Episode 71

November 04, 2024

00:47:59

EP. 71 Girls Just Wanna Have Fun

Hosted by

Jordy Hake Michael Petete Samuel Sarver Abby Fincher Michael Jenkins Sven Nerness
EP. 71 Girls Just Wanna Have Fun
The Written and The Lost
EP. 71 Girls Just Wanna Have Fun

Nov 04 2024 | 00:47:59

/

Show Notes

The party takes on a team of scouts - Nirros style!

 

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Episode Transcript

[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part, such as, like comment rate. And don't forget to tell a friend to tune in for an atomic time. [00:00:30] Speaker B: Now, where did we leave off? [00:00:34] Speaker C: Ah, yes. [00:00:37] Speaker B: Yilva and Cornelius stayed behind in town as the team approached the wolf skin warriors camp. As they discussed the best course of action for dealing with the camp full of warriors. They heard a group of scouts approaching Neros, having an idea. Told the party to hide in the bushes while she stayed on the road to take care of things her way. [00:01:07] Speaker C: Do you believe in life after love. [00:01:10] Speaker D: After love, after love, after love? [00:01:12] Speaker C: I can feel something inside myself. You got a kid? Oh, my goodness. [00:01:20] Speaker D: After you believe another. [00:01:23] Speaker C: The forge is. [00:01:24] Speaker D: Ah. [00:01:24] Speaker E: Oh, no. [00:01:25] Speaker F: Ooh. Forge. [00:01:26] Speaker A: Stop. [00:01:27] Speaker D: Forge. Yes. [00:01:28] Speaker F: Keep. [00:01:29] Speaker A: Keep in mind we're not only hiding ourselves, we're also hiding horses. [00:01:32] Speaker C: Oh, that's right. I have Neros horses. Horse, so to speak. [00:01:36] Speaker D: I have two horses. [00:01:38] Speaker C: Neros rides two horses. She does the splits on them. [00:01:43] Speaker B: You may not like it, but this is the ideal fetch. [00:01:46] Speaker D: Laydeze just 1ft on each saddle. T posing down the road. [00:01:53] Speaker C: That would assert some dominance. [00:01:55] Speaker F: Okay, so one thing I want to bring up real quick, and sadly, this is very game related, but you did remind me of it by talking about how intimidating it would be to ride horses while you're doing the splits. [00:02:06] Speaker D: Are you saying there's a mechanic for this? [00:02:08] Speaker F: There is. [00:02:09] Speaker A: What? [00:02:11] Speaker F: Pathfinder. [00:02:11] Speaker D: I can check. [00:02:12] Speaker G: Norris. [00:02:13] Speaker F: A very mechanically tight, dense system. And I was read. I was listening to a YouTube video by this guy, and I won't name names because I disagreed with him, but he was talking about why he was no longer gonna be playing Pathfinder two. [00:02:26] Speaker C: I think I saw somebody post about that, that guy. [00:02:29] Speaker F: And one of the points that he made in the video. And I will be fair, basically, his point was, it's a great system. I don't want to play it. And one of the reasons he gave was he was very familiar with fifth edition D and D. And he didn't feel that same level of comfort while playing Pathfinder, of being able to make rulings on the fly. And he was talking about how the mathematic tightness of Pathfinder made him feel nervous to make any rulings or changes. Cause he wasn't sure what it would do. It's like tinkering with a watch. And he didn't want to break it by making a ruling. [00:03:00] Speaker C: I fully get that. [00:03:01] Speaker F: And what I thought was interesting was like, but, dude, there is a part in the rule book that gives you guidance on how to make rulings on the fly for, like, oh, that's really cool. Get a bonus. So I just wanted to kind of bring that up for our perspective of saying, if you're, like, doing something cool and you feel like it should get a bonus and I'm not giving one, feel free to say, hey, can I have a bonus for that or something? Cause sometimes I'm like, no, you don't get a bonus for that. And other times I'm like, you know what? You're right. I wasn't thinking that's bonus worthy. [00:03:34] Speaker G: I do. I play delta green, and that does a lot of that. The bonus. Plus twenties, plus forties and such, plus tens. [00:03:42] Speaker C: I know it's something I've talked to you about a lot where I'm like, I want to do these things, but I feel like I can't. [00:03:46] Speaker G: It's now a good time to address the fact that we all really don't like pathway. [00:03:50] Speaker F: Oh, yeah. We hate this system. We just brute force make it work. [00:03:55] Speaker E: I really wish that they would change it and, like, re release it. Yeah, see, we hate to a new version. [00:04:02] Speaker C: The issue is, is we also hate D and D five E. We also. [00:04:07] Speaker F: Hate the concept of dice. [00:04:08] Speaker A: Yeah, we absolutely. [00:04:10] Speaker G: Let's just do more delta green shows. [00:04:12] Speaker C: We all hate all ttrp. [00:04:14] Speaker G: Call of Cthulhu. Anyone? Anyone? [00:04:16] Speaker C: No, get out of here. You can go with him. You can still play. I'm sorry, Sammy. I guess you have to stay. I guess we're playing Delta Green. [00:04:25] Speaker D: I'm sorry. [00:04:26] Speaker G: All right, get your d 100s. We're playing colica. Thus. [00:04:28] Speaker D: Yes. [00:04:29] Speaker G: Abby, you have two luck points. Sorry, what? [00:04:32] Speaker D: What? [00:04:34] Speaker G: All your luck was spent on us playing Call of Cathedral. [00:04:36] Speaker D: What? I will bring back the God of chaos to murder all of you. You want me to make a luck check right now? [00:04:45] Speaker G: Go for it. Okay, you have two. [00:04:48] Speaker D: Where's my d one? Hundo that. There it is. [00:04:52] Speaker C: Okay, this is gonna determine how we. This session goes. What'd you get? [00:05:00] Speaker F: That one. [00:05:03] Speaker C: This session's gonna go great. [00:05:04] Speaker D: I'm really, really good at calling Cthulhu, guys. [00:05:08] Speaker G: I'm like the secretary. You do not look at the monster and have your eyes melt. Instead, you're fine. [00:05:13] Speaker C: I hope that's out. [00:05:16] Speaker G: It's not in any of our shows. [00:05:17] Speaker C: Oh, that was a. That was a previous thing. Okay. [00:05:20] Speaker G: I can't believe you just rolled a one. [00:05:22] Speaker C: That's amazing. I've never seen that before. [00:05:24] Speaker G: So good call of Cthulhu. [00:05:29] Speaker D: Except not near us now. [00:05:31] Speaker F: You have to Abby, you are feeling very lucky as you're standing alone, watching the three riders as they approach. [00:05:42] Speaker D: I'm just acting casual, like I'm just on the road, not up to anything. [00:05:47] Speaker E: Just in the middle of the woods, just hanging out. [00:05:49] Speaker D: I mean, we're on a road just traveling. [00:05:53] Speaker F: The writers approach and I. You can see they notice you before they get too close and they kind of slow up and start riding up closer. And when they get, like, 1020 yards away, they kind of slow down to a stop. And the one in the front's just like, what's your business here? [00:06:10] Speaker G: Huh? [00:06:12] Speaker D: She turns around and is like, oh, I'm just out for a stroll. [00:06:19] Speaker F: You're out for a stroll and no man's land? [00:06:25] Speaker D: Is that a problem? Do you own these woods? [00:06:30] Speaker A: Yeah. [00:06:30] Speaker F: The guy who was left says. He just, like, scowls at him, looks back at you. We've made our camp nearby. And he gestures off to the camp. [00:06:39] Speaker D: Can I. Obviously. I can obviously see it, right? [00:06:42] Speaker F: You can obviously see it. [00:06:43] Speaker D: Oh, that's yours. It's very impressive. [00:06:50] Speaker F: Thank you. He looks around just kind of suspiciously. Did you walk all the way here? [00:06:59] Speaker D: I mean. Yeah. Why? [00:07:03] Speaker F: Where did you come from? [00:07:05] Speaker D: Oh, just that yonder. [00:07:08] Speaker F: Which way are you gesturing? [00:07:09] Speaker D: Um, whist. [00:07:15] Speaker F: So just vaguely gesturing. [00:07:17] Speaker D: Just yonder, that way. Look, honestly, I was a bit deep in the spirits and I woke up somewhere, and now I'm just wondering. It was. It's a nice day. I just wanted to go for a stroll. They look off this hangover. [00:07:43] Speaker F: They look up at the sky and see the sun is beginning to dip down behind the trees as it's setting. Just look back to you. How long have you been walking around hungover? [00:07:59] Speaker D: You know, I don't know. I lost track of time. What. What is this camp, by the way? [00:08:06] Speaker F: They kind of look back and forth between each other. [00:08:09] Speaker D: She's playing very dumb. [00:08:11] Speaker F: What's your deception? [00:08:12] Speaker D: DC 25. [00:08:18] Speaker G: Jordy rolled something crazy. He is struggling to come up with something to say. [00:08:22] Speaker A: His eyes roll it out. 20. Or if you're rolling out one, he. [00:08:26] Speaker C: Could have rolled a three true. [00:08:28] Speaker G: Could be a crit. [00:08:29] Speaker A: How smart is this dude? [00:08:30] Speaker C: We're about to find out once he collects his. [00:08:35] Speaker F: That's the camp of the wolf skin warriors. [00:08:42] Speaker D: What's that? [00:08:43] Speaker F: We are an elite military force in service of the new king, Gi Joe. [00:08:50] Speaker D: What new king? [00:08:52] Speaker F: He looks back around like the other guys next to him. Hi. King ered soon to return from his exile. [00:08:59] Speaker D: Oh, exile. He was exiled? [00:09:02] Speaker F: Yes. It's a long and sad tale. I'm sure, you would enjoy hearing it over a mug of ale back at the camp. [00:09:11] Speaker D: You know, that doesn't sound like such a bad idea. So, are you guys recruiting? Recruiting people? [00:09:19] Speaker F: No. One of them says very tiredly, and the other guy just kind of nudges him in the side. Not. No, I wish we weren't. [00:09:31] Speaker D: Oh, you wish you weren't? So you are? [00:09:34] Speaker F: Well, so Bringer thinks that we need some more hands, so he's letting in some ruffians who just, you know, just rough up the place and we don't need their help. We'll be able to be all that the king needs. Just us. [00:09:54] Speaker D: You three? [00:09:55] Speaker F: No, I mean, don't. Don't get me wrong, miss. The three of us are impressive warriors. [00:10:01] Speaker D: But yes, you are. [00:10:03] Speaker F: There. There's more similarly powerful warriors back at the camp. [00:10:08] Speaker D: I see. [00:10:09] Speaker F: When we all work together as a team, he just kind of gives a horrid look at the guy on his right. We can accomplish great things. [00:10:17] Speaker D: Ah, all right. You know, macaw veil does sound quite nice. How far away are they from me? [00:10:29] Speaker F: At this point, they're about 30ft. [00:10:31] Speaker D: Oh, perfect. That's quite, quite good, actually. I'm thinking of casting suggestion and having these guys get off their horses. Or at least the ringleader having, like, suggesting him get off, and then the other two just sort of follow. [00:10:51] Speaker C: Is suggestion a cantrip or is that a spell? [00:10:53] Speaker D: It's a spell. It's a fourth level spell. [00:10:55] Speaker C: Oh, that's good. [00:10:56] Speaker F: Don't mind me. I am reconnecting to the forge. Cause I can't do anything on it. [00:11:02] Speaker C: Petik, you move them on the map. [00:11:04] Speaker E: I don't think I can move them. [00:11:06] Speaker C: Nope. Okay. [00:11:07] Speaker F: It was where the internal server error. Well, I lost the forge. [00:11:12] Speaker G: I've got that, too. I hit launch and it did the same thing. Internal server error. [00:11:16] Speaker F: All right, so are you casting suggestion on this? The leader of the three? [00:11:21] Speaker D: I think so. Jenkins is just dancing over there. [00:11:29] Speaker C: Ignore me. [00:11:32] Speaker D: So, suggestion is a fourth level spell and it has the subtle trait. So I can cast this without causing any alarm. The other two don't have to know because I want to cast this on the who seems to be the ringleader of this group. Something I've been saving up for a while. For a good moment. This feels like a good moment. Your honeyed words are difficult for creatures to resist. You suggest a course of action to the target, which must be phrased in a way to seem like a logical course of action to the target and can't be self destructive or obviously against the target's. Self interest. So as she's casting the spell, she looks at this ring, leader of a guard or soldier, whatever this person is. Warrior. That's the right word. It's like, why don't you get off your horse and we can just walk in and enjoy that mug of ale. And I want to learn more about what you guys are doing. Sounds interesting. [00:12:38] Speaker F: And what is your spell save? DC. [00:12:40] Speaker D: It's a will save. And that is 25. [00:12:48] Speaker F: Well that sounds really nice. He hands the reins of his horse to the guy on his right, slips down off of his horse and the guy next to him is like, oh, here. Well, alright, starts opening out a pack and fishing around for like some cutlery and presumably looking for a tankard as the ringleader is just walking up towards neros. [00:13:15] Speaker D: Oh, are they just going to stay on their horses too? I feel like its a nice evening. We can all just enjoy a walk. [00:13:22] Speaker F: As you suggest that the guy walking towards you stops and shrugs and turns back. Come on you two, hop off. The horses can find their way back. I don't know where his voice went. Once you've suggested you just become western. [00:13:40] Speaker G: It'S all honeyed up. [00:13:41] Speaker D: Suddenly Arthur, Morgan. [00:13:45] Speaker F: And Abby, this wolf skin warrior, has critically failed his save. So he will continue following that suggestion for the next hour or until he completes the suggestion of going back to camp and telling you the story. [00:14:03] Speaker D: So the other two wolf skin warriors are off their horses by now, I presume. [00:14:06] Speaker F: Yes, they're dismounting as well. And one of them is like trying to figure out if he wants to lead the horses and the other just kind of waves them off and is like, come on, man. Come on, pretty lady. [00:14:18] Speaker D: All right, well, lead the way, I guess. And as she says that we didn't, we didn't figure out a signal, people. [00:14:26] Speaker C: No, but that's fine. [00:14:29] Speaker G: Just start calling really loudly. [00:14:35] Speaker C: Do you have message? [00:14:37] Speaker G: No, jar, just yell. I do have press one. Press one. [00:14:45] Speaker E: What a callback. [00:14:47] Speaker D: I do have figment. I could just make a weird noise next to one of you and would that work? [00:14:53] Speaker E: Could I send a message to you? [00:14:56] Speaker D: You could cast message and I could be like, uh huh. [00:15:00] Speaker E: Zafir sees you kind of buddying up and kind of changing your stance instead of just standing there. So he will send a message out to you that just, you heard, should we join you? [00:15:14] Speaker F: And near us? Whatever you reply will only be heard by Zafir. [00:15:18] Speaker D: Oh, really? Is it mental? Oh, I thought it was. [00:15:22] Speaker F: Mm hmm. [00:15:22] Speaker C: It sounds like it's coming from the inner ear. So like I think you technically do have to respond by saying something, but it's only heard by the other person. [00:15:30] Speaker F: It's mental. Mean people nearby would just see your lips moving. [00:15:34] Speaker D: Oh, and in that case, nero's kind of ducks her head a little bit and says, all right, let's get them. [00:15:43] Speaker A: Let's get them. [00:15:45] Speaker E: I turn to val and just go with my hand across my neck and just go. And then I do the huh? [00:15:55] Speaker G: Val vigorously shakes her head no. With your let's kill them sign that you just made. [00:16:03] Speaker D: We need to take them out somehow severe. [00:16:08] Speaker G: Is it time to go? We're not going to kill these people, but we're going to knock them out, right? [00:16:13] Speaker F: Take them down. [00:16:15] Speaker G: Okay, let's go. [00:16:16] Speaker E: Okay. I shoot Albert a message, which I can see him, but I can't see Einar. I shoot Albert a message and say, it's go time. [00:16:25] Speaker G: False is gonna start sprinting at one of them to tackle. [00:16:31] Speaker F: At that point. Let's go ahead and roll for initiative. [00:16:35] Speaker E: This is the weirdest start to a battle. [00:16:37] Speaker D: You're welcome. [00:16:39] Speaker F: I'm thrown off kilter by no longer having a map. [00:16:42] Speaker D: Could I roll over my deception from earlier? [00:16:44] Speaker F: Yes. [00:16:45] Speaker D: Oh, wait, I didn't actually roll deception. [00:16:47] Speaker F: No, I rolled against you so you can go ahead and make a deception roll, though. [00:16:50] Speaker C: I'm forgoing rolling and doing my ability just because they. It has a better chance of getting me something higher. No, I can't help with Jordy. [00:16:59] Speaker G: I'm gonna use my role. [00:17:00] Speaker F: What'd you get? [00:17:01] Speaker G: 26. [00:17:03] Speaker F: All right. And in our. You look really excited about your role. [00:17:06] Speaker A: Rolling at one, so I'm last. [00:17:08] Speaker F: Ah. What's the total with your. It's 1516. Okay. And, Al, word, what did you get using your special ability? [00:17:16] Speaker C: I got a mathematic 32 and Neros. [00:17:22] Speaker D: That is a 28 deception. [00:17:25] Speaker G: Nice. Nice. [00:17:27] Speaker E: All right, are you gonna ask me my initiative? [00:17:31] Speaker F: Jordy, were you carrying over your stealth, or you were rerolling? Reroll. All right, and what'd you get? [00:17:37] Speaker E: 26, surprisingly. [00:17:38] Speaker F: Oh, and unfortunately, foundry is still down, so we're gonna do this one. A little more theater of the mine. [00:17:45] Speaker D: No, no. [00:17:47] Speaker G: I don't imagine it was gonna be a hard fight, so it's gonna be. [00:17:50] Speaker C: The toughest fight we know. [00:17:52] Speaker F: All right, so, with Alward, your shenaniganery, you go first. [00:17:58] Speaker C: What kind of weapons do they have on them? Can we see that? [00:18:00] Speaker F: Yes, they've got. They each have a battle axe and then strapped on their side as a hatchet. [00:18:04] Speaker C: Okay. [00:18:05] Speaker F: None of them have their weapons drawn. [00:18:07] Speaker D: Why would they? They didn't know anything was happening. [00:18:11] Speaker C: Yeah. I think Alward is going to use his whole turn to prepare to cast a spell in case they end up using any ranged weaponry on my friends. With the home rule of three, action. [00:18:28] Speaker G: Prepare, two action. [00:18:29] Speaker F: All right, sounds good. So, Al, word, you are preparing a spell in case the one of them tries to use. You said ranged attack against a friend? [00:18:38] Speaker C: Yes. [00:18:39] Speaker F: Okay. All right, Neros, you are next up. You have communicated to your friends that it's time to, you know, it's go time. And you see Val beginning to sprint towards them. Albert's preparing some spell. What do you do? [00:18:53] Speaker D: Which way is Val coming in from? [00:18:54] Speaker G: The west. [00:18:56] Speaker D: The west? [00:18:56] Speaker G: Yeah. [00:18:57] Speaker F: So she's coming up out of the valley and they're. [00:18:59] Speaker G: How close are they to her? [00:19:00] Speaker F: The map has not been updated, so they are, like, 10ft away from her. [00:19:05] Speaker G: Okay, so I'm coming just from there. Left. [00:19:07] Speaker D: I think I'm just going to delete. [00:19:10] Speaker F: Okay. For now then, Val, it is your turn. [00:19:13] Speaker G: All right. I believe in one stride action, I can reach the one on the left, and I will tackle him. [00:19:20] Speaker F: All right, and are you trying to tackle him to the ground? [00:19:23] Speaker G: Yeah, basically, just fully body check him. [00:19:26] Speaker F: Okay. Go ahead and give me a trip check. With a plus two bonus. [00:19:32] Speaker G: I'm gonna use a hero point 30. [00:19:38] Speaker C: Ooh. [00:19:39] Speaker F: So that's a critical success? [00:19:40] Speaker G: Yes. [00:19:41] Speaker F: So you just plow into this guy, slamming him to the ground, and he takes three bludgeoning damage from the drop. So that would be one stride action to close in and then one action to tackle him. [00:19:56] Speaker G: I guess in my mind, I'm down on the ground with him, so I'm just gonna punch him in the face. [00:20:02] Speaker F: Sure. [00:20:03] Speaker G: Let me. [00:20:03] Speaker C: Actually, we don't punch often. Is it a d four plus strength? Or how does that. Or is it just, like, base strength damage if you're not like a monk or a martial artist? [00:20:13] Speaker G: It's a d four. [00:20:13] Speaker C: It's a d four. [00:20:14] Speaker G: It's not great, but it's what makes sense, thematically, in the moment. [00:20:18] Speaker C: No, it does. [00:20:20] Speaker G: 32. [00:20:23] Speaker F: That's a critical hit. [00:20:24] Speaker C: Nice. [00:20:25] Speaker G: Love it. I don't love that. 18 points of damage. [00:20:31] Speaker F: 18. [00:20:32] Speaker G: That is the end of Val's turn. She is sprinted out, tackled this guy, and then just punched him in the face. [00:20:38] Speaker F: All right. [00:20:39] Speaker G: Hoping to just, like, knock him out. [00:20:41] Speaker F: Neros, would you like to jump back in, or would you like to continue to delay? [00:20:44] Speaker D: I'm just gonna continue to. Nah. [00:20:48] Speaker C: You can act surprised that people are attacking. [00:20:51] Speaker D: I mean, I could. [00:20:53] Speaker C: It's like, what's going on? [00:20:55] Speaker D: Then as soon as they try to protect me, I slap them with a tentacle. [00:21:00] Speaker C: It'd be fun. [00:21:01] Speaker D: It's kind of twisted, but so is Nero's. [00:21:03] Speaker C: Technically, it's breaking a Geneva convention. [00:21:06] Speaker F: This isn't war. [00:21:08] Speaker C: That's fair. [00:21:09] Speaker A: So with Nero's. [00:21:09] Speaker F: Is it love? No. [00:21:12] Speaker D: Did you just ask, is it love? This is not gwibs, baby dirty. [00:21:17] Speaker E: I'm about to send you something. [00:21:19] Speaker D: This is not Gwibsden that I know of. [00:21:22] Speaker A: You could never forget. [00:21:23] Speaker D: Gwyb's part of the wolf skin warriors. [00:21:25] Speaker F: None of them appear to be gwybs. [00:21:27] Speaker D: Okay, that's good. [00:21:28] Speaker E: There you go. You'll have to adjust, but. [00:21:30] Speaker C: Whoa. [00:21:31] Speaker D: What is that? [00:21:32] Speaker C: It's the map. [00:21:33] Speaker E: It's our map. [00:21:34] Speaker F: Oh, yeah, that works. [00:21:36] Speaker G: It's the map. [00:21:37] Speaker C: Okay, but Val is by number one, two, or three. [00:21:39] Speaker E: That's why I made the map, so that we could find out. [00:21:42] Speaker G: Oh. I can't move people, though. [00:21:44] Speaker D: I'm doing some very Neros things right now. [00:21:46] Speaker C: Good. I'm glad. I love when Nero's does Nero's things. [00:21:50] Speaker D: I haven't done Nero's things in a really long time. [00:21:53] Speaker F: All right, Sam, you were tackling the guy on the side, not the main guy. [00:21:56] Speaker G: Bad three. [00:21:57] Speaker F: Bad three. Gotcha. [00:21:58] Speaker E: Jordy. This is absolutely ridiculous, what we're doing. [00:22:02] Speaker C: Hey, don't question it. It's great. [00:22:04] Speaker F: It's madness. [00:22:05] Speaker C: Modern problems call for modern solutions. [00:22:09] Speaker F: Okay, so for some context for our listeners, our VTT, our virtual tabletop that we use for our battle maps is down right now. It's just frozen on my screen. So Petit has created a facsimile of the map using Google sheets. So we're basically playing on Excel. Instead of a battle map, petite has created labels for all of the characters using just words. So the characters names are there, and for the enemies, it's just bad one, bad two, and bad three. But regardless, we are now back in. We now have a map. Neros. Would you like to jump in now, or would you like to continue to delay? [00:22:51] Speaker D: I'll just jump in now. I think so. I would like the guy that I cast suggestion on to make another will save, please. [00:23:01] Speaker F: All right. And you said 25 was the DC? [00:23:04] Speaker D: Yes, sir. [00:23:06] Speaker F: That is a regular fail. [00:23:08] Speaker C: Nice. [00:23:08] Speaker D: Okay. He's friendly toward me now. [00:23:13] Speaker F: Is this charm? [00:23:14] Speaker D: Yes, sir, it is. So he's now helpful, and I'm not gonna be hostile toward him, but he's. He's not gonna hurt anybody. [00:23:27] Speaker F: Yeah. So with the current situation at hand, you casting charm on him will make his current disposition towards you helpful. So he will go out of his way to do things for you as long as it doesn't conflict with, like, his personal goals and stuff like that. [00:23:44] Speaker D: Why can't you just critically fail? So, that's two actions. I'm just gonna take a five foot step back. [00:23:55] Speaker F: Okay. And it is now Zafir's turn. [00:23:59] Speaker E: Could I reasonably get to. Can I get to Val in one action? [00:24:07] Speaker F: Yes. [00:24:08] Speaker E: I will do that then. [00:24:10] Speaker F: Okay, so, you ran up just past Val and are now standing next to Val, who has the guy on the ground tackled, and the leader in the front. [00:24:19] Speaker E: A little bit of flavor. I'm gonna look over at Val and just kind of point to him. [00:24:25] Speaker G: What are you pointing at? [00:24:27] Speaker E: The. The bad guy, who is charmed. [00:24:29] Speaker G: What about. [00:24:29] Speaker E: Okay, just kind of a. Should I. [00:24:32] Speaker G: She's gonna shake her head. New. [00:24:34] Speaker F: So you're. You're asking Val, like, you know, with just a gesture, should I. And you just see Nero's shaking her head, looking at you. [00:24:41] Speaker E: Could I feasibly go between the two of them? [00:24:44] Speaker F: Oh, yeah. [00:24:45] Speaker E: And then for that next action, I'm just gonna stop right there. [00:24:49] Speaker F: So now you just, like, slipped into their formation. Now you're just standing adjacent to all of them, standing behind the guy who's leading the group. [00:24:56] Speaker C: Best way to flank yourself. [00:24:59] Speaker G: I mean, he also flanked. [00:25:02] Speaker D: He's flanking the guy on the ground, but he is also now flanked. [00:25:05] Speaker C: It's a flanked sandwich. [00:25:06] Speaker F: You know what they say. Flank yourself before you tank yourself. [00:25:10] Speaker E: Okay, I'm gonna keep going. Can I reasonably get to the other side of the second guy? [00:25:16] Speaker F: Yes. [00:25:16] Speaker E: Okay, I'm good there. That is where I want to stop my full turn. [00:25:20] Speaker F: All right, so, just to recap, you ran up next to the group of bad guys, next to Val, and were like, should I hit the main guy? Neros was like, no. So you just keep going, run around to the other side of the group, and now you're flanking the group, but not necessarily flanking any specific guy. So that would only take two actions. You have one action left. [00:25:41] Speaker G: Could attack. [00:25:42] Speaker E: You could also attack using a weapon. Would be. Would that not be two actions? [00:25:50] Speaker F: Just swinging a weapon? [00:25:51] Speaker C: That's one action when a magus does something else aside from spell tricks. Wait, so you're telling me it's only one action? [00:25:59] Speaker E: Usually I spend three, and then I haven't even moved. I guess I will. You see Izafir tumble out of the bushes like a swashbuckling pirate with his rapier drawn. Jumps in between these baddies, jumps to the one on the very right, and then takes a swipe. [00:26:21] Speaker G: All right, you're playing the wrong class. [00:26:27] Speaker E: Does a 27 hit? [00:26:28] Speaker F: A 27 hits critically. [00:26:30] Speaker E: Oh, dang. [00:26:31] Speaker C: Okay, maybe this does need to be. [00:26:34] Speaker F: As this guy is so surprised that, you know, they're going to talk to a pretty lady they found. And now suddenly people are running out of the bushes in a attacking them. [00:26:43] Speaker C: They are off guard, you know, while he's doing damage. I just want to point out they're in a fae enchanted woods and they just stumble upon a pretty lady who's conf. I would. I know, but they're like a j wood. [00:26:56] Speaker A: Don't think that the smartest. [00:26:58] Speaker C: I know that, but, like, it had fay trap written all over it. [00:27:03] Speaker E: It's true. [00:27:03] Speaker A: It did. It wasn't. [00:27:04] Speaker C: But I think we can count Neros as a type of fae. [00:27:07] Speaker D: It was a fetchling trap. [00:27:09] Speaker A: Not wrong. [00:27:10] Speaker D: I am. [00:27:11] Speaker E: What? [00:27:11] Speaker A: No truth? [00:27:14] Speaker F: What's the damage, Zafir? [00:27:16] Speaker E: So I rolled a two and a three plus six, which would make eleven. So the 22. [00:27:24] Speaker F: All right, so you give him a good cut and slash off a corner of his cloak and gash into his arm. [00:27:33] Speaker E: Can I put a z in him? [00:27:35] Speaker F: You know what? You got a crit. [00:27:38] Speaker G: The mask of the Flash. [00:27:39] Speaker E: Z. [00:27:41] Speaker G: Wait, are you Antonio Banderas? [00:27:44] Speaker E: I could be if I want to be. [00:27:46] Speaker G: Did I say his name right? [00:27:47] Speaker D: Antonio Banderas. [00:27:48] Speaker G: I did say it right. Yeah. I'm so happy. [00:27:50] Speaker E: Also known as puss in boots. [00:27:52] Speaker D: That is true. [00:27:53] Speaker E: He is multiple swashbuckling creatures. [00:27:55] Speaker C: He does a good job. [00:27:56] Speaker G: He's got to look for him in the voice. [00:27:59] Speaker F: Speaking of having the look and the voice, it is now the guy in front's turn. [00:28:03] Speaker G: And since there's facing, he hasn't seen any of this. [00:28:06] Speaker D: He could just, you know, be super distracted by Nero. [00:28:10] Speaker E: I am a shadow. You cannot see me moving. [00:28:13] Speaker F: I thought I'd make this interesting. And see, he's very distracted. And he takes the first action of his turn to just continue walking up to Neros. [00:28:25] Speaker D: Good choice. [00:28:26] Speaker F: And he's just like. So anyway. [00:28:33] Speaker E: Rack focus to the back. Two guys getting beat up. [00:28:37] Speaker D: This is hilarious. [00:28:39] Speaker F: So you walked all this way? [00:28:42] Speaker C: I mean, he's gonna use all three of his actions to swoon. [00:28:48] Speaker G: You have some excellent calves. [00:28:49] Speaker E: Swoon is a free action. [00:28:51] Speaker C: Oh, that's right. [00:28:52] Speaker D: Girl with calves. [00:28:58] Speaker F: Quick. I mean, as far as I'm concerned, we're not in combat. Because, I mean, you're just. You're very distracting. That'll be the end of my turn. I know, pretty lady. And Einar, it is now your turn. [00:29:13] Speaker D: I love it. When a plan just comes together. [00:29:16] Speaker F: Osha eleven. [00:29:20] Speaker D: Callback. [00:29:21] Speaker G: The OSHA team. [00:29:22] Speaker A: Oh, okay, I'm gonna do this just cuz I want to do it. In our is gonna. After hearing everything just. And watching everything just kind of take place and then watching that guy, at the very interest, continue to try to swoon. Heroes in our, she's just gonna casually walk around the rock, walk by them and just go, lady. Gentlemen. And then as soon as he's beyond sprint to bad number two, just holding his bastard sword. [00:29:52] Speaker G: Lady. [00:29:54] Speaker C: He tips his bastard sword to him. You have to tip the bastard. [00:30:00] Speaker A: Yeah. [00:30:06] Speaker C: It's the most casual thing in the world, m'lady. Sir. [00:30:11] Speaker E: The bad guy. [00:30:11] Speaker F: What is your speed, Einar? [00:30:13] Speaker D: Oh, this is so good. [00:30:15] Speaker A: 25Ft. I'm gonna have to take two stride actions, I believe. [00:30:19] Speaker F: Yeah. So it will take your first two actions to get up there. But yeah, as you pass by the guy and you're just, you know, lady. Gentlemen. He just like nods in your direction. It's just like, kind of looks on his face like, wait, like Nero. So I imagine you just kind of draw his attention back to you and look at me. [00:30:40] Speaker D: This is not a gwib situation. [00:30:43] Speaker G: But it can be. [00:30:45] Speaker D: It could be. [00:30:48] Speaker F: So inar, in two actions, you're now up to this guy that Val is just bad two. [00:30:52] Speaker A: Bad two. [00:30:53] Speaker F: Oh, bad two. Okay. Yeah. You've got enough action for that. So. Yeah, you walk past the guy that Val is just beating up on the ground to the one that Zafir just cut a z into inside. [00:31:02] Speaker D: This is ridiculous. [00:31:08] Speaker A: He just looks down at the guy and goes. Gonna hurt as he takes his sword. But he doesn't take it with the edge. He actually hand and a half grabs it. Cause he's wearing heavy gloves and using the pommel, he just smashes down. This will be non lethal, so I'll take the minus two. [00:31:25] Speaker F: All right. [00:31:26] Speaker G: I've played a video game where he smashed that pommel into someone's head and kills him. This sounds lethal. [00:31:32] Speaker A: He's wearing a helmet. [00:31:34] Speaker D: He's holding back. [00:31:35] Speaker G: Oh, yeah. [00:31:35] Speaker A: That makes it worse. [00:31:37] Speaker G: I've played for honor. I know what you can do with that. [00:31:40] Speaker F: Galarian. Osha approved. [00:31:43] Speaker E: I mean, it's gonna hurt no matter what. So for the love of. [00:31:52] Speaker A: I really wanna hit with this. [00:31:55] Speaker C: Oh, for the. [00:31:58] Speaker A: 25. [00:31:59] Speaker G: Ooh, ugly too. [00:32:01] Speaker E: And there you have. [00:32:01] Speaker F: That's a regular hit. [00:32:02] Speaker G: Yeah. [00:32:03] Speaker C: Still good. [00:32:04] Speaker G: Yeah, it's all right. [00:32:05] Speaker A: Get me rules of damage 19. As he just overhand swings. [00:32:13] Speaker F: Boom. [00:32:14] Speaker A: Right on the head. [00:32:15] Speaker F: And there's just this clang noise. And we get treated to an old Disney cartoon style where he's just like, helmet just shaking on his head like a bell. All right, it is now his turn and he is going to interact to draw a weapon which has the manipulate trait. [00:32:34] Speaker G: That means you could use an attack of opportunity. [00:32:37] Speaker C: Oh, yeah. [00:32:40] Speaker G: Or whatever it's called. Reactive strike. [00:32:42] Speaker F: Yes, reactive strike. [00:32:44] Speaker A: Yeah. Just for future all wep, all attacks are going to be non lethal, just so I don't have to keep saying that. [00:32:50] Speaker F: Roger. [00:32:53] Speaker A: 30 something. [00:32:56] Speaker F: Yeah, that's a crit. [00:33:00] Speaker C: Starts with a three. [00:33:02] Speaker G: I love that you hit him. He's like, I'm gonna take my weapon. Like, no. [00:33:07] Speaker F: I imagine you came down, you know, hand and a half pommel, smack him, and he, like, goes to pull his weapon, you just get him on the back swing again and it. [00:33:14] Speaker A: Puts him off guard. [00:33:16] Speaker F: That's right. Because it's a critical specialization with a sword. [00:33:21] Speaker D: What did you just roll? [00:33:22] Speaker C: Did you roll Max? Why are you so happy I rolled Max? [00:33:26] Speaker F: Hey. [00:33:28] Speaker A: So that's 24 times 248, I. [00:33:34] Speaker G: Thought, oh, are you not rolling d twelve s for damage? [00:33:37] Speaker E: Oh, gosh. [00:33:39] Speaker G: Because he's two handing a bastard sword. [00:33:41] Speaker A: I am. I forgot I didn't have that marked. Well, that's 24 times two with one handed strike. [00:33:46] Speaker F: Do you want to reroll with twelve s and just keep it? If it's better? [00:33:50] Speaker A: Yeah. [00:33:50] Speaker E: I think this guy is down. [00:33:52] Speaker D: I would say again, this situation is just ridiculous. [00:33:54] Speaker A: Oh, this is. This is definitely less. [00:33:58] Speaker F: All right, so 48 damage? Well, he just went past bloodied and now he's like, he's very dazed. He doesn't look like he's got a lot of fight left in him. Let me double check one last thing here. [00:34:11] Speaker E: These guys are tougher than I was expecting. Like, just beefier, not like, actually hard. [00:34:15] Speaker C: Let's about, say, health. [00:34:18] Speaker F: If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. So he goes for his axe and you just smack him again. He just, like, staggers a minute and then, like, collects himself and then spends a second action trying to draw his battle axe. And now that he has finally successfully drawn his battle axe, he is going to swing it at Einardhead. [00:34:40] Speaker A: That's fair. [00:34:42] Speaker F: Ainar, I've got an 18 to hit. Sorry. 28 to hit. [00:34:46] Speaker C: I dropped a 1020. [00:34:47] Speaker A: What? [00:34:47] Speaker F: 28 to hit. [00:34:49] Speaker A: 28. Okay, that is a difference. Yeah, that hits. [00:34:52] Speaker F: All right. 14 slashing damage. Fair, fair. 48 2014. That's fair. It's fair. All right. And now it's the guy on the ground with Val's turn I think he's kind of just taken by surprise and taken in with how Val decided to start the fight. So he's gonna just try punching back. [00:35:20] Speaker G: That's what we call an old fashioned scrape. [00:35:23] Speaker F: A 30 to hit. [00:35:24] Speaker G: Ooh, that does hit. We both have minus two to ac too, because we're both prone. [00:35:28] Speaker F: Yeah. And a minus two to attacks because you're both prone to. That's twelve bludgeoning damage. [00:35:35] Speaker G: Ouch. [00:35:36] Speaker F: And he felt. He felt good about that. So he's gonna go ahead and just grit his teeth and grin. And you feel the sense that he is reinvigorated and feels a little bit better about the fight as he swings back more brutishly this time. Oh, sadness. I don't think a 15 hits does it. [00:36:02] Speaker G: A 15 does not hit. That's actually a critical fail, which does nothing. But it exists. [00:36:10] Speaker F: It is now Albert's turn. No ranged attacks were attempted. Albert. [00:36:15] Speaker C: I know, and I'm sad about it. It's fine. This has been great. I'm just. I want to use this ability, but it's just. Yeah, it's fine. I always gonna look at Neros and, like, see if he can't get attention. Be like, what's. What's happening? I don't, like, just kind of point at the guy next to you. [00:36:33] Speaker D: Like, I don't know if I'm looking at you. [00:36:36] Speaker C: I don't think you are. [00:36:37] Speaker D: But I'm just. I'm trying to keep that guy's attention. [00:36:41] Speaker C: How does bad two look? [00:36:44] Speaker E: Bad. [00:36:44] Speaker F: Bad two? Yeah. Bad two looks like he's about to pass out. [00:36:48] Speaker C: How does bad three look? [00:36:50] Speaker F: Bad three is okay. He's punching and being punched. He's having a good time. [00:36:54] Speaker A: He's punching. [00:36:55] Speaker C: Him. Being punched. Tackled by Val. [00:36:57] Speaker F: Yes. [00:36:58] Speaker C: Okay. [00:36:58] Speaker F: He doesn't have enough spatial awareness to realize that the others are being attacked, and he's just having a good time punching. [00:37:04] Speaker C: That's fair. Is he on the ground? [00:37:05] Speaker F: Oh, yeah. [00:37:06] Speaker C: Okay. So I think hours just after, like, not being able to get near us attention is going to sneak around the right side of the rock to hide still from bad one. [00:37:17] Speaker F: All right. [00:37:17] Speaker C: Because presumably he will not be looking in this direction. How close is bad three to me? Are they within 60ft? [00:37:24] Speaker F: Yes. [00:37:24] Speaker C: Okay, then I'm going to cast telekinetic projectile and hopefully not murder this man. Yeah, I'm not. I'm a take this. This sucks. It's gonna be a 19. I rolled a three. [00:37:40] Speaker F: That's a regular hit. [00:37:41] Speaker C: Holy crap. [00:37:45] Speaker G: They're critting on, like, a 27. When they were off guard. [00:37:48] Speaker C: I know, but I just. I need all of the d sixes, so that's gonna be 14 bludgeoning damage, as a rock just flies straight toward him. Take your filthy dice back. They did bad. [00:38:05] Speaker G: You did, Badenhouse. [00:38:06] Speaker C: I did. I rolled a two. [00:38:07] Speaker E: You know what I think is crazy? You have a one in six chance of rolling good, but you also have a one in six chance of rolling bad. [00:38:13] Speaker G: Wow. [00:38:14] Speaker C: It's amazing. [00:38:15] Speaker G: Wow. [00:38:16] Speaker D: Probability, man. [00:38:17] Speaker G: Wow. [00:38:18] Speaker E: It's just like, what are the chances of rolling this bad? [00:38:22] Speaker C: And that's gonna be my turn. [00:38:24] Speaker F: All right, Val, it's your turn. You're still locked in a ground tussle fist fight with this guy, and a rock just came whistling through the grass, and I clocked him in the head. [00:38:34] Speaker G: I attempt to grapple him first. All right, 29. [00:38:41] Speaker F: That's a success. [00:38:42] Speaker G: Okay. And then I'm gonna punch him. [00:38:45] Speaker F: All right. [00:38:48] Speaker G: That'S a natural 20. It was a natural one, but it landed in her little weird thing, and so it had to. [00:38:55] Speaker C: Thank you, Abby's dice tray, and your little weird things. [00:38:58] Speaker F: Who's got the cards? [00:39:00] Speaker C: Nobody. [00:39:00] Speaker D: Nobody. Look, I ordered the dice tray off Amazon. Leave me alone. It was cute. [00:39:07] Speaker E: It also looks smaller than it would be on Amazon. There'd be, like. It looks huge. But then whenever you get it in, it's, like, so tiny. You know what I mean? [00:39:17] Speaker F: I feel you, bro. [00:39:18] Speaker G: Can I vote for a redraw? [00:39:22] Speaker C: What's it say? [00:39:23] Speaker G: Caved skull. Triple damage, fortitude, save, or die. [00:39:28] Speaker F: I would be totally fine with calling this, like, concussion or something and say, triple damage, fortitude, save, or knock out, because you're doing non lethal damage, right? Yeah. Again, I'm never a fan of saying you rolled too well. You accidentally killed. [00:39:41] Speaker G: Right. Okay, so triple damage. [00:39:43] Speaker C: Yes. [00:39:44] Speaker G: I watch the movies. If I punch them in the head enough, they get knocked out. They don't die. [00:39:48] Speaker F: Yeah, yeah. [00:39:49] Speaker C: And they get knocked out for as long as you want with no brain damage. [00:39:52] Speaker F: This is an OSHA approved pummeling. This is an OSHA approved pummelling. [00:39:57] Speaker C: He was wearing a safety cap. [00:39:59] Speaker G: 36. [00:40:00] Speaker C: Oh, yeah. [00:40:03] Speaker F: All right, so he is not knocked out by the damage. What? Can you remind me what the cards are having me roll? A save against fortitude. So, Val, what. What kind of punch do you give this guy as you gently put him to sleep? [00:40:19] Speaker G: I'm gonna rip off his helmet and then just smack him in the face with it. [00:40:23] Speaker F: And you watch as the eyes roll back in his head. And for just a second, Val, being the pacifist that you are you feel that, like, thrill of what have I done? Until you feel his heartbeat and his breath on your hands and you realize he's still alive. He's just unconscious. [00:40:39] Speaker G: Okay, that's good. She looks down at the helmet, sees the dent in it, and then she's like, hmm. She looks up at the other guy, who's barely holding it together, and she's just gonna chuck it. [00:40:52] Speaker F: All right, so go ahead and make a ranged throwing attack roll. [00:40:55] Speaker E: Please don't hit me. [00:40:56] Speaker G: Spend this hero point, because I really want this to happen. No. That's eleven. [00:41:05] Speaker F: Yeah. So the helmet just whistles past the guy's head and just kind of rolls out onto the grass past him. [00:41:12] Speaker E: Can zafir catch it and use the momentum to swing it around in the circle and bash him in the face? [00:41:18] Speaker F: No. [00:41:19] Speaker E: Okay. [00:41:20] Speaker D: You thought about it, though, cinematically. That would be really cool. [00:41:23] Speaker F: So do you want to grab the helmet or grab the helmet and hit the guy? He doesn't want to grab the helmet. You can totally just hit him on. [00:41:31] Speaker G: His turn for now. He could just catch it. [00:41:34] Speaker E: Yes. [00:41:35] Speaker F: Yeah. Okay. Absolutely. So the helmet goes whistling past the guy's head in Zafir. You just whip up your offhand and catch it. [00:41:41] Speaker E: That was great. [00:41:43] Speaker F: All right, and neros, it is now your turn. With all this chaos going on behind the guard, you can see all of this. He doesn't seem to be noticing. [00:41:51] Speaker D: Let's keep it that way. [00:41:53] Speaker F: Just talking to the guard. Yeah, I can count that as delaying because, you know, you. You're aware of what's going on. You're just chatting the guy. It doesn't take effort on your part. [00:42:02] Speaker D: Nah, she's just doing Nero's things. [00:42:05] Speaker E: Zafir, how many actions would it take to bash him with the helmet that I just caught? [00:42:11] Speaker F: One. [00:42:13] Speaker E: Okay, now what do I need to roll for that? Cause I don't have helmet. In my improvised weapon, use the same. [00:42:21] Speaker F: Two hit bonus as your rapier. But then it would be rolling two d, four. Plus your strength is the damage. Okay, so essentially you're punching him. You're just punching him with a helmet. [00:42:31] Speaker E: Okay. You said the same hit as my rapier, which would be a 26. [00:42:38] Speaker F: Okay, so that's a regular hit. [00:42:40] Speaker A: Off guard. [00:42:41] Speaker F: Oh, he's off guard. Cause Einar critted. [00:42:43] Speaker A: Yeah. [00:42:44] Speaker G: Heck yeah. [00:42:44] Speaker F: 26. That is still a regular hit. [00:42:46] Speaker G: All right. [00:42:47] Speaker E: And you said two d, four. [00:42:48] Speaker F: Yes. [00:42:48] Speaker E: Okay, that is a whole. Oh, nice. Better than I thought. Seven. [00:42:55] Speaker F: So rolling back the footage a little bit, Val rips off this guy's helmet. Clobbers him with it. He passes out. She chucks it at the other guy and misses. Zafir catches it and just brings it back down on the side of his head. And he just folds to the ground. [00:43:12] Speaker C: Such a cool moment. [00:43:14] Speaker E: He grabs it, and then he does a twirl. And with the follow through, that's what he hits him with. [00:43:20] Speaker F: Nice. And I think that will take us out of initiative, as the four of you have dogpiled these two guys, and the other one's just still chatting with Neros. He's not an initiative. [00:43:35] Speaker A: It looks like Ainar is about to bring his sword down again. And then Zefir does that, and he just stops and shrugs, sheaths his sword. [00:43:44] Speaker E: And then I'm. Zafir's gonna look up at you. Go hide the body to drag them off. [00:43:51] Speaker C: Okay. [00:43:52] Speaker A: Sheaths his sword. He just grabs the guard by the back of whatever armor he's wearing or whatever, and just picks him up, throws him over his shoulder, walks behind a rock. [00:44:04] Speaker E: Zafir is just holding on to the, like, the ends of his feet as you. This was my idea. [00:44:13] Speaker G: I'm hoping Val watches him do that. And then she just wipes off all the blood on her face. Cause she got punched, her nose is bleeding. And she just picks up the body and just walks off to the bushes. [00:44:24] Speaker C: Howard's gonna go back behind the rocks. Oh, yeah. [00:44:29] Speaker A: Eidhar got hit by a battle axe. [00:44:32] Speaker G: He's got a. It's just in his side. [00:44:35] Speaker A: Yeah, the battle axe is stuck in his armor. [00:44:39] Speaker F: Meanwhile, the ringleader type guy is like, so friends of yours? [00:44:46] Speaker D: What? [00:44:48] Speaker F: This guy who's just walking by, is he just. You also out for a walk? [00:44:52] Speaker D: Probably. I don't know. [00:44:55] Speaker F: He starts to turn to look over his shoulder in that direction. Just as the others finish, he glances over his shoulder and goes, yeah, guess he walks quickly, looks back the other way. Did you see where the others went? [00:45:16] Speaker D: No, no, I didn't. I was too distracted. [00:45:20] Speaker F: Well, pretty good guys. Val, are you intending to just come. [00:45:27] Speaker G: Up with this guy out, or do we? [00:45:29] Speaker D: If it actually knocks him out. [00:45:32] Speaker G: If you'll lie, I'll just walk up behind this. Just. [00:45:35] Speaker F: I think at the risk of, you know, to not set a precedent that you can just knock people out. That's a good cinematic moment. Way to say the five of you against him. [00:45:48] Speaker A: He just sees two shadows just appear behind him. [00:45:51] Speaker E: Two very tall shadows and one little shadow. [00:45:56] Speaker D: Neros is just making eye contact with his guard and just smiles. [00:46:01] Speaker G: And then Einar and Val both walk up and hit him on the Pierre. [00:46:06] Speaker E: Punches him in the knee. [00:46:07] Speaker F: The way this was all happening in my head is we see the shadows just loom up behind him. We cut to see Neros just smiling at him. We cut to black, we just hear thud. [00:46:18] Speaker G: You can end the episode like that. [00:46:20] Speaker F: And thats where we end this episode. [00:46:24] Speaker C: Uh, this was fun. [00:46:27] Speaker A: That was great. [00:46:28] Speaker D: That was so much fun. [00:46:30] Speaker G: This usually happens when we do one of Nero's plans. [00:46:34] Speaker C: Tell you more shenaniganery. [00:46:36] Speaker F: All right, so the hero point for this episode honorarily goes to Abby because she is full up. She has three hero points and cannot receive another for the delightful shenaniganery that this episode turned into. But since Abby is full up, then we went to our runner up for Sam with the epic, finishing off the one goon with clubbing him with his own helmet and then tossing it up to Zafir for the finishing blow on the other. [00:47:06] Speaker G: Well, I did run up. [00:47:08] Speaker F: You did. You did. [00:47:09] Speaker E: You were the first one to do so. [00:47:11] Speaker G: Thanks, guys. This is great. I love being runner up. So I'm going to go run down. [00:47:19] Speaker F: And we'll see you all in the next episode. This has been an atomic broadcasting production. Pathfinder, Galarian and the Lost Omens world setting are copyright of Paizo. More [email protected] music in the show is from Monument Studios collection as well as assorted artists with some original tracks composed by Jordi Hake. More details in the description. If you enjoyed the show, please remember to share with a friend and we'll look forward to seeing you again next time. Time. So recently we got a cat and ate our mouse. [00:47:56] Speaker G: Really? [00:47:57] Speaker F: No.

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