Episode 146

November 09, 2026

01:09:35

EP. 146 The Daemon in the Room

Hosted by

Jordy Hake Michael Petete Samuel Sarver Abby Fincher Michael Jenkins Sven Nerness
EP. 146 The Daemon in the Room
The Written and The Lost
EP. 146 The Daemon in the Room

Nov 09 2026 | 01:09:35

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Show Notes

The party deals with an unwelcome guest...

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Additional music by Kevin MacLeod

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Episode Transcript

[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax and enjoy the feature presentation. And remember, do your part. Such as like comment rate and don't forget to tell a friend to tune in for an atomic time. [00:00:31] Speaker B: Now, where did we leave off? [00:00:34] Speaker A: Ah, yes. [00:00:38] Speaker B: After the newly reunited party discussed their separate revelations within the safety of Uver's planar palace, Neros left the conversation only to find a familiar demon waiting aboard her cloud castle. [00:00:58] Speaker A: Anyway, I was in Sedalia. [00:01:02] Speaker C: You know, it was gonna have a different name. Yeah, yeah. It was gonna be called Said Ville. [00:01:07] Speaker A: Oh. [00:01:08] Speaker C: But someone in the. Because it was named after someone's daughter. But then they were gonna name it that. And somebody in the group was like. But nothing comes of any places with a vil in their name. Oh. [00:01:19] Speaker A: So they did Ilya instead. [00:01:21] Speaker D: Yeah, but do people even go there? [00:01:23] Speaker E: But then Nash, who names their child Ced Bleep. [00:01:27] Speaker F: All of that. [00:01:28] Speaker A: So in Sedalia, I actually went up there. Me and my wife went up there for our anniversary to take the Amtrak. [00:01:37] Speaker C: Oh, okay. I was gonna say, why would you go? [00:01:39] Speaker D: Why would you go to state fair? [00:01:42] Speaker C: And even that sucked. [00:01:44] Speaker E: Wow. [00:01:45] Speaker D: Throwing some shades. [00:01:47] Speaker C: All those things look like they're just gonna fall apart. Yeah, they're not. [00:01:51] Speaker A: That's any fair. [00:01:52] Speaker C: Yeah, it's not good. [00:01:54] Speaker A: But no, we actually wanted to go try and ride an actual like passenger train because we are considering taking a train tour up in Canada one of these years. [00:02:05] Speaker C: I want to do that. That sounds like I want to do a whole like multi day train trip. [00:02:10] Speaker A: And that was our idea. But we were like, well, we should make sure that we can actually, you [00:02:14] Speaker C: know, be on a train. [00:02:15] Speaker A: Be on a train. And in Missouri and if anybody doesn't know, there's actually a route between Kansas City and St. Louis, they call it the something river route, I believe. Scenic river route or something like that. [00:02:31] Speaker C: Like Sedalia has that option. I know people have done it and I think my family said I've never done it. [00:02:37] Speaker A: But yeah. So we went and got on the train. We bought business class tickets because it's actually super affordable, like ridiculously cheap comparatively to like a plane ticket. [00:02:50] Speaker C: Only train transit was more publicly available. [00:02:53] Speaker A: Yeah. [00:02:53] Speaker F: Sigh. [00:02:54] Speaker E: Remembers have trains everywhere. [00:02:56] Speaker A: Honestly, riding a train kind of fun. Like if you're not in a hurry and you don't want to drive, it's just kind of relaxing. You really get that rock. So if you get motion sickness, don't do it. But if you don't get motion sickness, you. I can see how people fall asleep. Really Easily on a train. So it's about an hour and a half. [00:03:17] Speaker C: Which way did you go? [00:03:18] Speaker A: To Casey. [00:03:18] Speaker C: Okay. [00:03:20] Speaker A: I'm not a fan of St. Louis. So we went to Casey. [00:03:22] Speaker D: Wow. [00:03:23] Speaker F: They have a really nice shape in St. Louis, huh? They have a nice zoo in St. Louis. They do. [00:03:27] Speaker D: I want to go. It's really good. [00:03:29] Speaker C: Greater than games is. [00:03:30] Speaker A: I have been to the zoo in St. Louis. [00:03:31] Speaker F: Me and my wife. I know I've said this before. Me, my wife went and we spent the entire day there and didn't get to see everything. [00:03:36] Speaker A: Okay, guys, we're going to go up to Sedalia and then take the train to St. Louis. Let's go and go to the zoo. [00:03:41] Speaker E: I think we should also go to the museum, the science center. The zoo is good. The muni. [00:03:46] Speaker C: We can get one hotel. [00:03:48] Speaker F: Okay, so we're gonna do this. It's gonna be a three day weekend. Let's do it. [00:03:52] Speaker A: Let's go. [00:03:52] Speaker D: I'm not going if we're getting one hotel room. [00:03:54] Speaker C: One hotel room. We'll all sleep on the floor. [00:03:57] Speaker E: Who said anything about a hotel room? [00:03:59] Speaker F: We're just. We're sleeping on the street. [00:04:01] Speaker C: I did. Good luck with it. Wall ring. Sleeping bags. [00:04:03] Speaker D: No. [00:04:04] Speaker A: Airbnb. Big house, multiple rooms. [00:04:07] Speaker D: That's better. Yeah, I like that idea better. [00:04:10] Speaker A: Air D and D. We will do Air D. D and an Airbnb. [00:04:14] Speaker E: Airbnb. [00:04:18] Speaker A: Live from somewhere else. [00:04:20] Speaker F: Live from some dude's house. [00:04:22] Speaker D: Guys, guys, this isn't live. [00:04:24] Speaker F: Oh, that's true. [00:04:25] Speaker E: Technically, pre recorded. [00:04:26] Speaker F: Some dude's house. [00:04:29] Speaker D: Jacob being the some dude. [00:04:31] Speaker B: You may wonder, how big is this house? Well, secretly every time we change angles, it's because we got kids out of the previous house. [00:04:40] Speaker A: It's like our apartment. It's always changing. [00:04:44] Speaker E: Every YouTube vlog. The background might look different because I'm moving every other vlog. [00:04:50] Speaker F: Yep. [00:04:51] Speaker A: Yep. So yeah, I, I. Riding a train is kind of fun. [00:04:55] Speaker C: Dope. [00:04:56] Speaker E: I forgot we were talking about. [00:04:57] Speaker F: It is a shame that more people can't ride trains. [00:05:00] Speaker A: Yeah, well, I did have to drive all the way to Sedalia to get the only one. [00:05:04] Speaker C: There should be more public transport. [00:05:06] Speaker D: There used to be. [00:05:06] Speaker E: If we have any listeners in the UK or European regions, you have no trouble getting on trains because they're everywhere. You don't count. [00:05:15] Speaker A: Well, I envy you. There's also the fact that in the same distance that I traveled from here to kc, I could cross about three countries in Europe. [00:05:25] Speaker E: Absolutely. And they wonder why we drive everywhere. Just walk. No. It'd take me two days to get to work. [00:05:32] Speaker A: Oh, this is going into. But the World cup has been fun to pay attention to to all the Europeans out there. [00:05:39] Speaker F: My favorite one so far is somebody tried biscuits and gravy for the first time, and their eyes lit up like it was a baby trying candy. And I was like, yeah, it's good. [00:05:47] Speaker A: By the way, if you are listening to us in Europe and you are one of those fine people that are [00:05:53] Speaker D: visiting our country, why are you listening to our podcast? [00:05:57] Speaker A: There's that. But we're happy that you are here. I hope you enjoy your time and I also hope you enjoy our podcast here. You know, because some of you might actually be in our state. In K. In kc we live in [00:06:14] Speaker D: the state of Kansas City. [00:06:15] Speaker C: They might be. It depends on what side of Kansas City they're at. [00:06:19] Speaker A: Dead true. [00:06:20] Speaker B: Well, yeah, it's like the Lion King. Everything. The light touches, everything Kansas City. [00:06:26] Speaker A: Don't. Don't try to visit, though. It's three hours. You won't get back to the game. [00:06:29] Speaker C: Is it three hours? [00:06:30] Speaker A: It's about three. A little over three hours. [00:06:32] Speaker C: All right. Because it's kind of a triangle between Sedalia. [00:06:35] Speaker B: Our European fans are just like, hmm, I could watch live football that I came for, or I could just go visit Springfield and hope I bump into these podcasters. [00:06:47] Speaker C: We have a very, very, very busy outside of our home's life. We definitely don't almost all just go to work or stay at home. [00:06:57] Speaker A: Yep. [00:06:57] Speaker E: So I just realized that on our east side, we have a St. Louis tied with Illinois. Yeah, they have a St. Louis. And then our west side, we have Kansas City. Connect with Kansas. [00:07:09] Speaker F: One of the bridges, it just, you [00:07:10] Speaker D: know, it spilled over. [00:07:12] Speaker E: That's interesting. I didn't even think about it. It's called East St. Louis, but. [00:07:17] Speaker C: And then there's Gungnir Forest in the north. [00:07:19] Speaker F: Yep. [00:07:20] Speaker E: Do we have connecting cities in the north and south? [00:07:23] Speaker D: Probably. I don't think they're not as well. No. Blue eye, blue eye, blue eye, blue eye. Missouri literally sits on the border of Missouri and Arkansas. [00:07:33] Speaker F: Not just that, but also I think Selig. [00:07:36] Speaker D: Seligman's north. [00:07:38] Speaker F: Is it north? [00:07:38] Speaker D: I thought it was. No. I used to drive through Seligman to get to Eureka Springs. [00:07:42] Speaker F: I'm so glad you know what Seligman is. [00:07:44] Speaker C: Nobody knows. That sounds like the setup of a joke. [00:07:46] Speaker B: Yeah. [00:07:47] Speaker D: I would go through, literally, Cassville to Washburn to Seligman, and then. And then the place that, like, joins to the Arkansas border is called Gateway. It's its own town. [00:08:00] Speaker F: Yep. [00:08:01] Speaker A: Is there One to Iowa. [00:08:03] Speaker B: Yes. [00:08:03] Speaker F: I. [00:08:04] Speaker A: Yes. [00:08:04] Speaker E: I'm pretty sure Missouri is the most state locked state. It is in the. [00:08:10] Speaker D: We're literally right in the middle. [00:08:12] Speaker E: Like we have the connection point to every other. We have so many more states than any other. [00:08:17] Speaker D: So many borders. [00:08:19] Speaker F: Where we live right now is the third largest city in Missouri. [00:08:22] Speaker A: Mm. [00:08:22] Speaker F: I don't like that. [00:08:24] Speaker E: Well, considering I have other titles but you. [00:08:28] Speaker C: Right. [00:08:29] Speaker B: I like how you guys are like, is there one on the north? And I'm like, yes. And you're like, cool. Moving on. [00:08:34] Speaker E: Yeah, what is it? [00:08:36] Speaker F: What is it? [00:08:39] Speaker D: What is it? Ignore him. [00:08:41] Speaker B: Lionville. [00:08:43] Speaker D: Did they literally call the border town Lineville? [00:08:47] Speaker B: Shut up. [00:08:48] Speaker C: Hold on. Is it. [00:08:49] Speaker D: Come on, be more original. [00:08:51] Speaker C: Is it Line or Limema? [00:08:54] Speaker B: Limeville. [00:08:56] Speaker F: Shout out to our listeners. [00:08:58] Speaker D: The one on the south is literally called Gateway. [00:09:00] Speaker F: That's true. [00:09:00] Speaker A: Yeah. [00:09:01] Speaker B: It's called Lineville because most of it's in Iowa, but some of it's in Missouri. [00:09:06] Speaker D: That's hilarious. [00:09:08] Speaker E: At least it's not Humansville. [00:09:10] Speaker C: Who. That's. What a lame place. [00:09:12] Speaker E: I know, right? [00:09:13] Speaker B: Technically, the Missouri part is South Lineville. [00:09:16] Speaker E: South. [00:09:17] Speaker C: South. [00:09:19] Speaker D: That's amazing. [00:09:20] Speaker B: Love that. Oh, that's amazing. Wayne county on the Iowa side was a dry county when Missouri was not. So people would just walk to the south side of town to buy liquor. [00:09:31] Speaker D: That's so funny. [00:09:33] Speaker C: Leave it to Missouri. [00:09:35] Speaker B: If any of our listeners live in Lineville, don't dox yourself, but we love you. We'll know. Like, give us like. [00:09:43] Speaker E: Oh, no. [00:09:45] Speaker B: React to this episode's chat with an emoji so we know what's the. [00:09:50] Speaker D: What's the population of Lineville? [00:09:53] Speaker F: Jordy, that's still them doxing us. [00:09:55] Speaker E: Yeah. [00:09:57] Speaker B: Everybody reacts with an emoji. And when everyone's from Lineville, no one is. [00:10:03] Speaker E: It's almost like when anybody tells a truth or a lie, a ding is heard. [00:10:08] Speaker F: I hate that quote. Let's move on. [00:10:12] Speaker C: Why? [00:10:12] Speaker E: The population of South Lineville is 13. [00:10:16] Speaker D: That's amazing. [00:10:17] Speaker E: Sorry. Was 13 from the 2010 census. [00:10:22] Speaker D: That's amazing. So two people either moved away or died. [00:10:25] Speaker E: Yeah, they moved to north or they became one. [00:10:29] Speaker C: They rezoned. [00:10:30] Speaker A: The dog ran away. [00:10:31] Speaker D: The dog ran away. They're. Wait, if they're counting dogs on the census, I don't think they're doing the census correctly. [00:10:39] Speaker E: They had to have over 10. [00:10:41] Speaker D: They what? [00:10:41] Speaker C: They have Missouri citizenship. Yeah. [00:10:44] Speaker D: Get that dog a passport. [00:10:47] Speaker A: Real id. [00:10:48] Speaker D: Pause. [00:10:48] Speaker F: Portal of dog. [00:10:51] Speaker E: I don't want to fight a demon. [00:10:52] Speaker F: So that looks like a weird dog. [00:10:54] Speaker D: That's not a dog. [00:10:56] Speaker A: Can I pet that? [00:10:57] Speaker D: That dog. [00:10:58] Speaker A: Can I pet that down? [00:10:59] Speaker D: Immediately bites your hand. [00:11:01] Speaker C: You guys been up to this week? [00:11:03] Speaker A: What? [00:11:03] Speaker D: What? [00:11:04] Speaker A: What? [00:11:04] Speaker C: I don't want to fight this. [00:11:05] Speaker D: Sam, we have to fight it, okay? [00:11:07] Speaker F: We're trying to avoid the game and talk. [00:11:09] Speaker C: You know what? [00:11:10] Speaker D: Hey, this might be my fault because I did ask Jordy for a combat in the middle of all the talking [00:11:16] Speaker C: episodes you just had to do. [00:11:19] Speaker D: I did. I'm sorry. [00:11:22] Speaker C: Conversation. [00:11:23] Speaker D: I said listen, if this is gonna be a talk about our feelings, like three episodes, I'm gonna need a combat [00:11:28] Speaker F: as a. Abby hates story progression. Just wants to fight things. [00:11:33] Speaker D: No, I like story progression. But listen, if we have too many episodes where we talk about our feelings, I literally just want to leave. [00:11:39] Speaker A: All right, we need to make eel stew. [00:11:42] Speaker C: Wow. [00:11:43] Speaker F: Ooh, I'm not eating it. [00:11:44] Speaker B: That's a dramatic line. Roll for initiative. [00:11:49] Speaker D: Like, for realsies? [00:11:50] Speaker B: Yes. I'm gonna need initiative. [00:11:52] Speaker E: Oh, no. The last thing that happened was I threw a tomato at him. [00:11:55] Speaker D: That is a horrible initiative. [00:11:56] Speaker C: Oh, you mean like 10, 12 and 20 episodes? [00:11:59] Speaker E: Yeah, I somehow remember that. [00:12:03] Speaker C: I don't. [00:12:03] Speaker D: Okay, I turned in a hero point card to re roll that initiative and this is much better. [00:12:09] Speaker B: What would your. What was your original die? [00:12:10] Speaker D: 20. I rolled a six. No, a five on the die earlier for like a 20 something. [00:12:16] Speaker B: So what's your new initiative? [00:12:17] Speaker D: 39. [00:12:19] Speaker C: Better. [00:12:19] Speaker A: Better. Hoover. 36. [00:12:24] Speaker B: Zafir. [00:12:24] Speaker E: 37. [00:12:26] Speaker B: Val? [00:12:27] Speaker C: 35. [00:12:29] Speaker E: 35. [00:12:30] Speaker D: 35. [00:12:32] Speaker B: Albert. [00:12:32] Speaker F: 43. [00:12:34] Speaker D: Good. [00:12:34] Speaker E: How dare you not be in line. [00:12:36] Speaker C: The tank is going last. Oh, no. [00:12:38] Speaker E: We got 35 through 39. [00:12:40] Speaker A: All right. [00:12:42] Speaker F: I asked if I could use my time shenanigans to forego rolls, and Jordy said yes. [00:12:46] Speaker C: Stop messing with time. [00:12:47] Speaker F: Never. [00:12:49] Speaker B: So where we have picked this up? Neros had just stepped through the door to come out of the planar palace back into the floating castle and saw this astrodemon Zul' Gazaz lounging on the table. Alward, you have won the highest initiatives. You are still inside the planar palace, but you can see Xul' Gazaz through the doorway. [00:13:12] Speaker D: Okay, guys, you might want to get out here. [00:13:17] Speaker F: So what I'm going to do is cast true target on to Neros the Beastie. And Neros apparently no, just the Beastie. Which allows me to view a few seconds into the future to see how this creature might defend himself from us. And then I project those futures into my party, into my teammates minds. So if they roll an attack against him, they roll with advantage or with fortune. [00:13:50] Speaker B: So it's essentially like true strike for everybody. [00:13:53] Speaker F: Yes, and it Lasts until the start of my next turn. [00:13:57] Speaker B: And it's only on their first attack. [00:13:59] Speaker F: First time. Yep. And then I'm going to cast loose times arrow and give us all a quickened movement action. And that is my turn. [00:14:15] Speaker B: Alward coming out of the gate, swinging with his support. Casting Nero. So you're up next, [00:14:24] Speaker C: Charm. You're getting your dice out. Nice. It's a lot of dice. [00:14:30] Speaker D: I know. [00:14:31] Speaker E: Abby, that's enough dice. [00:14:33] Speaker D: No, it's not. It's never enough dice. Oh, what do I want to do? I could cuz no one's in my way. Or I could do this because it's so much fun. Or I could do this option cuz it's even more fun. Ooh, this is also fun. I forgot how many just how many spells I have that are just pure destruction. Destruction. You know what? Let's do this. Can I get a basic fortitude save, please? [00:15:06] Speaker B: Sure. Which die should I use? [00:15:10] Speaker D: Not the one I gave you for our anniversary. [00:15:13] Speaker A: Not the one you have at Christmas. [00:15:14] Speaker B: A Sven. My loaded die. [00:15:18] Speaker F: Good looking out, Sven. [00:15:20] Speaker E: Wait, is it loaded? [00:15:22] Speaker B: Sure. I'll use my hollow metal die with. [00:15:25] Speaker D: Oh geez. [00:15:25] Speaker F: Is that the one that makes the ding sound? [00:15:27] Speaker D: Yes. [00:15:28] Speaker B: A 38. [00:15:30] Speaker D: I hate you. [00:15:32] Speaker F: Did that just mean it beat him? [00:15:33] Speaker C: He'll just use a hero point to make him a hero. [00:15:35] Speaker D: So does that mean this doesn't work [00:15:36] Speaker C: at all if it's basic? If it's a regular save, he'll still take half damage. [00:15:41] Speaker D: But this would be so much more fun if it was full damage. [00:15:44] Speaker B: What spell are you using? [00:15:45] Speaker D: Spirit blast. I like spirit where it deals 16d6 of spirit damage. [00:15:54] Speaker B: So yeah, he'll take half damage. [00:15:57] Speaker D: Fine. I'm. I'm not giving away another hero point right now. [00:16:02] Speaker C: There's like so many D6s here if you need them. [00:16:04] Speaker D: There's. I also have so many D6s, Sam, you don't even know. One escaped. It's on my dice bag on the floor. [00:16:19] Speaker C: Roll that die. Oh, nice. [00:16:23] Speaker D: Okay, the total number would have been the most beautiful number I've ever rolled. But it's not anymore because I had to have it original before having it was 70 points of damage. [00:16:37] Speaker F: Oh, that's good. [00:16:38] Speaker D: Halved to 35 points of spirit damage. [00:16:41] Speaker F: That's still good. [00:16:42] Speaker D: But I mean, that was a good roll. I don't even know where all these dice go. [00:16:46] Speaker C: I mean, they're all yours. [00:16:47] Speaker D: I know, but I don't know which set they belong to. [00:16:50] Speaker C: Good luck. [00:16:51] Speaker D: Thank you. [00:16:52] Speaker B: So Neros, you just. You reach out with your connection to the primal forces of the world and the occult forces of the world. And you blast his spirit. His spirit is blasted. He reels back and he says, okay. [00:17:08] Speaker D: Does he say anything? [00:17:10] Speaker E: He hisses. [00:17:11] Speaker C: Hiss? [00:17:13] Speaker B: Yes. He's waiting for his turn. [00:17:16] Speaker D: And then I will recall knowledge on this beastie because I don't remember if we did that last time or not. [00:17:23] Speaker B: What is your religion bonus? [00:17:26] Speaker C: I'm pretty sure. Oh, some information. [00:17:28] Speaker D: 19. [00:17:29] Speaker B: Or do you have an applicable lore? [00:17:31] Speaker D: I have underworld lore, I have gossip lore. [00:17:34] Speaker B: Gossip lore. What's your gossip lore bonus? [00:17:37] Speaker D: 19. [00:17:37] Speaker C: Oh, okay, there's a lot. So the DC's lower, right? [00:17:42] Speaker B: In the stress of the moment and the surprise of walking through a door and seeing an astrodemon lounging on your table, nothing particularly helpful is coming to mind. [00:17:51] Speaker D: That tracks. I'm just gonna scooch up. I'm gonna step to the north 5ft so other people can come out the doorway if they. They want to. [00:18:04] Speaker B: All right, Zafir. [00:18:07] Speaker D: All right. [00:18:07] Speaker E: How far is it to get right beyond the space next to. That's not 25ft. Yeah, put me there. Put me next to Neros and I'm going to take aim. And then I'm going to shoot 42. [00:18:22] Speaker B: I also need you to make a flat check. [00:18:25] Speaker E: Oh, a flat check. Okay, [00:18:29] Speaker C: interesting. [00:18:31] Speaker E: I think I'm gonna spend a hero point. [00:18:34] Speaker C: What did you roll on the flat shade? [00:18:36] Speaker E: A3. I mean, in this case, it's a demon. I don't know if that's not much better, but better. A nine. [00:18:45] Speaker B: So your arrow appears to go right through his head and just clatters on the wall behind him, but he kind of ripples a little bit, so. [00:18:54] Speaker E: That's not fair. [00:18:59] Speaker F: That's not fair. [00:19:01] Speaker E: Do I still need to roll damage? [00:19:03] Speaker B: No. [00:19:04] Speaker E: Okay. [00:19:04] Speaker B: Unless you want to damage the wall. [00:19:08] Speaker E: I won't. For Nero's sake. I don't know, I feel like at some point she'll start feeling the damage done to the castle. Oh, you hurt myself. Psychic feedback, actually. [00:19:18] Speaker D: Now I'm thinking, stop hurting my castle. [00:19:21] Speaker E: Well, that ends my turn. [00:19:23] Speaker B: All right, Uber. [00:19:25] Speaker C: Is it even here? I mean, got hurt by psychic spirit. [00:19:30] Speaker A: Spirit damage is different. [00:19:33] Speaker C: That's true. [00:19:34] Speaker A: Over walks in. Put me next to yours first. [00:19:39] Speaker B: I need to retroactively fix something. I was double checking the effect of true target. True target specifically overrides the thing that major arrow miss. [00:19:49] Speaker C: Ha. [00:19:50] Speaker B: Because the attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden. So your arrow does hit before we do. Uber's Turn. Go ahead and roll me. Damage Wrecked. [00:20:05] Speaker F: Was it a critical hit with that 40 something? [00:20:06] Speaker B: Regular hit. [00:20:07] Speaker F: Darn. [00:20:07] Speaker C: Are you sure? [00:20:09] Speaker B: 42. That's a regular hit. [00:20:11] Speaker E: Yeah, but you forgot my plus 10 of fake [00:20:16] Speaker C: what if it. What? [00:20:17] Speaker A: So you should get that hero point back. [00:20:19] Speaker F: You should. [00:20:20] Speaker B: Yes, Jordy, yes. Refund your card because you automatically succeeded that flat check. [00:20:26] Speaker E: Very nice, man. [00:20:27] Speaker B: This is why I always pull up spells when players use them and read the exact text. It's like sometimes there's a little writer that's important for me. [00:20:36] Speaker A: Spells with the attack trait or spells that attack him anytime you would roll [00:20:40] Speaker F: an attack attack roll against him, you get the fortune effect. [00:20:45] Speaker E: So unfortunately, the arrow only does 7 damage, but the flaming rune on the bow does 3 plus 21 fire damage. If that is a demon can actually take fire damage. [00:21:05] Speaker B: All right. So instead of clattering harmlessly on the wall as I had done previously thought, the arrow strikes him right in his skinny sinewy shoulder and he lets out a demonic shriek. [00:21:16] Speaker E: Can you do that for us? Beautiful? [00:21:25] Speaker B: All right, back to the present when Uwe steps out. [00:21:29] Speaker A: And what is a daemon doing in our realm? [00:21:34] Speaker B: I forgot. You know nothing about this guy. [00:21:38] Speaker A: Oh, right. [00:21:39] Speaker F: He didn't follow us. [00:21:41] Speaker C: Yeah, that's right. [00:21:42] Speaker F: So everyone's just all like, get in. [00:21:44] Speaker B: I have no quarrel with you, dwarf, but I'll eat your soul just the same. [00:21:51] Speaker A: Can I have a reflex save after shrieking. [00:21:56] Speaker B: And you were casting a spell on him. Okay. 37. [00:22:01] Speaker A: That's a regular success. Unfortunately, as u lifts his staff and suddenly it seems impossibly heavy as it comes down. And with a tap on the ground, the ground ripples and then suddenly this huge just wave as if the ground became liquid, just travels towards this demon. [00:22:29] Speaker B: What are you casting? [00:22:31] Speaker A: Heaving earth. [00:22:33] Speaker B: Okay. [00:22:34] Speaker E: And here I was worried about damaging the castle. [00:22:38] Speaker C: It doesn't damage the castle. [00:22:39] Speaker E: Liquid liquidation. Snail. [00:22:43] Speaker A: So that'll be unfortunately 12d10 halved. [00:22:46] Speaker C: You got to use them hero points to make them roll with. [00:22:49] Speaker D: Don't touch my dice, Sam. [00:22:50] Speaker F: Why not? [00:22:52] Speaker E: Yeah. [00:22:53] Speaker D: Because he needed to use it. You can't just touch my dice just for the sake of touching them. I'll beat you. [00:23:00] Speaker C: I know. [00:23:02] Speaker E: There's a lot of hostility coming from that side of the table. We got one physically attacking the chair. [00:23:08] Speaker B: Down the chair. [00:23:09] Speaker D: Give him the chair. [00:23:10] Speaker E: Man, I wish you'd have kept the chair from the Fae realm. [00:23:14] Speaker C: What? [00:23:14] Speaker F: You still have. [00:23:16] Speaker C: I do. [00:23:20] Speaker E: I still have a chair from the fae. [00:23:22] Speaker F: It was in the room with us the whole time. [00:23:25] Speaker C: The fey chair. [00:23:26] Speaker E: I was in the room when it [00:23:27] Speaker F: happened, we lied to Uvair on accident because we forgot Zafir. [00:23:31] Speaker C: Anything else from the Fae? Zafir sitting on a chair? I think so is a spy. [00:23:36] Speaker A: 32 points of damage after having it nice. 32 mm used to be 65. [00:23:44] Speaker E: Hers used to be 70. [00:23:47] Speaker C: We're not comparing over here. [00:23:49] Speaker B: So as the wave through the earth like, ripples up to him, it gets right up to where he's standing and then just does like a whip crack and a snap and cobblestones and planks of the floor just like fly out, battering up against him. And he reels back a little bit as the rubble just crashes up against him. You have one action left. [00:24:08] Speaker A: Recall knowledge. [00:24:09] Speaker B: What is your divine bonus? [00:24:11] Speaker C: Religion. [00:24:12] Speaker B: Religion bonus, as they say. [00:24:13] Speaker F: What is just your divine bonus gifted to you by Abada himself. [00:24:21] Speaker A: 20. [00:24:22] Speaker B: Ooh, that is a success. Uver you see before you for the first time an Astra demon, a level 16 creature. You may ask one question. [00:24:36] Speaker C: What do we know from last time we rolled? [00:24:38] Speaker B: I don't know. That's up to you guys. [00:24:40] Speaker F: Hold on, notes. [00:24:42] Speaker E: How far back was this? [00:24:43] Speaker C: We need Marisha, whoever wasn't there. [00:24:47] Speaker B: That's true. Uber doesn't know what you know. [00:24:49] Speaker A: He doesn't. What really is annoying is that I can't ask about the thing that happened. [00:24:58] Speaker B: Let me give you a little more context about what an Astra demon is. Because, like, if I'm like, it's a mimic, you're like, oh, I know what a mimic is. And so first off, demons pulls down, like rolling up whiteboard screen thing, starts writing. So there are three different kinds of evil spiritual entities in this world. We've got devils, demons, and daemons. This is an Astra daemon. It belongs to the daemon category, which [00:25:23] Speaker C: is still technically pronounced demon, but it's spelled differently. [00:25:27] Speaker B: Exactly. So the Astra demons are one of the more powerful types of demons that are born from the souls of particularly nihilistic people. But specifically those who were killed by unnatural means of, like, their soul just being extracted. And out of this they have a inborn desire to just consume and collect migrant souls. They're often found as our party first located this specific one, trying to catch souls out of the river of souls on their way to be judged after death. [00:26:04] Speaker F: Well, saves is always useful. Or what weird ability he's using. [00:26:11] Speaker A: I can't ask about the weird ability because it hasn't taken effect yet. [00:26:14] Speaker F: The flavor of true Target says I would know about that because I gave it to everybody else to know about. [00:26:18] Speaker B: That's true in in an alternate reality, [00:26:21] Speaker F: because that's how the spell is flavored. [00:26:26] Speaker B: Yeah, you cast out that vision to all around you. So, yeah, you saw the alternate reality where the arrow missed. So if you'd like to ask about that, you can. [00:26:34] Speaker A: Okay, I'm asking. I would ask about that. [00:26:38] Speaker B: That ability is called bent light. And Astrodemon appears shifted from their true position, though still in the same space. So if you're targeting him, then he will count as hidden, and you have to succeed a flat check. As if he were invisible, but you knew it. Space he was in. [00:26:53] Speaker C: Is that just always? [00:26:54] Speaker B: Yes. [00:26:54] Speaker C: Oh, my gosh. [00:26:56] Speaker B: So the reason why I didn't ask either Neros or U is because Neros, you were targeting his person himself. There's no way you can miss with that. And u, you were targeting the space he's standing in. Again, no way to miss. [00:27:11] Speaker A: Gotcha. Not an attack roll. [00:27:13] Speaker B: All right, U, that is your turn. [00:27:15] Speaker A: It is? [00:27:16] Speaker B: It is. Now Zol Gazaz's turn. [00:27:19] Speaker A: No. [00:27:20] Speaker C: What about me? [00:27:22] Speaker B: I'm gonna roll a D6. No. Yeah, I'm gonna roll a D6. One through three, he targets Neros. Four through six, he targets Uvaire. A six. Okay, Sven, he's targeting the dwarf. Zulgaz steps up into the middle of the room, reels back, and then just snaps out his unnaturally long neck to cover the 10 foot span, and chomps down at Uber's shoulder. What is your AC? [00:27:55] Speaker A: That would be 34, [00:28:00] Speaker B: Sven. I rolled this Hollow metal dragon. Die. [00:28:04] Speaker F: I don't like this. He's named. [00:28:10] Speaker B: Who's got the crit fumble cards? [00:28:13] Speaker D: They're both over there. [00:28:15] Speaker F: Wait, Sven, you do it because it's attacking Uber. [00:28:17] Speaker B: I would like to terrify all of you by informing you that was the only possible role he could have missed. Uber. [00:28:27] Speaker D: Love it. [00:28:27] Speaker C: I have all my reactions ready to go. [00:28:30] Speaker E: Oh, good. Let's hope he gets stuffed in a way that he can't. [00:28:34] Speaker F: I think our ACs in order. Go Val me and you Zafir. And then Neros let me Squishy. [00:28:41] Speaker A: Yep. [00:28:42] Speaker F: Oh, nope. Sorry. [00:28:43] Speaker B: So what's happening to my baby boy? [00:28:46] Speaker A: Well, Jordy, so glad you asked. I guess it's time for critical fumbo. All right, now, Jordy, as the GM and this is technically your character, what type of attack was that? [00:29:04] Speaker B: Is unarmed or natural weapons? [00:29:07] Speaker A: Unarmed. Natural weapons. All right, well, let's see. Oh, my. We have brutal collusion. Collision. [00:29:20] Speaker B: Collusion. [00:29:21] Speaker D: Collusion. [00:29:21] Speaker B: He's in with the government. [00:29:24] Speaker C: I do it. [00:29:25] Speaker A: I don't like this one. Attempt a fortitude saving throw if you succeed, you are stunned. 1. If you fail, you are stunned, too. [00:29:38] Speaker D: Oh, saving throw against what? [00:29:40] Speaker A: That's why I don't like this one. [00:29:42] Speaker C: We never. [00:29:43] Speaker B: Unclear. [00:29:43] Speaker C: Established. [00:29:44] Speaker F: Let's send it to the judges to see if we should draw another card. [00:29:48] Speaker E: Judges should have just said, draw another card. [00:29:50] Speaker F: Draw another card. [00:29:51] Speaker B: I vote for draw another card because he has really good odds of succeeding. Even if we're just rolling against a D.C. the judges have it. [00:29:58] Speaker A: The judges have spoken. We will draw another card. [00:30:01] Speaker D: This never happens. [00:30:02] Speaker C: What a fumble. [00:30:05] Speaker D: What a fumble of a card. [00:30:06] Speaker A: All right. [00:30:07] Speaker C: Wow. We really do. [00:30:08] Speaker A: Oh, this one can be a good one. Can't find an opening. You can't use this attack until the end of your next turn. [00:30:18] Speaker C: Yeah, we love this. See it. We hope. Unless he has worse things, he forgot [00:30:28] Speaker D: about the root canal he needed. [00:30:29] Speaker A: Jordy, it looks like your unhinged mouthy demon is not going to be talking for a while. Back to you. [00:30:40] Speaker D: So that was good radio. [00:30:42] Speaker F: It was good. [00:30:43] Speaker B: Zolkaz strides forward, reels back his unnaturally long neck and jaw darts forward. Time freezes. We get this whole narration, and then we cut back to what's happening as we're. Now time is resuming, but like slow motion as it's catching up to reality as Uver takes, like, half a step back, brings up the butt end of his staff from the floor and just whips up one of the cobbles, like, straight into his jaw. And it knocks that weird, like, orange part that's different from the blue part out of alignment. And it's all, like, tangled up in his mouth and he just reels back. [00:31:23] Speaker F: Horrific. [00:31:24] Speaker B: And just an anger. Just slashes out with his [00:31:29] Speaker A: what? [00:31:30] Speaker B: Yeah, yeah, with his claws. I was double checking with. He wanted to slash with, but he slashes out at Uwe with his claws. [00:31:38] Speaker D: What else would he slash with? [00:31:40] Speaker F: His tentacles. [00:31:44] Speaker D: Did you roll another natural one. [00:31:47] Speaker B: 31 [00:31:50] Speaker C: because of the penalty. [00:31:54] Speaker F: That's a. [00:31:55] Speaker A: And with the continuing motion of whipping up that cobblestone, Uwe bats away the slash. As that misses, you will find it is not so easy to take my soul. [00:32:10] Speaker B: Damon, Val, you're up next. [00:32:14] Speaker C: Oh, boy. What do I want to do? I was all prepared for all these reactions, and none of them came up. Val is going to come barreling out at flight. I need to stay close enough to you guys to help. I'm going to say stop here. Just. Just two squares south of you there. [00:32:35] Speaker B: So you come in through the door, back into reality, and then just 10ft south. [00:32:41] Speaker C: Yes. [00:32:41] Speaker B: Okay, so you're all kind of in a line along the east side of the room with Zolazaz in the center. [00:32:47] Speaker C: Yes. Luckily, not a line that he could take advantage of like other people have. I don't think. I like not to think. So Val's gonna come out the portal and see stop right there, within 10ft of Nero's and Uvaire. And as she looks at this creature standing here, she. There's crackles that float around her that are looking more like galaxy like they begin to form a like line. Just a line that one end of it has like a circle with three dots in it. And she says, in the name of the pale horse, defender of the river of Souls, I will protect those here, and I'm gonna cast shield the faithful. So me and all those within 10ft of me get a plus one item bonus to their AC and resistance. 10 to spirit damage. And when a creature adjacent to me hits me or one of them, they take spirit damage. All right. And then it hasn't hurt anyone. [00:33:47] Speaker D: Right. [00:33:48] Speaker C: It just keeps missing and failing. [00:33:52] Speaker D: A single volunteer. [00:33:54] Speaker A: It tried really hard. [00:33:57] Speaker C: I'm going to. Then I make a smite on the creature with that same symbol, which is going to give me. Is it unholy? [00:34:07] Speaker B: It is indeed. [00:34:07] Speaker C: So it's plus six damage bonus. And if it takes a hostile action before the start of my next turn, the duration of smite will continue. [00:34:16] Speaker B: Okay. [00:34:17] Speaker C: And then I'm going to swing fortune with a fortune effect. [00:34:22] Speaker B: And ignoring his concealment. What a clutch spell. [00:34:26] Speaker F: I was just like, yeah, this is just a good one. [00:34:28] Speaker C: 43. [00:34:30] Speaker B: That's a hit. [00:34:32] Speaker C: Such a high number to be just a normal hit such as life. [00:34:36] Speaker D: He's at least two levels. [00:34:37] Speaker A: I mean, that wouldn't be so. [00:34:39] Speaker C: I mean, it's true. It's just so crazy to roll such high numbers. This is also a cold iron cold damage weapon. So 31 slashing and five cold damage. [00:34:52] Speaker F: What about smite? [00:34:53] Speaker C: Oh, plus six. So 37 slashing damage. [00:34:58] Speaker B: All right, with all that in mind, your glaive comes slashing down, cuts through his opposite shoulder that Zafir hit with his arrow. And as your glaive cuts through through, it leaves behind, like this trail of like gold light that starts like spider web, cracking its way across his body. As you recognize a weakness to holy damage and he takes additional damage from your sanctified weaponry. [00:35:23] Speaker A: Nice. [00:35:24] Speaker D: Never would have guessed an unholy creature would be weak to holy damage. [00:35:29] Speaker C: You'd be surprised how many aren't. It's crazy. [00:35:33] Speaker D: It's stupid. [00:35:33] Speaker B: Out of that gash you see Just this thick, viscous, horrible looking goop that passes for this creature's blood begin to spill as he is now bloodied. [00:35:46] Speaker C: Oh, nice. Your power is not strong enough here, beast. You will fall before the power of us and our God. [00:35:55] Speaker D: Our. [00:35:56] Speaker C: Yes, my God. [00:35:58] Speaker F: There you go. [00:35:59] Speaker C: Thank you. Sorry, guys. [00:36:01] Speaker D: Don't group us in with that. [00:36:03] Speaker F: Val just gets a little too into [00:36:05] Speaker C: it sometimes, and then she's gonna just kind of point at him with her right arm coming out of the cloak that still has that whole galaxy look to it. Where you look at it, it's, like, overlaid with, like, space, essentially. Just kind of point at it like a challenge. Take that, punk. Remember, your ACs are 1 higher Alward. [00:36:24] Speaker B: You are still inside the planar palace, but you do have your free stride or step action. [00:36:33] Speaker F: So I am going to use my free step action to get out of the palace. My stride action. I will be down from Val. [00:36:44] Speaker B: Ah, continuing that nice, tidy little line. [00:36:47] Speaker F: Yep. And then I'm going to let you get my shield. [00:36:51] Speaker C: The faithful. [00:36:52] Speaker F: Oh, thank you. And then I'm going to have a flash of a vision in the future. Do you want to roll the D4? Should I? [00:37:01] Speaker B: I will roll the D4. [00:37:02] Speaker F: Roll the D4. What is your D.C. 77 [00:37:09] Speaker A: minus 33. [00:37:11] Speaker C: That's pretty close. [00:37:14] Speaker F: I am. I am. I will go ahead and use stoke the magical flame, which is a hero card, which increases it to level six without me having to spend a level six slot. [00:37:26] Speaker B: Okay, so at some point, 1D four rounds from now, he's going to suffer 65 damage with a basic fortitude save. [00:37:36] Speaker F: And that happens regardless. And if he's dead, I just. Just in case you guys somehow don't [00:37:41] Speaker A: kill him, would you roll on the D4 again? I missed that. [00:37:44] Speaker F: We don't get a no secret. [00:37:45] Speaker A: Oh, it's a secret. [00:37:45] Speaker C: Without true target, it might be a little hard. Without true target, it's gonna be harder for us to hit him. [00:37:51] Speaker F: It is. [00:37:51] Speaker C: So that's a good play. [00:37:53] Speaker F: And then I am going to cast time. Jump and stride. I think 70ft total. [00:38:04] Speaker D: 70? [00:38:05] Speaker F: I think. Yeah. 35. 35. Just through that doorway. [00:38:09] Speaker B: Oh, through the west. [00:38:11] Speaker F: And time is frozen, so he can't do nothing and then back one or two all the way against the wall. [00:38:17] Speaker C: He's sitting on the. [00:38:18] Speaker B: Yeah, you've got 30ft of movement left. [00:38:20] Speaker F: That was only 35ft or 40ft. Amazing. I don't need anymore. I'm good here. I can see him. He can't come through that door. As far as we know. I'm Pretty solid. As far as we know, technically. [00:38:34] Speaker B: Why would you think he can't come through the store? [00:38:36] Speaker F: Because he's here. [00:38:36] Speaker D: Huge. [00:38:37] Speaker F: Big. [00:38:37] Speaker B: So he. [00:38:38] Speaker F: He. [00:38:39] Speaker B: Large creatures will treat a five foot space as difficult terrain. Oh, well, they just have to kind of slip through it. [00:38:45] Speaker F: He doesn't know I'm behind him though. [00:38:47] Speaker B: That's true from his perspective. You just disappeared. [00:38:50] Speaker F: I think I'm gonna play it not safe and stay where I was. No, no, no, no. [00:38:57] Speaker C: Oh, okay. [00:38:58] Speaker B: On the other side. Into the west hallway. Up against the wall. [00:39:02] Speaker F: Yes. [00:39:02] Speaker E: I thought you said buy a vowel, not by. [00:39:05] Speaker F: I would like to buy a vowel. [00:39:06] Speaker B: And you are within 30ft of him. [00:39:08] Speaker F: Okay. And that is my turn. [00:39:11] Speaker B: Neros. [00:39:13] Speaker D: Oh, it's me. [00:39:13] Speaker F: Hi. [00:39:16] Speaker C: Hello. [00:39:17] Speaker D: I'm only 10ft away from him. That makes me a little uncomfy. I'm sure he has reactive. [00:39:26] Speaker C: He can't bite you. [00:39:27] Speaker D: Anyway, I need a 30 foot cone. [00:39:33] Speaker C: 30 foot cone. [00:39:33] Speaker D: But before that, I guess I need a basic reflex or will save. [00:39:38] Speaker B: What are you using? [00:39:41] Speaker D: What am I using? I'm not gonna tell you. [00:39:44] Speaker B: Well then I'll have you make your flat check now. [00:39:46] Speaker D: Shadow blast. [00:39:48] Speaker B: Okay, in that case. Yeah. Since you're attacking this whole span and it's something that he can't just be like, oh, I was standing over here then. Yeah, you don't have to make the flat check. [00:39:56] Speaker D: Okay, well, I need you to make a basic reflex or will save then. [00:40:00] Speaker B: And I get to pick. [00:40:01] Speaker D: Yep. [00:40:02] Speaker B: A 38. [00:40:03] Speaker D: I hate you. That's just. I mean, that's a success. Okay, so still half damage. But my gosh, that's annoying. [00:40:12] Speaker C: Hero points, man. [00:40:13] Speaker D: It's fine. So that'll be 68 halved. [00:40:19] Speaker B: 60. 68. [00:40:21] Speaker D: That's horrible. Absolutely horrible. It's only 29 before being habed, so that reduces down to 14. And let's. So this is the one that lets me choose the type of damage. So let's go with slashing damage. I don't know. [00:40:41] Speaker B: All right. And this cone of just shadowy energy bursts out from Neros and shaves off little chunks of the stone wall in front of you. Splinters of the wood floor lift up as little lacerations open up all over Zulgazaz's body. [00:40:58] Speaker D: Well, that was annoying. [00:41:00] Speaker B: You're telling me. [00:41:03] Speaker E: Actually, [00:41:06] Speaker D: for old times sake. One little magic muscle. Oh, that was cocked. [00:41:15] Speaker A: One little magic mystery. [00:41:17] Speaker D: So that'll be four points of damage. [00:41:21] Speaker A: Four points of damage. [00:41:24] Speaker D: I'll just stay where I'm at. Which is probably not a good idea, but here we are. [00:41:29] Speaker A: It'll be Fine. [00:41:31] Speaker B: I like to imagine you were like actually said to zolkazas. That was annoying. He's like, you're telling me. And you just. [00:41:41] Speaker F: I vote Abby's relic the crown gives her the ability to freely cast a first level magic missile after she cast a higher level spell. [00:41:50] Speaker C: Oh, that's a good item. I like that. [00:41:52] Speaker B: That is fun. [00:41:53] Speaker C: You cast a spell, it creates a one magic missile dart or Sorry. Force barrage. [00:41:59] Speaker F: Oh yes. [00:42:01] Speaker E: Sorry. [00:42:01] Speaker D: It's still magic missile on my sheet. [00:42:02] Speaker C: I know. [00:42:03] Speaker E: What was I going to ask? Is this creature living? [00:42:06] Speaker B: Yes. [00:42:07] Speaker E: Okay, I'm going to recharge my spell strike and then for once I'm not actually going to use my spell strike. [00:42:15] Speaker C: Who are you? [00:42:16] Speaker E: I would like a will save reminder. [00:42:19] Speaker C: You can use a hero point to make him roll twice. Take the worst. [00:42:23] Speaker B: Okay, I have made my roll before I tell you the results. What are you doing to me? So I know if I need to [00:42:32] Speaker E: make you make a flat check vision of death. [00:42:36] Speaker B: That's fair. Doesn't really matter where and how he's standing. [00:42:38] Speaker C: This is a big flat screen TV. [00:42:41] Speaker B: 36 was my save. [00:42:43] Speaker E: Unfortunately that is a success. But regardless, your frightened one. [00:42:48] Speaker F: Nice. [00:42:50] Speaker A: Forget what the frightened condition does. [00:42:52] Speaker B: Just reduces all of their like checks and stats. [00:42:55] Speaker C: Some decent by the amount in their ac. [00:42:58] Speaker F: Their AC is for one round essentially. Since it's right in one. It's a really good condition. [00:43:04] Speaker E: That could have gone so much better. [00:43:07] Speaker F: Could have gone so much worse though. [00:43:10] Speaker C: True that. [00:43:15] Speaker E: So halved half of 29 would be 13. Rounded down 14. [00:43:22] Speaker D: 14 because it's 14 and a half. [00:43:24] Speaker E: Oh, right. Wait, hold on. [00:43:27] Speaker D: Yes, it's the damage. I literally just rolled. [00:43:32] Speaker E: So 14. And you're frightened one. I'm not gonna flavor that at all because I don't know what demons are scared of. [00:43:40] Speaker D: Holiness. [00:43:41] Speaker C: Sweating the bed. [00:43:42] Speaker B: All right, so we zoom into his eye. [00:43:44] Speaker E: He sees a vision of an angel. [00:43:46] Speaker B: And what we see is the pale horse. Just a bright cheerful sky with a grassy like a hill. And a family is like spreading a picnic. Everybody's just having a great time. We come back out of his eye and he goes, no. [00:44:01] Speaker C: It's horrible. Evil. [00:44:04] Speaker A: He's evil. [00:44:07] Speaker E: Well, now he knows how he's going to die somehow. But I don't know if it's going to happen. Die. [00:44:12] Speaker A: But happiness. [00:44:13] Speaker B: He's seeing a future where he doesn't live forever and kill everyone. [00:44:17] Speaker E: Anyway, that's my turn. That was all three movements? Actions Uber. [00:44:23] Speaker A: I need a fortitude save. [00:44:27] Speaker B: Fortitude. [00:44:28] Speaker E: I forgot to mention that the arrow that was in his Shoulder is no longer there. [00:44:33] Speaker B: That's true. [00:44:36] Speaker C: Dang, you got him. [00:44:38] Speaker F: God, I'm so good. [00:44:39] Speaker B: 32. [00:44:43] Speaker A: Really? [00:44:44] Speaker B: Really. [00:44:45] Speaker E: Huh. [00:44:45] Speaker F: Is that meets it beats it. Or is that one under? [00:44:47] Speaker A: That's one under. [00:44:48] Speaker F: Nice. [00:44:50] Speaker A: Because he's frightened because of fright. [00:44:54] Speaker F: So good. [00:44:56] Speaker A: Well, he's gonna take the full of 12d6 damage. [00:45:00] Speaker B: What you doing? [00:45:01] Speaker A: Void damage. [00:45:02] Speaker C: Oh, no. Yeah, it might be fine. [00:45:06] Speaker A: Yeah, I draw the blood and life force of another creature through my outstretched arm. [00:45:13] Speaker F: Is this sanguine's grasp or something? [00:45:15] Speaker A: Vampiric ex inguination, that's what it is. And I take half of this damage as temporary health points. [00:45:22] Speaker B: So you reach out your arm to draw and nothing comes to you. [00:45:27] Speaker A: He is immune. [00:45:28] Speaker B: Yes, indeed. Immune to void damage. [00:45:33] Speaker C: Oof. [00:45:34] Speaker E: It's a good thing I did mental damage. [00:45:36] Speaker A: Well, it's got abbing. That's. [00:45:39] Speaker D: It's got. Hang on. [00:45:40] Speaker C: It's got what, Astro? In its name, therefore, space is void. It's immune to void. [00:45:45] Speaker A: Yeah, I probably should have. [00:45:48] Speaker C: I heard it too. I didn't want to keep it. [00:45:50] Speaker D: You're the one who said it. [00:45:51] Speaker C: I didn't want to interrupt Sven, so I stopped my sentence. [00:45:53] Speaker B: He really doesn't. Sam. [00:45:55] Speaker C: What doesn't? [00:45:56] Speaker A: I mean. [00:45:56] Speaker D: Yeah, he really don't. [00:45:58] Speaker C: He don't want. Oh, okay. Yeah, yeah, yeah. Okay, I see. Hahaha. [00:46:03] Speaker D: Look at that tail. [00:46:04] Speaker B: All right, Uber, you have one action remaining. [00:46:07] Speaker A: I have a habit of whiffing just one giant spell, don't I? [00:46:12] Speaker C: It's no. It's no grove of trees. [00:46:14] Speaker F: Yeah, that will always be the best. [00:46:17] Speaker C: I mean, to the blizzard. They dodged it. [00:46:22] Speaker B: That's my favorite part is the trees canonically dodged it. [00:46:26] Speaker C: Dodged the blizzard. [00:46:29] Speaker E: I keep forgetting to mention the tomato that I threw that that many episodes back. This is why it missed. [00:46:35] Speaker B: Oh, I gave you a little foreshadowing. [00:46:39] Speaker E: My note said tomato whiff, and that's [00:46:42] Speaker B: because it went right through his face. [00:46:43] Speaker C: Yep, little whiff of tomato. [00:46:45] Speaker A: Huh? I cast shield. That's fair. [00:46:49] Speaker B: That's fair. [00:46:49] Speaker D: Valid. [00:46:50] Speaker F: Valid. [00:46:50] Speaker B: Neros. [00:46:52] Speaker D: What? [00:46:53] Speaker B: It's all Gazaz's turn. [00:46:54] Speaker D: Oh. Oh. [00:46:55] Speaker C: I pointed at him. [00:46:57] Speaker D: Yeah, but I hit him a lot. [00:46:59] Speaker B: Yeah, and the other two. Uvair and Val. He can tell that you guys are being shielded by divine energy. She doesn't want to mess with it. [00:47:05] Speaker C: She is too. [00:47:06] Speaker B: Oh, she is too. Okay then, Zafir, that makes the choice. [00:47:10] Speaker C: Wait, hold up a minute. If he does damage, you'll have to pause and let me do something. [00:47:15] Speaker B: Okay, so his first action is to lash out at you with his claws. [00:47:26] Speaker D: Did you roll a natural one again, or is it a 20? [00:47:30] Speaker F: What'd he get? [00:47:30] Speaker C: Sven is laughing. [00:47:31] Speaker B: Can we have another episode? [00:47:34] Speaker D: Oh, my God. Nat 1. [00:47:37] Speaker E: I'm on touch. [00:47:40] Speaker C: That's amazing when you build up a really cool boss and then they just fumble all of their rolls. [00:47:45] Speaker B: I have so far for him, I have rolled a one, a three and a one. [00:47:49] Speaker D: That is so funny. [00:47:51] Speaker F: This isn't his jaw attack, right? [00:47:52] Speaker B: No, this is claw. [00:47:54] Speaker C: Okay, do it again. [00:47:56] Speaker A: Hello, everyone. And we're back. Jordy, once again, your character is in the hot seat. Are we ready for critical fumble? Jordy, please, for all of us here, please tell us what kind of attack was that? [00:48:15] Speaker B: Me just wearing my dunce cap. It was an unarmed attack. [00:48:21] Speaker A: Ooh, unarmed attack. Interesting. Well, let's see what the card says. Pinched nerve. Yes, until healed, you take a minus 10 foot circumstance penalty to land speed and are clumsy one. Oh, what a bummer. [00:48:44] Speaker D: Poor Zulgaz. [00:48:46] Speaker A: Poor Zolgaz indeed. But that has been a critical fumble. Back to you, Jordy Klutzugal to know [00:48:55] Speaker F: why he came had nerves. [00:48:58] Speaker E: Well, he's pretty nervous now. [00:49:00] Speaker C: He's got to have nerves to stay in this fight. [00:49:02] Speaker B: So as before, he lashes out with his claw. Time freezes. We get our hole aside, time comes back and it goes into slow motion as Zafir steps to the side right as the claw is coming. And he kind of tries to overcorrect. Clips claw on the throne. And we just watch close up as his claw and his middle finger just bends back. The claw just starts to rip off of the nail bed draws his claw back. [00:49:31] Speaker C: I hope you heard that, Harold. [00:49:33] Speaker D: Can we get one point of damage for that? [00:49:36] Speaker F: That doesn't sound like a pinch nerve. [00:49:38] Speaker B: And as he pulls his hand back, Zafir flipping his hand back and pinches a nerve. [00:49:44] Speaker E: You know, doing the whole owl content warning for that one. [00:49:47] Speaker F: Yeah, I was gonna suggest he hits his funny bone. That was horrifying. [00:49:51] Speaker B: Then he looks at all of you, growls, and then whoops. Is. I don't know how to describe that. [00:49:59] Speaker C: Whoops. [00:50:00] Speaker F: Whoops. [00:50:00] Speaker C: Whoops. [00:50:01] Speaker E: Whoops is right. [00:50:02] Speaker D: Whoops. [00:50:02] Speaker A: Whoops, Whoops. [00:50:04] Speaker C: Whoops. Yeah, Rakes. He. [00:50:06] Speaker B: He whips his hand up in front of his face like he's grabbing a cloak. And as he does so, everything. Like behind him, his arm, as he passes over it disappears from sight and he is gone. [00:50:19] Speaker D: Are you kidding me? We couldn't get the satisfaction if he [00:50:25] Speaker F: just left the plane of existence. Inevitable disaster does not care about that. [00:50:28] Speaker C: I know, okay, but he could just be Invisible. [00:50:32] Speaker F: That is true. He could just be invisible. [00:50:34] Speaker B: Val, your turn. [00:50:36] Speaker C: I'm gonna use my 40ft of move. [00:50:40] Speaker D: You're kind of off mic, dude. [00:50:43] Speaker C: I'm using my vardy feeder movement and start moving forward. [00:50:46] Speaker B: Val, you see him? [00:50:48] Speaker C: Oh, it's like a. Is it like a wall? [00:50:51] Speaker B: He's outside. [00:50:52] Speaker C: Outside, like down south? [00:50:53] Speaker A: Yes. [00:50:54] Speaker C: How far can you see the map? [00:50:57] Speaker B: Oh, he is 80ft to your south on the other side of the courtyard. [00:51:00] Speaker C: So for two actions, I'm going to move down to him, and then I'm going to attack with my smite. So I don't know if I've talked about this on mic. The pale horse who I was referencing is literally like the biblical pale horse of the four horsemen who joined up with Pharasma and guards the river of Souls to kill creatures just like this. So I imagine as I'm, like, zooming at him and I have that holy symbols to, like, plaster and glowing around me, that there's, like, that image of, like, a headless horse with, like, a skull and, like, a flaming crown behind me as I come in for another strike. [00:51:42] Speaker B: Pretty epic. [00:51:45] Speaker D: I kind of want to use this hero point on you. [00:51:47] Speaker C: Oh, what does it do? [00:51:50] Speaker D: It says, strike true play when an Al. When you or an ally are about to make a strike. Never mind. So basically, all this would do is give you an extra die. [00:51:59] Speaker E: Ah. [00:52:00] Speaker C: Which I could do anyway. I'm gonna go ahead and use a hero point just for the extra room. [00:52:04] Speaker B: Before you spend a hero point, would you make a flat check for Me, [00:52:10] Speaker C: Herald of 4, and use a hero point on my. [00:52:13] Speaker B: Yeah, you can use a hero point on the flat check. [00:52:15] Speaker C: That's a 19. [00:52:16] Speaker B: That'll go. [00:52:17] Speaker C: Okay, good, because the hero played out. The role was a natural 20. [00:52:22] Speaker F: Oh, [00:52:24] Speaker B: well, episode three. [00:52:26] Speaker D: Where's the crit hit cards? [00:52:30] Speaker C: I rolled it. Saw that 20. You're like, make a flat check. I'm like, no. [00:52:33] Speaker E: No. [00:52:37] Speaker F: And now it's time for crit hits. [00:52:38] Speaker D: With so many cards coming out, you [00:52:42] Speaker C: want to murder this man, this creature, this demon. [00:52:45] Speaker D: Amazing. [00:52:45] Speaker E: Kind of want to know why he's here. [00:52:47] Speaker C: He hates us. He wants to collect on his threat from before. [00:52:50] Speaker D: Yeah. [00:52:51] Speaker A: All right, everyone. It's the moment we've been all waiting for. Critical hit. And it is none other than our player, Sam. [00:53:04] Speaker C: I love the show. [00:53:05] Speaker A: You rolled a nat 20. You deserve this. Critical hit on this, Damon. [00:53:11] Speaker C: Oh, this is great. [00:53:12] Speaker A: Please, for all of us who. What is your damage? [00:53:15] Speaker C: Slashing. [00:53:16] Speaker A: Slashing. Ooh. [00:53:19] Speaker B: As Sven is looking it up, the camera turns to look at the Astrodemon sitting in a dunk tank. [00:53:24] Speaker C: I imagine there's also, like, Val sitting next to him. So that's got, like, Val's name at the bottom. Like a sports interview. [00:53:32] Speaker A: Long gash. Ooh, sounds interesting. Normal damage. All right. But hold on. [00:53:38] Speaker C: Sounds like when I was walking my home. [00:53:39] Speaker A: Crit effect. The target takes one D4 persistent bleed damage. The DC of the flat check to remove this bleed damage is 5 higher than normal. [00:53:50] Speaker F: So it's a DC20. [00:53:52] Speaker B: It's DC20. [00:53:52] Speaker A: Oh, my God. [00:53:53] Speaker B: That's like Barbezoo bleed. That is so bad. [00:53:56] Speaker C: That does normal damage. [00:53:57] Speaker A: Plus that is normal damage. [00:53:59] Speaker C: Not double damage. [00:54:00] Speaker A: Not double damage. [00:54:02] Speaker C: But I want to do double damage. [00:54:04] Speaker D: But if you do holy damage. [00:54:06] Speaker C: Yeah, I do two holy damage. But it'd be doubled. Holy damage. [00:54:09] Speaker D: That's true. [00:54:10] Speaker F: It is your choice technically. [00:54:12] Speaker C: Is it? [00:54:12] Speaker B: Didn't we say that you can choose to ignore the card if you want? [00:54:15] Speaker C: I'm going to ignore the card. [00:54:16] Speaker A: I'm sorry, you are going to ignore the card? [00:54:18] Speaker C: Just take the double damage. [00:54:19] Speaker A: Double damage. You know, that could be a good choice with your holy damage. [00:54:24] Speaker C: I think so. [00:54:25] Speaker A: So ignoring the card it is. [00:54:27] Speaker C: Thank you for your time. [00:54:29] Speaker A: Well, not every day that we turn down a card. But that is why we play. [00:54:34] Speaker C: You wanna you draw another one? I'm sure I'd take it. [00:54:38] Speaker A: Oh, and we are back to the game. Jordy, please. [00:54:44] Speaker B: I plucked the astrodemon out of the dunk tank and put him back on the map. [00:54:48] Speaker E: Good grief. How big are you? [00:54:51] Speaker B: Pretty big. [00:54:57] Speaker E: Why did they imagine that was teeth? I saw teeth in my head, rattling around. [00:55:04] Speaker D: What? [00:55:04] Speaker F: The Astra demon. He has a lot of teeth. [00:55:07] Speaker B: His teeth are shattering. Classic cartoon style. [00:55:10] Speaker C: Oh.55 slashing damage. That is holy. And two cold damage, plus his weakness to holy. [00:55:22] Speaker E: Okay, how do you get an odd number? By doubling something. [00:55:25] Speaker F: Oh, that is true. [00:55:27] Speaker C: I plus a five from my deadly D8. [00:55:30] Speaker F: Oh, it's because of the deadly D8. [00:55:31] Speaker C: It's the deadly D8. That's what made it so. I think I got the numbers right. [00:55:35] Speaker B: He's not dead. [00:55:37] Speaker D: Come on. [00:55:38] Speaker B: But he is seriously injured. [00:55:39] Speaker D: Even with his weakness to holy, you [00:55:42] Speaker B: dart in and you slash at that same arm that he had been clawing at Zafir with. And now it's. You cut like a tendon. And now it's just, like, hanging limply at his side. [00:55:52] Speaker D: Come on. [00:55:54] Speaker C: Oh, wait. Smite damage. That's additional 12 damage. [00:55:57] Speaker A: Hey, double. [00:55:58] Speaker C: Yeah, that's already doubled. So six plus. That's an additional 12 holy damage. [00:56:02] Speaker B: Still not dead. [00:56:03] Speaker C: Oh, My gosh. What? [00:56:05] Speaker B: I've got a calculator over here. [00:56:06] Speaker D: All right. [00:56:07] Speaker A: Your thing's going to probably kill him. [00:56:10] Speaker F: It depends. Cuz he could have rolled a four, [00:56:12] Speaker D: which means in four rounds. [00:56:14] Speaker F: Yeah. [00:56:14] Speaker C: He's so close. It would be so cool. Unfortunate. [00:56:18] Speaker B: Alward. [00:56:19] Speaker F: I don't know where he went. [00:56:21] Speaker B: That's true. You saw him just vanish. Val moves into the room and then just flies out. [00:56:25] Speaker F: Allard standing there pondering to himself. Is this what it feels like when I do it? Is this how confused people. I'm just going to walk 35ft straight forward to where he was. [00:56:35] Speaker C: I didn't have any Quicken dragon like [00:56:37] Speaker F: holding my hand out like are you right there? And okay. [00:56:41] Speaker B: As you walk into that space, Albert, you now can see him 80ft to yourself. [00:56:48] Speaker F: I'm gonna huck the table behind me at him. [00:56:54] Speaker B: What are you using? [00:56:55] Speaker F: Telekinetic bombardment at seventh rank. [00:56:57] Speaker D: Yas. [00:56:58] Speaker C: Nice. [00:57:00] Speaker E: The table. [00:57:01] Speaker F: I'm sorry. [00:57:02] Speaker D: Oh, I forgot the range on that thing. [00:57:04] Speaker F: It's 500ft. [00:57:05] Speaker D: Yes, it is. [00:57:06] Speaker F: And it has a 10 foot burst. Or 30 foot line. I'm gonna do a 10 foot line. 10 foot burst. [00:57:12] Speaker D: Why are you apologizing to me? [00:57:14] Speaker F: I'm breaking the table. [00:57:16] Speaker D: Oh. I mean, I can probably make another one. It's a magical castle. [00:57:19] Speaker E: That's true. Tables replaceable. [00:57:21] Speaker D: It's just the fact that we're killing something that's inside my castle. [00:57:24] Speaker B: Once again, because that's a 10 foot burst, I'm going to rule that. You can aim for the middle of where he's standing. And it doesn't matter how he's adjusting. It hits him. [00:57:32] Speaker F: Okay. [00:57:34] Speaker D: The amount of damage on this thing is. [00:57:37] Speaker F: I need a reflex. [00:57:40] Speaker B: Good thing I'm clumsy right now. 40. [00:57:44] Speaker F: Okay, so he passed, but he didn't critically succeed. So half damage, I believe. Let me check. Oh, nope. Success. The creature takes half damage. [00:57:52] Speaker D: Yes. [00:57:53] Speaker F: Okay. [00:57:54] Speaker D: I have the same spell, friend. [00:57:56] Speaker F: So 14D6. [00:57:59] Speaker D: It's so much fun. The teeth. [00:58:07] Speaker E: See, the fun part is rolling the dice. The not fun part is the mathing. Counting numbers. Although he has a system. He puts him in. In. He like sorts him like jelly beans or like M M's I'm narrating for the viewers at home. [00:58:25] Speaker F: 49. Bludgeoning damage. [00:58:27] Speaker C: And then half of that is that. [00:58:28] Speaker F: And then half of that. Of that. 20 something. [00:58:33] Speaker B: 24. [00:58:35] Speaker F: Yes. [00:58:36] Speaker B: Okay. So this table just comes whirling out. Just. [00:58:41] Speaker F: I like to. Alward runs out and sees him. He just gestures with his hand on the table. Just straight over everything. [00:58:48] Speaker D: Everything falls off of it. There's stuff all over the floor. [00:58:52] Speaker B: My vouchers, we cut back to the same angle that we had. As Zulgazaz watches Val just like flying out with her glaive. And then next to Val is just this table. Just the table just smashes into his face. And there's just cutlery and broken wood everywhere on the ground, making it difficult terrain. [00:59:13] Speaker E: How did the cutlery stay on the table? [00:59:15] Speaker B: Telekinesis. [00:59:17] Speaker F: How is he not dead? [00:59:18] Speaker B: He's hanging in there. [00:59:19] Speaker D: He's got to be like a couple hit points away. [00:59:22] Speaker E: He might record requires. [00:59:23] Speaker F: That's my type of, like, material. [00:59:25] Speaker B: Neros. [00:59:26] Speaker D: Oh, it's me. I will not use telekinetic bombardment. [00:59:31] Speaker C: You could throw the other table, Sir. [00:59:32] Speaker D: I could throw the other table right at his face. [00:59:35] Speaker C: You wouldn't have to make a. [00:59:36] Speaker D: Okay, check. See, seeing alward move and then hurl a table, I'm going to assume that he is out here. He is in Zolkazaz. So I'm gonna move up 25ft, which is my movement and see his face 65ft away. Gosh, Shadow Blast is just so versatile. Just gotta say, because I can do a 15 foot burst within 120ft. [01:00:10] Speaker F: Solid spell. [01:00:11] Speaker C: Yeah, that's pretty good. [01:00:13] Speaker D: So that's what I'm going to do. Do. [01:00:14] Speaker B: Okay. And this is the one where I choose reflex or will. [01:00:17] Speaker D: Correct, sir. [01:00:19] Speaker F: Ding. [01:00:20] Speaker B: A 37. [01:00:22] Speaker D: Let me check. That's a regular success. You know how annoying this is for, you know, all this damage we could be doing to just have it? [01:00:35] Speaker A: How about, you know, having him fail the save and him taking none of the damage? Yeah, that could be annoying too. [01:00:43] Speaker C: Yeah, but no one would be that bad. I mean, no one would think a void damage would affect. [01:00:50] Speaker A: I'm going to smack. [01:00:52] Speaker D: Okay. All right, boys. Okay, boys. Everyone calm down. [01:00:56] Speaker A: Okay. [01:00:59] Speaker C: Gosh, he's close. He's gotta be close. [01:01:02] Speaker D: I'm gonna do spirit damage, I think. [01:01:04] Speaker A: Okay. [01:01:05] Speaker C: You can't do holy damage. [01:01:06] Speaker D: I can't do holy damage. No. So I originally rolled. [01:01:09] Speaker C: Whoa. [01:01:10] Speaker D: A28. 28 points of damage have down to 14. I'm very upset. He spaghetti. What? [01:01:17] Speaker F: He has like two hit points left. That's the face that he makes when he's still alive. [01:01:22] Speaker B: Jenkins is right. [01:01:23] Speaker D: Yeah. [01:01:23] Speaker B: So you reach out with this Shadow Blast. It tears at the very essence of his soul. And he's just like wavering on, just barely stay on his feet and he's like, keep me in coach kind of behavior. He's so close. [01:01:38] Speaker C: Oh, my God. [01:01:39] Speaker D: Are you kidding me? [01:01:40] Speaker C: Wait, wait. [01:01:41] Speaker F: Magic missile. [01:01:42] Speaker D: No, I moved, and then the spell is two actions, so I can't magic missile him. [01:01:48] Speaker A: No. [01:01:48] Speaker D: I'm sorry, boys. [01:01:50] Speaker B: I'm just being fair. [01:01:52] Speaker D: Zafir, someone take him out. [01:01:55] Speaker E: If you were being fair, you would let her crown do as you single magic missile. After she hit. [01:02:01] Speaker D: Don't take him out to the ball game. Just, you know, kick him off my castle. [01:02:06] Speaker F: Take him out to dinner. [01:02:07] Speaker C: Shoot him. Zephyr. Or something. [01:02:10] Speaker F: Or something. [01:02:11] Speaker E: See, the thing is, how far away is he from me? [01:02:14] Speaker C: About 90ft. 85ft. [01:02:17] Speaker E: Yeah, my bow has a range of 60. [01:02:20] Speaker C: Oh, do you have a short bow? [01:02:21] Speaker E: Yeah. So, wow. [01:02:25] Speaker C: You can take a penalty and still shoot your bow. [01:02:27] Speaker B: So you can still shoot from where you're standing with a minus two. Or you could move up and not spell strike and just shoot a regular arrow. [01:02:33] Speaker E: I'm not going to spell strike. I'm going to cast true strike because it worked so well the first time. That was not sarcasm. [01:02:43] Speaker D: It kind of sounded like it. [01:02:45] Speaker E: Sorry, just a tad. Tad irritated. [01:02:49] Speaker D: No, that's completely fair. I think we're all a little irritated right now. [01:02:53] Speaker F: I'm having a great time. [01:02:54] Speaker D: I'm. I'm mostly irritated that he keeps succeeding. And we only are getting off half damage. [01:02:59] Speaker E: For the record, this is heightened by 5. [01:03:02] Speaker C: I'm doing a lot of damage. For the record, you also ignore all. [01:03:06] Speaker E: Yeah. [01:03:07] Speaker A: So you don't have to do the flat check. [01:03:09] Speaker E: That is the biggest thing about that. [01:03:10] Speaker C: I like that. [01:03:12] Speaker E: So I'm just gonna shoot my regular arrow, which is magically back into my quiver. Wow. How'd that happen? What? [01:03:21] Speaker A: And hit his ac. [01:03:22] Speaker B: Go ahead and roll twice using your sure strike. But remember, you do have a minus two penalty for being a little bit out of range. [01:03:28] Speaker E: This is gonna be real funny. [01:03:30] Speaker F: And he has a minus one for being clumsy. [01:03:32] Speaker E: Real funny. That's a seven. Okay, that's a ten. Here's the thing. Did I fail? [01:03:43] Speaker C: What's your turn? [01:03:44] Speaker E: Okay, plus 20. [01:03:46] Speaker B: A hero point and sure strike on the same. [01:03:49] Speaker E: Wait for it. Wait for it. Yeah. What is the total? I have to calculate that. [01:03:54] Speaker F: I was like, he's not gonna tell you the AC. [01:03:56] Speaker E: Tell me what's 1036. [01:03:59] Speaker B: That would not hit. [01:04:00] Speaker E: Okay, well, see, this isn't a hero point. This is a card that says. No, that's that wrong one. It's this one. Play after you fail in attack roll. You get a success in the attack roll rather than a fail. [01:04:10] Speaker B: Hey, [01:04:13] Speaker F: that's good tech roll. [01:04:14] Speaker B: Technically, it's not also using a hero point, but I'LL allow it. [01:04:18] Speaker F: We said not to use the abilities on the cards as long as it doesn't grant fortune. [01:04:22] Speaker E: I mean, I could have played it anyway. [01:04:24] Speaker B: That's why I would allow it. But because you could have just not used. Sure. Strike. [01:04:28] Speaker E: Yeah, anyway. [01:04:29] Speaker C: Yeah, that's true. [01:04:30] Speaker E: So this flat check normal. Oh, come on. If this doesn't kill, it's like max damage almost. Well, for the record, two fire damage. Burn him. Burn the boy. [01:04:43] Speaker C: That's hopefully enough to just kill him. [01:04:47] Speaker A: He's dead on my round. Look at his face. [01:04:49] Speaker C: He said look at his face. He said it had two hit points left. Exactly right. [01:04:55] Speaker D: Seven. [01:04:56] Speaker E: So that is 17 from my mystical, magical arrow. [01:05:04] Speaker B: So this table comes flying across the courtyard, smashes into him. This burst of energy sucks his life force out of him. Zul Gazaz is just like, I've had enough of this. Looks at Val and is like, I'll be back. And starts lifting up his hand. And then an arrow just right through his hand. The camera turns to the side, and the arrow's gone through his hand into his face. And he just collapses onto the ground. Yes. [01:05:29] Speaker F: Val, step back. [01:05:31] Speaker C: Why? [01:05:32] Speaker F: Because something's about to happen. [01:05:36] Speaker C: Something's about to happen. [01:05:37] Speaker F: Yeah. I don't know what, but it's gonna hurt him. [01:05:39] Speaker E: Following the arrow. You see a tomato fly at him. Does it hit him? [01:05:45] Speaker C: I'll take a step back for a second. [01:05:49] Speaker B: And then a gargoyle on the seal on the wall above shaken loose by this table that's flown across the courtyard, [01:05:57] Speaker F: just [01:05:59] Speaker B: crashes down on Zul' Gazaz and just splatters his head. [01:06:05] Speaker D: My castle. [01:06:07] Speaker F: I'm sorry about the table. [01:06:09] Speaker D: The gargoyle. [01:06:11] Speaker B: And that's where we'll end this episode. [01:06:14] Speaker C: Amazing. [01:06:15] Speaker D: I would just. [01:06:15] Speaker E: That picnic he saw, that was the table. [01:06:21] Speaker A: The. [01:06:21] Speaker E: The happy outside. He was outside. [01:06:25] Speaker F: We were happy. [01:06:26] Speaker C: The prophecy. [01:06:27] Speaker D: I would just like to say Neros was basically in her pajamas and barefooted this entire battle. [01:06:34] Speaker C: Heck, yeah. [01:06:37] Speaker B: All right. And we have two hero points to give out for this episode. I've. I've withdrawn our hero point from escrow. And our first of our two hero points goes to Sven for what I have called his Sventerludes. Doing the crit hits and crit fumble cards. Always a good time. Thank you, Sven. [01:06:58] Speaker A: Thank you for letting me do that because that is a ton of fun. [01:07:02] Speaker B: And our second hero point goes to Jenkins for the. What is it? True target. [01:07:09] Speaker F: True target, I believe. Yeah. [01:07:11] Speaker B: Which not only really set the course for the combat, which could have gone very poorly otherwise, but also inspired Zafir to use Sir Strike True Strike on his final shot of the combat. So good strategic maneuver there. [01:07:28] Speaker F: Thank you. I literally was looking at my spell list before this game and I was like, I don't want the spell that I haven't used yet. Let me swap it out for something I do because we just leveled recently and I was like, I'm choose this one. Yeah. [01:07:41] Speaker B: All right, Sven and Jenkins, I need the two of you to do our outro at the same time. [01:07:47] Speaker F: We didn't plan this, but please look at each other. Do you like burgers? [01:07:52] Speaker A: Yeah. Let's. [01:07:59] Speaker C: Time. [01:08:04] Speaker E: And that's all, folks. [01:08:07] Speaker B: We'll see you in the next episode. [01:08:10] Speaker E: I didn't know you were pointing at me. [01:08:12] Speaker B: I thought you were gonna do D this has been an Atomic Broadcasting production. If you enjoyed the show, make sure to give us some support by liking, commenting and following. These things really do make a difference in getting the word out and helping our community grow. Also, make sure to check us out on threads and check out the Discord server where you can chat with other fans and discuss all the recent developments and happenings. Links to all these good things in the description below. The Written in the Lost is an original story that uses trademarks to and or copyrights owned by Paizo, Inc. Used under Paizo's Fan Content Policy. Atomic Broadcasting and the Written and the Lost are not published, endorsed or specifically approved by Paizo. For more information about Paizo, Inc. And paizo products, visit paizo.com hope to see you all in the next episode. Until then, have an Atomic time. [01:09:07] Speaker C: That vacation him and Uber one, huh? [01:09:10] Speaker B: Don't you remember me? That night in Paris? [01:09:18] Speaker D: Anyway, [01:09:21] Speaker F: no French toast does exist. [01:09:24] Speaker E: I do not understand. [01:09:25] Speaker A: I do not understand. I swear I've never seen this. [01:09:31] Speaker C: It's okay, you don't have to justify it to me.

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