
[00:28:16] Speaker E: There they are.
[00:28:17] Speaker B: But they're not unattended.
[00:28:18] Speaker D: They're attending themselves.
[00:28:19] Speaker F: See, I wasn't listening. I just heard that she was.
[00:28:22] Speaker D: Wait, does the table shatter?
[00:28:24] Speaker B: The table will have more than hardness 5.
[00:28:26] Speaker D: Okay, what about the chairs?
[00:28:30] Speaker F: We shall see.
[00:28:31] Speaker D: Like, a spell that has an effect regardless of what happens is amazing.
[00:28:36] Speaker B: That's unprecedented.
[00:28:38] Speaker D: Yeah, it really is.
[00:28:38] Speaker E: That's why one of the reasons I decided to take this spell.
So that is 16 sonic damage. So halved to 8 for the Lynx and the.
And then that is 23 void damage.
So that's 11 halved for the Lynx and the bear.
[00:29:02] Speaker B: So, Neros, you step around the side of the table and just let out this unearthly shriek. The cabin is just rattling. All of the dishes and plates and everything on the table just explode into fragments of ceramic and earthenware. The chair just falls over and just chatters into pieces of wood as cracks splinter through the table. And Liko falls over to the ground.
And as the acid continues to sizzle away at her face, all of the yarn animated creatures just collapse into piles of skin and yarn. And we will exit initiative as Liko is very clearly dead.
[00:29:45] Speaker E: Sorry. Not sorry.
[00:29:47] Speaker D: 10 out of 10 spell.
[00:29:48] Speaker E: Neros looks a little unhinged, by the way.
[00:29:50] Speaker D: You don't say.
[00:29:51] Speaker E: Just saying.
[00:29:52] Speaker C: You all look a little unhinged.
[00:29:53] Speaker E: She looks just a little bit unhinged. Does Zafir turn back into Zafir?
[00:29:57] Speaker B: Nope.
[00:30:00] Speaker E: I don't like that.
Does the.
Zafir is talking to us in raven?
[00:30:13] Speaker D: Don't speak Raven.
[00:30:14] Speaker E: Does the spindle still have my life force attached to it?
[00:30:19] Speaker B: You don't know.
[00:30:21] Speaker E: Can I stomp on the spindle?
[00:30:23] Speaker D: Don't stomp on the spindle.
It's like the one time thing that exists.
[00:30:28] Speaker B: As Neros goes to stomp the spindle. Albert, would you like to ask her to stop in game?
[00:30:34] Speaker D: Man, Albert's almost dead.
I don't even know if he's paying attention.
[00:30:38] Speaker A: Uber will, because Uber would want to make sure that it's.
Since children didn't just start appearing.
[00:30:46] Speaker G: Wait, wait.
We still don't have answers about where the children are.
Perhaps he can give us answers.
[00:30:56] Speaker B: Neros, do you wait or do you stomp on the spindle?
[00:31:00] Speaker E: I kick it across the room, but I don't stomp on it.
[00:31:03] Speaker D: Okay.
[00:31:03] Speaker A: Uvaire will pick it up since I'm guessing you're kicking it towards him.
[00:31:08] Speaker C: Shatters into pieces.
[00:31:10] Speaker A: And I, I. Yeah, I pick it up. What? What's it look like?
[00:31:13] Speaker B: Since it looks like it's crafted out of like a dark, highly polished wood and the point of the spindle is like inset with some kind of steel or metal, but the most of it is made out of wood.
[00:31:27] Speaker A: Can I discern anything from.
[00:31:29] Speaker G: From it?
[00:31:30] Speaker B: And what way are you investigating it?
[00:31:33] Speaker D: I don't.
[00:31:33] Speaker E: I'm sorry. That was really satisfying.
[00:31:35] Speaker A: I'm going to investigate it.
[00:31:38] Speaker B: I bet it was.
[00:31:39] Speaker E: I'm sorry. I mean that's twice this combat my spells have actually done something.
And as a spellcaster, that's. It feels so amazing knowing that you actually hit something and did something.
Normally that doesn't happen.
[00:31:54] Speaker B: Mm.
[00:31:55] Speaker A: I'm going to try and discern anything from it. So maybe using Arcana or anything like that.
[00:32:04] Speaker B: What's your Arcana bonus?
[00:32:05] Speaker A: 25.
[00:32:08] Speaker B: You can tell that this was recently crafted, but using I don't know what the best word for it is. Forgotten techniques. Crafting abilities that nobody else really knows about.
There's more that you theoretically could learn, but like you've got the inklings of it. But there are puzzle pieces that Uvaire hasn't yet seen, if that makes sense.
Like you rolled well, but you're missing the pieces of information. For me to be able to describe more to you.
[00:32:36] Speaker A: That makes sense. I don't have the spell that I really need prepared.
Val, which is read aura, but alright,
[00:32:46] Speaker D: is going to start walking outside. Presuming Val's out there.
[00:32:49] Speaker A: Val Uvair is actually gonna call outward.
[00:32:53] Speaker G: Albert.
[00:32:55] Speaker D: I.
[00:32:56] Speaker A: What?
[00:32:57] Speaker D: I'm bleeding.
[00:33:00] Speaker G: What do you make of this?
[00:33:02] Speaker D: A mage hand goes up and grabs it.
I'm gonna continue to walk towards Val. As it follows me.
[00:33:08] Speaker A: Uver will follow him.
[00:33:12] Speaker B: Meanwhile, outside, we're gonna go ahead and turn back the clock just a tad Because Val Walls just have a few more seconds of conversation before you come outside.
[00:33:22] Speaker C: You're possessing this body.
What are you here in the body?
Are you a demon? Devil?
[00:33:31] Speaker D: No.
[00:33:32] Speaker C: What are you?
[00:33:33] Speaker B: I'm more than any of that.
I am the heir to this world.
[00:33:39] Speaker C: What does that mean?
[00:33:42] Speaker B: It means one day, you will all bow down to me.
[00:33:45] Speaker C: Is there anything familiar about this thing? This guy?
[00:33:51] Speaker B: What's your nature bonus?
[00:33:53] Speaker C: Not bad.
16.
[00:33:57] Speaker B: So with a 16 nature bonus and a Nat 20 on the die, you recognize a lot of his mannerisms, and the pieces really click into place for you that. This feels an awful lot like conversations with the Boogeyman from earlier.
[00:34:15] Speaker D: Oh, yeah, that makes sense.
[00:34:18] Speaker C: What are the implications here?
[00:34:20] Speaker E: A lot.
[00:34:21] Speaker B: Now, what this entity is, it's hard to tell because this isn't its form. It's in somebody else's body.
[00:34:28] Speaker C: What do you have to do with Amy?
[00:34:31] Speaker B: Oh, Amir and I are very close.
[00:34:35] Speaker C: What does that mean?
Answer me. What does that mean?
[00:34:42] Speaker B: Why should I? And he starts reaching up towards the dagger.
[00:34:46] Speaker C: I'm gonna, like, stomp on the dagger. Trying to.
I'm gonna rip it.
[00:34:51] Speaker E: I wouldn't rip it out.
[00:34:53] Speaker B: Ripping.
[00:34:54] Speaker C: So we know for sure it's a corpse.
[00:34:56] Speaker B: Yes, it is very much a dead body.
[00:34:59] Speaker C: Val is just gonna very swiftly slice down, taking its arms and legs off.
[00:35:06] Speaker E: Valid.
[00:35:08] Speaker B: And that's the moment when we hear. Val. Val. From inside.
[00:35:12] Speaker C: You don't get to leave.
[00:35:18] Speaker B: I like you alward. You come outside to see Val standing over the corpse of your father. Oh, my God.
Having cut off the arms and legs.
Whoa.
[00:35:36] Speaker D: Albert's eyes go wide.
And then two things are gonna happen.
One, Val needs to make a fortitude saving throw. Two, Albert's gonna throw up.
[00:35:50] Speaker E: I didn't actually think that would be his dad.
[00:35:53] Speaker D: What's your D.C. i don't know, man.
[00:35:55] Speaker F: And here I'm thinking we're just gonna see 3 PO31 corpse and critical success.
[00:35:59] Speaker D: Okay, Nothing happens. You're good.
But everything around just start. Like, any window or anything just shatters as my psyche gets unleashed again. And then I'm going to immediately throw up.
[00:36:10] Speaker B: Valid.
[00:36:11] Speaker A: Yeah, I'm glad I wasn't following closely.
[00:36:16] Speaker C: So I'm going to, like, lift it up.
[00:36:20] Speaker D: Val, why are you desecrating my father's body? Why do you have my father's body?
[00:36:24] Speaker C: It's not your father.
[00:36:25] Speaker D: That's my father.
[00:36:26] Speaker C: It's his corpse. It's not him inside.
[00:36:30] Speaker B: Long time no see.
[00:36:32] Speaker D: How is he talking if it's a corpse?
[00:36:34] Speaker C: Something's possessing it. Something like the Boogeyman. But different.
[00:36:39] Speaker D: Right.
I still upset that you desecrated my father's body.
[00:36:44] Speaker C: I didn't know it was your father.
[00:36:46] Speaker D: Valid.
My father's in a cup.
My father's in a cup.
[00:36:53] Speaker C: Albert.
[00:36:54] Speaker G: Val, what's going on?
[00:36:57] Speaker C: Could I. Knowing it's similar to the boogeyman, does that open up any more? Like, recall, knowledge, directions?
[00:37:05] Speaker B: Well, what you know about boogeymen.
[00:37:07] Speaker C: Music, Larv.
[00:37:12] Speaker B: So what you know about boogeymen is that they will stalk their victims, feeding off of their fear and terror, and then eventually kill them and consume their soul.
[00:37:24] Speaker C: Oh, and something like that.
[00:37:28] Speaker B: Yeah. It has very similar vibes. Like, you feel like you're. It's almost like a boogeyman has possessed this corpse and is talking to you because you get that same sense of. It is trying to make you afraid and relishing whatever fear it gets off of you.
[00:37:46] Speaker C: Something's possessing this thing. Something that knows Heimir. Something that is doing something to us. Like the evening feeding on fear.
It's trying to psych us out in some way.
But there has to be more of what you're doing than just messing with us.
[00:38:06] Speaker B: I'm just hanging around.
[00:38:08] Speaker A: Uwe, after asking that question and hearing Val's explanation, is going to calmly walk up to it.
[00:38:19] Speaker G: You are the corpse of my friend's father, yes?
[00:38:28] Speaker B: No. I'm the king of England, whatever that is.
[00:38:32] Speaker G: And you are being pinned here by that knife.
[00:38:38] Speaker B: Oh, yeah, yeah.
[00:38:39] Speaker G: I'm sure you are stuck here, yeah.
[00:38:42] Speaker B: Oh, definitely. Yep, Yep. She's got me in a big old bear hug.
[00:38:49] Speaker G: Are you worried?
[00:38:51] Speaker B: I don't get it.
You got to finish the joke, man.
[00:38:55] Speaker A: You
[00:38:57] Speaker G: say you know us, or at least you know Hamir and of his daughter.
Yes.
[00:39:06] Speaker B: Oh, yeah. Oh, yeah.
[00:39:07] Speaker C: It knew Zachary.
[00:39:09] Speaker B: Mm. And this little nerd boy here puking on the stairs.
[00:39:12] Speaker G: Do you know me?
[00:39:14] Speaker B: Nah, you're some old dwarf. What are you gonna do?
[00:39:20] Speaker G: I am just an old dwarf.
[00:39:23] Speaker E: I start walking up toward the door at that point.
[00:39:25] Speaker B: Okay. Zafir, are you flying after her, too? Are you still hanging out by the window?
[00:39:29] Speaker F: I'm definitely doing something, but I don't know if I should tell you yet.
[00:39:32] Speaker E: You can ride on my shoulder.
[00:39:35] Speaker F: I'm over there doing something. You can't see.
[00:39:37] Speaker C: He's feasting.
[00:39:38] Speaker D: He's eating the witch's eyeballs.
[00:39:41] Speaker B: Okay.
[00:39:41] Speaker F: Said nothing.
[00:39:42] Speaker B: So nearest you're walking up as this conversation continues.
[00:39:48] Speaker A: It wouldn't destroy the body.
[00:39:51] Speaker G: What?
[00:39:51] Speaker E: What are you wanting to do?
[00:39:52] Speaker D: Just wanting to desecrate my father's.
[00:39:54] Speaker A: It wouldn't it wouldn't. I don't think it would. If I cast agonizing despair.
[00:40:00] Speaker B: Let me check.
[00:40:00] Speaker A: It's a mental trait.
[00:40:02] Speaker B: This would not damage the body. I can confirm that. Yeah.
[00:40:06] Speaker A: Because I want to see how what it would happen. Honestly. This is an experiment as much as anything.
[00:40:11] Speaker B: Okay.
[00:40:13] Speaker A: So yeah. I cast agonizing despair. I need a will save specifically based
[00:40:19] Speaker B: off what the spell does. I'm not going to roll the will save.
[00:40:23] Speaker A: I don't know what.
What's that mean?
[00:40:28] Speaker B: So could you describe the rest of the team at the spell does.
[00:40:34] Speaker A: The target's mind tumbles down a deep well of dread dwelling so intently on deep seated fears that it's painful. It takes 4D6 mental damage with a will saving throw.
[00:40:45] Speaker B: So you reach out to this creature trying to reach past the body to the mind that's sort of piloting all of this and try to open it up to whatever fears it may have. And it just stares coldly in your face.
[00:41:00] Speaker G: And
[00:41:02] Speaker B: what are you looking for? You think you're going to find something in there?
[00:41:08] Speaker G: No. But the dance has questions.
Your father is not here.
[00:41:13] Speaker D: I, I, I, I.
I think he
[00:41:16] Speaker G: knows that he's in a cup.
[00:41:17] Speaker D: I know.
[00:41:18] Speaker B: I know. But doesn't it hurt?
[00:41:20] Speaker D: But that's his core.
It really doesn't it and it won't shut up.
[00:41:26] Speaker C: I am really sorry about the allergies. He's trying to take the knife out of his throat.
[00:41:30] Speaker D: We need the knife.
[00:41:32] Speaker B: You can take it. You can just take it right now.
[00:41:35] Speaker C: Take it from the corpse.
[00:41:37] Speaker G: Do you want your fathers to be at rest in peace?
[00:41:42] Speaker D: I now have the spindle. Presumably.
[00:41:45] Speaker B: Yeah. Because it's been drifting up to.
[00:41:46] Speaker A: You have it.
[00:41:47] Speaker D: Can I what? Do I know anything about it?
[00:41:49] Speaker B: Do you touch it?
[00:41:50] Speaker A: Yeah.
[00:41:51] Speaker B: Okay. There's no particular strong.
[00:41:53] Speaker D: Okay. Thank you.
[00:41:54] Speaker C: Nobody cares that much.
[00:41:55] Speaker A: It's too new.
It's like hello, I exist.
[00:42:00] Speaker B: So you now have the spindle. As you're holding it though you kind of just feel like you innately know how to make it work. And whether that's because you've seen how it worked and you've watched the witch manipulating those golden threads of fate or not or whether it's something beyond all of that.
You're like yeah, I can use this.
[00:42:24] Speaker D: What's it do?
[00:42:25] Speaker B: All right. So for you alward, what this will do is it will function as a dagger.
And when you stab someone with the dagger they will also have to make a will saving throw against your spellcasting DC they make a basic save and or suffer 3d6 mental dam or spirit damage.
When they fail that spell, then you can recover a focus point. But you can only use this ability once per day.
[00:42:53] Speaker D: Okay, cool, cool, cool.
[00:42:56] Speaker G: Howard, this thing that is inhabiting your father's body is not here, so to speak, but it is connected.
And the only way I can think of to sever the connection is to destroy the body completely.
[00:43:17] Speaker D: Or we use the knife that gets rid of curses.
My father is cursed to be in a cup. Presumably that has something to do with this.
[00:43:27] Speaker A: Can I. Can I look? Can I grab the knife? Just grab it. Not move. Remove it.
[00:43:32] Speaker C: I'm not gonna let you.
[00:43:34] Speaker A: I'm not gonna remove it.
[00:43:35] Speaker C: Val's gonna just pull the body away from you.
[00:43:37] Speaker D: No, it's my body.
[00:43:38] Speaker G: I'm going to see if I can figure out what it does. Val, not remove it.
How does it work? Do you know?
[00:43:45] Speaker C: I know right now that it's keeping him in there, and I have more questions for him.
[00:43:51] Speaker G: That's fine. But we still need to know how it works.
Let me just look at it.
[00:43:56] Speaker B: Okay, so this will be an Arcana roll.
And I know I'm stealing from dnd, but I'm gonna go ahead and make a secret check with disadvantage, because you can't turn it over or handle it or much or anything, because it's currently stuck into a neck.
[00:44:12] Speaker D: Misfortune.
[00:44:13] Speaker B: A misfortune.
One of these was a Nat 20.
Oh, come on.
Let's see.
So, yes, you confirmed this is the weird cutter that you're here looking for. This was crafted by, as you can tell, by someone with a keen understanding of the natural order of things. And what it's meant to do is kind of slip in between the natural state of the way that something is and the curse that's being applied to it and separate the two of them. So kind of like leveraging just the natural harmony and natural gravitation of things to each other and then just wedging in between where there's that supernatural adherence and then just prying them apart.
[00:45:01] Speaker A: Okay, how would I. So would it just be, essentially, as you use it, it does that automatically?
[00:45:09] Speaker C: Yes.
[00:45:10] Speaker A: Okay, so could I discern that if I decapitated the corpse, it would do that?
Because right now it's being stabbed in. So how's. How is it working?
[00:45:24] Speaker B: So what's happening right now with the blade in the neck doesn't really have much of a direct connection to its normal usage.
So its normal usage would be like, you cut at a creature that's being affected by a curse or something. And you try to split the curse off from them. So with this being stabbed into the body, it's like, this is weird. You don't know what's going on here.
You might need more information about what this creature is that's possessing or how the possession has occurred to know for sure how using the knife here would react with things.
[00:46:07] Speaker A: Okay, you see, u look at it as best he can without removing it.
Kind of trying to adjust it so he can get a look. And you see a little bit of understanding and then a deep frown form on his face.
Completely ignoring whatever the corpse is saying to him. Giggling whatever. He doesn't care.
And you can see him being lost in thought. So if you want to ask what he found, you're gonna have to ask him because he is not responding to anything.
[00:46:42] Speaker C: Okay, Val's going to seeing him kind of in thought. Pull the body in for her to talk to him.
You know, basically everyone here.
You know me, you know Haymar.
Do you know anything about Cornelius?
[00:47:02] Speaker B: Cornelius and I, we go way back.
[00:47:09] Speaker C: The little chump chomp.
What can you tell me about him?
[00:47:15] Speaker B: What can't I tell you?
Pathetic, envious.
Always thinks he's better than everyone else. Too big for his britches. But he'll get what's coming to him.
Can't wait to see the look on his face.
[00:47:32] Speaker C: What's coming to him?
[00:47:34] Speaker B: Oh, yeah. Oh, yeah.
I've got so many ideas.
[00:47:41] Speaker C: You said you were heir to this world. Oh, yeah. What does that mean? What's your plan
[00:47:48] Speaker B: now? Listen, do I look stupid? You guys are pretty pathetic. But I know what people can do when they're desperate.
[00:47:58] Speaker C: I mean, it seems like Fafnir is kind of in your position of heir to the world currently.
[00:48:04] Speaker B: Oh, yeah. I'm not worried about him.
[00:48:08] Speaker C: Not worried about him?
[00:48:09] Speaker B: Nah.
[00:48:11] Speaker C: Because you're some weird, immaterial thing.
[00:48:14] Speaker B: Yeah, sure, we'll go with that.
[00:48:17] Speaker C: Being trapped by a dagger.
[00:48:19] Speaker B: Oh, am I though? Or am I just hanging out with you guys because I like talking to you?
[00:48:24] Speaker C: Well, if you leave, why don't you just leave?
[00:48:26] Speaker B: Because I'm having such a good time.
[00:48:28] Speaker C: So what's the stagger doing then, in the body?
[00:48:31] Speaker B: It's giving me a crick in my neck is what it's doing. You want to pull it out?
[00:48:35] Speaker C: No, I don't, actually. I mean, I do, but I don't want to give you the satisfaction of anything, really.
[00:48:42] Speaker B: Okay, listen, listen. I promise.
[00:48:45] Speaker A: Sorry.
[00:48:45] Speaker B: I couldn't even finish that with a straight face. Okay, you pull it out, and I will not chew on Your throat sounds
[00:48:53] Speaker D: like a good deal.
[00:48:55] Speaker C: You're very annoying.
[00:48:58] Speaker B: That cuts deep, man. Deeper than this dagger. You know, I pride myself on being the life of the party.
[00:49:07] Speaker E: That's my job.
[00:49:10] Speaker B: Okay. Okay, Miss Smarty pants. You want to come pull this dagger out?
[00:49:14] Speaker E: No.
[00:49:15] Speaker D: In ancient Thessalonian, just cause I'm gonna ask it.
Do you understand me?
[00:49:24] Speaker B: He replies in ancient Thessalonian, better than you know, kid.
[00:49:28] Speaker D: How long have you been in my father's corpse?
[00:49:32] Speaker B: You know, it's hard to tell.
[00:49:33] Speaker D: Is it?
[00:49:34] Speaker B: Yeah, you know, when you're just sitting in a chair in a closet. Who knows how many years have passed.
[00:49:41] Speaker D: How did my father's corpse get here?
[00:49:45] Speaker B: Back in common again, he says. Oh, it was a long treacherous journey getting here. Over hill and dale, bumping in a wheelbarrow until we came here.
[00:49:57] Speaker C: Who took you here?
[00:49:59] Speaker B: Oh, my old buddy, faithful servant Cornelius.
[00:50:04] Speaker E: Faithful servant.
[00:50:05] Speaker D: I'll make like a relief religion check.
[00:50:07] Speaker C: You want me to make a religion check?
[00:50:09] Speaker D: He's been spouting some religiousy sounding rhetoric here from like a trickster deity.
[00:50:14] Speaker G: Why?
[00:50:14] Speaker E: That's what I was thinking too. Like some sort of trickster deity.
[00:50:18] Speaker C: I mean, can I do a further
[00:50:19] Speaker B: religious check on him about like the specific wording he's using and stuff like that? Yeah. What's your religion bonus?
[00:50:26] Speaker C: 20.
[00:50:27] Speaker B: Oh, okay, 20.
You get the sense of the converse, the wording and the connotations is less religious and more just like a vassal.
[00:50:38] Speaker C: It seems like they're kind of like he's sort of soul eater thing.
[00:50:44] Speaker B: Yeah, kind of.
[00:50:45] Speaker A: Yeah.
[00:50:46] Speaker B: You got any souls? I am a little bit peckish, haven't eaten in years.
[00:50:50] Speaker C: That's good.
You'll have to wait a while longer.
[00:50:53] Speaker B: So is it just the four of you traipsing around the world, saving people?
[00:50:58] Speaker C: I mean, you saw the other guy earlier.
[00:51:00] Speaker B: I know, I'm just teasing you.
[00:51:02] Speaker C: Where is, where is Zephyr?
[00:51:05] Speaker D: He's a bird.
[00:51:06] Speaker E: He got turned into a raven.
[00:51:08] Speaker G: Oh, this?
[00:51:09] Speaker D: I. I turned to Nero.
[00:51:11] Speaker B: So.
[00:51:11] Speaker D: This does nothing for that, by the way.
[00:51:14] Speaker C: I can. If I get eight hours, I could probably break him out of that curse.
[00:51:18] Speaker B: Or you could use a stagger at
[00:51:22] Speaker A: that U actually stirs it.
[00:51:26] Speaker G: It would work on the curse of the fear. What I don't understand is what it is doing to.
Doesn't it. It shouldn't be doing necessarily what we are seeing it do.
[00:51:44] Speaker D: It shouldn't be cutting. It's a dagger.
[00:51:46] Speaker G: No, no, that is not how the, the dagger works, so to speak. It's not an anchor. It's not A.
Anything to entrap it is purely to reach into the. The immaterium between the curse and what it is affecting to sever it there. What we are seeing now doesn't make sense.
[00:52:13] Speaker C: I mean, this is, like, a part of it, right? So.
[00:52:17] Speaker B: Ooh, scholar boy here. I'd clap for you if I had hands.
[00:52:21] Speaker C: If all that is, like, moving stuff, right? This is, like a part that he, like, reached out with. Is it clear? Is it potentially just going in there and kind of, like stopping the flow, like a block in a river? And so it's, like, stuck in here.
This just this part of it. Like, if all you said it cuts that. Like those two pieces linked. And it cuts the link.
[00:52:42] Speaker A: Yeah, it cuts the link. Well, it cuts him.
Yeah, it cuts the link.
[00:52:46] Speaker D: That's.
[00:52:46] Speaker C: Yeah, like, it's a flow of things, and then, like, so it's interrupting the strings, like, whatever it's doing to, like, project itself into this corpse. In theory, it could be, like, blocking that up. So then this part of him is stuck in the corpse, and it's, like, not good for him.
[00:53:04] Speaker B: With what you know about the. How the dagger works, Uber, that kind of checks out, that the purpose of the dagger is actually meant to. To take something that's independently attached to someone and remove it, like a scalpel. But if something was like, let's say, like, plunged into and then the dagger separated it from its source, it wouldn't have removed what was placed inside, because it's designed to remove from what's outside, you know, what's latched onto it.
[00:53:36] Speaker A: Gotcha.
Instead of cutting the rope that's surrounding somebody, it's cutting the tip of an arrow off of somebody.
[00:53:45] Speaker C: Yes.
[00:53:46] Speaker B: So it may have disconnected the arrowhead from whatever had sent. Had sent it to the body, but rather than just removing.
[00:53:55] Speaker A: Yeah, yeah, the arrowhead's still in there.
[00:53:59] Speaker G: That's what makes sense. But then, to be perfectly frank, the only thing I can think of is that would work would be a type of exorcism.
[00:54:12] Speaker D: I'm going to ask it in ancient Thessalonian, which I know. Avery, if we remove the dagger, will you leave?
[00:54:19] Speaker B: Oh, yeah.
[00:54:20] Speaker D: A mage hand's gonna come up and grab the dagger and remove it just immediately.
[00:54:25] Speaker C: Can I try and contest that at all?
[00:54:27] Speaker B: That's what I was thinking of.
[00:54:29] Speaker E: Oh, man.
[00:54:30] Speaker B: Val, go ahead and make a reflex save with a minus four against Alward's spell attack roll.
[00:54:35] Speaker C: Okay. The only reason I even asked is because I've been specifically keeping people from touching it. Otherwise she wouldn't pay that much attention.
36 beats it.
[00:54:46] Speaker B: Okay, so that telekinetic hand manifests around the hilt of the dagger just before Val just pivots out of the way and pulls the dagger away before the hand removes it.
[00:54:56] Speaker D: Val, I want to bury my father.
[00:55:01] Speaker C: I. I know, I know.
[00:55:04] Speaker D: Talking to this thing isn't doing anything.
[00:55:06] Speaker C: Please, but. But letting it out might be worse.
[00:55:09] Speaker D: Letting it out to do what?
[00:55:10] Speaker C: I don't know. That's what we need to figure out.
We've already done something hastily and let ancient evil out. We shouldn't do it a second time.
[00:55:20] Speaker D: Fine, then let's just bury it with attacker.
[00:55:22] Speaker C: That's a potential yes.
[00:55:24] Speaker G: Alwood, I'm not going to pretend I know how you feel, but if a piece of something is missing, then it is inherently weakened.
What would we be possibly strengthening?
[00:55:38] Speaker D: I don't care.
Albert's going to then walk off, pull out his staff, summon an unseen servant and. And have it start digging a hole in the side.
Very still, much in earshot, but removing himself.
[00:55:57] Speaker C: There.
[00:55:59] Speaker G: Yes.
[00:56:00] Speaker C: Here.
I'm going to push the body at you.
[00:56:07] Speaker B: Halt me.
[00:56:10] Speaker A: Uver will grab it.
[00:56:12] Speaker C: I don't think I can anything out more out from it. And I'm gonna go check on our word.
[00:56:21] Speaker E: I don't think that's a good idea right now. Val.
He purposefully removed himself. And I know you want to patch things up and check on him, but leave him alone.
[00:56:33] Speaker A: Okay, Jordi.
[00:56:35] Speaker C: Yeah, I'll take the body back.
[00:56:38] Speaker D: Give me it back now.
[00:56:39] Speaker B: So while. While Val and Neros are talking, does
[00:56:43] Speaker A: uwe know anywhere anything that would be able to destroy an entity possessing somebody's body?
[00:56:53] Speaker B: Yes, Neros.
[00:56:56] Speaker E: What?
[00:56:58] Speaker B: So what.
[00:57:00] Speaker A: What did you say?
[00:57:01] Speaker B: Why did you ask?
[00:57:03] Speaker D: Hang on.
[00:57:05] Speaker E: No, shush. What did he ask?
[00:57:08] Speaker A: What did you ask anybody paying attention? We're gonna continue.
[00:57:13] Speaker D: Does he know of anything that could
[00:57:15] Speaker A: destroy an entity possessing somebody's body?
[00:57:18] Speaker B: What? So if you use spirit damage on something that's possessing, it bypasses the body and hits whoever's possessing.
[00:57:25] Speaker E: Oh my gosh. I thought there was like a lore drop happening.
[00:57:29] Speaker B: Oh, Val can do it too.
[00:57:30] Speaker E: Holy crap.
[00:57:31] Speaker B: I was just referencing the fact that Neros just did a kabbalah blam spirit damage like five minutes ago.
[00:57:37] Speaker E: I thought you were starting to. I thought you were implying something that I did not know about Neros, but that makes sense.
[00:57:44] Speaker A: Yeah, that's okay. U is going to look at them
[00:57:49] Speaker G: and go, I don't know what you are.
I really don't.
And to be perfectly frank, right now I don't care All I care about is that your presence here harms my friends and brings them pain, and that is something that I cannot accept.
Neros.
[00:58:15] Speaker E: Yeah. What?
[00:58:16] Speaker G: That attack that you did on the witch.
[00:58:17] Speaker E: Which one?
[00:58:19] Speaker G: The first one.
[00:58:20] Speaker E: Mm.
[00:58:22] Speaker G: Do it on the body.
[00:58:24] Speaker E: I don't know that, Albert.
[00:58:25] Speaker G: It will not destroy the body.
It will not harm it.
[00:58:29] Speaker E: You sure about that?
[00:58:30] Speaker A: Yes.
[00:58:31] Speaker G: Val, you as well.
[00:58:34] Speaker E: All right.
[00:58:36] Speaker C: I think I have something that does that.
[00:58:38] Speaker E: I will cast the spell again.
I guess I need a basic fortitude save.
[00:58:48] Speaker B: Would you believe I got a nat 20?
[00:58:50] Speaker E: I hate you.
[00:58:51] Speaker F: Really?
[00:58:53] Speaker D: What is my father's corpse made of?
It's so fortuitous.
[00:58:58] Speaker F: His corpse is made out of.
[00:58:59] Speaker B: Okay, well, I got the fortitudes.
[00:59:03] Speaker A: Val, you got anything?
[00:59:05] Speaker C: I think I do. I'm trying to find where. I have something with spirit.
[00:59:09] Speaker E: I have another spell slot. I mean, I could try again.
[00:59:12] Speaker A: I genuinely think it's worth it, and I don't think we're having another.
[00:59:17] Speaker E: You don't know that.
[00:59:18] Speaker A: I don't.
[00:59:21] Speaker E: I will try to cast it again.
Did you get another Nat20?
[00:59:26] Speaker F: What the.
[00:59:28] Speaker E: You're sleeping on the couch tonight
[00:59:32] Speaker D: when the dice puts you in the doghouse.
[00:59:34] Speaker B: That's amazing. I'm using all of my luck to get nat20.
[00:59:38] Speaker E: Are you serious right now?
[00:59:42] Speaker D: Oh, that's so good.
[00:59:43] Speaker B: That's incredible.
[00:59:44] Speaker E: I might cry. That makes me really angry that you rolled two Nat 20s in a row. When we're trying to dispel an evil thing from our friend's father corpse, we can't leave the.
[00:59:57] Speaker A: I guess we can leave the knife, but I.
[01:00:00] Speaker E: You'd rather not? No, I understand, because we came all
[01:00:03] Speaker A: this way for it, and I don't want to just release the thing because I genuinely. And I. I think it's fair to say Uber genuinely thinks that it's being weakened somehow by it being here and disconnected.
[01:00:14] Speaker E: That is the only thing I have that does spirit damage.
[01:00:16] Speaker B: Uwe. Rolling off of the results of your checks from before.
Something's bugging you.
When you guys got here, it was a lifeless corpse. Just blah.
And then when Val first removed the dagger, it, like, revitalized and was suddenly active and talking. And then when they put the dagger back in, it, like, became more mild and muted, but it didn't go back to being inert.
[01:00:42] Speaker A: I don't know what to do with that information, but that's a very good point.
[01:00:45] Speaker E: Like, I noticed that, but I'm like, I don't know.
[01:00:47] Speaker C: Oh, wait. Divine Lance Disappeared Damage. Okay. It's my cantrip.
[01:00:52] Speaker A: It's a can. Trip.
[01:00:53] Speaker D: That's a good can trip for spirit. Wait, is that the savor suck?
[01:00:56] Speaker C: No, it's an attack roll. Oh, wow.
[01:00:58] Speaker A: Oh, we could just continuously do that,
[01:01:04] Speaker D: bro.
[01:01:06] Speaker E: Start wailing on him.
Then I just started blasting.
[01:01:09] Speaker B: Yeah. So I'd say, literally, there is no way for you to miss at this point, because even if this, like, he's a torso that Uvaire is holding, you could just walk up and put your hand on the chest and just blam.
[01:01:23] Speaker C: So before I do that, I was gonna be like, I can destroy it.
I have phrasmus blessing on this. But I want. Are you sure destroying this. This thing will actually be destroyed and it's not going to do the same thing as if we took out the knife?
[01:01:42] Speaker E: That's a good question.
[01:01:44] Speaker A: It is.
[01:01:44] Speaker E: I don't like it says that. We asked a good question.
[01:01:48] Speaker C: If you. If you. True. If that's what you think, I'll do it, but I'm just really scared of doing it again. Like, goes past me alward.
[01:01:59] Speaker B: You've removed yourself from the situation for a bit, and you kind of turn
[01:02:03] Speaker D: back and you look, my phantasmal minion is digging a hole.
[01:02:07] Speaker B: And you realize this thing is just sitting here, relishing the agony everybody's going through of trying to figure out what to do.
And then you notice the dagger is kind of, like, kind of halfway out, and he makes eye contact with you, and then it goes back in.
[01:02:26] Speaker C: So I could.
[01:02:28] Speaker E: It doesn't matter.
[01:02:29] Speaker D: Albert's just gonna sigh again.
Cast mage hand in front of Uvaire's face.
Uvair. Just take it out.
He's playing with us. And then try to pull the dagger out.
[01:02:48] Speaker G: What do you mean he's playing with us?
[01:02:51] Speaker D: So instead of the mage handle, just be gripping the dagger. He's getting so much joy from this. He's eating it.
[01:03:00] Speaker C: Then let me try and hurt him some.
Hold the dagger in, and then I'll start firing if I can.
[01:03:10] Speaker B: So you lay your hand on the chest, you blast it with spirit damage, and for the first time in this whole conversation, you see something from the corpse that's less than just wicked delight, as he's just like, stop, Stop.
[01:03:23] Speaker C: Now you could give us some answers.
[01:03:25] Speaker B: What do you want?
[01:03:26] Speaker A: Uvair chuckles. Ubert genuinely chuckles.
[01:03:30] Speaker C: Or I could just do that. And I fire again.
[01:03:33] Speaker B: Stop it.
Do you have any idea what that feels like?
[01:03:37] Speaker C: Yeah, we get hurt all the time.
[01:03:40] Speaker E: We've been hit with.
[01:03:41] Speaker A: Do it again.
[01:03:42] Speaker B: Do it again.
[01:03:42] Speaker E: We've been hit with many spells. Yes, we know what it feels like.
[01:03:45] Speaker D: My chest Is still bleeding from the scratch.
[01:03:47] Speaker C: I know he's a crazy monster thing, but I'm still not into torturing.
[01:03:50] Speaker E: So I. I toss a healing potion to you.
[01:03:54] Speaker C: Oh, my gosh, Howard, I'm so sorry. I just.
[01:03:56] Speaker E: You deal with corpse. I've got so many healing potions.
[01:04:00] Speaker A: Well, in that case, if we can. You can finish up.
[01:04:03] Speaker G: You almost done?
[01:04:04] Speaker A: Was a whole. Yes. That Uber has made a point of deliberately ignoring the corpse.
[01:04:11] Speaker G: You do that, then they will put it in the hold. Yes.
[01:04:15] Speaker C: All right, just keep. I'll just fire. Keep firing then.
[01:04:21] Speaker B: What do you want?
[01:04:22] Speaker A: Uver holds the mouth closed.
[01:04:25] Speaker C: I think you've lost your chance to answer questions. I don't think there's anything you can really give us, but we want that body back.
[01:04:33] Speaker B: Uver, as you're holding your hand over the corpse's mouth, you kind of just like feel something wet. And you look up and there's a little tendril of green mist trying to snake out through your fingers.
[01:04:47] Speaker A: Can I stop it?
[01:04:49] Speaker C: Is it actually just mist, or is it actually a physical thing?
[01:04:52] Speaker B: It's like green mist.
[01:04:53] Speaker A: Okay, I recognize it, though.
[01:04:56] Speaker B: I'm sure you would. It looks an awful lot like the green mist that Hymir had in his chalice.
[01:05:02] Speaker D: Correct.
[01:05:04] Speaker A: Vel. The green here.
[01:05:05] Speaker G: Hit that.
[01:05:07] Speaker C: The green.
[01:05:08] Speaker A: The mist.
[01:05:08] Speaker B: Can you see as it's like snaking out from the mouth, it's bending and curving down towards the chalice that's sitting in the snow.
[01:05:18] Speaker C: Oh, there's another one. So I'll always blast him in the tendril if I can, or at him. And then I'll pick up the chalice and put it with the other one.
Well, I'm just firing away.
[01:05:29] Speaker F: Gotta catch em all.
[01:05:30] Speaker C: I don't know what you have to do these chalices, but I have no
[01:05:35] Speaker G: good memories of this mist.
[01:05:37] Speaker C: What's with the mist?
[01:05:40] Speaker G: I'll tell you later, Val.
[01:05:42] Speaker B: As you continue blasting, you blast this spirit light at the green mist, and it dissipates. And then it starts snaking out again. You blast it again, but before it can come out again, you just lay your hand on the chest and just keep blasting, blasting, blasting. And the camera just like cuts to a really long angle looking down at the scene from above.
And then when we cut back into close, you blast again. And the body just stops moving and goes limp.
And that's where we'll end this episode.
All right. And the hero point for this episode goes to Jenkins for really, really just playing his character.
[01:06:25] Speaker D: Well, I try.
[01:06:27] Speaker E: Snaps, snaps all around.
[01:06:29] Speaker F: Don't we love despair here. It's great.
Thanks.
[01:06:34] Speaker D: No, I'm very graciously accepting this hero point. I thank you all.
[01:06:36] Speaker A: I. I don't know how gracious you are about it.
[01:06:39] Speaker D: I. I mean, I could be.
[01:06:40] Speaker C: Could you sound more. Could you be a little more animated? Give me a little more.
[01:06:43] Speaker A: A little bit more.
[01:06:44] Speaker D: No, Jenkins, I'm draining.
[01:06:47] Speaker C: Yeah, Okay.
[01:06:48] Speaker A: I need more humble.
[01:06:50] Speaker D: I shouldn't have had this point. It really should have gone to.
[01:06:53] Speaker C: I'm too full if I wanted it.
[01:06:56] Speaker D: No, no. Thank you for the hero point. It's great.
I. I can't wait for next episode. I'm gonna be honest, and I'm gonna go home and cry in my pillow for my dead. For my father's dead corpse.
[01:07:09] Speaker E: Oh, buddy.
[01:07:13] Speaker B: And we will see you all next episode.
[01:07:18] Speaker D: Yeah. Ended on a sad note.
[01:07:21] Speaker F: So you in the Discord, call your parents, tell them you love them.
[01:07:24] Speaker C: I like that.
[01:07:24] Speaker F: And if you don't have parents.
[01:07:26] Speaker E: Oh, petite, petite.
[01:07:28] Speaker F: Wait, no, we turned it right back down.
[01:07:31] Speaker A: A really good track.
[01:07:33] Speaker F: I'll call you caregiver telling me this episode is cursed.
My bad.
[01:07:40] Speaker B: This has been an Atomic Broadcasting production. If you enjoyed the show, make sure to give us some support by liking, commenting and following. These things really do make a difference in getting the word out and helping our community grow.
Also, make sure to check us out on threads and check out the Discord server where you can chat with other fans and discuss all the recent developments and happenings. Links to all these good things in the description below. The written and the Lost is an original story that uses trademarks and or copyrights owned by Paizo, Inc. Used under Paizo's fan content policy. Atomic Broadcasting and the Written and the Lost are not published, endorsed or specifically approved by Paizo. For more information about Paizo, Inc. And paizo products, visit paizo.com hope to see you all in the next episode. Until then, have an atomic time.
[01:08:30] Speaker A: Where's the bear in this initiative order?
[01:08:33] Speaker B: Good question.
[01:08:35] Speaker F: If you do not ask about the homework, you do not ask about the bear.