Episode Transcript
[00:00:05] Speaker A: You are listening to an atomic broadcasting production. So sit back, relax, and enjoy the feature presentation. And remember, do your part. Such as, like, comment rate and don't forget to tell a friend to tune in for an atomic time.
[00:00:30] Speaker B: So last night I was trying to get ready to sleep, and really, I was finishing up a YouTube video I was listening to in the background. And then it was like, you want to just listen to some calming, relaxing stuff? Here's an old British guy talking about space for an hour.
[00:00:45] Speaker A: Oh, my goodness.
[00:00:47] Speaker B: Okay. And I started listening, and he just. He was just the chillest. Like, suit most soothing British guy. But then, like, right as I was closing my phone down to go to sleep, I read the top comment on there. Somebody's like, I know this is random, but this is like, what if Palpatine was a chill dude?
[00:01:06] Speaker C: You know? I had the opposite problem. Well, I didn't. It was my wife. Our cats got into a fight. They were all stressed out and stuff. And then she said, google, play some relaxing musics for cats. Musics? No, she didn't say that, but.
And then it started playing Crazy Frog.
[00:01:23] Speaker D: Did it work?
[00:01:25] Speaker C: I don't think so. She just stood there for, like. Well, she told me she stood there for, like, 10 seconds, like, absolutely gobsmacked. Like, what in what universe is Crazy Frog relaxing?
[00:01:35] Speaker A: Alexis. Or Google's.
[00:01:38] Speaker B: Maybe it's like, chemicals, though, because, like, catnip makes cats crazy and makes humans calm, and ginseng gives humans energy and makes cats calm.
[00:01:46] Speaker E: Also, if it's nostalgic to you, nostalgia often relaxes.
[00:01:50] Speaker D: I was about to say, say that.
Slapped in the face with nostalgia.
[00:01:54] Speaker F: Absolutely. Favorite thing is on Spotify, they have the, like, DJ that just makes random playlists for you and stuff.
[00:02:00] Speaker D: Yeah.
[00:02:00] Speaker F: My favorite thing is when they're, like, time for some energetic vibes, and then they play the saddest song I have ever heard in my life.
[00:02:09] Speaker C: In all fairness, there's a lot of upbeat songs that have really dark upbeat.
[00:02:13] Speaker F: It's like, it's great. It makes me happy.
[00:02:16] Speaker D: It's like in the arms of an angel.
[00:02:21] Speaker A: Now for something a little upbeat. In the arms.
[00:02:25] Speaker F: It's literally that every time.
We cannot not banter, Jordi.
[00:02:30] Speaker C: Oh, is this not supposed to be banter?
[00:02:34] Speaker E: Keep your bantering to yourself.
[00:02:36] Speaker B: I think it's just inevitable.
[00:02:38] Speaker F: It is.
[00:02:39] Speaker B: You get a group of friends together, and they can't just talk.
[00:02:42] Speaker F: Yeah.
[00:02:43] Speaker B: Welcome, everyone, to the retrospective episode. We are here at the end.
[00:02:49] Speaker D: Isn't that what banter is? Just talking?
[00:02:51] Speaker A: You can't just not talk.
[00:02:56] Speaker E: And Here I thought you were denying us being friends.
[00:02:59] Speaker D: If you think about it. No, I'm disagreeing with him.
[00:03:02] Speaker F: Everything we do is.
[00:03:03] Speaker A: Oh, my dice.
[00:03:04] Speaker E: So.
[00:03:04] Speaker B: Okay, let me try that again.
[00:03:05] Speaker E: I've never bantered a day in my life.
[00:03:08] Speaker B: You put these six lunatics in a room together and we are going to talk.
[00:03:14] Speaker E: You know he's talking about you.
[00:03:15] Speaker D: I know.
[00:03:16] Speaker C: Are the lunatics in the room with us?
[00:03:20] Speaker D: They're on the ceiling.
[00:03:22] Speaker E: There's ticks everywhere.
[00:03:24] Speaker B: We find ourselves now at the cusp of a new era, unable to focus.
[00:03:33] Speaker E: Can you define cusp?
[00:03:34] Speaker C: That has never been a new era for me.
[00:03:36] Speaker A: Where did that go?
[00:03:38] Speaker F: He said there are ticks everywhere.
And since Luna is a ticket for the. They worship the moon. They're lunatics.
[00:03:45] Speaker E: Lunatics. That's too smart for me. Lunatics. Lunatics.
[00:03:49] Speaker D: I'm sorry. I'm sensing a lot of bloopers.
[00:03:51] Speaker B: A cusp is a point of transition between two different states according to the Oxford Dictionary.
[00:03:58] Speaker E: Like Missouri and Kansas.
[00:04:00] Speaker B: Yes.
[00:04:01] Speaker F: Hello, everybody.
[00:04:01] Speaker D: The cusp of the border.
[00:04:04] Speaker E: I bought the cusp of Merzanzas.
[00:04:09] Speaker B: And much like Merzanzas, we are now at that boundary point between book two and book three.
[00:04:18] Speaker F: We're very far away from Kansas City. I don't know what you're talking about.
[00:04:20] Speaker B: We come to you now not live, because this is pre recorded.
[00:04:26] Speaker C: I don't know. I'm alive.
[00:04:27] Speaker E: Three books into an eight book saga.
[00:04:31] Speaker D: Sven, are you gonna be okay over there? You're just giggling to yourself.
No. The answer is no. He's not gonna be okay.
[00:04:38] Speaker F: He just ignores Sven.
[00:04:40] Speaker E: He's just organizing his dice that he knocked over.
[00:04:43] Speaker D: I think he's about to start crying.
[00:04:44] Speaker E: Actually.
[00:04:45] Speaker B: We'll just put Sven into the laughter chamber.
[00:04:49] Speaker F: It's also nice.
[00:04:50] Speaker D: Sven, go to the fridge.
[00:04:52] Speaker C: We're gonna need a bigger fridge.
[00:04:54] Speaker E: Please don't go.
[00:04:55] Speaker F: Sven is very tall.
[00:04:57] Speaker D: Yeah, get in the freezer. I think you need to cool down a little more.
[00:05:02] Speaker B: But we are here to talk about all that's gone on so far. Mostly focusing on book two. But I'm not going to tell you all not to talk about book one.
[00:05:11] Speaker D: I am. Don't talk about book one.
[00:05:13] Speaker E: So when I created Haymer, I don't want to talk about him.
[00:05:16] Speaker C: When I was a boy.
[00:05:18] Speaker F: When I was a young warthog.
[00:05:19] Speaker D: When I was a young boy.
[00:05:23] Speaker B: So I have some questions that I'm going to ask. But I'm also not going to be like, you know, iron fisted. That's moderator.
[00:05:33] Speaker F: You should.
[00:05:33] Speaker B: No, I'm an iron fisted gm. I'm not an iron fisted moderator, so I'm gonna go ahead and kick things off with a question just to get the ball rolling. But if the topic kind of changes, as long as we're still topic talking about the retrospective, I'm not gonna. I'm gonna stop you, I'm not gonna bring you back. We're just gonna go with the flow.
[00:05:53] Speaker D: That's never good with us.
[00:05:55] Speaker B: I will have a clay fisted rule.
[00:05:58] Speaker D: Okay, that's better.
[00:05:59] Speaker F: This is gonna be a three hour.
[00:06:00] Speaker B: Long episode, so don't make me use this fist. If I punch too many things, it will shatter.
It is made of clay with bits of iron mixed in.
[00:06:09] Speaker E: Oh, so it's already like hard clay. It's not currently soft like you'd punch it. Just.
[00:06:12] Speaker F: So what's gonna happen when the iron inside rusts?
[00:06:16] Speaker B: The whole statue will collapse. That will be the end of the King's reign.
[00:06:19] Speaker F: Okay, cool.
[00:06:20] Speaker E: Hey, we just killed the king.
[00:06:24] Speaker B: So my first question for you all and we can go around the table. We'll start on my right side with Sven because he's back from the fridge now.
[00:06:33] Speaker A: Hi.
[00:06:35] Speaker B: Jenkins has an objection.
[00:06:39] Speaker A: By all means. I concede my seat to Jenkins.
[00:06:42] Speaker F: I just. I wanted to interrupt because Petite is being ever so kind to try to keep us on topic and putting up the current questions on the TV so.
[00:06:51] Speaker C: We can remember that.
[00:06:51] Speaker F: I can't see, that's my point.
That is what I'm bringing up.
[00:06:55] Speaker C: That TV is not on.
[00:06:58] Speaker F: It's just not receiving signals from Petite's laptop.
[00:07:01] Speaker B: Start a with a question. We're gonna start on my right side because Petite on my left side is still doing tech stuff.
[00:07:08] Speaker C: I ain't doing nothing, bro.
[00:07:10] Speaker B: In our first question, our first question of the day is what was your favorite slash most memorable moment? Not necessarily about your character, just overall in book two.
[00:07:23] Speaker A: Oh, I was so prepared for that.
[00:07:27] Speaker D: I'm sorry, what was the question?
[00:07:28] Speaker F: It's up there.
[00:07:30] Speaker E: You could look.
[00:07:33] Speaker A: I think my favorite moments.
Because I'm going to say moments. I don't know if it's moment moments is just after or in the town right before the Gruingair forest where we were all interacting in the little fairy or Fae Inn.
[00:07:56] Speaker E: Yeah.
[00:07:57] Speaker A: Yeah.
[00:07:58] Speaker D: Was that book two?
[00:07:59] Speaker A: Yeah.
[00:07:59] Speaker D: Oh my gosh.
[00:08:00] Speaker A: Yeah, that was book two.
[00:08:02] Speaker D: It's been a while.
[00:08:04] Speaker A: When actually both times that we interacted. Once when I was Uwe and then afterwards when I was Aydar.
I don't know what it was about that those two particular times or. Or something kind of special about. About the end But a lot of really good character moments happen between all of us, especially with our.
And Zafir. I.
That. That's one of those times. Or those times kind of just stick in my head of. I really just liked how everything flowed. It was.
It had good emotion. It had some funny moments with the pranks. It was just. Oh, and the fact that each room is named after a baked good. I. I. That. That just happens.
[00:08:52] Speaker E: In the closet.
[00:08:53] Speaker A: Yeah. Cornelius. In the closet. Wasn't it Danish or She is, man.
[00:08:58] Speaker C: I don't remember.
[00:08:59] Speaker E: I would get stabbed.
[00:09:00] Speaker F: No, I stabbed. The fear.
[00:09:01] Speaker A: Yeah. Yeah. You. Our steps. It was a great time.
So, yeah. I have to say that those two moments are what stick in my memory.
[00:09:11] Speaker F: I mean, I guess, technically, Zafir got stabbed by Hymir.
[00:09:15] Speaker A: Oh, yeah.
[00:09:16] Speaker E: Stabbed at that.
[00:09:18] Speaker C: There was a lot that happened to Zafir at that moment.
I can't even keep it all straight.
[00:09:23] Speaker A: We had a burial for a dagger.
[00:09:26] Speaker C: Awake.
[00:09:27] Speaker A: Awake. Oh, well, you buried it.
[00:09:29] Speaker E: I mean, I was pretty awake.
[00:09:33] Speaker A: Einar got dragged out into the hallway to find people wounded.
[00:09:37] Speaker C: This isn't the first time that's happened.
[00:09:40] Speaker F: True.
[00:09:41] Speaker B: And it won't be the last.
[00:09:42] Speaker F: No, it will be.
[00:09:43] Speaker B: Abby.
[00:09:47] Speaker D: I think one of my favorite story arcs was killing the boogeyman.
I think that's one of my favorite ones.
[00:09:57] Speaker F: So good.
[00:09:58] Speaker D: It was.
It was. I love Zafir's story. Honestly. It's one of my favorite character stories in the show. And then finally killing his arch nemesis and getting him out. Taken out of the picture. I. I loved that. And then him finally being able to hug Alward's mom.
Oh, that was just a very sweet, precious moment.
[00:10:21] Speaker C: I wish I had gotten the killing blow, though. That would have been nice.
[00:10:23] Speaker E: You technically did.
[00:10:24] Speaker A: Did I, though?
[00:10:25] Speaker D: You did.
[00:10:25] Speaker C: You did go up and, like, he was already dead by then.
[00:10:29] Speaker E: The mindscape. And had to finish them up.
You had your last words with him.
[00:10:34] Speaker D: That was also the, like, series of episodes where we had the window. Door.
[00:10:39] Speaker E: Window.
[00:10:40] Speaker D: It never. It never made it into recording, but we all called it the window.
And there was, like, a joke and.
[00:10:46] Speaker A: Like, tiptoe through the window. That part didn't make it. Yeah.
[00:10:50] Speaker D: And it was. It was. I thought it made it into an episode, but it was just between recordings. We were all making that joke. And I dearly wish it would have.
[00:10:59] Speaker F: Made it in there. I know we called it window on Mike.
[00:11:02] Speaker D: Okay. Yeah.
[00:11:02] Speaker C: But I don't.
[00:11:03] Speaker D: Through the window. It wasn't in there.
[00:11:05] Speaker A: Through the window.
[00:11:06] Speaker D: By the window. That is where I'll be.
[00:11:09] Speaker A: That's too high for me.
[00:11:11] Speaker C: Copyright is a fickle thing.
[00:11:13] Speaker E: That's fun. You're so tall.
[00:11:14] Speaker D: So it was my favorite joke that never made it in.
[00:11:17] Speaker C: Oh, that'll probably be one of the questions that we have to answer.
[00:11:23] Speaker B: Sam, what's up?
[00:11:25] Speaker E: You have a question for me?
[00:11:27] Speaker B: I do. It is blazoned upon these screens.
[00:11:31] Speaker E: Some of my favorite ones. The Kobolds.
Kobold town. I love that. That was a lot of fun.
[00:11:38] Speaker F: So good.
[00:11:38] Speaker E: I thought a lot of people had a lot of great moments during all that.
Sticks out. Was the Nero, Saphir and Val stuff getting kind of, I don't know, drunk? Was it? You guys got drunk? We slept in the little house and.
[00:11:54] Speaker D: I think Nero's got drunk. Val definitely did.
[00:11:58] Speaker E: I think that was the first time she got felt socially pressured to drink. And she did.
[00:12:02] Speaker D: You're welcome.
[00:12:05] Speaker E: It was a fun time.
[00:12:07] Speaker F: My brain is just remembering things that happen. It's like, how do I choose?
[00:12:11] Speaker E: But I like to get in to kind of do the little storytelling with the Kobolds and then kind of talk about it with the group a bit. And then there's a lot of fun. And followed by a lot of tense after that. Cuz I murdered. I murdered that bad guy. That was fun.
[00:12:27] Speaker D: Saito.
[00:12:28] Speaker E: Saito.
That was me being like, oh, wait, I made a character this wasn't supposed to kill. And I totally just forgot and did the fight. Completely lethal and killed this guy.
[00:12:38] Speaker A: No, wait.
[00:12:40] Speaker E: Turn this into a character moment. I guess.
That was a lot of fun.
I'm trying to think. I can't remember. I had other thoughts.
If I remember them, I'll jump in later.
[00:12:52] Speaker B: Jenkins.
[00:12:53] Speaker F: Me.
[00:12:54] Speaker B: Yes.
[00:12:55] Speaker F: So I have, I think, one favorite moment, but I do want to give a runner up first. And the runner up is when Val told Pharasma about Corvus and the fallout after. I love that. I don't know why I do, but I love that it's in.
[00:13:09] Speaker D: It's infuriating.
[00:13:10] Speaker F: It's infuriating. But it was fun.
[00:13:12] Speaker E: It's wonderful.
[00:13:13] Speaker D: No.
[00:13:15] Speaker E: It was great.
[00:13:17] Speaker F: My actual favorite moment is when Zafir became a knitting legend.
[00:13:23] Speaker E: Oh, my gosh.
[00:13:24] Speaker A: How did I forget that? Yes. The gold knitting needles.
[00:13:27] Speaker D: It's so good.
[00:13:30] Speaker F: Rolled a nat 20 on knitting.
[00:13:32] Speaker C: I enjoy my arcs.
[00:13:33] Speaker E: They're great.
[00:13:35] Speaker A: Sofia became recognized by a master knitter. Knittest.
[00:13:39] Speaker D: Knittest. Knitter.
[00:13:40] Speaker A: Knitter.
[00:13:41] Speaker F: Yeah.
[00:13:41] Speaker E: Knitterist.
[00:13:43] Speaker D: That sounds like something else.
[00:13:45] Speaker F: Oh, and the shark, Was it a shark? Captain.
[00:13:51] Speaker E: Beautiful.
[00:13:51] Speaker B: He's still around.
[00:13:52] Speaker F: I know.
[00:13:53] Speaker E: Bringers camp, which was also pretty fun.
[00:13:55] Speaker C: I'm Glad he's still around.
When people die, I don't like it.
[00:14:00] Speaker E: Says the assassin.
[00:14:03] Speaker D: Ex assassin. Former assassins.
[00:14:06] Speaker C: I've changed.
[00:14:07] Speaker E: Zephyr.
[00:14:08] Speaker D: Sorry. Zephyr. I will probably never call him Zephyr.
[00:14:11] Speaker C: I don't even call him Zephyr.
[00:14:13] Speaker E: I try my best.
[00:14:15] Speaker D: I'm really sorry.
[00:14:15] Speaker C: Petite Val is very, very nice in.
[00:14:18] Speaker E: That I'm the only nice one.
[00:14:23] Speaker B: Petite.
[00:14:25] Speaker F: So.
[00:14:29] Speaker C: Out of all the things, I can't think too much because I have a horrible memory, but the one thing that sticks out is just the situation with Mother when we went into the cave. And I don't even know how much. Like, I can't remember how much she fought back or how much of a struggle it was, but that whole thing. And then Einar and his whole thing, the skeleton army. And I don't know if it was an army, it was more like a horde. Yeah, cluster.
But just. Just that whole thing and then at the end is like, we can't deal with what just happened because we have things that need to be dealt with. And it just.
It was very, very interesting. And I enjoyed having a little bit of a little. Little bit of a fun, fun treasure moment at the end, which we don't know what's happening yet.
[00:15:21] Speaker E: We've. We've done some of that. I still don't know what's happening with that.
[00:15:26] Speaker D: I also love that that is the one time someone was like, I loot the body.
[00:15:30] Speaker C: Yeah.
[00:15:31] Speaker A: Oh, yeah. And you had nothing.
[00:15:33] Speaker C: So we had to come back.
[00:15:35] Speaker F: Beautiful.
[00:15:35] Speaker E: It's an 83.
[00:15:38] Speaker D: I was so frustrated.
[00:15:42] Speaker C: Behind the scenes.
I don't know if this made it in recording, but I know that during the recording, you had to enter, like, a placeholder. Just saying, we'll record it later. And then how many weeks later was it?
[00:15:54] Speaker D: It was a while.
[00:15:58] Speaker C: So if you listen to it, how seamless it is. Because Jacob has great editing skills.
You know, it's just. It actually didn't exist until way later.
[00:16:07] Speaker A: For everyone that might be going, why aren't you looting the body?
Geordi is doing the same thing.
[00:16:17] Speaker C: We just can't hear him complaining just because.
That would be not good radio.
Sorry, guys.
[00:16:23] Speaker E: Since it's retrospective, do we want Jacob to also answer questions?
Is that what you were doing?
[00:16:28] Speaker F: Yeah.
[00:16:28] Speaker E: We should talk to Jacob.
[00:16:30] Speaker F: He's recorded. He sits with these episodes longer than any of us.
[00:16:33] Speaker D: It is a retrospective, so.
[00:16:35] Speaker F: So I vote he gets at least one or two questions.
[00:16:38] Speaker B: Yeah.
[00:16:39] Speaker E: Jacob, you are the editor here. What was your favorite moment, most memorable moment in book two?
[00:16:44] Speaker A: As you're cooped up in your little hole that we've put you through.
[00:16:48] Speaker E: Yeah. We can't even see you.
[00:16:50] Speaker B: He's literally two rooms away from us.
[00:16:52] Speaker A: Yeah.
[00:16:53] Speaker G: Okay, well, coming at you live from the fridge.
[00:16:58] Speaker D: When we send people to the fridge, we're actually sending them to hang out with Jacob for a little bit.
[00:17:04] Speaker A: Yeah.
[00:17:04] Speaker G: I keep saying there's not a lot of room in here, guys.
[00:17:10] Speaker F: But.
[00:17:10] Speaker G: But seriously, I think I'd have to say probably my favorite moment is basically just the entirety of the escapades. The. The shenanigans at the Angry Fig.
[00:17:26] Speaker A: Oh, my goodness. How did we forget that?
[00:17:29] Speaker F: Wait, was that with.
[00:17:30] Speaker D: What was that?
[00:17:31] Speaker E: I think that was when Jordy do the voice with.
[00:17:33] Speaker A: Oh, barky bark, barky, barkeep.
[00:17:37] Speaker G: That is without a doubt my favorite episode.
[00:17:39] Speaker B: It is just so much fun. That was actually going to be my pick too, for Barkeep.
[00:17:44] Speaker A: Barkeep.
[00:17:45] Speaker B: And I want to give a shout out here because as much as I love that whole bit, that was almost completely Petite's idea.
The character voice, the friggin fig filler, everything. I was just riffing on an idea he gave me right before we started.
[00:18:02] Speaker F: I told you to do the character voice.
[00:18:04] Speaker B: So it was Jenkins who gave me the voice and Petite who gave me the friggin fig filler. I was misremembering.
[00:18:10] Speaker E: Have we talked about what happened with those episodes?
[00:18:13] Speaker B: I don't think we have. I want to go into that. Okay. So that was the other reason why that episode was my favorite, was because we got up to that episode and we started recording. And we got about halfway into the recording, we just stopped. We looked at each other. We're like, this is the worst episode we have ever recorded. So we stopped everything. We got all out, all got pens and paper and everything. We had a mini work meeting and we're like, okay, next time we come back, we're going back in time. This episode never happened. And that's what brought you the friggin Fig 4.
[00:18:46] Speaker D: It was so much more beautiful on take two.
[00:18:49] Speaker E: There was such a big gap between the recording system.
[00:18:52] Speaker A: There was on my end. I remember you two, Jordy and Petite. You just started going. And I, for the life of me, I could not keep a straight face. And I remember I looked over at Jordy and I said, inar is gonna have to be drunk. Cause there's no way I can do any of this. Seriously.
I was dying.
[00:19:19] Speaker D: We know.
[00:19:20] Speaker A: Yeah, yeah, yeah, you were.
[00:19:22] Speaker E: You know how long it took to record that episode?
[00:19:25] Speaker D: We had to take so many laugh.
[00:19:27] Speaker A: Breaks, so many Stud breaks.
[00:19:29] Speaker E: It was insane.
[00:19:31] Speaker C: Fun fact. That barkeep, barkeep voice I had. It was like one of my first D and D characters.
His name was Simon. He was a baker.
I brought it back at some point. And actually, really fun fact. I had mentioned this I don't know how many years ago when you guys asked me to be in this.
And I was like, well, I could bring in thy mon. And Sam was like, no, this is going to be more of a serious show. We can't have him. Or I maybe have had another one. But, like, I was like, I could do him. And I was like, oh, yeah, this is going to be serious.
[00:20:09] Speaker E: Really serious show.
[00:20:10] Speaker C: You know?
[00:20:10] Speaker E: How dare you.
[00:20:11] Speaker A: No jokes.
[00:20:12] Speaker E: A very serious show.
[00:20:13] Speaker C: And then you kept me.
[00:20:17] Speaker E: Yeah, yeah, yeah.
[00:20:19] Speaker A: And then we got barkeep, barkeep.
[00:20:22] Speaker F: I think we need more barky.
[00:20:23] Speaker A: Barky.
[00:20:24] Speaker F: He needs to become a character in our campaign.
[00:20:27] Speaker E: He could.
[00:20:28] Speaker A: He's an np.
[00:20:29] Speaker D: He's a delightful npc.
[00:20:30] Speaker C: If Zafir dies.
[00:20:32] Speaker D: Barkeep, barki.
[00:20:32] Speaker C: Barky, barkeep, barkeep. Or leaves. I guess it doesn't have to be that tragic.
[00:20:36] Speaker E: Jacob, do you have any other moments you had?
[00:20:40] Speaker G: I think that would be my favorite. Let me see. A runner up would be the part in the Dancing Fairy Inn, but specifically the part where Jenkins. Not Jenkins. Alward. Alward and Zafir went into, like, the mindscape and then he, like, told him all about the bogeyman. That scene was just so, so good. So emotional.
[00:21:04] Speaker E: I liked it.
[00:21:05] Speaker C: I was legit thinking about that this morning, for whatever reason, and was like, why?
Why did I butt head?
Butt head. Why did I head butt Alward or.
[00:21:16] Speaker F: Compromise on how to get things working?
[00:21:17] Speaker C: Yeah, I guess I forgot. Like, why did I want to make you mad? Is that why I thought that.
[00:21:22] Speaker F: So you attributed what causes Alward's explosions to anger when that's not what causes it.
[00:21:30] Speaker E: That's why you kept. I didn't know. I didn't catch that. You kept talking about, I want to make Albert mad. I need to get together with him and make him mad.
[00:21:38] Speaker D: That makes more sense.
[00:21:39] Speaker A: It does.
[00:21:41] Speaker C: It just. I mean, for Zafir, I guess extreme emotion is anger. But that's what he came up with. I guess what I came up with.
I really shouldn't channel Zafir in my daily life. That would be bad.
[00:21:58] Speaker A: Unless it's a knitting.
[00:21:59] Speaker C: Unless it's knitting. Unless I need to learn to knit.
[00:22:02] Speaker D: You could make so many things and sell them on Etsy.
[00:22:04] Speaker C: I could.
Or Patreon exclusive content.
If you're subscribed to Patreon. Maybe you might get something in the mail that is hand knitted.
[00:22:15] Speaker F: Don't trust him.
[00:22:16] Speaker E: Don't trust me.
[00:22:17] Speaker A: A bit of asterisk.
[00:22:18] Speaker F: Some asterisks may never come.
[00:22:22] Speaker B: Well, speaking of barkeep. Barkeep. A little bit ago. But that does lead into my second question.
[00:22:27] Speaker E: No, wait. Not done with the first question.
[00:22:30] Speaker F: Be done with the first question.
[00:22:32] Speaker E: I was letting everyone go. I thought you were gonna answer too, Jodie.
[00:22:35] Speaker B: I. I mean, I did. It was the friggin fig filler.
[00:22:39] Speaker E: I had a couple others that I thought of after things were going.
One, the ongoing bit at the beginning of Val's time where it was. I really thought you guys were a lot more together than this.
Of her just kind of entering and be like, what's happening? Like these guys. And just all the time with Alward's family. And Alward specifically. All your scenes with your mom when you're trying to be evasive about everything.
[00:23:03] Speaker A: Until she finally sending your sister constantly to go get vegetables or sweep the front porch.
[00:23:12] Speaker C: She doesn't need to know they're very nutrient rich family.
[00:23:16] Speaker D: She's a master in sweeping.
[00:23:20] Speaker E: And then I also wanted to. I want to point out I really enjoyed and had a lot of fun with the. When we performed the song.
[00:23:28] Speaker D: Oh, yeah, that was so much fun.
[00:23:32] Speaker B: How could I forget?
[00:23:34] Speaker D: I loved listening back to that. That was so good.
[00:23:38] Speaker E: I want to do more with that, like later on in the show as to tell a more complete story with it and put maybe more production on it later on. But like, me and my wife had so much fun writing that.
[00:23:51] Speaker F: What episode? I know it was around Christmas.
[00:23:54] Speaker E: Was it?
[00:23:55] Speaker F: Yeah, because that was the Christmas gift to everyone.
[00:23:57] Speaker E: Oh, it was. Yeah. I said, this one's for you, Mr. Hake. And it wasn't Jody, it's Jody's dad.
Yeah. It was gonna release around Christmas, I think was what it was.
[00:24:08] Speaker D: I think we ended up being last year sometime.
[00:24:11] Speaker A: Yeah, it's only been a year. More than a year.
[00:24:14] Speaker E: A lot of fun. I remember like, we were like getting ready to do it and I'm like, my wife is still, still sending me like corrections. And we were like waiting and like I decided to go and then we started and then I didn't tell you guys anything about the Colin response. We had to restart the song. It was.
[00:24:29] Speaker F: It was good.
[00:24:29] Speaker E: It was. Oh, that was so much fun. I want to do something else like that at some point, but whether it's in the show or another. But that was just that Was a grand time, but I wanted to. I wanted to make sure that was mentioned at least once, because I'm very proud of that.
[00:24:44] Speaker B: Yeah.
So that leads me to my next question. And I do not have a segue.
[00:24:52] Speaker C: Speaking of questions.
[00:24:53] Speaker B: Speaking of questions. Thank you, petite. Speaking of questions, that leads me to my next question.
This one is, who was your favorite NPC from book two?
[00:25:03] Speaker E: I hate your npc.
[00:25:04] Speaker B: And that can count as either I love this guy and I want to see more of him, or I loved killing that guy. I hated him so much.
[00:25:12] Speaker A: Barkeep.
[00:25:12] Speaker F: Barkeep is not, I was about to say, not allowed to be Barky. Barky from this list.
[00:25:17] Speaker C: Follow up question. Can that character be also in book one?
[00:25:21] Speaker A: Yes.
[00:25:22] Speaker F: Okay, wait. Does that mean we have to remove gwibs too?
[00:25:25] Speaker D: Hey, hey, hey, hey, hey, hey, hey.
You leave gwibs out of this.
[00:25:30] Speaker E: We can include book one character.
[00:25:32] Speaker F: Yeah, that's what I was saying. Cuz I feel like everyone would choose gwibs.
[00:25:35] Speaker A: All right, I have one. I have one. Because it's just so funny every time he comes up.
Alward's landlord.
I love Calord.
[00:25:46] Speaker D: Mr. Kelly Ganders.
[00:25:49] Speaker F: Oh, he's so good.
[00:25:50] Speaker A: Whenever he shows up, just like.
[00:25:54] Speaker D: What?
[00:25:55] Speaker F: He is my favorite part of Alward's backstory.
[00:26:00] Speaker A: His constant additions to your apartment too.
[00:26:03] Speaker C: I think his apartment was my favorite npc.
It had the most character growth.
[00:26:10] Speaker F: That is factual. Yeah, it's still totally.
[00:26:14] Speaker E: It gets bigger every time.
I really liked the person whose name just escaped me. Hold on.
[00:26:25] Speaker C: This one guy. Great. Never leaves my mind. Except right now.
[00:26:30] Speaker D: What?
[00:26:31] Speaker E: I literally just. What's he doing? I don't know. Hold on.
I literally had this. And then I was like, time to go.
[00:26:38] Speaker A: It's my favorite one.
[00:26:39] Speaker F: I don't remember while he's thinking.
[00:26:41] Speaker E: Yeah, go for it, Pilgrim.
[00:26:43] Speaker D: Yeah, I love Pilgrim.
[00:26:45] Speaker F: Love Pilgrim.
[00:26:46] Speaker D: He came across my mind too.
[00:26:48] Speaker E: Oh, yeah, Spade.
[00:26:50] Speaker D: Oh, yes.
[00:26:52] Speaker E: I loved all the bits with him, including like. So there was the meeting at Tom Grove with the hopscotch with him.
There was the Val being all confused about the secret code words.
I loved all of that. And that was so much fun. And also reminds me of the fun I have with Diedrich.
[00:27:11] Speaker D: I was about to say Diedrich, Diedrich.
[00:27:13] Speaker A: Diedrich.
[00:27:16] Speaker E: He's. I liked the. He's some fun little bits to have.
[00:27:21] Speaker F: Ruby the kobold.
[00:27:22] Speaker A: Oh, my goodness. Ruby.
[00:27:25] Speaker D: She started a fight, though.
[00:27:28] Speaker F: She's great.
She's worth fighting over.
[00:27:30] Speaker D: Yeah, that's fair. That's fair.
[00:27:32] Speaker E: Never hurt Ruby or do anything bad against her and never side with the bear.
[00:27:37] Speaker D: Ooh, he back in the party now. You might wanna not kill him.
[00:27:43] Speaker C: Wait, is this like a bill in Congress? Something good at the beginning and then they slide something at the end.
[00:27:47] Speaker F: Does Uwehr count as an np? Can we choose Ouvere?
[00:27:51] Speaker B: He was temporarily an npc.
[00:27:53] Speaker E: Oh, Heymir.
[00:27:55] Speaker B: Heymir is now an npc.
[00:27:56] Speaker F: That's factual.
[00:27:57] Speaker B: Yeah, it's like being promoted to customer.
[00:28:02] Speaker E: Obviously we brought him up earlier, but the Boogeyman was a lot of fun. And I thought you did a great job portraying him.
[00:28:09] Speaker C: That was my favorite. Definitely.
That's all I got. I don't have a reason. It's just my favorite.
[00:28:16] Speaker D: I mean, that's fair. Boogeyman was great. He scared the crap out of me.
[00:28:20] Speaker A: Hell yeah, he was, dude.
[00:28:22] Speaker D: At 4am when I was getting ready for work one day that episode dropped and I was standing in my kitchen and it was dark outside and I'm like, I feel like someone's going to kill me right now.
[00:28:38] Speaker C: At one point I really wanted to get a picture of the Boogeyman and like do the thing where it like lip syncs, makes the thing animated. I wanted to go, I'm the Boogeyman. You know, just. But. But I couldn't figure out how to do it. So I just.
[00:28:53] Speaker A: That the.
[00:28:53] Speaker C: The character art that we had, who was it that made was?
[00:28:58] Speaker D: It was his brother.
[00:29:00] Speaker C: Okay. Yeah.
[00:29:01] Speaker G: The vermin or vermin on Discord.
[00:29:04] Speaker C: Still the only image that we have.
It was the only image captured of the Boogeyman.
It's still great, but that's what I wanted to use for that.
[00:29:16] Speaker E: It's now we should point out, like, people listening. If you have answers to these questions, you should definitely share them because I'm sure the audience remembers a lot better than we do.
[00:29:25] Speaker D: Yeah.
[00:29:27] Speaker A: You haven't already figured out, after listening to all of us, we can be pretty forgetful.
[00:29:32] Speaker E: We never forget presents from friends.
[00:29:34] Speaker D: We never forget anything.
[00:29:36] Speaker A: Never.
[00:29:37] Speaker B: Me just sitting here, sitting here at the gm where like, I think two or three people pointed out in the Discord, like, did they ever open that last present? And I'm like, no, no, no.
Abby, who is your favorite NPC?
[00:29:49] Speaker D: I mean, GWIBs.
[00:29:52] Speaker A: Yes.
[00:29:52] Speaker D: The. The. We don't know much about Gwibs other than he has amazing biceps and he works for the Resistance.
[00:29:59] Speaker F: Apparently he's a man of mystery for or with?
[00:30:03] Speaker C: Because it sounds like he may be working with more than one.
[00:30:06] Speaker D: I don't know, man. We don't know much about him. I tried to ask him his name and he said there's no time for that. Which just means Geordi doesn't know his name.
[00:30:13] Speaker E: There's no time for that. I'm a terrorist.
[00:30:15] Speaker B: If there's one thing I know about Gwibs, it's that he has an Instagram.
[00:30:19] Speaker D: Oh, 100%, yes, he does.
[00:30:21] Speaker F: We need. We need to go find a really buff friend with gray biceps and just start an Instagram with GWIB and just pictures of his biceps.
[00:30:31] Speaker D: Not even his face.
[00:30:33] Speaker F: Not even his face. Just the biceps.
[00:30:37] Speaker D: But I mean, I. I mean, I agreed with a lot of what you guys threw out there too. Like Pilgrim and Diedrich and Kelleg. They were all. I mean, there's a lot of good NPCs.
[00:30:47] Speaker E: Trov is always fun.
I like how he came out. That's a good friend of Habee's.
[00:30:59] Speaker B: Which nowadays. Is that a red flag or not? Who knows?
[00:31:02] Speaker D: Seer Dyer.
Gotta love Seer Dire.
[00:31:06] Speaker A: I know a guy that's now important.
[00:31:10] Speaker F: I mean, yeah, he gave the gifts. He does give the gift.
[00:31:13] Speaker E: He's a great messenger. Gifts. Gifts.
[00:31:16] Speaker F: He's Santa Claus.
[00:31:17] Speaker A: He's the. I know he's the. I know a guy that just keeps coming up.
[00:31:22] Speaker D: He's the gift that keeps on giving gifts.
[00:31:24] Speaker F: I do want to mention, since he was introduced from the get go, I thought he was a gnome.
[00:31:30] Speaker E: You were very wrong.
[00:31:31] Speaker D: Even though it set, like, somewhere in there, it was said he was an elf. Okay.
[00:31:36] Speaker F: I miss that every time.
[00:31:38] Speaker E: Elves are just tall gnomes.
[00:31:40] Speaker B: To be fair, Albert has never met him.
[00:31:42] Speaker F: That is.
[00:31:42] Speaker D: That is true.
[00:31:45] Speaker A: That is very true.
[00:31:45] Speaker E: That's a true fact.
[00:31:47] Speaker C: I don't know. I try to separate myself from the things that I don't experience.
So, like, if anything happens outside of Zafir's realm, I try not to remember it because I don't want to have that in my head.
[00:32:00] Speaker E: Liar.
[00:32:02] Speaker D: Wow, that's a.
[00:32:03] Speaker B: Okay, for our next question, this one's gonna be a little bit meta, and I'm gonna give you two options.
You can either choose one to answer, or you can answer both.
[00:32:15] Speaker E: Is this a game show now?
[00:32:16] Speaker F: Do we get points?
[00:32:18] Speaker B: The points don't matter, the rules don't matter, and the points are made up.
[00:32:22] Speaker F: Okay.
[00:32:23] Speaker B: All right, the two questions. You can answer one or both.
First question, if we were doing the written and the Lost and Pathfinder didn't exist, what system do you think we should do it in?
Second question is, if your character's class was banned at the table, what class would you pick to try to get your character as close to the story as Possible.
[00:32:47] Speaker E: Easy.
[00:32:52] Speaker C: I didn't catch that second question.
[00:32:54] Speaker B: The second one is, like, for Zafir, for instance, let's say you brought your character concept of Zafir to the table, and I said, oh, I don't do maguses at the table. You have to pick a different class.
[00:33:03] Speaker E: To still keep the same character.
[00:33:05] Speaker C: Yeah, I don't know how to word that for the question page.
[00:33:10] Speaker F: Exactly. If your class didn't exist, what class would you be?
[00:33:14] Speaker E: If class banned, then what?
[00:33:16] Speaker A: If class banned, then what?
[00:33:18] Speaker F: Archetype count.
[00:33:20] Speaker B: Yeah, you could do archetype.
[00:33:21] Speaker F: No, it does. Is it wrapped in.
[00:33:23] Speaker B: Oh, no. So, like, okay, your main class is.
I'm not gonna let you say, like, for instance, Alward. You couldn't be like, well, I'd just be a wizard with a psychic archetype.
No, the psychic class is gone for you.
[00:33:36] Speaker F: So the reason why I asked that is because the psychic, specifically how I'm playing it, and everything fits the flavor of what Albert would be. But there are tons of other classes, like investigator. He just wouldn't have magic. But I could still have the Chrono Skimmer, which would work a lot better for a physical person. But that's not the point. We're not talking about that.
For a Marshall, I should say. But yeah, it would probably be investigator. I feel like that would fit.
[00:34:02] Speaker B: That fits you.
[00:34:04] Speaker F: I'm sorry. I put a lot of thought into my character, Sam.
[00:34:07] Speaker E: Pathetic.
[00:34:08] Speaker B: I know one feat that this alternate reality Alward would definitely have. Oh, that's odd.
[00:34:13] Speaker E: No, not. That's odd.
Every time we enter a room, Jerry has to tell us, is there something weird about this room?
[00:34:21] Speaker F: Like, so when I first made Alward as a side game, that's essentially what he did every time a new thing came up. Cause it was for a one shot, and I made Jordy tell me the weight and measurements of everything.
[00:34:37] Speaker A: You can't see the screen, Jordy.
[00:34:39] Speaker B: No, it's faced away from me.
[00:34:41] Speaker D: What the heck is with that first question?
[00:34:46] Speaker F: If Pathfinder went the way of Einar, what system do we.
[00:34:51] Speaker C: I don't know. I had to match the second question.
[00:34:56] Speaker F: To answer the first one, though. The obvious one is D and D. Obvious, right. But I don't like obvious answers, so I feel like we should ban that one.
[00:35:05] Speaker C: We should ban D and D.
Let's go back to the. What was it, the seventies?
[00:35:11] Speaker F: What's that one? System.
[00:35:13] Speaker D: There's a lot of them.
[00:35:15] Speaker E: What are you looking for? Dagger Heart. Can you beat more system out?
[00:35:20] Speaker F: I feel like it's in the same vein as like kids on broomsticks, but it has Marshall and magic.
I can't think of it pro.
[00:35:26] Speaker B: Kids on bikes, hitting people with magic.
[00:35:29] Speaker E: Bikes, kids on adventures.
[00:35:31] Speaker F: I'm gonna think, hold on, I might be completely wrong.
[00:35:34] Speaker E: We'll come back to you.
[00:35:35] Speaker A: Call it Cthulhu. No, no, that's not my answer.
Well, to be honest, I am less knowledgeable in how many types of tabletop RPGs there are. There's a lot there and there are a lot.
However, I am currently doing a Series of Test 1 shots in Tales of the Valiant.
And I am. I'm really enjoying that system, honestly. So that's good. Honestly, if. If Pathfinder wasn't an option, I'd almost like to. I'd almost like to try that because it's.
For those of you that don't know, it's similar in. In basically it was created the same way Pathfinder was created.
[00:36:24] Speaker E: Yeah, we'll put it that way. The same exact way.
[00:36:26] Speaker A: Yeah, yeah. And if class banned, then what?
[00:36:35] Speaker E: To get more specific on your first question, just for the people who don't know how Pathfinder was made.
[00:36:39] Speaker A: Oh, yeah.
[00:36:40] Speaker E: Basically a third party group who made third party stuff for 5e was like, hey, they do this whole sixy weird 1d and d stuff and we don't like it. So here's our own version of 5e. Yep.
Pathfinder, same way. It was 3.5 D and D. And they were like, hey, we're just gonna make our own thing. That's pretty. It's very close, but different.
[00:36:59] Speaker A: It's very close.
So for those of you that don't know, I.
[00:37:11] Speaker E: Twice.
[00:37:12] Speaker A: I know, right?
Uver originally started out when I was creating him as a druid.
[00:37:22] Speaker E: Yeah. Our only healer at the time, who then switched his mind and Havir was our only healer.
[00:37:31] Speaker A: And for everyone going druid doesn't work. I agree.
[00:37:35] Speaker E: I still think it kind of works.
[00:37:37] Speaker F: So me and my wife were talking about this literally yesterday and she's like, she thinks Uwe's a druid. And she's like, wait, he's a wizard? And I'm like, yeah, yep, yep.
[00:37:47] Speaker E: It's the Frenchness.
[00:37:50] Speaker F: All Frenchmen are druids, but not all druids are French.
[00:37:55] Speaker E: Bold words.
[00:37:55] Speaker A: Not even a true French accent.
[00:37:57] Speaker D: We. We bag it.
[00:37:58] Speaker A: It's like French European.
[00:38:01] Speaker B: I think most Frenchmen are European.
[00:38:03] Speaker D: No, do you mean Eastern. Eastern European. European. Yeah, like the Slavic countries.
[00:38:10] Speaker C: Don't be Russian when European.
[00:38:12] Speaker E: Oh.
[00:38:15] Speaker D: Vito, Vito, Sven, please tell us.
[00:38:18] Speaker B: About your character that you were talking about that we've interrupted you from.
[00:38:25] Speaker E: Didn'T swallow that, right?
[00:38:27] Speaker D: No, the ginger. The end of that ginger bear has a kick to it.
Oh, it's all in the back of my throat.
[00:38:32] Speaker E: It burned.
[00:38:37] Speaker A: I. That's a hard. This is actually a hard question. Because wizard is such a encompassing class and sorcerer doesn't quite fit Bard.
[00:38:52] Speaker E: That's pretty good, actually.
[00:38:54] Speaker F: Bard is a good one.
[00:38:55] Speaker A: Yeah.
[00:38:56] Speaker E: All the knowledge stuff.
[00:38:57] Speaker A: Yeah.
[00:38:57] Speaker B: There was a time early on where I was asking you if you thought about multi classing into bar. Just to get that lore angle.
[00:39:04] Speaker A: I. I think the best, the next best fit would be Bard if Abby doesn't die.
[00:39:11] Speaker C: But only if Abby doesn't.
[00:39:13] Speaker A: But only if Abby.
[00:39:14] Speaker D: I have to die for you to be Bard.
[00:39:17] Speaker A: I can sing your songs of sorrow.
[00:39:20] Speaker C: Sacrifices must be made.
[00:39:27] Speaker F: I remember the answer to question one.
And it's not going to make any sense.
[00:39:31] Speaker E: You're going to interrupt Sven right now?
[00:39:33] Speaker F: I do. No, no, I, I, I thought you were done. I'm sorry.
[00:39:36] Speaker E: Wait, what'd you say? For Einar.
[00:39:38] Speaker A: Oh, I didn't. Come back to me for inr. Go. Shoo. Shoo.
[00:39:42] Speaker F: Anyway, so I remember what my answer to question one was. And I don't think it's gonna make any sense because I compared it to kids on brooms. But it'd be sentinels of the multiverse.
I know, but like the customization in it allows us to do one that.
[00:39:58] Speaker E: You thought was white kids on bikes.
[00:40:00] Speaker F: Yeah, because a lot of it's the same.
[00:40:01] Speaker E: I mean, I. Guilty. I love me some sentinels. Richie.
[00:40:07] Speaker B: Shout out to the sentinels of the multiverse, folks.
[00:40:10] Speaker F: I just, I like the character creation. I like how the combat functions. And I think due to all of that, we could tell a similar story in a similar universe.
[00:40:21] Speaker A: Yeah.
[00:40:22] Speaker E: Yeah.
So, Einar.
[00:40:25] Speaker A: Oh, don't come back to me so soon.
[00:40:29] Speaker F: Sam.
[00:40:32] Speaker E: Is Pathfinder with the way of Einar System. Do be boy.
I mean, there's actually a couple of options. So Simbarum or Simbaram. I love Simburum. And it's got the Nordic fantasy already in it.
So that would kind of keep similar vein as this. Obviously call it Cthulhu fantasy.
That they've got that setting.
[00:40:57] Speaker F: I didn't know that was a setting in Call of Cthulhu.
[00:40:59] Speaker E: There is. It's not the same, but it exists.
I enjoy. I don't know if everyone else would.
I've been like, I've been looking at rune quests and I think that looks really cool. I don't know. That might be too crunchy for the group, but Like, I thought it was fun, but I think Simbarom is really like the real answer because I don't really want to ever play D&D 5th edition again on a personal level.
So I would not have wanted this show to be that.
But unless everybody really, really wanted that.
So I think Simbaram would be my answer. If class banned, then what? Well, the answer. I feel like Val is going to be the easier answer here because she was four different classes before she was champion.
She started out, we enjoyed. Were discussing creating a class archetype for the Bard for Skuld from first edition, which would have been like a barbarian bard mix.
And then we discussed just doing straight up Bard with her for a long time, really leaning into the shell and stuff. But it wasn't until later, after Hamir was kind of fleshed out more, that I thought of the Pharasma stuff really, like heavily putting in Pharasma.
So I think for her, honestly, bard or cleric would have been her class if I couldn't do champion, especially with the. The remaster would have helped a lot with her cleric because the. The melee cleric and melee bards are a lot better in the remaster of the second edition than they were originally. So she would be. She'd be eaten. Still good.
And then for Hameer, if he wasn't a thaumaturge, that's. His entire identity is being a thaumaturge. So I'm like, what else could he possibly even be?
Especially at the time we started this, right. Like two years ago, I guess, like psychic, maybe. That would have kept the weird esotericism to him. Yeah, I guess that maybe is a psychic. I'm thinking of, like the other Marshall Ranger.
Ranger, yeah. Ranger, yeah. He would have been Ranger. I love Rangers in this system. And I'm.
I say as having not played one in this show. I play Rangers all the time, as evidenced by Arjuna Toll, Algernon Toll, the boomerang guy in our one shot. I love Rangers. They're so good.
Yeah, those are my answers.
So are you ready?
[00:43:31] Speaker A: All right, I finally have two answers because I couldn't. I couldn't decide between the two. One I think fits a little more like.
[00:43:40] Speaker E: What a brazen choice to say we're banning the fighter.
[00:43:44] Speaker A: Oh, yeah.
[00:43:46] Speaker E: Wow. What a choice. Charity.
[00:43:48] Speaker A: We're painting Fighter.
So for Einar, I think the next two. And it's. It's almost an even split. I almost say, you know, 40, 60, perhaps.
Guardian.
[00:44:02] Speaker F: Oh, yes. Love Guardian.
[00:44:04] Speaker A: Yeah, Love a Guardian. A Guardian. Or funny enough, also Ranger. I think could fit.
[00:44:11] Speaker F: Yeah, I could get that. I could definitely see a melee Ranger. Yeah.
[00:44:14] Speaker E: Rangers do great at having. You could play up two Rangers and be completely different characters.
[00:44:19] Speaker A: You can.
[00:44:20] Speaker E: We have. No, we have.
[00:44:21] Speaker D: We've done it.
[00:44:24] Speaker F: Einar Guardian. I'm sad that class wasn't at work when you made Iron R, because that would have been.
That would have been so cool. Sorry.
[00:44:31] Speaker A: No, no, no, no.
I was. I was looking at it and I was like, no. Guardian really worked with how. How he became.
[00:44:40] Speaker F: How he became definitely.
[00:44:42] Speaker A: Cuz when I first. When I originally came up with inr and this is going to get on a whole another tangent, so I'm not going to go too far into that.
Fighter made the most sense. But as INR progressed, Guardian almost made more sense.
[00:44:55] Speaker D: What is so funny?
[00:44:56] Speaker B: I was just miming to Sam as I was remembering Einar's guest appearance on our one shot that we didn't recall.
[00:45:01] Speaker E: Oh yeah, the time loop boat.
[00:45:06] Speaker F: That was Einar.
[00:45:07] Speaker E: Yeah, that was that guy.
[00:45:09] Speaker A: That was Einar.
[00:45:09] Speaker F: I exploded Einar.
[00:45:12] Speaker B: So we had played a pre written. I won't say too much on it in case anybody in the audience plays.
[00:45:18] Speaker C: It pre written in the long.
[00:45:19] Speaker B: A time loop was involved in the story. And as the loop went on, this proto Einar that Sven was playing just got more and more unhinged.
[00:45:30] Speaker D: That's the one where I was playing an Esoki named Shrek and I kept asking for uppies.
[00:45:34] Speaker A: Yep. Love that.
[00:45:36] Speaker F: Love that.
[00:45:37] Speaker D: Because his.
Sven's character was Shrek's bodyguard.
[00:45:41] Speaker F: Yep, yep.
[00:45:42] Speaker D: Because he was a celebrity.
[00:45:43] Speaker F: Yep.
[00:45:45] Speaker A: Yeah, I tested Einar in that.
[00:45:49] Speaker F: That's good. That's good.
[00:45:51] Speaker D: Do you want me to go? Do you want to go?
[00:45:53] Speaker C: I'm not gonna go because I don't know enough about anything to really give an answer.
[00:45:59] Speaker D: Okay.
[00:45:59] Speaker C: In all honesty, that's sadness.
[00:46:01] Speaker F: He doesn't obsess about the classes.
[00:46:03] Speaker C: I straight up, I know only the things that I've done and that's it.
[00:46:07] Speaker E: I mean, petite, you're also the only one who hadn't really played this beforehand.
[00:46:12] Speaker C: Yeah.
[00:46:12] Speaker A: Wait, wait. I'll answer for him.
[00:46:15] Speaker D: Wow.
[00:46:16] Speaker E: Wow.
[00:46:17] Speaker F: Kinesis, I don't agree with you. No, I not. I understand where you're coming from, but kineticist doesn't give the same vibes as a magus.
[00:46:26] Speaker E: No one just does anything. Rogue with a wizard arc.
[00:46:30] Speaker F: Rogue with a wizard archetype would work.
[00:46:31] Speaker A: That's true.
[00:46:33] Speaker F: Except then he'd be too smart.
[00:46:36] Speaker C: That would be horrible for everyone.
[00:46:37] Speaker B: If you dropped off the magic part, swashbuckler would fit Zafir Yeah. So.
[00:46:42] Speaker D: Well, yes, that would. That would be really good.
[00:46:45] Speaker E: Swashbuckler.
[00:46:46] Speaker F: I love exist.
[00:46:47] Speaker D: That would be fun. A swashbuckling assassin would be so much fun.
[00:46:50] Speaker E: It'd be cool.
[00:46:53] Speaker D: Okay.
If I.
Okay, so first question. If Pathfinder didn't exist, what system are we using? I would. I mean, I love Call of Cthulhu, right? I think everyone knows I love Call of Cthulhu, and we were taking down a cult, and like, you. You replace, like, a few things and add some eldritch horror stuff in there, like Fafnir bursting out of the mountain. That could easily have just been an eldritch horror bursting out of something.
So I. I would say call it Cthulhu.
[00:47:21] Speaker F: I mean, if you think about it, Fafnir is an eldritch.
[00:47:24] Speaker D: He is an eldritch.
[00:47:25] Speaker F: He's an unknowable ancient being beyond our comprehension that lives in a mountain.
[00:47:30] Speaker D: I mean, it would fit. And I love that system anyway. It's my favorite system to play.
And then if class banned, then what?
I was also thinking a rogue and either the eldritch trickster racket or scoundrel. Yeah, either of those, I think, would work. And I almost made Neros a rogue, but then I played way too many rogues, and I was so many, and I was like, you know what? Let's. Let's do something else and still make her roguish.
[00:48:01] Speaker A: What.
[00:48:02] Speaker F: What's the scout. I know what the. The trickster. What's the scoundrel archetype deal with?
[00:48:06] Speaker D: It's. You use fast talk, flattery, and silver tongue to avoid danger and escape tricky situations.
[00:48:11] Speaker F: So are they the charisma rogue?
[00:48:13] Speaker D: Yeah.
[00:48:14] Speaker F: That's so cool.
[00:48:15] Speaker E: So, yeah, if you did make a rogue, how hard would it have been to you to not just make your regular tiefling?
[00:48:23] Speaker D: Oh, it wouldn't have been that hard. It really wouldn't have been that hard. Listen, I played her in exactly two campaigns, and they're completely different characters. And the first campaign, she wasn't even a rogue. She was a fighter with a couple levels in rogue.
[00:48:36] Speaker E: I guess. So you're right.
[00:48:38] Speaker D: So ha.
[00:48:39] Speaker E: Don't ha me.
[00:48:40] Speaker D: I did Anyway.
[00:48:41] Speaker B: And to close this question up, Jacob, our doubt. No, hold on. What now, Doubtless, doughty, fearless editman get.
[00:48:52] Speaker A: Bring who Ara that he is.
[00:48:54] Speaker F: Exactly.
[00:48:57] Speaker E: Jordy out here banning the editor class.
[00:49:00] Speaker A: Yeah.
[00:49:01] Speaker D: If we could not have an editor if this was just a home game. Jacob, what you be.
[00:49:07] Speaker G: So would this be. Like, what class would I bring in for a character? Like, what character would I bring In.
[00:49:11] Speaker B: Okay, so class, because we don't even.
[00:49:13] Speaker E: Know what character you, Jacob, were in this game.
[00:49:16] Speaker A: We're in this game. What class. What class are you?
[00:49:19] Speaker D: If you were an npc, what class would you be?
[00:49:25] Speaker F: Or Editman get? Bring who aura that he is.
[00:49:29] Speaker A: What?
What?
[00:49:31] Speaker G: Oh, is this how Zafir. Is this how Petit wrote the.
[00:49:34] Speaker A: Yes.
[00:49:35] Speaker F: Zafir can't write.
[00:49:37] Speaker C: This is how he's learning to write.
[00:49:38] Speaker B: That's a good point.
[00:49:39] Speaker G: Well, I guess that would make a lot of sense.
So I think probably if I were to bring in it, like bring in and play a character here, the class I would pick, I'd probably go for either fighter or probably swashbuckler. I really like swashbuckler.
[00:49:59] Speaker E: Goodness. Another Marshall.
[00:50:02] Speaker D: We need another Marshall.
[00:50:04] Speaker G: I know. Fighter's kind of the boring answer. And before playing, before really getting.
[00:50:09] Speaker D: It's not boring. I don't think it's boring.
[00:50:11] Speaker G: Well, I mean stereotypically so because it's not as like flashy, but it's like a fighter is just solidly fun to play.
[00:50:18] Speaker A: Yes.
[00:50:19] Speaker G: And like I think. But I think I would lean towards the swashbuckler because I feel like there's a lot of emphasis on and incentive for like creativity and engaging with the environment that I think I would have a lot of fun with.
[00:50:33] Speaker E: Nice.
[00:50:34] Speaker F: It'd be good.
[00:50:35] Speaker A: I must agree with you that fighters are just. Are fun to play. And one of the biggest reasons for me on that is I didn't have to think as much being a fighter as I do with you.
[00:50:45] Speaker F: You don't have to think it's very minimal in its punishment to you. And it just swing, sword hit big crit damage.
[00:50:52] Speaker D: Yeah.
[00:50:52] Speaker A: I smash.
[00:50:55] Speaker F: It's like a barbarian, but not angry.
[00:50:57] Speaker A: Yeah.
[00:50:58] Speaker G: Yeah. It's not as intensive on the resource management as a like a caster class.
[00:51:04] Speaker E: Yeah. But it has a lot of options for like different fighting styles, which I think is really awesome.
[00:51:09] Speaker G: As for what system, if I had. If I had to come up with a replacement system for this, I would probably say something like Fate.
[00:51:17] Speaker E: Oh yeah. Something like a Fate or Savage Worlds.
[00:51:20] Speaker F: I haven't heard of.
[00:51:21] Speaker D: I haven't heard of either of those.
[00:51:23] Speaker E: Yeah.
[00:51:23] Speaker G: Just something very setting agnostic Gurps.
Oh yeah.
[00:51:29] Speaker E: I don't think. I think Gurps has a weird reputation.
[00:51:32] Speaker A: Yeah.
[00:51:34] Speaker F: Starfinder 2nd Edition.
[00:51:37] Speaker E: Listen, if Starfighter 2nd Edition existed, we started playing Pathfinder 2 because. Because Starfighter 1st Edition got rough at higher levels and we really liked second edition Fast Fighter.
[00:51:48] Speaker A: It exists now.
[00:51:50] Speaker E: It does exist now. And I'm really excited about it.
[00:51:54] Speaker B: I'm out of questions.
[00:51:55] Speaker F: Woo.
So can I go on my sofa?
[00:51:58] Speaker E: Don't let me go on my son. You're not allowed to go on any boxes.
[00:52:01] Speaker B: We're out of boxes.
[00:52:02] Speaker E: I have a discussion point for me and Sven that came from my wife.
[00:52:07] Speaker A: Uh oh.
Should I be scared?
[00:52:11] Speaker D: Yes.
[00:52:12] Speaker E: She saw us cuddling under the moonlight two weeks ago.
[00:52:17] Speaker C: Were the ticks there?
[00:52:20] Speaker E: The lunatics were all around us chanting.
[00:52:25] Speaker A: Blood, blood. Oh, wait, Moon.
[00:52:29] Speaker E: So.
[00:52:30] Speaker D: Oh, my gosh. Petite.
[00:52:34] Speaker E: I don't think I spent six. Right. Six were in the cuddle party.
The cuddle puddle.
[00:52:40] Speaker F: That's how they got Lyme disease and.
[00:52:41] Speaker E: Why we had to stop recording from the kobold camp. The cuddle puddle.
[00:52:45] Speaker D: Oh, yeah.
[00:52:47] Speaker E: No. But, Sven, you and I are the only two who have switched out characters. You're the only one who has switched out and then switched back.
[00:52:54] Speaker A: That's true.
[00:52:55] Speaker E: So I'm curious, like, so she's asking this point, like, why we did that, like, narratively, mechanically.
What were our motivations for it? What are motivations for kind of allowing it to go back? Like, what we. What our thoughts were behind doing that in the first place and how we like doing it long term.
Why'd you abandon your first love?
[00:53:21] Speaker D: Why'd you abandon your first love?
[00:53:23] Speaker F: Well, first, Sven, it'd be, why did you abandon your first love? Then your second?
[00:53:27] Speaker A: To kill my second love and bring my first love back.
Well, who do we want to go first?
[00:53:34] Speaker E: I think you, because I set up the questions.
[00:53:37] Speaker A: True, true.
[00:53:37] Speaker E: You brought a new ver. We played for a while, and then you made a decision somewhere along the lane to send him off.
What made you decide that?
What brought that into your mind?
[00:53:49] Speaker A: My apologies, audience. I am currently watching my question be rewritten.
[00:53:54] Speaker F: What possessed you to change your mind?
[00:53:56] Speaker D: What Possessed.
[00:53:57] Speaker A: Possessed what?
[00:54:00] Speaker D: Why you make changes to why you make change.
[00:54:05] Speaker F: Why you make change.
[00:54:06] Speaker D: Why you make change to what you believe.
Why you make change to what you be.
[00:54:15] Speaker F: That's a good.
[00:54:16] Speaker G: We've established a running gag that will.
[00:54:18] Speaker E: Make no sense to listeners.
It's okay.
[00:54:23] Speaker F: That's like our calling card at this point.
[00:54:27] Speaker B: It's our brand.
[00:54:28] Speaker A: Welcome to the inside jokes that you don't understand. And we really don't either.
All right. That is a good question, though, because.
Well, because it's a good question. That was weird.
[00:54:44] Speaker E: Well, thank you for telling me that twice. I appreciate it. It was such a good question.
[00:54:49] Speaker C: I'm sorry.
I'm distracting. I'm really distracting. I'm sor.
[00:54:55] Speaker E: Take your laptop away from me.
[00:54:56] Speaker A: You can take your typing privileges away from you, sir.
[00:55:00] Speaker B: The question's so nice. They phrased it twice.
[00:55:02] Speaker E: Look at me, Sven. Look at me. Look at him.
Don't look there. Don't look at him.
[00:55:07] Speaker A: Look at me.
So as we were progressing through the campaign, I loved Uvera in the beginning, and I still did. Even when I came to the conclusion that narratively wise Uvaire needed to go and it was all. No, I'm kidding.
[00:55:36] Speaker D: It was all Albert's fault.
[00:55:38] Speaker A: All our fault.
[00:55:39] Speaker F: Yeah, that's fair.
[00:55:41] Speaker A: No, honestly though, it was.
If anybody remembers the Troll Forge, how.
[00:55:47] Speaker D: Could we forget the trauma of the Troll Forge?
[00:55:50] Speaker F: I try to repress that.
[00:55:52] Speaker D: I do, too.
[00:55:54] Speaker F: And successfully until just now. How dare you?
[00:55:56] Speaker A: You're welcome.
[00:55:57] Speaker F: I live with it every day.
[00:56:01] Speaker A: No, it. It occur. It occurred to me that as Uver is growing, because as. As I play a character, the character evolves as I play them, more often than not, I find that Uvert makes decisions, and then I retrospectively go, now, why did he do that?
And as. As we're getting there, I realized that Uber was kind of having a. Almost an existential crisis of, who am I? Why am I here? I am 300 years old with a bunch of kids, essentially.
[00:56:41] Speaker C: And so you went for someone younger?
[00:56:43] Speaker A: Yeah, I did, but.
[00:56:48] Speaker D: That'S weirdly phrased.
[00:56:49] Speaker F: But okay, Cobalt.
[00:56:52] Speaker A: And he didn't understand enough about the party? Yes, yes, I didn't understand.
[00:56:59] Speaker D: Ubert didn't understand.
[00:57:00] Speaker A: Ubert didn't understand. Okay.
[00:57:02] Speaker E: Oh, wow, wow, wow.
[00:57:04] Speaker A: He didn't. He wasn't meshing with the party as it was then. And I'm not saying so much of, like, player wise, but, like, just. Just character wise. He. He wasn't meshing as well.
And I was like, I didn't know for a little bit. There is. Why would he stay as Uber, the character. Why would he stay?
And at that point, I talked to Geordi, is like, okay, well, there may be a good time, or there may be a point where Uber wouldn't necessarily abandon the party, like, in their moment of need, but he would just leave.
And.
Because there isn't a reason for him to stay. And for. For those of you that play RPGs or whatnot, or they go, well, you always stick with the party. It's like, yeah, but not if the character doesn't fit with the party. And that. And I'd say that's the truth. So I.
Talking with Jordy, we came up with this idea of, well, what if Uvair goes away for a little bit?
That kind of how it was Jordy, what if. What if he goes away for a little bit, narrative wise, but still kind of keep him in the story?
And I'm like, okay. And then I came up, well, how do I introduce somebody?
And that's when I worked on the concept of Einar.
And it's like, how do we mesh in the current characters? Like, how do I put him into the party where he still has a connection?
And, well, at that point, we'd already played a little bit with time shenanigans. It's like, well, what if he's from the future?
[00:59:02] Speaker E: So was that. Was that your first thought was from being from the future, not Jory's?
[00:59:06] Speaker F: Yeah.
[00:59:07] Speaker E: Oh, I never knew whose, like, original decision it was to be from the future.
[00:59:11] Speaker F: I was going to ask that if you didn't bring it up. Yeah, who thought of that?
[00:59:15] Speaker A: I thought of the future thing and actually, because it was part of. Part of his build, and then we, Jordy and I actually collaborated of. Okay, how is he mesh genetics there. And there's actually.
Hey, spoilers. Well, actually, no spoilers. There's still some stuff about our or Inar's future past that has not been revealed.
[00:59:37] Speaker E: His future past.
[00:59:38] Speaker A: So there is still more to learn about Einar.
[00:59:41] Speaker F: Yeah, but are we gonna. Since he's gone dead, not alive yet.
[00:59:45] Speaker E: Remember, Future Alord exists.
[00:59:48] Speaker A: Does he?
[00:59:50] Speaker E: He's one of those.
[00:59:50] Speaker F: I haven't seen him.
Therefore.
[00:59:55] Speaker A: Oh, and one important thing.
When I built Inar, I accidentally built it so that he would have to die.
[01:00:04] Speaker E: Because you lived him.
[01:00:04] Speaker D: That was an accident.
[01:00:06] Speaker A: That was complete accident. It was. It wasn't until a few months into playing Inar where I finally worked out the logical conclusion to this.
[01:00:15] Speaker E: And I went, oh, you gave yourself time limit.
[01:00:19] Speaker A: Oops.
[01:00:20] Speaker E: If we succeed in my mission, I won't exist.
[01:00:24] Speaker A: I won't exist. If. Yeah. If Inarc succeeds in his mission, he doesn't exist.
Oh, I didn't think about that, but it. It gave a natural narrative end. And I know you guys all. I hope you guys all loved Einar and it allowed me to bring Uber back.
Uber in a different mindset.
[01:00:48] Speaker E: Yeah.
So what did you think? How did you feel when Jordi had looked at Einar, you and said, do you still. Hold on. Do you still. Wait? Because I remember that took, like, 10 minutes of us sitting around waiting, which while.
[01:01:04] Speaker F: Sorry, while you're thinking about that, I want to know, Geordi, if he said yes, would we have just gotten to, like, speak to him before he went away, or would we have gotten to keep Inar, like.
[01:01:15] Speaker B: So I had a whole mechanic worked out of allowing Einar to make will saving throws against a DC that would change depending on people's actions as he holds on to the timeline and forces himself to stay.
[01:01:29] Speaker E: Interesting.
[01:01:30] Speaker F: I like that.
[01:01:32] Speaker A: Yeah. I didn't use it though.
[01:01:34] Speaker F: He chose the other route.
[01:01:37] Speaker A: No. When he. I wasn't expecting it. I knew we'd already talked about when it could possibly happen.
I didn't know the exact time. So when he looked at me and he said, do you. Hold on. I went, oh, no, do I? Because I had grown to really love Inar. I'd grown to enjoy playing him. I.
At that point, he'd already told all of his secrets, which meant that he was able to get a deeper connection, I think, with all of the party and that I was really enjoying that aspect of it. Not that I wasn't enjoying the. These secrets before, but it's always fun after a reveal.
But in that moment, I realized that all of Inars character, how he's acted, how he's thought on Mike and in. In the background, he had accepted his fate when he accepted the mission.
And in the end, as much as he grew to love all of. All of you, all the. All the party, it wasn't the same as.
As who he knew you guys to be. It was always different. It was.
[01:03:07] Speaker E: It was never true love.
[01:03:10] Speaker A: It was never true love.
And in the end he's like, I don't belong here. He truly felt like he didn't belong here. He belonged to a future that he hoped and that was ended and was gone.
[01:03:30] Speaker F: That's very beautiful. And I'm not meaning to take away from this.
The way you framed it made it almost sound like essentially Einar realized what he had isn't what. Like, you essentially framed it in a way of like somebody in a ROM com realizing that they're in love with the idea of the relationship, not the actual person in the relationship they're with. So to move on and grow up with their life, they have to let that go and let that person go.
[01:04:00] Speaker E: In our story is a ROM com.
[01:04:02] Speaker F: In our story is a ROM com. That's interesting, except not an actual ROM com. Because ROM coms never end like that.
[01:04:07] Speaker C: There's no comm. Just rom.
[01:04:11] Speaker F: You framed it in a romantic sense. And I'm not saying that's a bad thing. I just wanted to point that out. It's very beautiful and I love it.
[01:04:19] Speaker A: Similar, but it was less of. He realized that he would always.
[01:04:27] Speaker E: Wonder what if.
[01:04:28] Speaker A: No, he. He would never he could never accept it.
[01:04:33] Speaker F: Yeah.
[01:04:34] Speaker E: Yeah.
[01:04:35] Speaker A: But, yeah, that. That's. That is the arc of why did Uwe leave?
Why did. Why did Einar come in and then subsequently. Not come in or leave. Leave. Not come in. Leave. No. He came in anyway.
[01:04:49] Speaker D: What are you saying?
[01:04:51] Speaker B: Why did Einar Bynar.
[01:04:52] Speaker A: Yeah. Why did I not.
[01:04:54] Speaker E: We know.
[01:04:58] Speaker A: Bad Samuel. I know you know.
[01:05:02] Speaker D: No, no.
[01:05:07] Speaker F: We all know.
[01:05:13] Speaker A: So, Sam, what about me? Why did you get rid of Hay.
[01:05:17] Speaker D: Me?
[01:05:18] Speaker E: I mean, I don't remember.
[01:05:19] Speaker D: Do we really need it?
[01:05:22] Speaker E: So I can be quick because I talked about it in first in the book one. Yeah. So I can talk about Val. So, Heymir, as I kind of mentioned.
[01:05:32] Speaker D: Before, why did Hymir stop being Bamir?
[01:05:37] Speaker E: He's always Bamir in my heart.
Heymir was designed to not last a long time, but it was open to see how things went narratively.
Worked out really well. Timing and on the timing of book one ending, for me to be like, yep, let's do it here.
It was fun playing someone who was really mean, just a bad person.
[01:06:00] Speaker D: We hated him.
[01:06:01] Speaker E: And it was great.
I loved it. I did really like the dynamic. I thought it was actually really fun to play with.
In ringing in Val, I had a lot of different ideas for her. I'm sure Jordy is well aware of how many different, like, concepts I had sent his way, because that's how it works. When I make a character, I kind of have a concept. I have another concept, another concept. I combine the concepts, I throw out the concepts. I do another concept, fine. Until I'm, like, satisfied with the character, and. And then I play a few sessions, and then I make some more changes.
But Val came around. I was like, I want to play another character. I want to play his daughter, I think who he's looking for, and send him off on some sort of quest.
I didn't fully know. I don't think we fully knew why he.
What he was up to. It was when we were getting close to introducing Hamir again, I think I asked Jordan. I was like, hey, we should. We should do something with Haymir at some point. And we did that little flash to, like. We did that short little scene of, like, what's Hamir up to?
And we had kind of decided we should. Was like, we. I think Heimir should be trying to kill the gods.
That's what Heimir's doing, because how can he free his daughter from being another toy soldier in another war by killing the people she's looking up to?
So he's like, I'm gonna kill the gods.
[01:07:26] Speaker D: Haymar needs to go to therapy.
[01:07:29] Speaker F: I mean, he wants to kill the God of fate. All of. Oh, all of them.
[01:07:35] Speaker D: He needs to go to.
[01:07:36] Speaker E: Aidan's already dead.
[01:07:37] Speaker F: That's the God of prophecy.
[01:07:39] Speaker E: Yeah, Technically, fate as well.
[01:07:41] Speaker F: Well, yeah, but I thought that was also. Well, I guess her fate is more of just, you're gonna die.
[01:07:46] Speaker E: I'm so.
[01:07:47] Speaker B: You're gonna hear a secret about your future.
You're gonna die.
[01:07:51] Speaker F: Wait, what?
[01:07:53] Speaker E: And then, like I mentioned with Val before, it's like, she's gonna be a bard. She's gonna be a lot of things I wanted her to be, have a good reason to be out and exploring.
Built her backstory up as having. While playing Hymir. Built that up more of, like, the cycle of the abuse and her going through a couple families and then the hero quest she was essentially sent on.
I didn't.
I don't know. I came. I had come up with Cornelius because he was originally one of my really early designs for Hamir was a weird flesh warp guy. Like, I wanted to do that at some point.
[01:08:34] Speaker F: You heard it here first, folks. Cornelius is Heimir.
[01:08:38] Speaker E: He's, like, based on. Cornelius is based on an old concept of Hamer, which Geordi has done wonderful with Cornelius.
I left it very vague when I made Cornelius as to, like, is he or isn't he actually, like, a good person or not?
His motivations.
[01:08:58] Speaker D: I think we know his motivations.
[01:09:00] Speaker E: I left fairly vague, I think, for Jordi to kind of play with. And then that prologue we did with Val, I still hadn't even fully decided if she had her arm or not when we were playing that prologue. So I just didn't address it at all in the prologue. And then I came to that decision that I. And I came up with that story of, like.
Yeah. Of why her arm was missing, which played into that plot that came up.
A lot of hers was very on the fly for me. I mean, I do a lot of on the fly creations, but a lot of it, it was just built off of what we ended up doing with Hamir.
Consist. Like, just every session, it felt like it changed what idea I had for Val originally. I don't even think I was gonna have her name changed to Val. I don't know when that came up. But when I. I guess when I introduced the Valkyrie concept into her, but Hertha, I was like, it's a good name. I'm gonna be happy with playing a Hertha.
I was like, oh, wait, no. Now she's Val.
Yeah.
You know, she was designed to come in. I really like how she's interacted with the party.
I think she's been a good.
She stands out a little differently from everyone, personality wise too, which I think has just led to a lot of good roleplay. And I've been really enjoying her a lot. And I'm very interested in what Shorty has planned for her for book three.
He seems to have some ideas that I know a little bit of and I'm excited to see what might happen with her.
But, yeah, we came about it very differently. Mine was planned to switch and yours was very. Just as it comes.
[01:10:46] Speaker A: Yeah, as it comes.
[01:10:47] Speaker E: I am a serial character switcher.
[01:10:50] Speaker A: You are?
[01:10:50] Speaker D: Yes, you are.
[01:10:51] Speaker A: Though I have to say, I too have been known to switch characters and.
[01:10:57] Speaker E: All of us for the narrative, like you say, or if a character didn't end up meshing, I like to keep it loose.
I have a lot of concept.
[01:11:04] Speaker A: We want to make a good story. And honestly, in stories, people leave sometimes.
[01:11:08] Speaker E: Yeah, sometimes people suck.
[01:11:11] Speaker A: People suck.
[01:11:12] Speaker F: Why are you looking at me?
[01:11:13] Speaker E: I'm not.
There is one more question from Olivia too. Unless someone else had some topic goo for it.
[01:11:22] Speaker A: Melody.
[01:11:23] Speaker E: Okay.
She was curious. So, like, we've had a whole nother, what, a year and a half of book two or so.
We've been. We've got the Discord now. Things are growing a little more. We've been interacting with audience members more like Starry and Gamuth and all of these wonderful people.
So she's curious, like, how's that. How has that affected us when we come to the game? Like, has that changed anything? I know we've made some jokes about things like audience members pointing out he never opened that thing.
[01:11:59] Speaker A: I can speak for myself personally. It motivates me to.
It's a motivator, honestly, having.
Having you guys interact in the discord, asking us questions, whether or not we know the answer or not, or make or share the answer or can share the answer or. Or listening to all your.
All your theories or. Or what you think's going on, or reminding us that we are forgetting a bunch of stuff that we've already done.
[01:12:33] Speaker F: Quickly jumping off of. You can continue. But sorry, the theories, some of them are so spot on, it's terrifying.
[01:12:40] Speaker D: It's really scary.
[01:12:41] Speaker A: Some of you guys is like, yeah.
[01:12:43] Speaker D: You don't know about that one.
[01:12:46] Speaker F: Like, we, like, we don't respond because we're like, we don't know how.
[01:12:51] Speaker E: Sometimes. Sometimes forget to respond.
[01:12:54] Speaker A: That's true.
[01:12:55] Speaker C: Meanwhile, Jordy's in the back. Like, that's a good idea. Maybe we should change that.
[01:13:00] Speaker A: I don't know. Jordy would have to answer this. I don't know how many of your guys's theories have made it into the story just because Jordy went, Hm. I like that.
[01:13:09] Speaker B: I mean, as a rule, as a game master, sometimes I'm like, I've got all of my little plans. And then somebody's like, wouldn't it be funny if X. And I'm like, that's so much better than what I had planned.
[01:13:21] Speaker E: Cornelius was Hayman.
Jordy.
[01:13:27] Speaker A: No, it. I find it really motivating.
It makes me want to come to the table and interact with you guys just to. Just to continue that energy going.
I want to make you guys. I want to make you, the audience, laugh. I want to make you, the audience, have questions and.
And interact and to just go into that mindscape, our story, that can hopefully just give you a little bit of happiness in whatever day you're having.
[01:13:58] Speaker E: Yeah, you heard it. He doesn't like interacting with us.
[01:14:03] Speaker D: He just cares about the audience at this point, who cares about his friends.
[01:14:06] Speaker F: If you don't interact, Sven does not show up. That is factual.
[01:14:10] Speaker E: That's true.
[01:14:13] Speaker A: I'm not gonna. No, I'm kidding. I. I like all these people here. I wouldn't be here otherwise.
[01:14:18] Speaker F: I mean, personally, apart from everything that Sven said, which I believe sort of. I think he spoke for everyone in that sense. Am I allowed to say that?
Okay.
[01:14:31] Speaker A: Give your own spin on it. Go.
[01:14:33] Speaker F: I was just gonna say, like, in terms of, like, how, like, us playing or anything. I don't think it affects, like, what we do in the. In the thing, apart from remembering to open up that gift.
[01:14:48] Speaker D: Yeah.
[01:14:51] Speaker F: But, like, I try not to let it affect, like, oh, well, like, this is a thing. So, like, now I'm gonna mark that into it.
But I do love them. I do love every comment.
It brings me warmth feeling.
[01:15:04] Speaker A: Warm, fuzzy feeling.
[01:15:05] Speaker E: Yeah.
Well, like, Sven, I find it very encouraging. And. And there are moments where I do things as a character, and then I see someone mentioned, like, oh, yeah, let me. Let me lean on that a little bit in this next episode, because it's just something that I should probably do something with a little more often or something like that. Like, it's. It's good encouragement, and it's good to see, like, what people are interested in or what things are, like, they're taking away from it.
It's pretty cool.
[01:15:33] Speaker D: And, like, everyone notices something different, too.
[01:15:36] Speaker F: Yeah.
[01:15:36] Speaker D: Which is really fun to see.
Like, you know, Someone has this one theory and then someone else will like, feed off of it. And it's like, what about this? And it's. It's really fun to see that interaction between everyone on the Discord.
[01:15:49] Speaker F: Yeah, I will say I do incorporate all of the theories. They are all canon to me.
[01:15:54] Speaker A: They are all canon. Technically.
[01:15:55] Speaker E: Every outward is canon.
[01:15:56] Speaker F: Yeah, every outward is canon.
[01:15:58] Speaker C: He's almost like, what's one of them? Time traveling superheroes. Multiverse.
[01:16:03] Speaker E: Doctor Strange, Rip Hunter, Booster Gold.
[01:16:07] Speaker C: I'm just keeping the answers, Ted.
[01:16:09] Speaker E: And okay, fine.
[01:16:11] Speaker F: Yeah.
[01:16:11] Speaker C: Villain 10 superheroes.
[01:16:13] Speaker E: I love villain too.
Jordy, what about you?
[01:16:17] Speaker B: Positively.
[01:16:20] Speaker F: That's high.
[01:16:21] Speaker B: Pray in the same vein of just like, giving that motivation. I think for me, as being more the moderator of the story that we're all telling together, just kind of seeing what people resonate with and what people catches their interest, kind of helps me to be like, oh, you know, that idea that occurred to me earlier. I'm gonna put a little bit more effort into that idea and kind of make that a reality. Just kind of seeing what, you know, what people would really like to see in the show.
[01:16:50] Speaker A: Do you ever get see some of those theories and go, how did they guess that?
[01:16:57] Speaker B: I mean.
[01:17:00] Speaker F: I feel like it just means he's doing a good job at being a storyteller.
[01:17:04] Speaker A: So this is the reason why I ask. The reason why I ask is because that'll tell us if any of the multitude of theories. So there's no way we could know which ones, if any of them are correct or close to correct.
[01:17:15] Speaker B: Out of the many theories that have been proposed on Discord, some of them are hilariously far off the mark.
Some of them are scarily accurate. And some of them are like, oh, it's too late to make that one real.
[01:17:30] Speaker E: It's never too late, Joey.
[01:17:32] Speaker F: It is never too late. Just force it in there.
[01:17:35] Speaker C: I forgot how to spell theory.
[01:17:38] Speaker F: And if you're listening right now and you want to join in on this theory stuff, do it.
[01:17:42] Speaker A: Do it. 100. We want to see them all.
[01:17:45] Speaker D: Please don't be shy about it either.
Like, there's no judgment in the Discord.
[01:17:50] Speaker C: Just write whatever I mean, fiction.
[01:17:51] Speaker F: I judge you in the discord.
[01:17:53] Speaker A: Okay, Jenkins, get out.
[01:17:55] Speaker D: You're no longer allowed to be in this.
[01:17:57] Speaker F: It's always positive.
[01:17:58] Speaker E: If you're wondering why Kygon is no.
[01:18:00] Speaker D: Longer in the Discord, I kicked him out.
[01:18:04] Speaker A: And by all means, if you are just joining us, if you are starting on episode one, go to that episode one chat and. And put your theories like, or two or three.
[01:18:14] Speaker D: Or where we have an episode one chat.
[01:18:17] Speaker F: Do we don't?
[01:18:17] Speaker D: No. Because we didn't make this Discord until, like, book two.
[01:18:22] Speaker A: We need to make an episode one chat. Well, whatever the first chat is, you.
[01:18:27] Speaker E: Want to make a thread for each episode of where we started. I don't remember.
[01:18:31] Speaker F: I think we started. Like, I'm gonna say.
[01:18:32] Speaker A: Well, there is a general chat, and you are more than welcome to post your theories there as well.
[01:18:38] Speaker E: Yes.
[01:18:39] Speaker D: So hit the actual chat with your theories. Or if you don't want to put it in actual chat, you can put it in actual spoilers.
[01:18:46] Speaker A: I tell you what, it gives me warm, fuzzy feelings whenever I open Discord in the middle of a workday and I see, like, I have 13 messages that I haven't read, and they're all of you just posting goodness knows what about whatever episode is launched or. Or a discussion in the back. It just makes me happy.
So even if I don't always get to respond to every single one, and I'm speaking personally here, I see them. I love them.
Please keep going.
[01:19:16] Speaker D: I'm mostly a lurker, so I'll see it, but that doesn't mean I'll interact a whole lot. If it's something I find either funny or intriguing, I'll interact, but I'm only just in the background.
[01:19:28] Speaker F: You have two calls. Then fuel our dopamine and get Abby to interact with you.
[01:19:32] Speaker A: Yes.
[01:19:33] Speaker D: Get Jordy.
[01:19:34] Speaker A: He's silent most of the time.
[01:19:37] Speaker F: We have to specifically call him out.
[01:19:39] Speaker B: I'm hiding behind two monitor screens right now.
So with all that being said, if you are in the Discord, know that we love you. Please stay. No, but if you are just jumping in here, or if you're new and just kind of catching up on things and you're not in the Discord yet, jump on over into our Discord. Connect with the community there. It's a great community. Lots of place for chatting about the show, this show, as well as our other shows, or just hanging out. We'd love to see you there.
We will be releasing our upcoming third season soon and shortly, so we hope to see you all there.
[01:20:18] Speaker E: Also, jump in. Like, if you're not, like a Discord person, you're listening and you're not really into getting into Discord.
We still love to hear from you guys. Like, we have our email broadcasting atomicmail.com and we'd love to hear if you have theories, if you have thoughts or just how you're liking the shows or whatnot. Like, we just love to hear from people. There's options there if you don't just generally interact.
[01:20:40] Speaker F: Yeah, it helps.
[01:20:42] Speaker E: We love it.
[01:20:45] Speaker B: And with that, I think we'll call this episode of the Retrospective View concluded and we will see you all in episode 105 of book three.
[01:20:59] Speaker E: Oh wow.
[01:21:00] Speaker A: Oh wow.
[01:21:01] Speaker D: So many episodes.
[01:21:04] Speaker B: This has been an Atomic Broadcasting production. If you enjoyed the show, make sure to give us some support by liking, commenting and following. These things really do make a difference in getting the word out and helping our community grow. Also, make sure to check us out on threads and check out the Discord server where you can chat with other fans and discuss all the recent developments and happenings. Links to all these good things in the description below. The Written and the Lost is an original story that uses trademarks and or copyrights owned by Paizo, Inc. Used under Paizo's Fan Content Policy. Atomic Broadcasting and the Written and the Lost are not published, endorsed or specifically approved by Paizo. For more information about Paizo, Inc. And Piezo products, visit paizo.com hope to see you all in the next episode. Until then, have an Atomic Time.