[00:00:05] Speaker A: You are listening to an Atomic Broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part, such as, like, comment rate.
[00:00:17] Speaker B: And don't forget to tell a friend.
[00:00:19] Speaker A: To tune in for an atomic time.
[00:00:30] Speaker C: Now, where did we leave off?
Hidden in the upper floors of the.
[00:00:38] Speaker D: Eridson estate, our heroes listened in on a secret meeting between the family cult's leaders. In a chaotic series of events, zafir ended up blowing their cover, and he and Alwood were arrested by Sigmund Erudson.
[00:00:58] Speaker E: Do you want to talk about dungeon?
Will that help?
[00:01:02] Speaker F: Pigeons?
[00:01:03] Speaker A: I don't know anything about dungeon defenders.
[00:01:05] Speaker F: I don't know either.
[00:01:05] Speaker E: Is that the right name?
[00:01:08] Speaker B: Dungeon Defenders?
[00:01:09] Speaker A: Yeah.
[00:01:09] Speaker F: I'm excited.
[00:01:10] Speaker B: It's the same one that we used to play in high school, right? Yeah.
[00:01:15] Speaker E: College.
[00:01:16] Speaker G: They went to high school together.
[00:01:17] Speaker A: They're making him feel old, Nolan.
[00:01:19] Speaker B: In our hearts, we were connected in high school.
[00:01:22] Speaker E: That's a lie, you know.
[00:01:27] Speaker B: On hold on. Yeah, that's a lie.
[00:01:30] Speaker A: I knew it.
[00:01:31] Speaker F: What's this dungeon defenders about?
[00:01:34] Speaker B: Honestly? It's one of those.
[00:01:38] Speaker E: Tower defense games.
[00:01:39] Speaker B: Yeah, kind of a tower defense game.
[00:01:41] Speaker F: Is it similar to orcs must die?
[00:01:43] Speaker B: I don't know that one.
[00:01:45] Speaker F: It's like a tower defense where you place traps and they go along a.
[00:01:47] Speaker E: Certain yeah, but you are running around and you have your own class with attacks and stuff that you can do yourself.
[00:01:54] Speaker B: Yeah, it's a really fun game to play with friends because it tends to be utter chaos, and it's just nothing complicated and nothing intricate or too many pieces or parts of the game. It's just your different class characters. You upgrade as you're going through the different levels and and I think you you do have some towers or placements you can add in going off of this on about seven years of memory here.
[00:02:30] Speaker E: The classes have different defenses.
[00:02:33] Speaker F: They're unique to them, so real fast, that's intricate, that's kind of complex.
That's kind of complex. A simple game is just like, you have three towers and you have to.
[00:02:47] Speaker E: Make a I mean, honestly, difficulty wise, it's still pretty simple. You get a lot of time to learn your towers before you and then you kind of just get a set few you use.
[00:02:55] Speaker F: I'm just saying, like, mechanics wise and the breadth of it, it sounds kind of deep.
[00:03:00] Speaker E: I never felt that when I played it.
[00:03:02] Speaker F: Yeah, but I don't know. I've never played, so I could be wrong.
[00:03:04] Speaker A: It could also be like the tower defense system that they have in Assassin's Creed Revelations, where they just throw this random tower defense thing in, and I literally did it no more than once.
But I don't know, you position things like archers and gunners maybe. I don't know.
[00:03:21] Speaker F: Do they have guns? They have guns.
[00:03:22] Speaker A: It's been a while, but it was pretty simple. You just place things, you've got one stretch of road, and you just have to kill them all by the end.
[00:03:32] Speaker B: I didn't know Revelations had that.
[00:03:34] Speaker A: Yeah, like I said, it shows up in one mission and then you have the choice to do it later.
[00:03:39] Speaker F: But is it one of those side things that all Assassin Creed game have, where you need to be connected to the Internet, but it makes you a lot of money?
[00:03:46] Speaker A: I don't know. I was not connected to the Internet at the time.
[00:03:49] Speaker B: So I'm going to guess no.
Dungeon Defenders is not as complicated as a balloon tower defense.
[00:03:58] Speaker F: Okay. So that actually makes a lot of sense to me.
[00:04:05] Speaker A: The monkeys.
[00:04:06] Speaker E: Yeah, you your characters do a lot with just your own attacks. It's not like you do a little bit but rely fully on the towers. The characters make a big difference.
[00:04:16] Speaker F: Okay.
[00:04:17] Speaker A: I don't like tower defense balloons.
[00:04:19] Speaker F: I love tower defense.
[00:04:21] Speaker E: I don't like tower defense games, but I do like Dungeon Defenders.
[00:04:24] Speaker F: There's a really good tower defense game. It's called Rogue Tower, I think, and it's a rogue like tower defense game, and it's so good, and the music on it is it's great. It's one of my favorite. I have it on steam. It's like $5. It's amazing.
[00:04:42] Speaker B: Depending something like what you described with that tower defense game or similar.
I just find them cathartic, honestly.
I don't have to think too much. I just watch things explode.
[00:04:55] Speaker A: That's always fun.
[00:04:56] Speaker B: And I'm able to make it overpowered.
[00:05:00] Speaker F: My favorite thing is just plomping a bunch of mortars down and watching.
[00:05:04] Speaker B: Yeah.
[00:05:06] Speaker A: I recently found out, and I don't know why I didn't know this before, but the word roguelike literally means it's like a game called Rogue.
[00:05:12] Speaker F: There's a game called Rogue?
[00:05:14] Speaker E: Yeah.
Have you heard the terminology of, like, souls?
[00:05:18] Speaker A: Like yeah.
[00:05:19] Speaker E: Well, I do kind of become a genre of its own just because it's of stark souls and demon souls and such.
[00:05:25] Speaker A: I knew that much, but I honestly thought Roguelike was like, that's just what.
[00:05:29] Speaker F: It I was always wondering.
[00:05:30] Speaker B: Yeah, you're like a Rogue but not a game.
[00:05:35] Speaker A: Yeah. And that's what it is. I didn't know that. I didn't know that until like two days ago.
[00:05:40] Speaker F: It must have been I'm shocked. I didn't especially if it spawned all.
[00:05:44] Speaker E: Genres, just has, like that right. Mechanic that was taken from it.
[00:05:49] Speaker A: Well, I mean, it's also they have, like Zelda likes or Metroidvanias.
[00:05:52] Speaker E: Oh, Metroidvania is like that's a term. Well, two games, which is great. I love that. I like the name more than I like the game style metroidvania.
[00:06:03] Speaker A: I just like games with stories in them. That's what I like to play.
[00:06:06] Speaker G: Oh, wow.
[00:06:07] Speaker F: You want to know a decent Metroidvania game? Oh, darksiders one.
[00:06:11] Speaker E: Darksiders One where you play as war.
[00:06:13] Speaker A: Yeah.
[00:06:14] Speaker F: You play as war.
[00:06:14] Speaker A: Yeah.
[00:06:15] Speaker F: So good.
[00:06:15] Speaker E: I played that one a little bit. I think I played two where you play as Deathmore.
[00:06:18] Speaker F: I don't like that one as much.
[00:06:20] Speaker E: Three went off the rails.
[00:06:22] Speaker A: Yeah.
[00:06:22] Speaker E: Came out like ten years later, I.
[00:06:24] Speaker F: Didn'T get a chance to play.
[00:06:25] Speaker E: Made by a different company.
[00:06:26] Speaker F: I didn't know it was made by.
[00:06:27] Speaker E: Different that company went out of business. So then it was a new company.
[00:06:31] Speaker B: There's a particular game I'm thinking of, and I can't tell you what genre it is.
It was like an Xbox Gold, one of those free games that they give out every month origami or oh, is.
[00:06:44] Speaker E: That the one with the wolf?
[00:06:45] Speaker B: New shadow assassin.
[00:06:49] Speaker E: Shadow assassin I've heard of. Oh, I see. Yeah, I've seen that pop up. I might own it.
[00:06:55] Speaker B: I might own it from Xbox Gold.
[00:06:57] Speaker E: A long time ago.
[00:06:58] Speaker B: So honestly, it's one of those it's not an extremely complicated game. The mechanics, I enjoy the mechanics, honestly. But one of the big things about it is I like the story and I love the music. Every time I play that game, no matter how stressed I'm getting or how stressed I've been that day, or even if the game is stressful because it's hard, the music is just so relaxing. I'm like music. Can really make or break a game, in my opinion.
[00:07:24] Speaker A: Oh, yeah.
[00:07:24] Speaker F: It sets tone.
[00:07:25] Speaker B: Yeah, definitely.
[00:07:27] Speaker C: Speaking of being stressed in games with good stories, you ready to jump back in?
[00:07:32] Speaker A: No.
[00:07:34] Speaker B: Yes.
[00:07:37] Speaker A: Don't start another company.
[00:07:38] Speaker B: My blood pressure just jumped 50.
[00:07:41] Speaker A: Quick, start some music.
[00:07:42] Speaker F: So what happened?
[00:07:44] Speaker C: So, as our storyteller friend reminded us, all right, we are finding ourselves in a room. We've got Zephyr, we've got Alward, and they have just implied their willingness to be taken captive by Sigi. His twin sister Svelta is standing outside of the room, and UVair and Neros are waiting on the stairs not far away, mere feet away from presumably the most powerful members of this whole cult organization.
[00:08:17] Speaker A: Look, Siggy, is there any reason why Data would have wanted us up?
Mean, I don't know if she told anybody else. Obviously she didn't, otherwise you would know.
But is there any reason?
[00:08:34] Speaker C: Nothing that comes to mind, which is going to be another conversation I'm going to have to have after we make our way to the cellar.
[00:08:41] Speaker F: You could ask her on the way. She's right there.
[00:08:44] Speaker A: Well, no, don't get anybody else involved. You don't need to tell anyone else.
[00:08:48] Speaker F: Oh, it's like someone coming into the room.
[00:08:51] Speaker A: Yes.
[00:08:54] Speaker C: What?
[00:08:54] Speaker F: You didn't need to be in here.
[00:08:56] Speaker A: No, I didn't need to be in here, but I was, and that's what happened.
Why are you here?
[00:09:04] Speaker F: Because I was trying to get you to follow me so this situation wouldn't happen.
[00:09:08] Speaker A: I'm sorry. Hey, Siggy, can you give us a moment? We need to talk.
You just pulled that card.
[00:09:20] Speaker G: I love it.
[00:09:21] Speaker A: I forgive everything with that line.
[00:09:24] Speaker E: Let's just step outside for a second.
[00:09:26] Speaker B: Give us like, five.
[00:09:27] Speaker A: I am not kidding.
[00:09:28] Speaker B: I forgive everything with that line right there.
[00:09:34] Speaker F: Diplomacy?
[00:09:35] Speaker A: Check.
[00:09:38] Speaker C: Siggy looks at you with a look of confusion and shock, like he's trying to process.
Did he just say what I think he run?
[00:09:48] Speaker F: Zafir, let's just step out for a moment. Siggy got a lot on his no.
[00:09:53] Speaker A: Or we could step in.
We just need a moment.
[00:09:56] Speaker C: Rossvelta, please come in here and bind these fools.
[00:10:00] Speaker F: You're going to have your blind sister bind possibly dangerous.
[00:10:03] Speaker C: I'm holding you at sword point.
[00:10:05] Speaker A: It's only one letter difference. Blind and bind. I know that much.
[00:10:11] Speaker F: Siggy, I don't mean to be rude or don't be insult your intelligence.
You do realize there are two of us and we're both.
[00:10:24] Speaker A: Very threatening.
[00:10:26] Speaker F: I'm just saying we can do a lot even being held at sword point. I'm not saying, like, we're going to.
[00:10:31] Speaker A: I hold out my arms, ready to be tied up, just go for it.
[00:10:37] Speaker C: Spelta goes to a dresser and just kind of gets random, like a belt. And I was about to say she.
[00:10:46] Speaker A: Just had ropes in her room. Like, is this your room?
Do you tie people up on the.
[00:10:54] Speaker C: You? Well, starting with Zafir, your hands are bound with this makeshift bindings. And then she goes over to Alward. Do you put out your hands to be bound as well?
[00:11:04] Speaker F: Yeah, I'm going to let myself be tied up for now.
[00:11:07] Speaker C: All right. And Alward, you are also bound with these makeshift bindings. It's just know they're not tying up your feet, they're not tying your hands behind you at this point, just in front of you.
[00:11:18] Speaker A: Hey, Siggy. Is it all right if I call you Siggy? You said that I could.
[00:11:22] Speaker C: Yes.
[00:11:23] Speaker A: So do you know where Hamir is?
I haven't seen him since we were dancing.
[00:11:31] Speaker F: That is why we came here.
[00:11:33] Speaker G: Honestly, I haven't seen Hamir since the two of us were dancing.
[00:11:39] Speaker A: Um, we were there and then the announcement happened and they told us to come up here. That's why we're up here. Otherwise we would have stayed down there. But we honestly don't know where Hemir is. Do you have any idea?
[00:11:53] Speaker C: Oh, I'll find him next. Along with your other two friends.
[00:11:56] Speaker A: Well, see, they're still downstairs getting their jig on.
That's a word I just made up. It means dance.
Like I said, I don't know where Hamir is and I don't think he would be up here with all of you, so probably down in the partying, the jigging.
[00:12:16] Speaker C: Well, if we see him on our way to the cellar, we'll say hi.
[00:12:20] Speaker A: That's a good plan.
[00:12:21] Speaker F: You're being very rude.
[00:12:24] Speaker A: Whoa, whoa, whoa.
[00:12:25] Speaker F: He's holding us at sniff point. I feel like I'm allowed to call.
[00:12:28] Speaker C: Him out on you broke into my sister's bedroom.
[00:12:31] Speaker A: I did no such thing. The door was unlocked. We didn't break into anything.
[00:12:35] Speaker C: All right, we're going downstairs now. And he starts, like, pushing you towards the door.
[00:12:39] Speaker F: Is he no longer holding his sword?
[00:12:42] Speaker C: He's not shoving you, he's walking towards you with his sword, like, go, go.
[00:12:46] Speaker F: I'm going to step aside. Don't point that at me. That can hurt someone.
[00:12:51] Speaker A: I can give you your three gold back.
[00:12:53] Speaker F: No, he was contractually obligated to pay it.
[00:12:55] Speaker A: Yeah, but well, was there anything in the contract about him not hurting us?
[00:12:59] Speaker F: No.
[00:13:02] Speaker A: Well, what kind of contracts do you make? Good one.
[00:13:04] Speaker C: If we're done discussing old news of last time I met with you and we went to a town together, let's go downstairs.
[00:13:13] Speaker A: I just want to know. I am wearing a mask.
[00:13:16] Speaker F: How did you tell you told him?
[00:13:20] Speaker G: Yes.
[00:13:21] Speaker A: You weren't there.
[00:13:23] Speaker F: Yes. I was standing right here.
[00:13:28] Speaker A: Does it disguise me? Well, I peek.
[00:13:30] Speaker C: I'm going to start counting down from three, and if we are not going to the cellar, I'm going to start stabbing you.
[00:13:40] Speaker F: We are bound. We can't do anything. Put your sword away.
[00:13:43] Speaker C: And that makes your decision easy then, doesn't it?
[00:13:46] Speaker A: I start walking, be poked at.
[00:13:47] Speaker F: Just put your sword up.
[00:13:49] Speaker A: Can you point your sword at me?
[00:13:51] Speaker C: I would prefer that whoever's closest to me is who I'm pointing my sword at.
[00:13:56] Speaker A: I back up slightly.
[00:13:57] Speaker C: Now I'm pointing it out.
[00:13:59] Speaker F: What's it going to look like if we go down to the party and you're just escorting people via sword point?
[00:14:04] Speaker C: It's going to look like the guards didn't do their bloody job.
[00:14:06] Speaker F: It's going to cause a ruckus.
That's what it's going to do. I'm trying to help you guys save face. It's going to look like you don't have things under control.
[00:14:16] Speaker A: We almost did get attacked by a thingy in the library.
[00:14:22] Speaker C: Make a diplomacy check.
[00:14:24] Speaker A: Nice job.
[00:14:25] Speaker E: I mean, to be fair, they all went up. The changing of a guard.
[00:14:28] Speaker A: Oh, no.
[00:14:29] Speaker E: Is that a five again?
[00:14:30] Speaker F: No, it's a three. I'm going to get rid of this one.
[00:14:34] Speaker E: Yeah, keep the hero point economy flowing.
[00:14:39] Speaker A: That's way better.
[00:14:42] Speaker F: Okay, so 19 plus 726.
[00:14:45] Speaker A: Nice noise.
[00:14:49] Speaker G: What's that face?
[00:14:51] Speaker C: 19 on the day?
[00:14:53] Speaker A: Pretty good.
[00:14:55] Speaker B: It's almost as high as you can get without a nut.
[00:14:58] Speaker A: 20.
What?
[00:15:00] Speaker C: Siggy looks like he's, like, barely containing his anger. And he turns to Svelte and is like, we'll come back for them after the meeting once the crowds have cleared. And he goes over to the door, to the antechamber and locks it and then moves like he's about to leave you in the room by yourselves and take him and Svelta out.
[00:15:22] Speaker F: Wait.
[00:15:23] Speaker A: Can I say one more thing to Svelta?
[00:15:25] Speaker F: No.
[00:15:26] Speaker C: Ziggy looks like he's about to say no, and Svelta, like, leans around from behind him.
[00:15:30] Speaker A: Yes, it was a pleasure meeting you.
If you have anything you'd like to talk about, we'll be here. We're not going anywhere.
[00:15:45] Speaker F: Always the gentleman.
[00:15:46] Speaker A: You idiots. Finish.
[00:15:49] Speaker C: Well, that was siggy, like, puts his hand on her shoulder, and she's like, well, what? They're just kind of funny. They're not very dangerous. And he pushes her out of the room and closes the door behind him.
[00:16:01] Speaker A: It's true.
[00:16:01] Speaker E: They are quite amusingly. Weird.
[00:16:06] Speaker C: So Neros and UVair on the stairs. You kind of heard, like, the tail end of that conversation as they're coming out and closing the door behind them. And now the two of them are walking past you on the stairs back towards that main meeting room where they've been talking.
[00:16:22] Speaker B: Did you print a Vlog picking set?
[00:16:25] Speaker G: I don't know.
[00:16:27] Speaker E: Damier had one, and that crowba, that.
[00:16:29] Speaker G: Really doesn't help any.
[00:16:30] Speaker A: Wait.
[00:16:32] Speaker G: I do have thieves tools.
[00:16:34] Speaker B: You said you had the thief tools.
[00:16:35] Speaker G: Yeah, I do. We can go break them out if you want.
[00:16:40] Speaker B: Somebody has to do something. We can't really leave them here.
[00:16:43] Speaker G: I mean, we could.
I mean, I do have someone waiting downstairs, but I guess we should do.
Actually.
[00:16:59] Speaker F: We really could leave them.
[00:17:05] Speaker C: As the two of you sneak around the corner, siggy and Svelza have gone by and back into that common area. You've turned around the corner, heading up to the door to the room that Alward and Zafir are now locked into. But as Siggy and Svelta are, like, rejoining the group, you hear, Was there some trouble?
[00:17:25] Speaker A: Siggy?
[00:17:25] Speaker C: And Svelta begins to answer, and Siggy says, no, Mother, we've taken care of things.
[00:17:32] Speaker G: That doesn't bode well.
[00:17:34] Speaker A: I think we better hurry.
[00:17:40] Speaker G: I'm going to attempt to pick that lock.
[00:17:43] Speaker A: Pick that lock.
[00:17:46] Speaker C: It's time for another episode of Pick That Lock.
[00:17:51] Speaker F: High numbers. High numbers.
[00:17:52] Speaker G: We're going to try. No guarantees. No guarantees. All right.
[00:17:56] Speaker A: No whammies.
[00:17:59] Speaker F: Hero point.
[00:18:00] Speaker E: I would use your prep point.
[00:18:02] Speaker G: I'm going to use my prep point.
[00:18:03] Speaker B: How'd you prep?
[00:18:04] Speaker A: Preppy.
[00:18:05] Speaker G: How did I prep? I bought thieves tools. That's how I prepared for this.
[00:18:09] Speaker E: She learned the intricacies of the lock locks in this building.
[00:18:13] Speaker B: I have a better one. You bought a skeleton key?
[00:18:18] Speaker G: I bought a skeleton.
[00:18:21] Speaker A: Skeleton keys are everything. Pretty much.
[00:18:25] Speaker E: And it breaks upon you as you've.
[00:18:26] Speaker B: Described the locks in this building.
[00:18:28] Speaker G: Jordan, we had the blueprints. I could have had a key made.
[00:18:32] Speaker F: Blueprints don't come with we could have.
[00:18:35] Speaker G: Had a key made for the locks.
[00:18:37] Speaker C: In this building or that you knew who had made these locks, and you'd gone and talked to the less reputable parts of town and acquired a key that works with that brand of locks.
[00:18:51] Speaker G: You said less reputable part of town. That's where she'd go.
[00:18:56] Speaker C: So you get up to that door and you start working to pick the lock, and you're not getting it, and you just pull the lock picks out. Pull a key out of your pocket.
[00:19:07] Speaker G: I'm stupid open the door. Just like, hey, we're leaving.
[00:19:13] Speaker A: We're both just, like, ribbing each other. What are you doing?
[00:19:16] Speaker F: We're tied up, and we're trying to think of a way to escape.
[00:19:18] Speaker A: What do you think we're doing? Come on, tie us.
Mine's a leather belt. Just be careful. I don't want you to ruin the leather. What do you care about the leather?
[00:19:31] Speaker E: It's just a leather belt.
[00:19:32] Speaker A: I was going to take it with me. You could still take it with you.
[00:19:35] Speaker G: Why?
[00:19:36] Speaker A: Free belt.
[00:19:37] Speaker E: It's a free.
[00:19:38] Speaker C: As you're working on unbinding these two, you hear the sound from that common room behind you of multiple chairs, all being scooted out, as if everyone is standing up together.
[00:19:48] Speaker A: Jump out the window, close the door.
[00:19:51] Speaker B: We go out the other way.
[00:19:52] Speaker F: We can go out the window.
[00:19:54] Speaker A: Let's go.
[00:19:57] Speaker C: So which way are you going? Are you guys going for windows? Going for the anti chamber door anyway?
[00:20:05] Speaker F: Let's just go through the anti chamber door. We can relock these doors, and they don't suspect a thing.
[00:20:10] Speaker B: UVair just turns around after cutting you. He turns around and closes the door.
[00:20:13] Speaker A: Lock the door.
Okay, because we can go all the way. All the way.
[00:20:18] Speaker B: Maybe we can find Uber. Either way, we're not going down the stairs again.
[00:20:22] Speaker A: Hey, Mirror, did you just say we can find Duver? I did.
[00:20:25] Speaker F: If you can find yourself, mighty Quest.
[00:20:30] Speaker A: That is the main quest that we're going after.
[00:20:34] Speaker G: What did you just roll?
[00:20:36] Speaker C: Me?
[00:20:37] Speaker F: Yeah, you.
[00:20:38] Speaker C: I just rolled a couple secret checks.
[00:20:40] Speaker A: Okay, we go into that other room. Can you, like, smash a window or something?
[00:20:43] Speaker F: No.
Yeah, let's do that.
Before we go into the antichamber, we'll smash a window and then go into the antichamber. Lock in, keep running through the house.
[00:20:53] Speaker A: Well, let's keep going and actually redo that.
[00:20:57] Speaker C: All right, so window smashed, anti chamber door opened. Go in, lock it behind you, I presume.
[00:21:04] Speaker E: Yes.
[00:21:05] Speaker C: As you are locking that door, zafir happens to look up, and on the opposite side of the antechamber from the door that opens out into the hallway, coming in under, like, the upper arch of the door is one of those gargoyles you saw downstairs.
[00:21:24] Speaker E: Open the next door and keep running.
[00:21:26] Speaker A: Keep going.
[00:21:27] Speaker F: So we're just going to keep making our way through.
[00:21:30] Speaker C: So from the blueprints that you've seen, you know that this kind of, like, loops around the house back to the opposite side of the hall, but you could kind of pop out into the hallway at any point. Are you going to go the whole length of the building?
[00:21:42] Speaker B: This through uber is going to push for going through the rooms, because we already know that the whole no, I'm.
[00:21:49] Speaker F: With you on there. I'm just debating on if we need to make a stop and try to assess the situation outside before exiting or what we need to do with that.
[00:22:00] Speaker A: Well, we should definitely leave.
[00:22:02] Speaker B: The thing is that we can search all these rooms real quick, see if Hamir is the upper here, and then jump out the window, because, honestly, we're not going to get out in here.
[00:22:09] Speaker F: That's a good idea. Yeah, let's do that.
[00:22:12] Speaker A: I was just joking when I said to I mean, I wasn't joking when I said to smash the window.
[00:22:16] Speaker B: It's going to hurt a little bit, but they make potions for that.
[00:22:18] Speaker A: Let's just get out of here.
[00:22:21] Speaker E: You could also try to climb down. You could use a rope.
[00:22:26] Speaker G: We have plenty of rope.
[00:22:27] Speaker A: Let's just keep running around until we hit a dead end.
That sounds like a great idea, doesn't it?
[00:22:37] Speaker B: Keep running in a loop until we find a dead end.
[00:22:40] Speaker C: So passing through bedroom after, like, open closet.
[00:22:45] Speaker A: This is so weird.
[00:22:47] Speaker C: I just came through a closet.
[00:22:48] Speaker B: Bedroom closet.
[00:22:50] Speaker F: Bathroom.
[00:22:50] Speaker B: Bedroom closet.
[00:22:52] Speaker A: It's a pattern patio.
It.
[00:23:14] Speaker B: It'S sold 200 years ago. I would know.
[00:23:17] Speaker C: Yes, you do not see hamir as you're running through these bedrooms, but you finally make it to that Northeasternmost room in the building. And as opposed to all the other rooms you've been running through, which are all, like, arrayed and obviously being used as bedrooms, this one looks like it's been converted into some kind of workshop.
[00:23:38] Speaker A: Anything of note in here that any of us would recognize?
[00:23:41] Speaker C: There are workbenches and tables around the room with various types of tools, some of them very simplistic tools like hammer and chisel, others tools that it's like, this does something, but I would have no idea what it does. And there's a collection of crystals and books. Alward, you instantly recognize that this is a great deal of those soul stone crystals, like what you've made the topper of your staff out of.
[00:24:06] Speaker F: Grab those. Uber grab. Grab as many of those as you can.
[00:24:10] Speaker B: Uber. Just like, what?
[00:24:12] Speaker F: Okay, don't just grab that. We'll take them.
[00:24:15] Speaker A: What?
[00:24:15] Speaker F: They don't need those.
[00:24:16] Speaker A: Can I somehow fashion one of those things that out of the belt that I have? Put them in a line, like an ammo belt, but of crystals you guys have bad.
[00:24:29] Speaker C: That would take some time, but you could definitely do it.
[00:24:31] Speaker A: Oh, then if it takes time now, never mind.
[00:24:33] Speaker C: There seems to be a book that's, like, laid open with, like, handwriting. Of course handwriting. It's not a printed man. I read the book, and anybody but Zafir, who kind of takes a second to look at the book, will see that it seems to be, like, notes on projects that were using these spirit stones.
[00:25:00] Speaker F: We'll take that book, too.
[00:25:04] Speaker G: Just stealing everything from these people.
[00:25:08] Speaker A: As much as I agree with you on stealing this, are you sure we're supposed to be well, not supposed to are you sure we should be taking all of this?
[00:25:15] Speaker F: Yes. It will take away the things. Look, if we can't we didn't find Amy. We need to leave since we're going to be taking things.
[00:25:23] Speaker C: Everybody but Uber notices some movement out of the corner of their eye. And in the northwestern corner of the room, there's a gargoyle just, like, hanging upside down from the ceiling and out the window. Wiggle.
[00:25:37] Speaker B: Oh, no. Wait, I don't know that. Sorry.
[00:25:40] Speaker A: What?
[00:25:41] Speaker C: Uve does not see the gargoyle.
[00:25:43] Speaker G: UVair is not perceptive today.
[00:25:45] Speaker B: I don't know why nobody plus seven be alarmed.
[00:25:49] Speaker F: So secret. Do we have everything?
We grabbed the soul stones. We grabbed the book. We grabbed that.
[00:25:56] Speaker C: Yes, you've grabbed the things that you've said you've grabbed.
[00:25:58] Speaker F: Okay.
[00:25:59] Speaker B: Plus nine.
[00:26:00] Speaker F: Is there anything else that would, like, catch my eye or anybody else's eye?
[00:26:04] Speaker C: The Gargoyle.
[00:26:05] Speaker G: Aside from the Gargoyle, is Haymir anywhere?
[00:26:10] Speaker E: He is the gargoyle.
[00:26:12] Speaker C: Go ahead and make a perception check.
[00:26:17] Speaker G: It's my other.
[00:26:20] Speaker F: 17.
[00:26:23] Speaker E: Nice.
[00:26:24] Speaker A: Good job.
[00:26:25] Speaker C: There is, at the bottom of a stack of books, a particularly fancy looking book.
[00:26:32] Speaker F: Where is it at?
[00:26:34] Speaker C: On the desk, about 5ft away from the Gargoyle.
[00:26:38] Speaker F: Okay. Somebody get ready to jump out the window. Like, break the glass, and when I grab that book, we leave everyone. Okay.
[00:26:47] Speaker C: There are two windows that are currently open right now okay.
[00:26:49] Speaker B: Where?
[00:26:50] Speaker C: One by the Gargoyle and one by you guys.
[00:26:53] Speaker F: Perfect.
[00:26:53] Speaker C: On the opposite side of the room.
[00:26:54] Speaker F: When I grab that book, we all jump out the window. Okay.
[00:26:58] Speaker B: Is the gargoyle moving? Since you said with my plus nine, I saw it.
[00:27:03] Speaker C: So The Gargoyle has moved a little bit, but just appears to be just, like, coldly watching all of you.
[00:27:11] Speaker B: Does somebody have rope that I can tie real quick? I mean, I don't mind jumping out, but, you know, I have a belt.
[00:27:16] Speaker G: I do have rope.
[00:27:17] Speaker F: I don't know if there's going to be time for that.
[00:27:20] Speaker G: I can't tie that fast.
[00:27:22] Speaker A: Tie a loop around my belt. I'll hold it on me.
[00:27:25] Speaker F: You need to come too.
[00:27:27] Speaker A: Going out the window, how far are we off the ground?
[00:27:31] Speaker F: Oh, 35ft, which is 15 points of damage.
[00:27:34] Speaker B: This is what Feather falls for, which I don't have.
[00:27:38] Speaker G: The only problem I have is that we're leaving Haymir behind.
[00:27:42] Speaker F: I agree, but at the same time, we didn't find him while searching these.
[00:27:46] Speaker G: I know, but I don't want to leave him behind.
[00:27:48] Speaker A: He'll be fine.
[00:27:50] Speaker F: Okay, let's well, I just want to make sure. Is everyone down for the window jumping? Are you getting the book? Yeah, I'm going to mag hand the book.
[00:27:58] Speaker A: Okay.
[00:27:58] Speaker E: What I love is that you guys already established that they think you already jumped out a window, and we'll be looking for you down there.
[00:28:05] Speaker F: Well, yeah, but what else can we do?
[00:28:08] Speaker G: And there's a gargoyle.
[00:28:09] Speaker E: I agree. I agree. What else are you going to do?
[00:28:12] Speaker G: Or we could go down one room and across that little hall into the other room.
[00:28:18] Speaker F: We can go in there and go down that window on the roof to lessen our fall.
[00:28:23] Speaker C: That roof is only about 20ft down.
[00:28:25] Speaker F: Yeah, do it.
[00:28:27] Speaker C: And then there would be from there, another ten foot drop. So you would take no damage from the second drop.
[00:28:31] Speaker A: Let's do it.
[00:28:33] Speaker C: So you all are going to be making your way around to the small hallway that adjoins the main corridor. And you're planning to jump out the window in that small hallway onto the roof of the logia.
[00:28:45] Speaker A: Yes. Of the what logia?
[00:28:49] Speaker G: To me what that?
[00:28:50] Speaker C: Is it's kind of like a half open, half walled in garden area.
[00:28:54] Speaker G: Okay.
[00:28:55] Speaker E: A patio.
[00:28:58] Speaker C: A patio for rich people.
[00:29:00] Speaker E: Wait, are they going to break through.
[00:29:01] Speaker A: The roof.
[00:29:05] Speaker C: And then alward, you were going to grab that book as you went over.
[00:29:09] Speaker F: Once we're sure we can get out on the want to, then I'll grab it and we'll just rush.
[00:29:15] Speaker C: So you open the door, and Data is standing in the doorway.
[00:29:19] Speaker G: Oh, never mind.
[00:29:21] Speaker A: Wait, who opened? It was me that opened the door. I closed the door.
[00:29:28] Speaker F: So now we jump out the window.
[00:29:30] Speaker G: I made a mistake.
[00:29:31] Speaker A: I close the door.
[00:29:33] Speaker C: You try to close the door.
[00:29:35] Speaker G: She puts her run out the window.
[00:29:41] Speaker C: At that same moment as you opening the door, the door that you came in through opens, and the other gargoyle that's been following you kind of climbs in.
[00:29:51] Speaker A: We made a mistake. I opened the door. I saw datha. I closed the door. I turn to you all and say, Wait, we know her.
I reopen the door. What are you doing?
[00:30:04] Speaker G: Oh, my gosh.
[00:30:05] Speaker C: You open the door, and Datha's still standing there, smiling. She's like wise decision. May I come in?
[00:30:12] Speaker A: If you get rid of those thingies.
[00:30:15] Speaker C: Oh, they don't bite. Not I don't tell them to.
[00:30:20] Speaker E: Uber reaches the bodice the corset.
[00:30:30] Speaker G: I forgot about the corset.
[00:30:33] Speaker E: Uber, have you recovered from that?
[00:30:35] Speaker A: No.
[00:30:38] Speaker G: I gave you a potion.
[00:30:39] Speaker B: I did drink the potion. I'm two hit points below max.
[00:30:42] Speaker C: He hasn't recovered emotionally.
[00:30:44] Speaker B: Three hit points.
[00:30:45] Speaker G: One can never recover from a gargoyle bite.
[00:30:48] Speaker F: Why did you want us up here if you were just going to do all this?
[00:30:53] Speaker C: I thought we could have a little chat.
[00:30:55] Speaker A: Yes, but you could have told us.
[00:30:57] Speaker F: When you could have told everyone that we were coming so they wouldn't try to bind us and capture us.
[00:31:02] Speaker C: Oh, but that would spoil the fun.
[00:31:03] Speaker A: I hand her the belt.
Just take it and I put my arms up.
[00:31:08] Speaker F: Sometimes you're a bit too friendly, Sophia.
[00:31:11] Speaker B: How did you make it so far in your particular line of work?
[00:31:16] Speaker A: Well, usually the people I deal with are dead. Or, well, I killed them, but anyway, I don't usually have to deal with them more than, like, ten minutes. Okay.
[00:31:25] Speaker C: Anyway, you're all kind of standing in the doorway right now.
Yes, I suppose we could talk here.
[00:31:38] Speaker A: Who are those two people behind you?
[00:31:41] Speaker C: Those are my assistants.
Perception checks, please.
[00:31:48] Speaker G: Oh, dear Lord.
[00:31:50] Speaker B: I don't take that.
[00:31:51] Speaker G: I'm praying over there.
Yes, I need to pray.
[00:31:55] Speaker B: 20 711 16 appears suddenly a wild haymir.
[00:32:03] Speaker C: 24 UVair and Zafir, when she kind of gestures back to her assistants behind her, they both look like kind of out of it, like they're sleepwalking.
[00:32:14] Speaker A: Do either of them look like hamir?
[00:32:16] Speaker C: No. Okay, they're both women.
They're both the women you've seen before, wearing the blue, like, dragon masks.
[00:32:28] Speaker B: Okay?
[00:32:30] Speaker C: Oh, they're just fine. In fact, I wouldn't be worried about. Them. I'd be worried about you behind enemy lines infiltrating our stronghold.
[00:32:39] Speaker F: Wait, so you are an enemy?
[00:32:43] Speaker B: Do we have to be enemies? I mean, in all honesty, I don't.
[00:32:46] Speaker A: Think we have to be enemies.
[00:32:47] Speaker C: Well, that wasn't my first choice, but then you had to go and make it so difficult.
[00:32:53] Speaker B: UVair just looks over as if here.
[00:32:55] Speaker A: I don't think I did nothing but go into a room. I was trying to be discreet, and things happened.
Anyway, I'm going to back up into the middle of the room so she can get in.
[00:33:07] Speaker F: I'm going to back up with him. I don't want to be near her.
[00:33:10] Speaker B: Uber backs up further towards the window.
[00:33:13] Speaker C: Which window?
[00:33:14] Speaker B: That one.
[00:33:15] Speaker C: Okay. And Neros, are you staying near the door, or are you backing up with them?
[00:33:18] Speaker G: Is that a fireplace?
[00:33:19] Speaker C: It is.
[00:33:20] Speaker G: I want to stay by the fireplace, please.
[00:33:22] Speaker F: I thought you were going to say, I want to stand in the fireplace.
[00:33:25] Speaker G: I would like to stand inside the fireplace.
[00:33:28] Speaker A: I am the fire.
[00:33:31] Speaker B: Interesting choice.
[00:33:33] Speaker G: I just want to stay by the fire.
[00:33:35] Speaker F: She's cooking.
[00:33:36] Speaker A: All right.
Have you seen Hamir? Have you seen Hamir?
[00:33:42] Speaker C: You ask as she walks into the room and closes the door behind her. Her apprentices do not follow. And she looks at you and goes, Heymir.
[00:33:50] Speaker A: Oh, you mean your, um yes, I think that's his name.
[00:33:55] Speaker F: I wouldn't really call him a friend.
[00:33:57] Speaker A: You did abandon us.
[00:34:00] Speaker C: Is that what you think happened?
[00:34:02] Speaker A: Well, we haven't seen him, and I don't know, he came up here while Nero was schmoozing, and we just haven't seen him. You brought us up here for some reason.
[00:34:15] Speaker C: Well, I thought we could have a talk.
[00:34:17] Speaker B: That was a very interesting meeting you all were having.
[00:34:21] Speaker C: Yes, wasn't it?
Did you enjoy getting a chance to sit in on our conversation?
[00:34:28] Speaker F: We were very confused, mainly because you didn't tell us where to go or anything, so we were just kind of ambling about which caused the situation with Siggy and Svelta.
[00:34:40] Speaker A: Yes, I think Svelta is a bit confused as to what's going on. I think she feels Zafia, can you.
[00:34:48] Speaker F: Not provide information for 5 seconds? Well, for 5 seconds, can you just.
[00:34:53] Speaker A: Please, if there's anything I did want you to know that Siggy knows that you called us up here because he asked us what we were doing up here, and I thought honesty is the best policy.
[00:35:02] Speaker C: Well, that will be fine. It won't really matter what Siggy thinks. Once I've captured the four of you.
[00:35:09] Speaker A: I thought you'd done a pretty good job of capturing us.
[00:35:11] Speaker C: Well, we'll begin with talking, and then I'm afraid the conversation will become a little bit more one sided.
[00:35:18] Speaker F: So why don't we just leave?
[00:35:20] Speaker A: Yeah. So what's in it for us to mean?
[00:35:23] Speaker C: Well, I presume that you've met with my gargoyles before. She looks at Uber.
[00:35:31] Speaker B: Yes, I've seen your gargoyles before, but I do wonder they are constructs, it seems.
[00:35:37] Speaker C: Yes, Uber, as you're thinking about this now, the way that the Gargoyles are behaving right now is bizarre. And you are now confident that they are not normal Gargoyles, despite what your recall knowledge said twice in a row last time.
[00:35:56] Speaker B: These are not normal gargoyles, I presume.
[00:36:00] Speaker C: Very insightful of you. They are of my own creation.
[00:36:04] Speaker B: Then I would also assume that they have a range.
[00:36:08] Speaker C: That's an interesting assumption.
[00:36:10] Speaker B: That would be interesting to test.
[00:36:12] Speaker A: Did you make them here?
[00:36:14] Speaker C: Yes. This is my workshop.
[00:36:16] Speaker A: That's the only question I had. You can go back to him now.
[00:36:19] Speaker B: The point is that I don't think that anything is set in stone, to use a little bit of humor.
[00:36:28] Speaker F: Did you just make a pun right now?
[00:36:30] Speaker A: Now is not the time.
[00:36:32] Speaker B: I don't want to hear it to both of you.
[00:36:36] Speaker A: What did I do? I can't say much.
[00:36:40] Speaker C: You see, my task here with the family is to make sure that whenever there's information or espionage, that we have the upper hand in the intelligence.
Some of late have been thinking that my position in this family is of little importance.
You four are going to give me the opportunity to show them all wrong.
[00:37:07] Speaker B: I see.
[00:37:08] Speaker A: I like that. Can we go somewhere and find something out for you? I would be happy.
[00:37:12] Speaker F: Sophia. She's going to turn us in as proof that there are enemies against them.
[00:37:18] Speaker C: Indeed. Having infiltrated into the most secretive of our meetings and listened in on the Inner Circle's plans, it wasn't very hard.
[00:37:27] Speaker A: We just rolled really high.
[00:37:32] Speaker F: Oh, my goodness gracious.
[00:37:36] Speaker C: Well, if luck is all you're coasting on, and I'm afraid your luck may.
[00:37:41] Speaker A: Soon run out real fast, can we.
[00:37:45] Speaker F: Just all right, now agree just to jump out a window?
[00:37:50] Speaker B: UVair will look at Neros and just raise his eyebrows and cast warp step out the yes, he agrees.
[00:38:01] Speaker C: As UVair makes a move to suddenly change the situation. We're going to have to roll initiative.
[00:38:07] Speaker G: Yeah.
[00:38:08] Speaker E: I use stealth.
[00:38:10] Speaker A: Can I use stealth?
[00:38:11] Speaker F: Yes.
[00:38:13] Speaker E: Okay, that's the same role I got last time.
[00:38:15] Speaker B: I guess he's rolling initiative, too. All right, 21.
[00:38:20] Speaker G: Where are you?
[00:38:21] Speaker C: Near us.
[00:38:22] Speaker G: What 23?
Sorry, I'm distracted by the fact that Sam's rolling and probably in the fireplace.
[00:38:29] Speaker A: Or I am the fireplace. Eleven.
[00:38:32] Speaker G: I have a theory. I don't think it's right that's with my plus nine that you're one of the Gargoyles.
[00:38:38] Speaker E: OOH, that would be interesting.
[00:38:39] Speaker F: Yeah. I destabilized the timeline. And I got a 28.
[00:38:44] Speaker E: The timeline has been destabilized.
[00:38:46] Speaker A: Guys, did you feel something?
[00:38:47] Speaker C: So, Alward, you look across the room, like, making sure everybody's ready to run, and you notice Uber tensing up, like he's about to just do something. And it is now your turn.
[00:39:00] Speaker F: Just so I know the action economy here is it one action to move and get out the window.
[00:39:06] Speaker C: If there's an open window, I will call it difficult terrain. If it's closed. You'll have to do something about that.
[00:39:11] Speaker A: Okay.
[00:39:11] Speaker E: And there's two open windows, so if they happen to close the window so.
[00:39:20] Speaker F: I would like to let me yeah. How far away is the bottom gargoyle from me?
[00:39:35] Speaker C: 10Ft away.
[00:39:36] Speaker F: Okay. I'm going to use one action to attempt to kinetic ram the gargoyle. They need to make a fortitude save.
[00:39:44] Speaker E: The one at the bottom right of the room.
[00:39:47] Speaker A: Okay.
[00:39:48] Speaker E: Just want to make it clear for the audience.
[00:39:50] Speaker C: Regular success.
[00:39:52] Speaker F: Regular success. Nothing happens because it says they must succeed a fortitude saving throw or be pushed 10ft away. So that really sucks. I'm going to use my other two actions to grab the book with Mage hand.
[00:40:07] Speaker C: All right.
[00:40:07] Speaker E: But not go out.
[00:40:08] Speaker F: I want to make sure everyone else gets out first.
[00:40:11] Speaker A: Okay, so you've got the book.
[00:40:14] Speaker C: Neros, you also are acting with fast enough reflexes that you would be able to act before Uber's plan to run out the window takes effect when he raises his eyebrows.
[00:40:22] Speaker E: You're like, I know what he means.
[00:40:24] Speaker A: Yes.
[00:40:24] Speaker G: Did we establish this signal beforehand?
[00:40:27] Speaker C: It's the universal signal.
[00:40:30] Speaker F: There's a universal signal for jumping out a window, but not for she's blind.
[00:40:33] Speaker C: Well, defenestration is a very common situation.
[00:40:37] Speaker A: You'd be surprised.
[00:40:39] Speaker F: Sorry, real fast, I forgot I had this hero card. I was supposed to use it at the start of my turn, but can I use it now?
[00:40:45] Speaker C: Maybe?
[00:40:46] Speaker F: Come on. It lets me have a free action to move.
[00:40:51] Speaker C: This seems like a good time to move.
[00:40:53] Speaker F: Okay, move. So after I grab the book, I'm then just going to move my 30ft out the window.
[00:41:01] Speaker C: So, Alward, you dash across the room, so proud, jump out the window. The gargoyle does not swipe at you as you go by, and you tumble about 30ft down and land on, like, a wooden deck outside of that building, a nice patio.
[00:41:18] Speaker F: And as I'm running, I'm just going to show everybody out a window.
[00:41:21] Speaker C: And, Albert, you take 15 points of damage.
[00:41:24] Speaker F: I am bleeding.
[00:41:26] Speaker E: It's broken.
[00:41:27] Speaker A: Use a bandaid.
Use a bandaid. It's raining accountants over here.
[00:41:39] Speaker G: Okay.
[00:41:40] Speaker A: The guard outside. What the quibs accountants.
[00:41:49] Speaker G: Okay. Seeing Elward run out a window, neros is going to follow suit and run and jump out the window.
[00:41:56] Speaker C: All right? So it'll take two actions for you one to cross the room, one to get out the window. You have one third action left.
[00:42:03] Speaker F: Do you have, like, a one action spell?
[00:42:05] Speaker E: Run towards the carriages?
[00:42:07] Speaker G: I mean, I could use a focus point and get tentacle arms. Perfect time, but I don't know that this is the time.
[00:42:14] Speaker E: Take the reins.
[00:42:17] Speaker F: You can start moving toward the carriages.
[00:42:23] Speaker G: We are not reprising Carrie Underwood's song Jesus, take the wheel for this.
[00:42:27] Speaker F: We might.
[00:42:31] Speaker B: Use your tentacle arms to scope down the wall.
[00:42:34] Speaker G: They don't work for that, but okay. I'm going to start making my way toward the carriage.
[00:42:42] Speaker C: All right.
[00:42:43] Speaker G: That hurt. I think I shattered my ankles.
[00:42:45] Speaker C: Yes, you do. Take 15 damage as well.
[00:42:48] Speaker A: Uber warp step.
[00:42:49] Speaker E: How are you feeling after 15 points of damage?
[00:42:52] Speaker G: It hurts.
It hurts. 15?
[00:42:55] Speaker B: Yeah. 15 points of damage.
[00:42:57] Speaker C: Warp step. You very quickly jump out the window, and next thing you know, you're smacking onto the ground, taking 15 damage.
[00:43:04] Speaker B: And then I bolt towards where the carriages are as well. One action stride.
[00:43:10] Speaker E: Okay, Zephyr, it's just you in there now, buddy.
[00:43:13] Speaker F: Yes.
[00:43:14] Speaker C: The gargoyle on the northern side of the room watches you and delays.
The gargoyle on the southern side of the room watches you and delays.
[00:43:25] Speaker A: Oh.
[00:43:26] Speaker C: And Datha looks at you and is like, now I'm going to go after your friends. You take a rest. I'm going to need a will saved.
[00:43:37] Speaker E: She did go after your friends. They all already went.
[00:43:41] Speaker G: Technically, yes, you are correct.
[00:43:47] Speaker E: He's rewriting petite. He's rewriting on his paddle board.
[00:43:51] Speaker F: Oh, he doesn't want us to know.
[00:43:52] Speaker G: Petite.
[00:43:53] Speaker E: Oh, he's writing the dice roll amount.
[00:43:56] Speaker F: But how are the audiences going to know?
[00:43:59] Speaker E: Well, it's a secret from us. We don't know either.
[00:44:02] Speaker G: Petite.
[00:44:02] Speaker E: And now he's erasing it.
[00:44:04] Speaker F: I'm going to guess high.
[00:44:06] Speaker G: I'm going to guess it's a natural one.
[00:44:07] Speaker E: Yeah, I'm going to guess a crit fail.
[00:44:09] Speaker C: So Datha's like, I'm going after your friends now. You rest. And Zafir just collapses to the ground.
[00:44:16] Speaker A: Oh, no.
[00:44:17] Speaker G: Zafir.
[00:44:18] Speaker C: And with that, Datha strides across the room to look out of one of the windows that hasn't been opened yet. Then the gargoyle on the south of the room will take a turn. It will step to the window, jump out the window oh, no. And it will move to block Alward.
[00:44:42] Speaker G: Why didn't we think this was a.
[00:44:44] Speaker E: It'S just stepping in front of Alward.
[00:44:46] Speaker A: Yes.
[00:44:46] Speaker C: It's out of movement.
[00:44:47] Speaker F: So did it jump out the window or did it crawl down the window?
[00:44:50] Speaker C: Yes.
[00:44:51] Speaker F: So it took the damage.
[00:44:52] Speaker C: Ah, yes, it did. Little crack kind of appeared on one of its legs, and it is shortly followed by the other gargoyle that just drops out and does not move forward. It stays where it landed.
[00:45:04] Speaker E: I'm kind of worried you guys are going to end up having to fight here.
[00:45:07] Speaker G: Pretty sure we are.
[00:45:10] Speaker C: Hello?
[00:45:11] Speaker D: This is Jacob. You may know me as the editor of Written in The Lost, as well as the voice over there off mic, supervising everyone recording.
So I'm here to tell you that, unfortunately, this episode we recorded ended up going very long. We ultimately decided we have to cut it into two episodes, but unfortunately, this was after we'd recorded everything. So there is no this is where we're going to end the episode. Jordy doesn't say that. So this is me telling you that's where we'll end this episode. We'll be coming back right where we left off next week. Now, we did end up giving Zafir a hero point for this episode after the whole thing was done, so I'm going to put that part in now so you can hear what he got.
You'll hear from him soon. Like I said, we'll pick up right where we left off next week. Sorry if there's any confusion. And we'll see you next week.
[00:46:11] Speaker C: So, Petite, you got the hero point for this episode?
[00:46:14] Speaker A: I sure did.
So I've chosen the hero point distract foe. Which means I can play it.
When a foe within 30ft makes a melee attack against another creature, and that foe is fascinated with me, they keep looking at me and it can't end the condition excuse me. Until it takes a hostile action against me or the combat ends.
[00:46:38] Speaker B: Handsome boy.
[00:46:40] Speaker A: But that means I may get attacked.
Well, thank you all. I'm just going to not be stressed.
[00:46:49] Speaker C: Good choice. And we'll see you all in the next episode.
[00:46:52] Speaker G: Bye bye.
[00:46:55] Speaker C: This has been an Atomic Broadcasting production pathfinder. Galerian and the lost omens world setting are copyright of Pizzo More
[email protected] music in the show is from Monument Studios Collection as well as Assorted artists with some original tracks composed by Jordy Hake. More details in the description. If you enjoyed the show, please remember to share with a friend and we'll look forward to seeing you again next time.
[00:47:23] Speaker A: I always thought we had, like, three pipes. One for air, one for water, and one for food.
[00:47:28] Speaker F: That would make life so much more complicated.
[00:47:31] Speaker A: It would, but that's what I thought.
[00:47:32] Speaker E: Anyway, close your two left. Close your outer holes.
[00:47:39] Speaker A: I meant in our throat.
[00:47:41] Speaker E: I know, that's what I was going with. Anyway, you can't let it just go down all three holes, so you have.
[00:47:46] Speaker A: To close it would choose on its own. Like it would be like a sorter which is the part that I got confused by.
[00:47:52] Speaker E: Yeah, okay, never mind. Movie.
[00:47:53] Speaker F: Got it.